static int getTitleMessageGameMode(boolean initial)
{
- return (initial ? GAME_MODE_MESSAGE_INITIAL : GAME_MODE_MESSAGE);
+ return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
}
+#if 0
static int getTitleScreenBackground(boolean initial)
{
return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
}
+#endif
-static int getTitleMessageBackground(boolean initial)
+#if 0
+static int getTitleMessageBackground(int nr, boolean initial)
{
- return (initial ? IMG_BACKGROUND_MESSAGE_INITIAL : IMG_BACKGROUND_MESSAGE);
+ return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
}
+#endif
-static int getTitleSound(int nr, boolean initial, boolean is_image)
+static int getTitleBackground(int nr, boolean initial, boolean is_image)
{
- int mode = (is_image ?
- (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE) :
- (initial ? GAME_MODE_MESSAGE_INITIAL : GAME_MODE_MESSAGE));
int base = (is_image ?
- (initial ? SND_TITLESCREEN_INITIAL_1 : SND_TITLESCREEN_1) :
- (initial ? SND_TITLEMESSAGE_INITIAL_1 : SND_TITLEMESSAGE_1));
+ (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ IMG_BACKGROUND_TITLESCREEN_1) :
+ (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ IMG_BACKGROUND_TITLEMESSAGE_1));
+ int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
+ IMG_BACKGROUND_TITLE);
+ int graphic_local = base + nr;
+
+ if (graphic_info[graphic_local].bitmap != NULL)
+ return graphic_local;
+ if (graphic_info[graphic_global].bitmap != NULL)
+ return graphic_global;
+
+ return IMG_UNDEFINED;
+}
+
+static int getTitleSound(int nr, boolean initial, boolean is_image)
+{
+ int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+ int base = (is_image ?
+ (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ SND_BACKGROUND_TITLESCREEN_1) :
+ (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ SND_BACKGROUND_TITLEMESSAGE_1));
int sound_global = menu.sound[mode];
int sound_local = base + nr;
static int getTitleMusic(int nr, boolean initial, boolean is_image)
{
- int mode = (is_image ?
- (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE) :
- (initial ? GAME_MODE_MESSAGE_INITIAL : GAME_MODE_MESSAGE));
+ int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
int base = (is_image ?
- (initial ? MUS_TITLESCREEN_INITIAL_1 : MUS_TITLESCREEN_1) :
- (initial ? MUS_TITLEMESSAGE_INITIAL_1 : MUS_TITLEMESSAGE_1));
-
+ (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
+ MUS_BACKGROUND_TITLESCREEN_1) :
+ (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+ MUS_BACKGROUND_TITLEMESSAGE_1));
int music_global = menu.music[mode];
int music_local = base + nr;
dst_y = (WIN_YSIZE - height) / 2;
SetDrawBackgroundMask(REDRAW_ALL);
- SetWindowBackgroundImage(getTitleScreenBackground(initial));
+ SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
if (filename == NULL)
return;
- /* force MESSAGE font on title message screen */
+ /* force TITLE font on title message screen */
game_status = getTitleMessageGameMode(initial);
/* if chars set to "-1", automatically determine by text and font width */
tmi->height = tmi->lines * getFontHeight(tmi->font);
SetDrawBackgroundMask(REDRAW_ALL);
- SetWindowBackgroundImage(getTitleMessageBackground(initial));
+ SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);