}
else
{
- PlayMusic(list->music);
+ int music = list->music;
+
+ if (music_info[music].loop)
+ PlayMusicLoop(music);
+ else
+ PlayMusic(music);
DrawTextSCentered(ystart, font_title, "The Game Background Music:");
}
FadeSound(SND_BACKGROUND_SCORES);
if (game_status_last_screen == GAME_MODE_PLAYING &&
- setup.auto_play_next_level && setup.increment_levels)
+ setup.auto_play_next_level && setup.increment_levels &&
+ !network_playing)
{
StartGameActions(network.enabled, setup.autorecord, level.random_seed);
}