fixed bug with not recognizing ".mode_loop: false" for music
[rocksndiamonds.git] / src / screens.c
index 4ee8179d68dc4a564f6349415908df02d2f802a6..5e0740b6366566b53340f5d1971412ee717941bf 100644 (file)
@@ -1591,8 +1591,6 @@ void DrawMainMenu()
 
   init_last = init;                    /* switch to new busy animation */
 
 
   init_last = init;                    /* switch to new busy animation */
 
-  SetLevelSetInfo(leveldir_current->identifier, level_nr);
-
   /* needed if last screen (level choice) changed graphics, sounds or music */
   ReloadCustomArtwork(0);
 
   /* needed if last screen (level choice) changed graphics, sounds or music */
   ReloadCustomArtwork(0);
 
@@ -3098,7 +3096,12 @@ void HandleInfoScreen_Music(int button)
     }
     else
     {
     }
     else
     {
-      PlayMusic(list->music);
+      int music = list->music;
+
+      if (music_info[music].loop)
+       PlayMusicLoop(music);
+      else
+       PlayMusic(music);
 
       DrawTextSCentered(ystart, font_title, "The Game Background Music:");
     }
 
       DrawTextSCentered(ystart, font_title, "The Game Background Music:");
     }