fixed bug with alpha blending when configuring game controllers
[rocksndiamonds.git] / src / screens.c
index 0e4c09c9599e961e5137c9021bc91bab6556abee..552879f8a1f2d4c66659b412bb40175b90914e84 100644 (file)
@@ -6898,6 +6898,7 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
                       controller->width, controller->height,
                       controller_x, controller_y);
 
+      SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
       SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
 
       BlitBitmapMasked(marker, drawto, 0, 0,