changed names of constants for different drawing targets
[rocksndiamonds.git] / src / screens.c
index f4470146dd09c2a1225312cceaac4c1054e05b09..4f7dd6f6670a41294c810cb738d26cfd09e55930 100644 (file)
@@ -278,7 +278,10 @@ static struct
 {
   {    STR_SPECIAL_RENDERING_OFF,      "Off (May show artifacts, fast)" },
   {    STR_SPECIAL_RENDERING_BITMAP,   "Bitmap/Texture mode (slower)"   },
+#if DEBUG
+  // this mode may work under certain conditions, but does not work on Windows
   {    STR_SPECIAL_RENDERING_TARGET,   "Target Texture mode (slower)"   },
+#endif
   {    STR_SPECIAL_RENDERING_DOUBLE,   "Double Texture mode (slower)"   },
 
   {    NULL,                            NULL                            },
@@ -1457,7 +1460,7 @@ void DrawMainMenu()
 
   FadeOut(fade_mask);
 
-  SetDrawtoField(DRAW_BACKBUFFER);
+  SetDrawtoField(DRAW_TO_BACKBUFFER);
 
   /* level_nr may have been set to value over handicap with level editor */
   if (setup.handicap && level_nr > leveldir_current->handicap_level)