rnd-20070318-2-src
[rocksndiamonds.git] / src / screens.c
index 978033fd8f1160c778a90eecae3805bd0ea10e4d..5c8baa818d64dc46dadc2dff2881631266a40bc2 100644 (file)
@@ -270,9 +270,9 @@ struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
 #define MAIN_CONTROL_QUIT                      7
 #define MAIN_CONTROL_PREV_LEVEL                        8
 #define MAIN_CONTROL_NEXT_LEVEL                        9
-#define MAIN_CONTROL_CURRENT_LEVEL             10
-#define MAIN_CONTROL_FIRST_LEVEL               11
-#define MAIN_CONTROL_LAST_LEVEL                        12
+#define MAIN_CONTROL_FIRST_LEVEL               10
+#define MAIN_CONTROL_LAST_LEVEL                        11
+#define MAIN_CONTROL_LEVEL_NUMBER              12
 #define MAIN_CONTROL_LEVEL_INFO_1              13
 #define MAIN_CONTROL_LEVEL_INFO_2              14
 #define MAIN_CONTROL_LEVEL_NAME                        15
@@ -286,14 +286,14 @@ struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
 #define MAIN_CONTROL_TITLE_3                   23
 
 static char str_main_text_name[10];
-static char str_main_text_current_level[10];
 static char str_main_text_first_level[10];
 static char str_main_text_last_level[10];
+static char str_main_text_level_number[10];
 
 static char *main_text_name                    = str_main_text_name;
-static char *main_text_current_level           = str_main_text_current_level;
 static char *main_text_first_level             = str_main_text_first_level;
 static char *main_text_last_level              = str_main_text_last_level;
+static char *main_text_level_number            = str_main_text_level_number;
 static char *main_text_levels                  = "Levelset";
 static char *main_text_scores                  = "Hall Of Fame";
 static char *main_text_editor                  = "Level Creator";
@@ -390,12 +390,6 @@ static struct MainControlInfo main_controls[] =
     NULL,                              NULL,
   },
 #endif
-  {
-    MAIN_CONTROL_CURRENT_LEVEL,
-    NULL,                              -1,
-    &menu.main.text.current_level,     &main_text_current_level,
-    NULL,                              NULL,
-  },
   {
     MAIN_CONTROL_FIRST_LEVEL,
     NULL,                              -1,
@@ -408,6 +402,12 @@ static struct MainControlInfo main_controls[] =
     &menu.main.text.last_level,                &main_text_last_level,
     NULL,                              NULL,
   },
+  {
+    MAIN_CONTROL_LEVEL_NUMBER,
+    NULL,                              -1,
+    &menu.main.text.level_number,      &main_text_level_number,
+    NULL,                              NULL,
+  },
   {
     MAIN_CONTROL_LEVEL_INFO_1,
     NULL,                              -1,
@@ -494,6 +494,106 @@ static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
 }
 
+#if 0
+static int getTitleScreenGameMode(boolean initial)
+{
+  return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+}
+#endif
+
+static int getTitleMessageGameMode(boolean initial)
+{
+  return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+}
+
+#if 0
+static int getTitleScreenBackground(boolean initial)
+{
+  return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
+}
+#endif
+
+#if 0
+static int getTitleMessageBackground(int nr, boolean initial)
+{
+  return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
+}
+#endif
+
+static int getTitleBackground(int nr, boolean initial, boolean is_image)
+{
+  int base = (is_image ?
+             (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
+                        IMG_BACKGROUND_TITLESCREEN_1) :
+             (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+                        IMG_BACKGROUND_TITLEMESSAGE_1));
+  int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
+                                 IMG_BACKGROUND_TITLE);
+  int graphic_local = base + nr;
+
+  if (graphic_info[graphic_local].bitmap != NULL)
+    return graphic_local;
+
+  if (graphic_info[graphic_global].bitmap != NULL)
+    return graphic_global;
+
+  return IMG_UNDEFINED;
+}
+
+static int getTitleSound(int nr, boolean initial, boolean is_image)
+{
+  int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+  int base = (is_image ?
+             (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
+                        SND_BACKGROUND_TITLESCREEN_1) :
+             (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+                        SND_BACKGROUND_TITLEMESSAGE_1));
+  int sound_global = menu.sound[mode];
+  int sound_local = base + nr;
+
+#if 0
+  printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
+        nr, initial, is_image,
+        sound_global, getSoundListEntry(sound_global)->filename,
+        sound_local, getSoundListEntry(sound_local)->filename);
+#endif
+
+  if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
+    return sound_local;
+
+  if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
+    return sound_global;
+
+  return SND_UNDEFINED;
+}
+
+static int getTitleMusic(int nr, boolean initial, boolean is_image)
+{
+  int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+  int base = (is_image ?
+             (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
+                        MUS_BACKGROUND_TITLESCREEN_1) :
+             (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+                        MUS_BACKGROUND_TITLEMESSAGE_1));
+  int music_global = menu.music[mode];
+  int music_local = base + nr;
+
+#if 0
+  printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
+        nr, initial, is_image,
+        music_global, getMusicListEntry(music_global)->filename,
+        music_local, getMusicListEntry(music_local)->filename);
+#endif
+
+  if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
+    return music_local;
+
+  if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
+    return music_global;
+
+  return MUS_UNDEFINED;
+}
+
 static int compareTitleControlInfo(const void *object1, const void *object2)
 {
   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
@@ -504,6 +604,8 @@ static int compareTitleControlInfo(const void *object1, const void *object2)
     compare_result = (tci1->initial ? -1 : +1);
   else if (tci1->sort_priority != tci2->sort_priority)
     compare_result = tci1->sort_priority - tci2->sort_priority;
+  else if (tci1->is_image != tci2->is_image)
+    compare_result = (tci1->is_image ? -1 : +1);
   else
     compare_result = tci1->local_nr - tci2->local_nr;
 
@@ -577,10 +679,10 @@ static void InitializeMainControls()
   int i;
 
   /* set main control text values to dynamically determined values */
-  sprintf(main_text_name,          "%s",   local_team_mode ? "Team:" : "Name:");
-  sprintf(main_text_current_level, "%s",   int2str(level_nr, 3));
-  sprintf(main_text_first_level,   "%03d", leveldir_current->first_level);
-  sprintf(main_text_last_level,    "%03d", leveldir_current->last_level);
+  sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
+  sprintf(main_text_first_level,  "%03d", leveldir_current->first_level);
+  sprintf(main_text_last_level,   "%03d", leveldir_current->last_level);
+  sprintf(main_text_level_number, "%s",   int2str(level_nr, 3));
 
   main_text_level_year         = leveldir_current->year;
   main_text_level_imported_from        = leveldir_current->imported_from;
@@ -734,8 +836,8 @@ static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
       if (visibleTextPos(pos_text) && text != NULL)
       {
        struct TextPosInfo *pos = pos_text;
-       int x = mSX + ALIGNED_MENU_XPOS(pos);
-       int y = mSY + ALIGNED_MENU_YPOS(pos);
+       int x = mSX + ALIGNED_TEXT_XPOS(pos);
+       int y = mSY + ALIGNED_TEXT_YPOS(pos);
 
 #if 1
        /* (check why/if this is needed) */
@@ -747,8 +849,8 @@ static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
       if (visibleTextPos(pos_input) && input != NULL)
       {
        struct TextPosInfo *pos = pos_input;
-       int x = mSX + ALIGNED_MENU_XPOS(pos);
-       int y = mSY + ALIGNED_MENU_YPOS(pos);
+       int x = mSX + ALIGNED_TEXT_XPOS(pos);
+       int y = mSY + ALIGNED_TEXT_YPOS(pos);
 
 #if 1
        /* (check why/if this is needed) */
@@ -788,8 +890,8 @@ static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
   if (rect == NULL)
     return FALSE;
 
-  int rect_x = ALIGNED_MENU_XPOS(rect);
-  int rect_y = ALIGNED_MENU_YPOS(rect);
+  int rect_x = ALIGNED_TEXT_XPOS(rect);
+  int rect_y = ALIGNED_TEXT_YPOS(rect);
 
   return (x >= rect_x && x < rect_x + rect->width &&
          y >= rect_y && y < rect_y + rect->height);
@@ -800,8 +902,8 @@ static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
   if (rect == NULL)
     return FALSE;
 
-  int rect_x = ALIGNED_MENU_XPOS(rect);
-  int rect_y = ALIGNED_MENU_YPOS(rect);
+  int rect_x = ALIGNED_TEXT_XPOS(rect);
+  int rect_y = ALIGNED_TEXT_YPOS(rect);
 
   return (x >= rect_x && x < rect_x + rect->width &&
          y >= rect_y && y < rect_y + rect->height);
@@ -924,11 +1026,12 @@ void DrawTitleScreenImage(int nr, boolean initial)
     height = WIN_YSIZE;
   }
 
+  /* always display title screens centered */
   dst_x = (WIN_XSIZE - width) / 2;
   dst_y = (WIN_YSIZE - height) / 2;
 
   SetDrawBackgroundMask(REDRAW_ALL);
-  SetWindowBackgroundImage(IMG_BACKGROUND_TITLE);
+  SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
 
   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
 
@@ -956,6 +1059,8 @@ void DrawTitleScreenImage(int nr, boolean initial)
 void DrawTitleScreenMessage(int nr, boolean initial)
 {
   char *filename = getLevelSetTitleMessageFilename(nr, initial);
+  struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
+#if 0
   int font_nr = FONT_TEXT_1;
   int font_width;
   int font_height;
@@ -965,26 +1070,48 @@ void DrawTitleScreenMessage(int nr, boolean initial)
   int sy = pad_y;
   int max_chars_per_line;
   int max_lines_per_screen;
+#endif
   int last_game_status = game_status;  /* save current game status */
 
   if (filename == NULL)
     return;
 
+  /* force TITLE font on title message screen */
+  game_status = getTitleMessageGameMode(initial);
+
+  /* if chars set to "-1", automatically determine by text and font width */
+  if (tmi->chars == -1)
+    tmi->chars = tmi->width / getFontWidth(tmi->font);
+  else
+    tmi->width = tmi->chars * getFontWidth(tmi->font);
+
+  /* if lines set to "-1", automatically determine by text and font height */
+  if (tmi->lines == -1)
+    tmi->lines = tmi->height / getFontHeight(tmi->font);
+  else
+    tmi->height = tmi->lines * getFontHeight(tmi->font);
+
   SetDrawBackgroundMask(REDRAW_ALL);
-  SetWindowBackgroundImage(IMG_BACKGROUND_MESSAGE);
+  SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
 
   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
 
-  /* force MESSAGE font on title message screen */
-  game_status = GAME_MODE_MESSAGE;
-
+#if 0
   font_width = getFontWidth(font_nr);
   font_height = getFontHeight(font_nr);
   max_chars_per_line = (WIN_XSIZE - 2 * pad_x) / font_width;
   max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
+#endif
 
+#if 1
+  DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
+              filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
+              tmi->autowrap, tmi->centered, tmi->skip_comments);
+#else
   DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
-              max_lines_per_screen, -1, FALSE, FALSE, FALSE);
+              max_lines_per_screen, -1, tmi->autowrap, tmi->centered,
+              tmi->skip_comments);
+#endif
 
   game_status = last_game_status;      /* restore current game status */
 }
@@ -1265,6 +1392,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
 {
   static unsigned long title_delay = 0;
   static int title_screen_nr = 0;
+  static int last_sound = -1, last_music = -1;
   boolean return_to_main_menu = FALSE;
   boolean use_fading_main_menu = TRUE;
 #if 1
@@ -1273,15 +1401,21 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
   boolean use_cross_fading = !show_title_initial;              /* default */
 #endif
   struct TitleControlInfo *tci;
+  int sound, music;
 
   if (button == MB_MENU_INITIALIZE)
   {
+#if 0
     int last_game_status = game_status;        /* save current game status */
+#endif
 
     title_delay = 0;
     title_screen_nr = 0;
     tci = &title_controls[title_screen_nr];
 
+    last_sound = SND_UNDEFINED;
+    last_music = MUS_UNDEFINED;
+
 #if 0
     /* determine number of title screens to display (images and messages) */
     InitializeTitleControls();
@@ -1304,14 +1438,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
       FadeOut(REDRAW_ALL);
     }
 
-    /* force TITLE music on title info screen */
-    game_status = GAME_MODE_TITLE;
-
-    PlayMenuSound();
-    PlayMenuMusic();
-
-    game_status = last_game_status;    /* restore current game status */
-
     if (tci->is_image)
     {
       DrawTitleScreenImage(tci->local_nr, tci->initial);
@@ -1325,6 +1451,19 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
       title.auto_delay_final = -1;
     }
 
+#if 1
+    sound = getTitleSound(tci->local_nr, tci->initial, tci->is_image);
+    music = getTitleMusic(tci->local_nr, tci->initial, tci->is_image);
+
+    if (sound != last_sound)
+      PlayMenuSoundExt(sound);
+    if (music != last_music)
+      PlayMenuMusicExt(music);
+
+    last_sound = sound;
+    last_music = music;
+#endif
+
     SetMouseCursor(CURSOR_NONE);
 
     FadeIn(REDRAW_ALL);
@@ -1373,17 +1512,37 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
 
     if (title_screen_nr < num_title_screens)
     {
-      if (!use_cross_fading)
-       FadeOut(REDRAW_ALL);
+      sound = getTitleSound(tci->local_nr, tci->initial, tci->is_image);
+      music = getTitleMusic(tci->local_nr, tci->initial, tci->is_image);
+
+      if (sound == SND_UNDEFINED || sound != last_sound)
+       FadeSounds();
+      if (music == MUS_UNDEFINED || music != last_music)
+       FadeMusic();
 
       if (use_cross_fading)
        FadeCrossSaveBackbuffer();
+      else
+       FadeOut(REDRAW_ALL);
 
       if (tci->is_image)
        DrawTitleScreenImage(tci->local_nr, tci->initial);
       else
        DrawTitleScreenMessage(tci->local_nr, tci->initial);
 
+#if 1
+      sound = getTitleSound(tci->local_nr, tci->initial, tci->is_image);
+      music = getTitleMusic(tci->local_nr, tci->initial, tci->is_image);
+
+      if (sound != last_sound)
+       PlayMenuSoundExt(sound);
+      if (music != last_music)
+       PlayMenuMusicExt(music);
+
+      last_sound = sound;
+      last_music = music;
+#endif
+
       if (use_cross_fading)
        FadeCross(REDRAW_ALL);
       else
@@ -1632,7 +1791,7 @@ void HandleMainMenu_SelectLevel(int step, int direction)
 
   if (new_level_nr != old_level_nr)
   {
-    struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
+    struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
 
     PlaySound(SND_MENU_ITEM_SELECTING);
 
@@ -3091,23 +3250,20 @@ void HandleInfoScreen_Version(int button)
 
 void DrawInfoScreen_LevelSet()
 {
-  int ystart1 = mSY - SY + 100;
-  int ystart2 = mSY - SY + 150;
-  int ybottom = mSY - SY + SYSIZE - 20;
+  struct TitleMessageInfo *tmi = &readme;
   char *filename = getLevelSetInfoFilename();
-#if 1
-  int font_nr = FONT_INFO_LEVELSET;
-#else
-  int font_nr = FONT_LEVEL_NUMBER;
-#endif
-  int font_width = getFontWidth(font_nr);
-  int font_height = getFontHeight(font_nr);
-  int pad_x = 32;
-  int pad_y = 150;
-  int sx = mSX + pad_x;
-  int sy = mSY + pad_y;
-  int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
-  int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+
+  /* if chars set to "-1", automatically determine by text and font width */
+  if (tmi->chars == -1)
+    tmi->chars = tmi->width / getFontWidth(tmi->font);
+  else
+    tmi->width = tmi->chars * getFontWidth(tmi->font);
+
+  /* if lines set to "-1", automatically determine by text and font height */
+  if (tmi->lines == -1)
+    tmi->lines = tmi->height / getFontHeight(tmi->font);
+  else
+    tmi->height = tmi->lines * getFontHeight(tmi->font);
 
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
 
@@ -3116,17 +3272,18 @@ void DrawInfoScreen_LevelSet()
   ClearWindow();
   DrawHeadline();
 
-  DrawTextSCentered(ystart1, FONT_TEXT_1, "Level Set Information:");
-
-  DrawTextSCentered(ybottom, FONT_TEXT_4,
-                   "Press any key or button for info menu");
+  DrawTextCentered(mSY + 100, FONT_TEXT_1, "Level Set Information:");
 
   if (filename != NULL)
-    DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
-                max_lines_per_screen, -1, TRUE, FALSE, TRUE);
+    DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
+                filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
+                tmi->autowrap, tmi->centered, tmi->skip_comments);
   else
-    DrawTextSCentered(ystart2, FONT_TEXT_2,
-                     "No information for this level set.");
+    DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
+                    "No information for this level set.");
+
+  DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
+                  "Press any key or button for info menu");
 
   FadeIn(REDRAW_FIELD);
 }
@@ -3231,8 +3388,8 @@ void HandleTypeName(int newxpos, Key key)
   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
 #if 1
   struct TextPosInfo *pos = mci->pos_input;
-  int startx = mSX + ALIGNED_MENU_XPOS(pos);
-  int starty = mSY + ALIGNED_MENU_YPOS(pos);
+  int startx = mSX + ALIGNED_TEXT_XPOS(pos);
+  int starty = mSY + ALIGNED_TEXT_YPOS(pos);
 #endif
 #if 1
   static int xpos = 0;
@@ -3267,7 +3424,7 @@ void HandleTypeName(int newxpos, Key key)
 #if 0
     /* add one character width for added cursor character */
     pos->width += font_width;
-    startx = mSX + ALIGNED_MENU_XPOS(pos);
+    startx = mSX + ALIGNED_TEXT_XPOS(pos);
 
     DrawText(startx, starty, setup.player_name, font_active_nr);
     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
@@ -3283,7 +3440,7 @@ void HandleTypeName(int newxpos, Key key)
 #if 0
     /* add one character width for added name text character */
     pos->width += font_width;
-    startx = mSX + ALIGNED_MENU_XPOS(pos);
+    startx = mSX + ALIGNED_TEXT_XPOS(pos);
 
     DrawText(startx, starty, setup.player_name, font_active_nr);
     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
@@ -3298,7 +3455,7 @@ void HandleTypeName(int newxpos, Key key)
 #if 0
     /* remove one character width for removed name text character */
     pos->width -= font_width;
-    startx = mSX + ALIGNED_MENU_XPOS(pos);
+    startx = mSX + ALIGNED_TEXT_XPOS(pos);
 
     DrawText(startx, starty, setup.player_name, font_active_nr);
     DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
@@ -3309,7 +3466,7 @@ void HandleTypeName(int newxpos, Key key)
 #if 0
     /* remove one character width for removed cursor text character */
     pos->width -= font_width;
-    startx = mSX + ALIGNED_MENU_XPOS(pos);
+    startx = mSX + ALIGNED_TEXT_XPOS(pos);
 
     DrawText(startx, starty, setup.player_name, font_nr);
     DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
@@ -3333,7 +3490,7 @@ void HandleTypeName(int newxpos, Key key)
   if (is_active)
   {
     pos->width = (strlen(setup.player_name) + 1) * font_width;
-    startx = mSX + ALIGNED_MENU_XPOS(pos);
+    startx = mSX + ALIGNED_TEXT_XPOS(pos);
 
     DrawText(startx, starty, setup.player_name, font_active_nr);
     DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
@@ -3341,7 +3498,7 @@ void HandleTypeName(int newxpos, Key key)
   else
   {
     pos->width = strlen(setup.player_name) * font_width;
-    startx = mSX + ALIGNED_MENU_XPOS(pos);
+    startx = mSX + ALIGNED_TEXT_XPOS(pos);
 
     DrawText(startx, starty, setup.player_name, font_nr);
   }