init_last = init; /* switch to new busy animation */
+ SetLevelSetInfo(leveldir_current->identifier, level_nr);
+
/* needed if last screen (level choice) changed graphics, sounds or music */
ReloadCustomArtwork(0);
FadeSound(SND_BACKGROUND_SCORES);
if (game_status_last_screen == GAME_MODE_PLAYING &&
- setup.auto_play_next_level && setup.increment_levels)
+ setup.auto_play_next_level && setup.increment_levels &&
+ !network_playing)
{
StartGameActions(network.enabled, setup.autorecord, level.random_seed);
}