if (strEqual(name, ""))
strcpy(name, EMPTY_PLAYER_NAME);
+ setTypeNameValues_Name(name, pos);
+
// if player name not changed, no further action required
if (strEqual(name, type_name_last))
return;
- setTypeNameValues_Name(name, pos);
-
// redraw player name before (possibly) opening request dialogs
drawTypeNameText(name, pos, FALSE);