-#if 0
-void ChangeGameStatus(int new_game_status)
-{
- /* for fading out last screen, use the last game status */
- global.border_status = game_status;
- global.fading_status = game_status;
-
- /* ... */
-
- /* for fading in next screen, use the new game status */
- global.border_status = new_game_status;
- global.fading_status = new_game_status;
-}
-#endif
-