FadeOut(fade_mask);
- /* needed if last screen was the editor screen */
- UndrawSpecialEditorDoor();
-
SetDrawtoField(DRAW_BACKBUFFER);
/* level_nr may have been set to value over handicap with level editor */
}
FadeSoundsAndMusic();
-
- FadeOut(REDRAW_ALL);
}
+ FadeOut(REDRAW_ALL);
+
/* only required to update logic for redrawing global border */
ClearField();