#define MAIN_CONTROL_QUIT 7
#define MAIN_CONTROL_PREV_LEVEL 8
#define MAIN_CONTROL_NEXT_LEVEL 9
-#define MAIN_CONTROL_CURRENT_LEVEL 10
-#define MAIN_CONTROL_FIRST_LEVEL 11
-#define MAIN_CONTROL_LAST_LEVEL 12
+#define MAIN_CONTROL_FIRST_LEVEL 10
+#define MAIN_CONTROL_LAST_LEVEL 11
+#define MAIN_CONTROL_LEVEL_NUMBER 12
#define MAIN_CONTROL_LEVEL_INFO_1 13
#define MAIN_CONTROL_LEVEL_INFO_2 14
#define MAIN_CONTROL_LEVEL_NAME 15
#define MAIN_CONTROL_TITLE_3 23
static char str_main_text_name[10];
-static char str_main_text_current_level[10];
static char str_main_text_first_level[10];
static char str_main_text_last_level[10];
+static char str_main_text_level_number[10];
static char *main_text_name = str_main_text_name;
-static char *main_text_current_level = str_main_text_current_level;
static char *main_text_first_level = str_main_text_first_level;
static char *main_text_last_level = str_main_text_last_level;
+static char *main_text_level_number = str_main_text_level_number;
static char *main_text_levels = "Levelset";
static char *main_text_scores = "Hall Of Fame";
static char *main_text_editor = "Level Creator";
NULL, NULL,
},
#endif
- {
- MAIN_CONTROL_CURRENT_LEVEL,
- NULL, -1,
- &menu.main.text.current_level, &main_text_current_level,
- NULL, NULL,
- },
{
MAIN_CONTROL_FIRST_LEVEL,
NULL, -1,
&menu.main.text.last_level, &main_text_last_level,
NULL, NULL,
},
+ {
+ MAIN_CONTROL_LEVEL_NUMBER,
+ NULL, -1,
+ &menu.main.text.level_number, &main_text_level_number,
+ NULL, NULL,
+ },
{
MAIN_CONTROL_LEVEL_INFO_1,
NULL, -1,
compare_result = (tci1->initial ? -1 : +1);
else if (tci1->sort_priority != tci2->sort_priority)
compare_result = tci1->sort_priority - tci2->sort_priority;
+ else if (tci1->is_image != tci2->is_image)
+ compare_result = (tci1->is_image ? -1 : +1);
else
compare_result = tci1->local_nr - tci2->local_nr;
int i;
/* set main control text values to dynamically determined values */
- sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
- sprintf(main_text_current_level, "%s", int2str(level_nr, 3));
- sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
- sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
+ sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
+ sprintf(main_text_first_level, "%03d", leveldir_current->first_level);
+ sprintf(main_text_last_level, "%03d", leveldir_current->last_level);
+ sprintf(main_text_level_number, "%s", int2str(level_nr, 3));
main_text_level_year = leveldir_current->year;
main_text_level_imported_from = leveldir_current->imported_from;
if (visibleTextPos(pos_text) && text != NULL)
{
struct TextPosInfo *pos = pos_text;
- int x = mSX + ALIGNED_MENU_XPOS(pos);
- int y = mSY + ALIGNED_MENU_YPOS(pos);
+ int x = mSX + ALIGNED_TEXT_XPOS(pos);
+ int y = mSY + ALIGNED_TEXT_YPOS(pos);
#if 1
/* (check why/if this is needed) */
if (visibleTextPos(pos_input) && input != NULL)
{
struct TextPosInfo *pos = pos_input;
- int x = mSX + ALIGNED_MENU_XPOS(pos);
- int y = mSY + ALIGNED_MENU_YPOS(pos);
+ int x = mSX + ALIGNED_TEXT_XPOS(pos);
+ int y = mSY + ALIGNED_TEXT_YPOS(pos);
#if 1
/* (check why/if this is needed) */
if (rect == NULL)
return FALSE;
- int rect_x = ALIGNED_MENU_XPOS(rect);
- int rect_y = ALIGNED_MENU_YPOS(rect);
+ int rect_x = ALIGNED_TEXT_XPOS(rect);
+ int rect_y = ALIGNED_TEXT_YPOS(rect);
return (x >= rect_x && x < rect_x + rect->width &&
y >= rect_y && y < rect_y + rect->height);
if (rect == NULL)
return FALSE;
- int rect_x = ALIGNED_MENU_XPOS(rect);
- int rect_y = ALIGNED_MENU_YPOS(rect);
+ int rect_x = ALIGNED_TEXT_XPOS(rect);
+ int rect_y = ALIGNED_TEXT_YPOS(rect);
return (x >= rect_x && x < rect_x + rect->width &&
y >= rect_y && y < rect_y + rect->height);
void DrawTitleScreenMessage(int nr, boolean initial)
{
char *filename = getLevelSetTitleMessageFilename(nr, initial);
+ struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
int font_nr = FONT_TEXT_1;
int font_width;
int font_height;
max_lines_per_screen = (WIN_YSIZE - pad_y) / font_height - 1;
DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
- max_lines_per_screen, -1, FALSE, FALSE, FALSE);
+ max_lines_per_screen, -1, tmi->autowrap, tmi->centered,
+ tmi->skip_comments);
game_status = last_game_status; /* restore current game status */
}
if (new_level_nr != old_level_nr)
{
- struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_CURRENT_LEVEL);
+ struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
PlaySound(SND_MENU_ITEM_SELECTING);
void DrawInfoScreen_LevelSet()
{
+ struct TitleMessageInfo *tmi = &readme;
int ystart1 = mSY - SY + 100;
int ystart2 = mSY - SY + 150;
int ybottom = mSY - SY + SYSIZE - 20;
char *filename = getLevelSetInfoFilename();
#if 1
+#if 1
+ int font_nr = tmi->font;
+#else
int font_nr = FONT_INFO_LEVELSET;
+#endif
#else
int font_nr = FONT_LEVEL_NUMBER;
#endif
+#if 0
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
+#endif
+#if 1
+#if 0
+ int sx = mSX + ALIGNED_TEXT_XPOS(tmi);
+ int sy = mSY + ALIGNED_TEXT_YPOS(tmi);
+#endif
+#if 0
+ int width = tmi->width;
+ int height = tmi->height;
+#endif
+#else
int pad_x = 32;
int pad_y = 150;
int sx = mSX + pad_x;
int sy = mSY + pad_y;
- int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
- int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+ int width = SXSIZE - 2 * pad_x;
+ int height = SYSIZE - pad_y;
+#endif
+#if 1
+#if 0
+ int max_chars = tmi->chars;
+ int max_lines = tmi->lines;
+#endif
+#else
+ int max_chars_per_line = width / font_width;
+#if 1
+ int max_lines_per_screen = height / font_height;
+#else
+ int max_lines_per_screen = height / font_height - 1; /* minus footer line */
+#endif
+#endif
+
+ /* if chars set to "-1", automatically determine by text and font width */
+ if (tmi->chars == -1)
+ tmi->chars = tmi->width / getFontWidth(font_nr);
+ else
+ tmi->width = tmi->chars * getFontWidth(font_nr);
+
+ /* if lines set to "-1", automatically determine by text and font height */
+ if (tmi->lines == -1)
+ tmi->lines = tmi->height / getFontHeight(font_nr);
+ else
+ tmi->height = tmi->lines * getFontHeight(font_nr);
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
"Press any key or button for info menu");
if (filename != NULL)
- DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
- max_lines_per_screen, -1, TRUE, FALSE, TRUE);
+ DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
+ filename, font_nr, tmi->chars, -1, tmi->lines, -1,
+ tmi->autowrap, tmi->centered, tmi->skip_comments);
else
DrawTextSCentered(ystart2, FONT_TEXT_2,
"No information for this level set.");
struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
#if 1
struct TextPosInfo *pos = mci->pos_input;
- int startx = mSX + ALIGNED_MENU_XPOS(pos);
- int starty = mSY + ALIGNED_MENU_YPOS(pos);
+ int startx = mSX + ALIGNED_TEXT_XPOS(pos);
+ int starty = mSY + ALIGNED_TEXT_YPOS(pos);
#endif
#if 1
static int xpos = 0;
#if 0
/* add one character width for added cursor character */
pos->width += font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
DrawText(startx, starty, setup.player_name, font_active_nr);
DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
#if 0
/* add one character width for added name text character */
pos->width += font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
DrawText(startx, starty, setup.player_name, font_active_nr);
DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
#if 0
/* remove one character width for removed name text character */
pos->width -= font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
DrawText(startx, starty, setup.player_name, font_active_nr);
DrawText(startx + xpos * font_width, starty, "_ ", font_active_nr);
#if 0
/* remove one character width for removed cursor text character */
pos->width -= font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
DrawText(startx, starty, setup.player_name, font_nr);
DrawText(startx + xpos * font_width, starty, " ", font_active_nr);
if (is_active)
{
pos->width = (strlen(setup.player_name) + 1) * font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
DrawText(startx, starty, setup.player_name, font_active_nr);
DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
else
{
pos->width = strlen(setup.player_name) * font_width;
- startx = mSX + ALIGNED_MENU_XPOS(pos);
+ startx = mSX + ALIGNED_TEXT_XPOS(pos);
DrawText(startx, starty, setup.player_name, font_nr);
}