DrawGraphic(10,3,GFX_PFEIL_L);
DrawGraphic(14,3,GFX_PFEIL_R);
- DrawText(SX+54+16,SY+326,"A Game by Artsoft Development",FS_SMALL,FC_BLUE);
+ DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE);
DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
FS_SMALL,FC_BLUE);
DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
static int helpscreen_delay[MAX_HELPSCREEN_ELS];
static int helpscreen_action[] =
{
- GFX_SPIELER_DOWN,4,2,
- GFX_SPIELER_UP,4,2,
- GFX_SPIELER_LEFT,4,2,
- GFX_SPIELER_RIGHT,4,2,
- GFX_SPIELER_PUSH_LEFT,4,2,
- GFX_SPIELER_PUSH_RIGHT,4,2, HA_NEXT,
+ GFX_SPIELER1_DOWN,4,2,
+ GFX_SPIELER1_UP,4,2,
+ GFX_SPIELER1_LEFT,4,2,
+ GFX_SPIELER1_RIGHT,4,2,
+ GFX_SPIELER1_PUSH_LEFT,4,2,
+ GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
GFX_ERDREICH,1,100, HA_NEXT,
GFX_LEERRAUM,1,100, HA_NEXT,
GFX_MORAST_LEER,1,100, HA_NEXT,
if (game_status != PLAYING)
return;
- if (LevelSolved)
+ if (local_player->LevelSolved)
GameWon();
- if (PlayerGone && !TAPE_IS_STOPPED(tape))
+ if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
TapeStop();
GameActions(player_action);
switch(CheckGameButtons(mx,my,button))
{
case BUTTON_GAME_STOP:
- if (GameOver)
+ if (AllPlayersGone)
{
CloseDoor(DOOR_CLOSE_1);
game_status = MAINMENU;