added (and set) identifier and level number to global levelset structure
[rocksndiamonds.git] / src / screens.c
index 9deb974cc553d439dc8279ff8e45e61f22b5c28f..4ee8179d68dc4a564f6349415908df02d2f802a6 100644 (file)
@@ -1591,6 +1591,8 @@ void DrawMainMenu()
 
   init_last = init;                    /* switch to new busy animation */
 
+  SetLevelSetInfo(leveldir_current->identifier, level_nr);
+
   /* needed if last screen (level choice) changed graphics, sounds or music */
   ReloadCustomArtwork(0);
 
@@ -4630,16 +4632,17 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
 
     FadeSound(SND_BACKGROUND_SCORES);
 
-    if (game_status_last_screen != GAME_MODE_PLAYING ||
-       !setup.auto_play_next_level || !setup.increment_levels)
+    if (game_status_last_screen == GAME_MODE_PLAYING &&
+       setup.auto_play_next_level && setup.increment_levels &&
+       !network_playing)
     {
-      SetGameStatus(GAME_MODE_MAIN);
-
-      DrawMainMenu();
+      StartGameActions(network.enabled, setup.autorecord, level.random_seed);
     }
     else
     {
-      StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+      SetGameStatus(GAME_MODE_MAIN);
+
+      DrawMainMenu();
     }
   }