fixed bug with repeating last level in levelset when auto-playing next level
[rocksndiamonds.git] / src / screens.c
index 851e0a55277d93d1b744a55bd5cb284bbdd7b352..5900616f1956d78c6ad87b6b1585ca4971f995a9 100644 (file)
@@ -4662,6 +4662,7 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
 
     if (game_status_last_screen == GAME_MODE_PLAYING &&
        setup.auto_play_next_level && setup.increment_levels &&
 
     if (game_status_last_screen == GAME_MODE_PLAYING &&
        setup.auto_play_next_level && setup.increment_levels &&
+       level_nr < leveldir_current->last_level &&
        !network_playing)
     {
       StartGameActions(network.enabled, setup.autorecord, level.random_seed);
        !network_playing)
     {
       StartGameActions(network.enabled, setup.autorecord, level.random_seed);