fixed bug with not recognizing ".mode_loop: false" for music
[rocksndiamonds.git] / src / screens.c
index 337bd5652fafbfb5934c884626da4f9618646d05..5e0740b6366566b53340f5d1971412ee717941bf 100644 (file)
@@ -3096,7 +3096,12 @@ void HandleInfoScreen_Music(int button)
     }
     else
     {
-      PlayMusic(list->music);
+      int music = list->music;
+
+      if (music_info[music].loop)
+       PlayMusicLoop(music);
+      else
+       PlayMusic(music);
 
       DrawTextSCentered(ystart, font_title, "The Game Background Music:");
     }