rnd-20060816-2-src
[rocksndiamonds.git] / src / screens.c
index 57bfb001979859d1dea0748f2796ec82ad9e1340..05956c4c369b741eeed51faf4ae8138b61d0b6c7 100644 (file)
 /***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
+* (c) 1995-2002 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
 *----------------------------------------------------------*
-*  screens.c                                               *
+* screens.c                                                *
 ***********************************************************/
 
+#include "libgame/libgame.h"
+
 #include "screens.h"
 #include "events.h"
-#include "sound.h"
 #include "game.h"
 #include "tools.h"
 #include "editor.h"
-#include "misc.h"
 #include "files.h"
-#include "buttons.h"
 #include "tape.h"
-#include "joystick.h"
 #include "cartoons.h"
 #include "network.h"
 #include "init.h"
 
-/* for DrawSetupScreen(), HandleSetupScreen() */
-#define SETUP_SCREEN_POS_START         2
-#define SETUP_SCREEN_POS_END           (SCR_FIELDY - 1)
-#define SETUP_SCREEN_POS_EMPTY1                (SETUP_SCREEN_POS_END - 2)
-#define SETUP_SCREEN_POS_EMPTY2                (SETUP_SCREEN_POS_END - 2)
-
-/* for HandleSetupInputScreen() */
-#define SETUPINPUT_SCREEN_POS_START    2
-#define SETUPINPUT_SCREEN_POS_END      (SCR_FIELDY - 2)
+/* screens in the setup menu */
+#define SETUP_MODE_MAIN                        0
+#define SETUP_MODE_GAME                        1
+#define SETUP_MODE_EDITOR              2
+#define SETUP_MODE_INPUT               3
+#define SETUP_MODE_SHORTCUT_1          4
+#define SETUP_MODE_SHORTCUT_2          5
+#define SETUP_MODE_GRAPHICS            6
+#define SETUP_MODE_CHOOSE_SCREEN_MODE  7
+#define SETUP_MODE_SOUND               8
+#define SETUP_MODE_ARTWORK             9
+#define SETUP_MODE_CHOOSE_GRAPHICS     10
+#define SETUP_MODE_CHOOSE_SOUNDS       11
+#define SETUP_MODE_CHOOSE_MUSIC                12
+
+#define MAX_SETUP_MODES                        13
+
+/* for input setup functions */
+#define SETUPINPUT_SCREEN_POS_START    0
+#define SETUPINPUT_SCREEN_POS_END      (SCR_FIELDY - 4)
 #define SETUPINPUT_SCREEN_POS_EMPTY1   (SETUPINPUT_SCREEN_POS_START + 3)
 #define SETUPINPUT_SCREEN_POS_EMPTY2   (SETUPINPUT_SCREEN_POS_END - 1)
 
-/* for HandleChooseLevel() */
-#define MAX_LEVEL_SERIES_ON_SCREEN     (SCR_FIELDY - 2)
+/* screens on the info screen */
+#define INFO_MODE_MAIN                 0
+#define INFO_MODE_TITLE                        1
+#define INFO_MODE_ELEMENTS             2
+#define INFO_MODE_MUSIC                        3
+#define INFO_MODE_CREDITS              4
+#define INFO_MODE_PROGRAM              5
+#define INFO_MODE_LEVELSET             6
+
+#define MAX_INFO_MODES                 7
+
+/* for various menu stuff  */
+#define MENU_SCREEN_START_XPOS         1
+#define MENU_SCREEN_START_YPOS         2
+#define MENU_SCREEN_VALUE_XPOS         14
+#define MENU_SCREEN_MAX_XPOS           (SCR_FIELDX - 1)
+#define MENU_TITLE1_YPOS               8
+#define MENU_TITLE2_YPOS               46
+#define MAX_INFO_ELEMENTS_ON_SCREEN    10
+#define MAX_MENU_ENTRIES_ON_SCREEN     (SCR_FIELDY - MENU_SCREEN_START_YPOS)
+#define MAX_MENU_TEXT_LENGTH_BIG       (MENU_SCREEN_VALUE_XPOS -       \
+                                        MENU_SCREEN_START_XPOS)
+#define MAX_MENU_TEXT_LENGTH_MEDIUM    (MAX_MENU_TEXT_LENGTH_BIG * 2)
 
 /* buttons and scrollbars identifiers */
-#define SCREEN_CTRL_ID_SCROLL_UP       0
-#define SCREEN_CTRL_ID_SCROLL_DOWN     1
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
+#define SCREEN_CTRL_ID_LAST_LEVEL      0
+#define SCREEN_CTRL_ID_NEXT_LEVEL      1
+#define SCREEN_CTRL_ID_LAST_PLAYER     2
+#define SCREEN_CTRL_ID_NEXT_PLAYER     3
+#define SCREEN_CTRL_ID_SCROLL_UP       4
+#define SCREEN_CTRL_ID_SCROLL_DOWN     5
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
 
+#define NUM_SCREEN_GADGETS             7
+
+#define NUM_SCREEN_MENUBUTTONS         4
 #define NUM_SCREEN_SCROLLBUTTONS       2
 #define NUM_SCREEN_SCROLLBARS          1
-#define NUM_SCREEN_GADGETS             3
 
-/* forward declaration for internal use */
+#define SCREEN_MASK_MAIN               (1 << 0)
+#define SCREEN_MASK_INPUT              (1 << 1)
+
+/* graphic position and size values for buttons and scrollbars */
+#define SC_MENUBUTTON_XSIZE            TILEX
+#define SC_MENUBUTTON_YSIZE            TILEY
+
+#define SC_SCROLLBUTTON_XSIZE          TILEX
+#define SC_SCROLLBUTTON_YSIZE          TILEY
+
+#define SC_SCROLLBAR_XPOS              (SXSIZE - SC_SCROLLBUTTON_XSIZE)
+
+#define SC_SCROLL_VERTICAL_XSIZE       SC_SCROLLBUTTON_XSIZE
+#define SC_SCROLL_VERTICAL_YSIZE       ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
+                                        SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_UP_XPOS              SC_SCROLLBAR_XPOS
+#define SC_SCROLL_UP_YPOS              (2 * SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_VERTICAL_XPOS                SC_SCROLLBAR_XPOS
+#define SC_SCROLL_VERTICAL_YPOS                (SC_SCROLL_UP_YPOS + \
+                                        SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_DOWN_XPOS            SC_SCROLLBAR_XPOS
+#define SC_SCROLL_DOWN_YPOS            (SC_SCROLL_VERTICAL_YPOS + \
+                                        SC_SCROLL_VERTICAL_YSIZE)
+
+#define SC_BORDER_SIZE                 14
+
+
+/* forward declarations of internal functions */
 static void HandleScreenGadgets(struct GadgetInfo *);
+static void HandleSetupScreen_Generic(int, int, int, int, int);
+static void HandleSetupScreen_Input(int, int, int, int, int);
+static void CustomizeKeyboard(int);
+static void CalibrateJoystick(int);
+static void execSetupGraphics(void);
+static void execSetupArtwork(void);
+static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
+
+static void DrawChooseLevel(void);
+static void DrawInfoScreen(void);
+static void DrawSetupScreen(void);
+
+static void DrawInfoScreenExt(int);
+static void DrawInfoScreen_NotAvailable(char *, char *);
+static void DrawInfoScreen_HelpAnim(int, int, boolean);
+static void DrawInfoScreen_HelpText(int, int, int, int);
+static void HandleInfoScreen_Main(int, int, int, int, int);
+static void HandleInfoScreen_TitleScreen(int);
+static void HandleInfoScreen_Elements(int);
+static void HandleInfoScreen_Music(int);
+static void HandleInfoScreen_Credits(int);
+static void HandleInfoScreen_Program(int);
+
+static void MapScreenMenuGadgets(int);
+static void MapScreenTreeGadgets(TreeInfo *);
 
 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
+static int setup_mode = SETUP_MODE_MAIN;
+static int info_mode = INFO_MODE_MAIN;
+
+static TreeInfo *screen_modes = NULL;
+static TreeInfo *screen_mode_current = NULL;
+
+#define DRAW_OFFSET_MODE(x)    (x >= GAME_MODE_MAIN &&                 \
+                                x <= GAME_MODE_SETUP ? x :             \
+                                x == GAME_MODE_PSEUDO_TYPENAME ?       \
+                                GAME_MODE_MAIN : GAME_MODE_DEFAULT)
+
+#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
+#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
+
+#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?  \
+                                   menu.list_size[game_status] :       \
+                                   MAX_MENU_ENTRIES_ON_SCREEN)
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+#define NUM_SCROLLBAR_BITMAPS          2
+static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
+#endif
+
+
+static void drawCursorExt(int xpos, int ypos, int color, int g)
+{
+  static int cursor_array[SCR_FIELDY];
+
+  if (xpos == 0)
+  {
+    if (g != 0)
+      cursor_array[ypos] = g;
+    else
+      g = cursor_array[ypos];
+  }
+
+  if (color == FC_RED)
+    g = (g == IMG_MENU_BUTTON_LEFT  ? IMG_MENU_BUTTON_LEFT_ACTIVE  :
+        g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
+        g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
+        g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
+        g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE :
+        g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE :
+        IMG_MENU_BUTTON_ACTIVE);
+
+  ypos += MENU_SCREEN_START_YPOS;
+
+  DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
+  DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
+}
+
+static void initCursor(int ypos, int graphic)
+{
+  drawCursorExt(0, ypos, FC_BLUE, graphic);
+}
+
+static void drawCursor(int ypos, int color)
+{
+  drawCursorExt(0, ypos, color, 0);
+}
+
+static void drawCursorXY(int xpos, int ypos, int graphic)
+{
+  drawCursorExt(xpos, ypos, -1, graphic);
+}
+
+static void drawChooseTreeCursor(int ypos, int color)
+{
+  int last_game_status = game_status;  /* save current game status */
+
+  /* force LEVELS draw offset on artwork setup screen */
+  game_status = GAME_MODE_LEVELS;
+
+  drawCursorExt(0, ypos, color, 0);
+
+  game_status = last_game_status;      /* restore current game status */
+}
 
 void DrawHeadline()
 {
-  int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
+  DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
+  DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
+}
 
-  DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
-  DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
+static int getLastLevelButtonPos()
+{
+  return 10;
 }
 
-void DrawMainMenu()
+static int getCurrentLevelTextPos()
 {
-  static struct LevelDirInfo *leveldir_last_valid = NULL;
-  int i;
+  return (getLastLevelButtonPos() + 1);
+}
+
+static int getNextLevelButtonPos()
+{
+  return getLastLevelButtonPos() + 3 + 1;
+}
+
+static int getLevelRangeTextPos()
+{
+  return getNextLevelButtonPos() + 1;
+}
+
+void DrawTitleScreenImage(int nr)
+{
+  int graphic = IMG_TITLESCREEN_1 + nr;
+  Bitmap *bitmap = graphic_info[graphic].bitmap;
+  int width  = graphic_info[graphic].src_image_width;
+  int height = graphic_info[graphic].src_image_height;
+  int src_x = 0, src_y = 0;
+  int dst_x, dst_y;
+
+  if (bitmap == NULL)
+    return;
+
+  if (width > WIN_XSIZE)
+  {
+    /* image width too large for window => center image horizontally */
+    src_x = (width - WIN_XSIZE) / 2;
+    width = WIN_XSIZE;
+  }
+
+  if (height > WIN_YSIZE)
+  {
+    /* image height too large for window => center image vertically */
+    src_y = (height - WIN_YSIZE) / 2;
+    height = WIN_YSIZE;
+  }
+
+  dst_x = (WIN_XSIZE - width) / 2;
+  dst_y = (WIN_YSIZE - height) / 2;
+
+  ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+  if (DrawingOnBackground(dst_x, dst_y))
+    BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+  else
+    BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+
+  redraw_mask = REDRAW_ALL;
+}
+
+void DrawTitleScreen()
+{
+  KeyboardAutoRepeatOff();
+
+  SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
+
+  HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+  StopAnimation();
+}
+
+void DrawMainMenuExt(int redraw_mask, boolean do_fading)
+{
+  static LevelDirTree *leveldir_last_valid = NULL;
+  boolean levelset_has_changed = FALSE;
   char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
+#if 1
+  char *level_text = "Levelset";
+#else
+  char *level_text = "Level:";
+#endif
+  int name_width, level_width;
+  int i;
 
   UnmapAllGadgets();
-  FadeSounds();
+  FadeSoundsAndMusic();
+
   KeyboardAutoRepeatOn();
+  ActivateJoystick();
+
+  SetDrawDeactivationMask(REDRAW_NONE);
+  SetDrawBackgroundMask(REDRAW_FIELD);
+
+  audio.sound_deactivated = FALSE;
+
+#if 1
+  GetPlayerConfig();
+#endif
 
   /* needed if last screen was the playing screen, invoked from level editor */
   if (level_editor_test_game)
   {
-    game_status = LEVELED;
+    game_status = GAME_MODE_EDITOR;
     DrawLevelEd();
+
     return;
   }
 
@@ -85,85 +340,227 @@ void DrawMainMenu()
   UndrawSpecialEditorDoor();
 
   /* needed if last screen was the setup screen and fullscreen state changed */
-  ChangeVideoModeIfNeeded();
-
-  /* map gadgets for main menu screen */
-  MapTapeButtons();
+  ToggleFullscreenIfNeeded();
 
   /* leveldir_current may be invalid (level group, parent link) */
   if (!validLevelSeries(leveldir_current))
-    leveldir_current = getFirstValidLevelSeries(leveldir_last_valid);
+    leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
+
+  if (leveldir_current != leveldir_last_valid)
+    levelset_has_changed = TRUE;
 
   /* store valid level series information */
   leveldir_last_valid = leveldir_current;
 
+  /* needed if last screen (level choice) changed graphics, sounds or music */
+  ReloadCustomArtwork(0);
+
+#ifdef TARGET_SDL
+  SetDrawtoField(DRAW_BACKBUFFER);
+#endif
+
+  if (setup.show_titlescreen &&
+      levelset_has_changed &&
+      graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
+  {
+    game_status = GAME_MODE_TITLE;
+    DrawTitleScreen();
+
+    return;
+  }
+
+#if 0
+  /* map gadgets for main menu screen */
+  MapTapeButtons();
+#endif
+
   /* level_nr may have been set to value over handicap with level editor */
   if (setup.handicap && level_nr > leveldir_current->handicap_level)
     level_nr = leveldir_current->handicap_level;
 
+#if 0
   GetPlayerConfig();
+#endif
   LoadLevel(level_nr);
 
+  SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
   ClearWindow();
+
   DrawHeadline();
-  DrawText(SX + 32,    SY + 2*32, name_text, FS_BIG, FC_GREEN);
-  DrawText(SX + 6*32,  SY + 2*32, setup.player_name, FS_BIG, FC_RED);
-  DrawText(SX + 32,    SY + 3*32, "Level:", FS_BIG, FC_GREEN);
-  DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
-          (leveldir_current->readonly ? FC_RED : FC_YELLOW));
-  DrawText(SX + 32,    SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
-  DrawText(SX + 32,    SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
-  DrawText(SY + 32,    SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
-  DrawText(SX + 32,    SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
-  DrawText(SX + 32,    SY + 8*32, "Setup", FS_BIG, FC_GREEN);
-  DrawText(SX + 32,    SY + 9*32, "Quit", FS_BIG, FC_GREEN);
-
-  DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
-
-  DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
-           leveldir_current->first_level,
-           leveldir_current->last_level);
 
+  DrawText(mSX + 32, mSY + 2 * 32, name_text,       FONT_MENU_1);
+  DrawText(mSX + 32, mSY + 3 * 32, level_text,      FONT_MENU_1);
+  DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame",  FONT_MENU_1);
+  DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
+  DrawText(mSX + 32, mSY + 6 * 32, "Info Screen",   FONT_MENU_1);
+  DrawText(mSX + 32, mSY + 7 * 32, "Start Game",    FONT_MENU_1);
+  DrawText(mSX + 32, mSY + 8 * 32, "Setup",         FONT_MENU_1);
+  DrawText(mSX + 32, mSY + 9 * 32, "Quit",          FONT_MENU_1);
+
+  /* calculated after (possible) reload of custom artwork */
+  name_width  = getTextWidth(name_text,  FONT_MENU_1);
+#if 1
+  level_width = 9 * 32;
+#else
+#if 1
+  level_width = 9 * getFontWidth(FONT_MENU_1);
+#else
+  level_width = getTextWidth(level_text, FONT_MENU_1);
+#endif
+#endif
+
+  DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
+          FONT_INPUT_1);
+
+#if 1
+  DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
+          int2str(level_nr, 3), FONT_VALUE_1);
+#else
+#if 1
+  DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3),
+          FONT_VALUE_1);
+#else
+  DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3),
+          FONT_VALUE_1);
+#endif
+#endif
+
+  DrawPreviewLevel(TRUE);
+
+#if 1
+
+#if 1
+  {
+    int text_height = getFontHeight(FONT_TEXT_3);
+#if 1
+    int xpos = getLevelRangeTextPos() * 32;
+#else
+    int xpos = level_width + 6 * 32;
+#endif
+    int ypos2 = -SY + 3 * 32 + 16;
+    int ypos1 = ypos2 - text_height;
+
+    DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3,
+             "%03d", leveldir_current->first_level);
+    DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3,
+             "%03d", leveldir_current->last_level);
+  }
+#else
+  DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3,
+           "%d", leveldir_current->levels);
+#endif
+
+#else
+  DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d",
+           leveldir_current->first_level, leveldir_current->last_level);
+#endif
+
+#if 0
   if (leveldir_current->readonly)
   {
-    DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
-    DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
+    DrawTextS(mSX + level_width + 9 * 32 - 2,
+             mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
+    DrawTextS(mSX + level_width + 9 * 32 - 2,
+             mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
   }
+#endif
 
-  for(i=2; i<10; i++)
-    DrawGraphic(0, i, GFX_KUGEL_BLAU);
-  DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
-  DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
+  for (i = 0; i < 8; i++)
+    initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
+                  IMG_MENU_BUTTON));
 
-  DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
-          FS_SMALL, FC_RED);
+#if 0
 
-  if (leveldir_current->name)
-  {
-    int len = strlen(leveldir_current->name);
-    int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
-    int lypos = SY + 352;
+#if 1
+  drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL);
+  drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL);
+#else
+#if 1
+  drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT);
+  drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT);
+#else
+  drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
+  drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
+#endif
+#endif
 
-    DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
-  }
+#endif
+
+  DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
 
+#if 0
   FadeToFront();
+#endif
+#if 0
   InitAnimation();
-  HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE);
+#endif
+
+  HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
 
   TapeStop();
   if (TAPE_IS_EMPTY(tape))
     LoadTape(level_nr);
   DrawCompleteVideoDisplay();
 
+  PlayMenuSound();
+  PlayMenuMusic();
+
+#if 0
+#if 1
   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#else
+  if (fade_delay > 0)
+    OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+  else
+    OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#endif
+#endif
 
 #if 0
-  ClearEventQueue();
+  InitAnimation();
+#endif
+
+#if 1
+  /* create gadgets for main menu screen */
+  FreeScreenGadgets();
+  CreateScreenGadgets();
+
+  /* map gadgets for main menu screen */
+  MapTapeButtons();
+  MapScreenMenuGadgets(SCREEN_MASK_MAIN);
+#endif
+
+#if 1
+#if 1
+  if (do_fading)
+    FadeIn(redraw_mask);
+  else
+    BackToFront();
+#else
+  BackToFront();
+#endif
+#endif
+
+#if 1
+  InitAnimation();
+#endif
+
+#if 1
+  OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
 #endif
+}
+
+void DrawAndFadeInMainMenu(int redraw_mask)
+{
+  DrawMainMenuExt(redraw_mask, TRUE);
+}
 
+void DrawMainMenu()
+{
+  DrawMainMenuExt(REDRAW_ALL, FALSE);
 }
 
+#if 0
 static void gotoTopLevelDir()
 {
   /* move upwards to top level directory */
@@ -172,18 +569,18 @@ static void gotoTopLevelDir()
     /* write a "path" into level tree for easy navigation to last level */
     if (leveldir_current->node_parent->node_group->cl_first == -1)
     {
-      int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
-      int leveldir_pos = posLevelDirInfo(leveldir_current);
+      int num_leveldirs = numTreeInfoInGroup(leveldir_current);
+      int leveldir_pos = posTreeInfo(leveldir_current);
       int num_page_entries;
       int cl_first, cl_cursor;
 
-      if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
+      if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
        num_page_entries = num_leveldirs;
       else
-       num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+       num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
 
       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
-      cl_cursor = leveldir_pos - cl_first + 3;
+      cl_cursor = leveldir_pos - cl_first;
 
       leveldir_current->node_parent->node_group->cl_first = cl_first;
       leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
@@ -192,1414 +589,2803 @@ static void gotoTopLevelDir()
     leveldir_current = leveldir_current->node_parent;
   }
 }
+#endif
 
-void HandleMainMenu(int mx, int my, int dx, int dy, int button)
+void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
 {
-  static int choice = 3;
-  static int redraw = TRUE;
-  int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
+  static int title_nr = 0;
+  boolean return_to_main_menu = FALSE;
+  boolean use_fading_main_menu = TRUE;
+  boolean use_cross_fading = TRUE;
 
-  if (redraw || button == MB_MENU_INITIALIZE)
+  if (button == MB_MENU_INITIALIZE)
   {
-    DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
-    redraw = FALSE;
-  }
+    int last_game_status = game_status;        /* save current game status */
+    title_nr = 0;
 
-  if (button == MB_MENU_INITIALIZE)
-    return;
+    if (game_status == GAME_MODE_INFO)
+    {
+      if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
+      {
+       DrawInfoScreen_NotAvailable("Title screen information:",
+                                   "No title screen for this level set.");
+
+       return;
+      }
+
+      FadeSoundsAndMusic();
+
+      FadeOut(REDRAW_ALL);
+    }
 
-  if (dx || dy)
+    /* force TITLE music on title info screen */
+    game_status = GAME_MODE_TITLE;
+
+    PlayMenuSound();
+    PlayMenuMusic();
+
+    game_status = last_game_status;    /* restore current game status */
+
+    DrawTitleScreenImage(title_nr);
+
+    FadeIn(REDRAW_ALL);
+
+    return;
+  }
+  else if (button == MB_MENU_LEAVE)
+  {
+    return_to_main_menu = TRUE;
+    use_fading_main_menu = FALSE;
+  }
+  else if (button == MB_MENU_CHOICE)
   {
-    if (dx && choice == 4)
+    if (game_status == GAME_MODE_INFO &&
+       graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
     {
-      x = (dx < 0 ? 11 : 15);
-      y = 4;
+      info_mode = INFO_MODE_MAIN;
+      DrawInfoScreen();
+
+      return;
     }
-    else if (dy)
+
+    title_nr++;
+
+    if (!use_cross_fading)
+      FadeOut(REDRAW_ALL);
+
+    if (title_nr < MAX_NUM_TITLE_SCREENS &&
+       graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
     {
-      x = 1;
-      y = choice + dy;
+      Bitmap *drawto_last = drawto;
+
+      if (use_cross_fading)
+       drawto = bitmap_db_cross;
+
+      DrawTitleScreenImage(title_nr);
+
+      drawto = drawto_last;
+
+      if (use_cross_fading)
+       FadeCross(REDRAW_ALL);
+      else
+       FadeIn(REDRAW_ALL);
     }
     else
-      x = y = 0;
+    {
+      FadeSoundsAndMusic();
 
-    if (y < 3)
-      y = 3;
-    else if (y > 10)
-      y = 10;
+      FadeOut(REDRAW_ALL);
+
+      return_to_main_menu = TRUE;
+    }
   }
 
-  if (!mx && !my && !dx && !dy)
+  if (return_to_main_menu)
   {
-    x = 1;
-    y = choice;
+    RedrawBackground();
+
+    if (game_status == GAME_MODE_INFO)
+    {
+      OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+      info_mode = INFO_MODE_MAIN;
+      DrawInfoScreenExt(use_fading_main_menu);
+    }
+    else       /* default: return to main menu */
+    {
+      OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+      game_status = GAME_MODE_MAIN;
+      DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
+    }
   }
+}
 
-  if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) ||
-                (x == 15 && level_nr < leveldir_current->last_level)) &&
-      button)
-  {
-    static unsigned long level_delay = 0;
-    int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
-    int new_level_nr, old_level_nr = level_nr;
-    int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
+void HandleMainMenu_SelectLevel(int step, int direction)
+{
+  int old_level_nr = level_nr;
+  int new_level_nr;
 
-    new_level_nr = level_nr + (x == 11 ? -step : +step);
-    if (new_level_nr < leveldir_current->first_level)
-      new_level_nr = leveldir_current->first_level;
-    if (new_level_nr > leveldir_current->last_level)
-      new_level_nr = leveldir_current->last_level;
+  new_level_nr = old_level_nr + step * direction;
+  if (new_level_nr < leveldir_current->first_level)
+    new_level_nr = leveldir_current->first_level;
+  if (new_level_nr > leveldir_current->last_level)
+    new_level_nr = leveldir_current->last_level;
 
-    if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
-      new_level_nr = leveldir_current->handicap_level;
+  if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+  {
+    /* skipping levels is only allowed when trying to skip single level */
+    if (setup.skip_levels && step == 1 &&
+       Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
+    {
+      leveldir_current->handicap_level++;
+      SaveLevelSetup_SeriesInfo();
+    }
 
-    if (old_level_nr == new_level_nr ||
-       !DelayReached(&level_delay, GADGET_FRAME_DELAY))
-      goto out;
+    new_level_nr = leveldir_current->handicap_level;
+  }
 
+  if (new_level_nr != old_level_nr)
+  {
     level_nr = new_level_nr;
 
-    DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
-               int2str(level_nr, 3), FS_BIG, font_color);
-    DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
-               int2str(level_nr, 3), FS_BIG, font_color);
+    DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
 
     LoadLevel(level_nr);
-    DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+    DrawPreviewLevel(TRUE);
 
     TapeErase();
     LoadTape(level_nr);
     DrawCompleteVideoDisplay();
 
-    /* needed because DrawMicroLevel() takes some time */
+    /* needed because DrawPreviewLevel() takes some time */
     BackToFront();
     SyncDisplay();
-    DelayReached(&level_delay, 0);     /* reset delay counter */
   }
-  else if (x == 1 && y >= 3 && y <= 10)
+}
+
+void HandleMainMenu(int mx, int my, int dx, int dy, int button)
+{
+#if 0
+  static unsigned long level_delay = 0;
+  static unsigned long level_delay_value = GADGET_FRAME_DELAY;
+#endif
+  static int choice = 5;
+  int x = 0;
+  int y = choice;
+
+  if (button == MB_MENU_INITIALIZE)
   {
-    if (button)
-    {
+    drawCursor(choice, FC_RED);
+    return;
+  }
+
+  if (mx || my)                /* mouse input */
+  {
+    x = (mx - mSX) / 32;
+    y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+  }
+  else if (dx || dy)   /* keyboard input */
+  {
+    if (dx && choice == 1)
+      x = (dx < 0 ? 10 : 14);
+    else if (dx > 0)
+    {
+      if (choice == 4 || choice == 6)
+       button = MB_MENU_CHOICE;
+    }
+    else if (dy)
+      y = choice + dy;
+  }
+
+#if 0
+  /* start gadget delay with longer delay after first click on gadget */
+  if (button == 0)
+    pressed_delay_value = GADGET_FRAME_DELAY_FIRST;
+#endif
+
+#if 1
+
+  if (y == 1 && dx != 0 && button)
+  {
+    HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
+  }
+
+#else
+
+  if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
+                (x == 14 && level_nr < leveldir_current->last_level)) &&
+      button && DelayReached(&level_delay, level_delay_value))
+  {
+    int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+    int old_level_nr = level_nr;
+    int new_level_nr;
+
+    new_level_nr = level_nr + (x == 10 ? -step : +step);
+    if (new_level_nr < leveldir_current->first_level)
+      new_level_nr = leveldir_current->first_level;
+    if (new_level_nr > leveldir_current->last_level)
+      new_level_nr = leveldir_current->last_level;
+
+    if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+    {
+      /* skipping levels is only allowed when trying to skip single level */
+      if (setup.skip_levels && step == 1 &&
+         Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
+      {
+       leveldir_current->handicap_level++;
+       SaveLevelSetup_SeriesInfo();
+      }
+
+      new_level_nr = leveldir_current->handicap_level;
+    }
+
+    if (new_level_nr != old_level_nr)
+    {
+      level_nr = new_level_nr;
+
+      DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
+              FONT_VALUE_1);
+
+      LoadLevel(level_nr);
+      DrawPreviewLevel(TRUE);
+
+      TapeErase();
+      LoadTape(level_nr);
+      DrawCompleteVideoDisplay();
+
+      /* needed because DrawPreviewLevel() takes some time */
+      BackToFront();
+      SyncDisplay();
+
+      DelayReached(&level_delay, 0);   /* reset delay counter */
+#if 0
+      pressed_delay_value = GADGET_FRAME_DELAY_FIRST;
+#endif
+    }
+  }
+
+#endif
+
+  else if (IN_VIS_FIELD(x, y) &&
+          y >= 0 && y <= 7 && (y != 1 || x < 10))
+  {
+    if (button)
+    {
       if (y != choice)
       {
-       DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
-       DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
+       drawCursor(y, FC_RED);
+       drawCursor(choice, FC_BLUE);
        choice = y;
       }
     }
     else
     {
-      if (y == 3)
+      if (y == 0)
       {
-       game_status = TYPENAME;
+       game_status = GAME_MODE_PSEUDO_TYPENAME;
        HandleTypeName(strlen(setup.player_name), 0);
       }
-      else if (y == 4)
+      else if (y == 1)
       {
        if (leveldir_first)
        {
-         game_status = CHOOSELEVEL;
+         game_status = GAME_MODE_LEVELS;
          SaveLevelSetup_LastSeries();
          SaveLevelSetup_SeriesInfo();
 
+#if 0
          gotoTopLevelDir();
+#endif
 
          DrawChooseLevel();
        }
       }
-      else if (y == 5)
+      else if (y == 2)
       {
-       game_status = HALLOFFAME;
+       game_status = GAME_MODE_SCORES;
        DrawHallOfFame(-1);
       }
-      else if (y == 6)
+      else if (y == 3)
       {
        if (leveldir_current->readonly &&
-           strcmp(setup.player_name, "Artsoft") != 0)
+           !strEqual(setup.player_name, "Artsoft"))
          Request("This level is read only !", REQ_CONFIRM);
-       game_status = LEVELED;
+       game_status = GAME_MODE_EDITOR;
        DrawLevelEd();
       }
-      else if (y == 7)
+      else if (y == 4)
       {
-       game_status = HELPSCREEN;
-       DrawHelpScreen();
+       game_status = GAME_MODE_INFO;
+       info_mode = INFO_MODE_MAIN;
+       DrawInfoScreen();
       }
-      else if (y == 8)
+      else if (y == 5)
       {
-       if (setup.autorecord)
-         TapeStartRecording();
-
-#if !defined(MSDOS) && !defined(WIN32)
-       if (options.network)
-         SendToServer_StartPlaying();
-       else
-#endif
-       {
-         game_status = PLAYING;
-         StopAnimation();
-         InitGame();
-       }
+       StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
       }
-      else if (y == 9)
+      else if (y == 6)
       {
-       game_status = SETUP;
+       game_status = GAME_MODE_SETUP;
+       setup_mode = SETUP_MODE_MAIN;
+
        DrawSetupScreen();
       }
-      else if (y == 10)
+      else if (y == 7)
       {
        SaveLevelSetup_LastSeries();
        SaveLevelSetup_SeriesInfo();
+
         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
-         game_status = EXITGAME;
+         game_status = GAME_MODE_QUIT;
       }
-
-      redraw = TRUE;
     }
   }
-  BackToFront();
-
-  out:
 
-  if (game_status == MAINMENU)
+  if (game_status == GAME_MODE_MAIN)
   {
-    DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
+    DrawPreviewLevel(FALSE);
     DoAnimation();
   }
 }
 
-#define MAX_HELPSCREEN_ELS     10
-#define HA_NEXT                        -999
-#define HA_END                 -1000
-
-static long helpscreen_state;
-static int helpscreen_step[MAX_HELPSCREEN_ELS];
-static int helpscreen_frame[MAX_HELPSCREEN_ELS];
-static int helpscreen_delay[MAX_HELPSCREEN_ELS];
-static int helpscreen_action[] =
-{
-  GFX_SPIELER1_DOWN,4,2,
-  GFX_SPIELER1_UP,4,2,
-  GFX_SPIELER1_LEFT,4,2,
-  GFX_SPIELER1_RIGHT,4,2,
-  GFX_SPIELER1_PUSH_LEFT,4,2,
-  GFX_SPIELER1_PUSH_RIGHT,4,2,                                 HA_NEXT,
-  GFX_ERDREICH,1,100,                                          HA_NEXT,
-  GFX_LEERRAUM,1,100,                                          HA_NEXT,
-  GFX_MORAST_LEER,1,100,                                       HA_NEXT,
-  GFX_BETON,1,100,                                             HA_NEXT,
-  GFX_MAUERWERK,1,100,                                         HA_NEXT,
-  GFX_MAUER_L1,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
-  GFX_MAUER_R1,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
-  GFX_MAUER_UP,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
-  GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,   HA_NEXT,
-  GFX_UNSICHTBAR,1,100,                                                HA_NEXT,
-  GFX_FELSBODEN,1,100,                                         HA_NEXT,
-  GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4,                       HA_NEXT,
-  GFX_EDELSTEIN,2,5,                                           HA_NEXT,
-  GFX_DIAMANT,2,5,                                             HA_NEXT,
-  GFX_EDELSTEIN_BD,2,5,                                                HA_NEXT,
-  GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
-  GFX_EDELSTEIN_LILA,2,5,                                      HA_NEXT,
-  GFX_FELSBROCKEN,4,5,                                         HA_NEXT,
-  GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,                HA_NEXT,
-  GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
-  GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10,    HA_NEXT,
-  GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10,      HA_NEXT,
-  GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
-  GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
-  GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
-  GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
-  GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
-  GFX_EDELSTEIN_LILA,1,10,                                     HA_NEXT,
-  GFX_GEBLUBBER,4,4,                                           HA_NEXT,
-  GFX_SCHLUESSEL1,4,25,                                                HA_NEXT,
-  GFX_PFORTE1,4,25,                                            HA_NEXT,
-  GFX_PFORTE1X,4,25,                                           HA_NEXT,
-  GFX_DYNAMIT_AUS,1,100,                                       HA_NEXT,
-  GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10,       HA_NEXT,
-  GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
-  GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
-  GFX_LEERRAUM,1,10,                                           HA_NEXT,
-  GFX_DYNABOMB_NR,1,100,                                       HA_NEXT,
-  GFX_DYNABOMB_SZ,1,100,                                       HA_NEXT,
-  GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
-  GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
-  GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
-  GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3,     HA_NEXT,
-  GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
-  GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
-  GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
-  GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1,                HA_NEXT,
-  GFX_BUTTERFLY,2,2,                                           HA_NEXT,
-  GFX_FIREFLY,2,2,                                             HA_NEXT,
-  GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
-  GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
-  GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
-  GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3,                HA_NEXT,
-  GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
-  GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1,                                HA_NEXT,
-  GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
-  GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1,                      HA_NEXT,
-  GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
-  GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1,                            HA_NEXT,
-  GFX_MOLE_DOWN,4,2,
-  GFX_MOLE_UP,4,2,
-  GFX_MOLE_LEFT,4,2,
-  GFX_MOLE_RIGHT,4,2,                                          HA_NEXT,
-  GFX_PINGUIN_DOWN,4,2,
-  GFX_PINGUIN_UP,4,2,
-  GFX_PINGUIN_LEFT,4,2,
-  GFX_PINGUIN_RIGHT,4,2,                                       HA_NEXT,
-  GFX_SCHWEIN_DOWN,4,2,
-  GFX_SCHWEIN_UP,4,2,
-  GFX_SCHWEIN_LEFT,4,2,
-  GFX_SCHWEIN_RIGHT,4,2,                                       HA_NEXT,
-  GFX_DRACHE_DOWN,4,2,
-  GFX_DRACHE_UP,4,2,
-  GFX_DRACHE_LEFT,4,2,
-  GFX_DRACHE_RIGHT,4,2,                                                HA_NEXT,
-  GFX_SONDE_START,8,1,                                         HA_NEXT,
-  GFX_ABLENK,4,1,                                              HA_NEXT,
-  GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25,                      HA_NEXT,
-  GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25,                      HA_NEXT,
-  GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10,    HA_NEXT,
-  GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50,                  HA_NEXT,
-  GFX_AMOEBE_LEBT,4,40,                                                HA_NEXT,
-  GFX_AMOEBE_LEBT,1,10,        GFX_AMOEBING,4,2,                       HA_NEXT,
-  GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
-  GFX_DIAMANT,1,10,                                            HA_NEXT,
-  GFX_LIFE,1,100,                                              HA_NEXT,
-  GFX_LIFE_ASYNC,1,100,                                                HA_NEXT,
-  GFX_MAGIC_WALL_OFF,4,2,                                      HA_NEXT,
-  GFX_MAGIC_WALL_BD_OFF,4,2,                                   HA_NEXT,
-  GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
-  GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
-  GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                        HA_NEXT,
-  GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
-  GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                        HA_NEXT,
-  GFX_SOKOBAN_OBJEKT,1,100,                                    HA_NEXT,
-  GFX_SOKOBAN_FELD_LEER,1,100,                                 HA_NEXT,
-  GFX_SOKOBAN_FELD_VOLL,1,100,                                 HA_NEXT,
-  GFX_SPEED_PILL,1,100,                                                HA_NEXT,
-  HA_END
-};
-static char *helpscreen_eltext[][2] =
-{
- {"THE HERO:",                         "(Is _this_ guy good old Rockford?)"},
- {"Normal sand:",                      "You can dig through it"},
- {"Empty field:",                      "You can walk through it"},
- {"Quicksand: You cannot pass it,",    "but rocks can fall though it"},
- {"Massive Wall:",                     "Nothing can go through it"},
- {"Normal Wall: You can't go through", "it, but you can bomb it away"},
- {"Growing Wall: Grows in several di-",        "rections if there is an empty field"},
- {"Invisible Wall: Behaves like normal","wall, but is invisible"},
- {"Old Wall: Like normal wall, but",   "some things can fall down from it"},
- {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
- {"Emerald: You must collect enough of","them to finish a level"},
- {"Diamond: Counts as 3 emeralds, but",        "can be destroyed by rocks"},
- {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
- {"Colorful Gems:",                    "Seem to behave like Emeralds"},
- {"Rock: Smashes several things;",     "Can be moved by the player"},
- {"Bomb: You can move it, but be",     "careful when dropping it"},
- {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
- {"Wall with an emerald inside:",      "Bomb the wall away to get it"},
- {"Wall with a diamond inside:",       "Bomb the wall away to get it"},
- {"Wall with BD style diamond inside:",        "Bomb the wall away to get it"},
- {"Wall with colorful gem inside:",    "Bomb the wall away to get it"},
- {"Acid: Things that fall in are gone",        "forever (including our hero)"},
- {"Key: Opens the door that has the",  "same color (red/yellow/green/blue)"},
- {"Door: Can be opened by the key",    "with the same color"},
- {"Door: You have to find out the",    "right color of the key for it"},
- {"Dynamite: Collect it and use it to",        "destroy walls or kill enemies"},
- {"Dynamite: This one explodes after", "a few seconds"},
- {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
- {"Dyna Bomb: Increases the number of",        "dyna bombs available at a time"},
- {"Dyna Bomb: Increases the size of",  "explosion of dyna bombs"},
- {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
- {"Bug: Moves at the right side",      "of walls; don't touch it!"},
- {"Butterfly: Moves at the right side",        "of walls; don't touch it!"},
- {"Firefly: Moves at the left side",   "of walls; don't touch it!"},
- {"Pacman: Eats the amoeba and you,",  "if you're not careful"},
- {"Cruncher: Eats diamonds and you,",  "if you're not careful"},
- {"Cruncher (BD style):",              "Eats almost everything"},
- {"Robot: Tries to kill the player",   ""},
- {"The mole: Eats the amoeba and turns","empty space into normal sand"},
- {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
- {"The Pig: Harmless, but eats all",   "gems it can get"},
- {"The Dragon: Breathes fire,",                "especially to some monsters"},
- {"Sonde: Follows you everywhere;",    "harmless, but may block your way"},
- {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
- {"Light Bulb: All of them must be",   "switched on to finish a level"},
- {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
- {"Amoeba Drop: Grows to an amoeba on",        "the ground - don't touch it"},
- {"Dead Amoeba: Does not grow, but",   "can still kill bugs and spaceships"},
- {"Normal Amoeba: Grows through empty",        "fields, sand and quicksand"},
- {"Dropping Amoeba: This one makes",   "drops that grow to a new amoeba"},
- {"Living Amoeba (BD style): Contains",        "other element, when surrounded"},
- {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
- {"Biomaze: A bit like the 'Game Of",  "Life', but builds crazy mazes"},
- {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
- {"Magic Wall (BD style):",            "Changes rocks and BD style diamonds"},
- {"Exit door: Opens if you have enough","emeralds to finish the level"},
- {"Open exit door: Enter here to leave","the level and exit the actual game"},
- {"Sokoban element: Object which must", "be pushed to an empty field"},
- {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
- {"Sokoban element: Field with object", "which can be pushed away"},
- {"Speed pill: Lets the player run",    "twice as fast as normally"},
-};
-static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
-
-static char *helpscreen_music[][3] =
-{
-  { "Alchemy",                 "Ian Boddy",            "Drive" },
-  { "The Chase",               "Propaganda",           "A Secret Wish" },
-  { "Network 23",              "Tangerine Dream",      "Exit" },
-  { "Czardasz",                        "Robert Pieculewicz",   "Czardasz" },
-  { "21st Century Common Man", "Tangerine Dream",      "Tyger" },
-  { "Voyager",                 "The Alan Parsons Project","Pyramid" },
-  { "Twilight Painter",                "Tangerine Dream",      "Heartbreakers" }
-};
-static int helpscreen_musicpos;
 
-void DrawHelpScreenElAction(int start)
-{
-  int i = 0, j = 0;
-  int frame, graphic;
-  int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
+/* ========================================================================= */
+/* info screen functions                                                     */
+/* ========================================================================= */
 
-  while(helpscreen_action[j] != HA_END)
-  {
-    if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
-      break;
-    else if (i<start || helpscreen_delay[i-start])
-    {
-      if (i>=start && helpscreen_delay[i-start])
-       helpscreen_delay[i-start]--;
+static struct TokenInfo *info_info;
+static int num_info_info;
 
-      while(helpscreen_action[j] != HA_NEXT)
-       j++;
-      j++;
-      i++;
-      continue;
-    }
+static void execInfoTitleScreen()
+{
+  info_mode = INFO_MODE_TITLE;
+  DrawInfoScreen();
+}
 
-    j += 3*helpscreen_step[i-start];
-    graphic = helpscreen_action[j++];
+static void execInfoElements()
+{
+  info_mode = INFO_MODE_ELEMENTS;
+  DrawInfoScreen();
+}
 
-    if (helpscreen_frame[i-start])
-    {
-      frame = helpscreen_action[j++] - helpscreen_frame[i-start];
-      helpscreen_frame[i-start]--;
-    }
-    else
-    {
-      frame = 0;
-      helpscreen_frame[i-start] = helpscreen_action[j++]-1;
-    }
+static void execInfoMusic()
+{
+  info_mode = INFO_MODE_MUSIC;
+  DrawInfoScreen();
+}
 
-    helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
+static void execInfoCredits()
+{
+  info_mode = INFO_MODE_CREDITS;
+  DrawInfoScreen();
+}
 
-    if (helpscreen_action[j] == HA_NEXT)
-    {
-      if (!helpscreen_frame[i-start])
-       helpscreen_step[i-start] = 0;
-    }
-    else
-    {
-      if (!helpscreen_frame[i-start])
-       helpscreen_step[i-start]++;
-      while(helpscreen_action[j] != HA_NEXT)
-       j++;
-    }
-    j++;
+static void execInfoProgram()
+{
+  info_mode = INFO_MODE_PROGRAM;
+  DrawInfoScreen();
+}
 
-    DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
-    i++;
-  }
+static void execInfoLevelSet()
+{
+  info_mode = INFO_MODE_LEVELSET;
+  DrawInfoScreen();
+}
 
-  for(i=2;i<16;i++)
-  {
-    MarkTileDirty(0,i);
-    MarkTileDirty(1,i);
-  }
+static void execExitInfo()
+{
+  game_status = GAME_MODE_MAIN;
+  DrawMainMenu();
 }
 
-void DrawHelpScreenElText(int start)
+static struct TokenInfo info_info_main[] =
+{
+  { TYPE_ENTER_SCREEN, execInfoTitleScreen,    "Title Screen"          },
+  { TYPE_ENTER_SCREEN, execInfoElements,       "Elements Info"         },
+  { TYPE_ENTER_SCREEN, execInfoMusic,          "Music Info"            },
+  { TYPE_ENTER_SCREEN, execInfoCredits,        "Credits"               },
+  { TYPE_ENTER_SCREEN, execInfoProgram,        "Program Info"          },
+  { TYPE_ENTER_SCREEN, execInfoLevelSet,       "Level Set Info"        },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_LEAVE_MENU,   execExitInfo,           "Exit"                  },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
+static void DrawInfoScreen_Main(boolean do_fading)
 {
   int i;
-  int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
-  int ybottom = SYSIZE - 20;
+
+  UnmapAllGadgets();
+  CloseDoor(DOOR_CLOSE_2);
 
   ClearWindow();
-  DrawHeadline();
 
-  DrawTextFCentered(100, FC_GREEN, "The game elements:");
+#if 1
+  DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
+#else
+  DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
+#endif
+
+  info_info = info_info_main;
+  num_info_info = 0;
 
-  for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
+  for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
   {
-    DrawText(xstart,
-            ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
-            helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
-    DrawText(xstart, ystart + (i - start) * ystep + 16,
-            helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
+    int xpos = MENU_SCREEN_START_XPOS;
+    int ypos = MENU_SCREEN_START_YPOS + i;
+    int font_nr = FONT_MENU_1;
+
+    DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
+
+    if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+      initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+    else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+      initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+    else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
+      initCursor(i, IMG_MENU_BUTTON);
+
+    num_info_info++;
   }
 
-  DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
-}
+#if 1
 
-void DrawHelpScreenMusicText(int num)
-{
-  int ystart = 150, ystep = 30;
-  int ybottom = SYSIZE - 20;
+  HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
 
-  FadeSounds();
-  ClearWindow();
-  DrawHeadline();
+  PlayMenuSound();
+  PlayMenuMusic();
+
+  if (do_fading)
+    FadeIn(REDRAW_ALL);
+  else
+    BackToFront();
 
-  DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
+  InitAnimation();
+
+#else
 
-  DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
-                   "Excerpt from");
-  DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
-                   helpscreen_music[num][0]);
-  DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
-                   "by");
-  DrawTextFCentered(ystart + 3 * ystep, FC_RED,
-                   "%s", helpscreen_music[num][1]);
-  DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
-                   "from the album");
-  DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
-                   helpscreen_music[num][2]);
+  FadeToFront();
+  InitAnimation();
 
-  DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+  PlayMenuSound();
+  PlayMenuMusic();
 
-  PlaySoundLoop(background_loop[num]);
+  HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
+#endif
 }
 
-void DrawHelpScreenCreditsText()
+void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
 {
-  int ystart = 150, ystep = 30;
-  int ybottom = SYSIZE - 20;
+  static int choice_store[MAX_INFO_MODES];
+  int choice = choice_store[info_mode];                /* always starts with 0 */
+  int x = 0;
+  int y = choice;
 
-  FadeSounds();
-  ClearWindow();
-  DrawHeadline();
+  if (button == MB_MENU_INITIALIZE)
+  {
+    /* advance to first valid menu entry */
+    while (choice < num_info_info &&
+          info_info[choice].type & TYPE_SKIP_ENTRY)
+      choice++;
+    choice_store[info_mode] = choice;
+
+    drawCursor(choice, FC_RED);
+    return;
+  }
+  else if (button == MB_MENU_LEAVE)
+  {
+    for (y = 0; y < num_info_info; y++)
+    {
+      if (info_info[y].type & TYPE_LEAVE_MENU)
+      {
+       void (*menu_callback_function)(void) = info_info[y].value;
+
+       menu_callback_function();
+       break;  /* absolutely needed because function changes 'info_info'! */
+      }
+    }
+
+    return;
+  }
+
+  if (mx || my)                /* mouse input */
+  {
+    x = (mx - mSX) / 32;
+    y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+  }
+  else if (dx || dy)   /* keyboard input */
+  {
+    if (dx)
+    {
+      int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
+
+      if (info_info[choice].type & menu_navigation_type ||
+         info_info[choice].type & TYPE_ENTER_SCREEN ||
+         info_info[choice].type & TYPE_BOOLEAN_STYLE)
+       button = MB_MENU_CHOICE;
+    }
+    else if (dy)
+      y = choice + dy;
+
+    /* jump to next non-empty menu entry (up or down) */
+    while (y > 0 && y < num_info_info - 1 &&
+          info_info[y].type & TYPE_SKIP_ENTRY)
+      y += dy;
+  }
 
-  DrawTextFCentered(100, FC_GREEN,
-                   "Credits:");
-  DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
-                   "DOS port of the game:");
-  DrawTextFCentered(ystart + 1 * ystep, FC_RED,
-                   "Guido Schulz");
-  DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
-                   "Additional toons:");
-  DrawTextFCentered(ystart + 3 * ystep, FC_RED,
-                   "Karl Hörnell");
-  DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
-                   "...and many thanks to all contributors");
-  DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
-                   "of new levels!");
+  if (IN_VIS_FIELD(x, y) &&
+      y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
+  {
+    if (button)
+    {
+      if (y != choice)
+      {
+       drawCursor(y, FC_RED);
+       drawCursor(choice, FC_BLUE);
+       choice = choice_store[info_mode] = y;
+      }
+    }
+    else if (!(info_info[y].type & TYPE_GHOSTED))
+    {
+      if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
+      {
+       void (*menu_callback_function)(void) = info_info[choice].value;
 
-  DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+       menu_callback_function();
+      }
+    }
+  }
 }
 
-void DrawHelpScreenContactText()
+void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
 {
-  int ystart = 150, ystep = 30;
+  int ystart = 150;
   int ybottom = SYSIZE - 20;
 
+  SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+
   ClearWindow();
   DrawHeadline();
 
-  DrawTextFCentered(100, FC_GREEN, "Program information:");
-
-  DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
-                   "This game is Freeware!");
-  DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
-                   "If you like it, send e-mail to:");
-  DrawTextFCentered(ystart + 2 * ystep, FC_RED,
-                   "info@artsoft.org");
-  DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
-                   "or SnailMail to:");
-  DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
-                   "Holger Schemel");
-  DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
-                   "Detmolder Strasse 189");
-  DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
-                   "33604 Bielefeld");
-  DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
-                   "Germany");
+  DrawTextSCentered(100, FONT_TEXT_1, text_title);
 
-  DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
-                   "If you have created new levels,");
-  DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
-                   "send them to me to include them!");
-  DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
-                   ":-)");
+  DrawTextSCentered(ybottom, FONT_TEXT_4,
+                   "Press any key or button for info menu");
 
-  DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
+  DrawTextSCentered(ystart, FONT_TEXT_2, text_error);
 }
 
-void DrawHelpScreen()
+void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
 {
-  int i;
+  static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
+  static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
+  int xstart = mSX + 16;
+  int ystart = mSY + 64 + 2 * 32;
+  int ystep = TILEY + 4;
+  int element, action, direction;
+  int graphic;
+  int delay;
+  int sync_frame;
+  int i, j;
+
+  if (init)
+  {
+    for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
+      infoscreen_step[i] = infoscreen_frame[i] = 0;
 
-  UnmapAllGadgets();
-  CloseDoor(DOOR_CLOSE_2);
+    ClearWindow();
+    DrawHeadline();
 
-  for(i=0;i<MAX_HELPSCREEN_ELS;i++)
-    helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
-  helpscreen_musicpos = 0;
-  helpscreen_state = 0;
-  DrawHelpScreenElText(0);
-  DrawHelpScreenElAction(0);
+    DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
 
-  FadeToFront();
-  InitAnimation();
-  PlaySoundLoop(SND_RHYTHMLOOP);
-}
+    DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
+                     "Press any key or button for next page");
 
-void HandleHelpScreen(int button)
-{
-  static unsigned long hs_delay = 0;
-  int num_helpscreen_els_pages =
-    (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
-  int button_released = !button;
-  int i;
+    FrameCounter = 0;
+  }
 
-  if (button_released)
+  i = j = 0;
+  while (helpanim_info[j].element != HELPANIM_LIST_END)
   {
-    if (helpscreen_state < num_helpscreen_els_pages - 1)
+    if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
+       i >= max_anims)
+      break;
+    else if (i < start)
     {
-      for(i=0;i<MAX_HELPSCREEN_ELS;i++)
-       helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
-      helpscreen_state++;
-      DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
-      DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
+      while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
+       j++;
+
+      j++;
+      i++;
+
+      continue;
     }
-    else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
+
+    j += infoscreen_step[i - start];
+
+    element = helpanim_info[j].element;
+    action = helpanim_info[j].action;
+    direction = helpanim_info[j].direction;
+
+    if (element < 0)
+      element = EL_UNKNOWN;
+
+    if (action != -1 && direction != -1)
+      graphic = el_act_dir2img(element, action, direction);
+    else if (action != -1)
+      graphic = el_act2img(element, action);
+    else if (direction != -1)
+      graphic = el_dir2img(element, direction);
+    else
+      graphic = el2img(element);
+
+    delay = helpanim_info[j++].delay;
+
+    if (delay == -1)
+      delay = 1000000;
+
+    if (infoscreen_frame[i - start] == 0)
     {
-      helpscreen_state++;
-      DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
+      sync_frame = 0;
+      infoscreen_frame[i - start] = delay - 1;
     }
-    else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
+    else
     {
-      helpscreen_state++;
-      DrawHelpScreenCreditsText();
+      sync_frame = delay - infoscreen_frame[i - start];
+      infoscreen_frame[i - start]--;
     }
-    else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
+
+    if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
     {
-      helpscreen_state++;
-      DrawHelpScreenContactText();
+      if (!infoscreen_frame[i - start])
+       infoscreen_step[i - start] = 0;
     }
     else
     {
-      FadeSounds();
-      DrawMainMenu();
-      game_status = MAINMENU;
-    }
-  }
-  else
-  {
-    if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
-    {
-      if (helpscreen_state<num_helpscreen_els_pages)
-       DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
+      if (!infoscreen_frame[i - start])
+       infoscreen_step[i - start]++;
+      while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
+       j++;
     }
-    DoAnimation();
+
+    j++;
+
+    ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
+                              TILEX, TILEY);
+    DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
+                           graphic, sync_frame, USE_MASKING);
+
+    if (init)
+      DrawInfoScreen_HelpText(element, action, direction, i - start);
+
+    i++;
   }
 
-  BackToFront();
+  redraw_mask |= REDRAW_FIELD;
+
+  FrameCounter++;
 }
 
-void HandleTypeName(int newxpos, Key key)
+static char *getHelpText(int element, int action, int direction)
 {
-  static int xpos = 0, ypos = 2;
+  char token[MAX_LINE_LEN];
 
-  if (newxpos)
-  {
-    xpos = newxpos;
-    DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
-    DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
-    return;
-  }
+  strcpy(token, element_info[element].token_name);
 
-  if (((key >= KEY_A && key <= KEY_Z) || (key >= KEY_a && key <= KEY_z)) && 
-      xpos < MAX_PLAYER_NAME_LEN)
-  {
-    char ascii;
+  if (action != -1)
+    strcat(token, element_action_info[action].suffix);
 
-    if (key >= KEY_A && key <= KEY_Z)
-      ascii = 'A' + (char)(key - KEY_A);
-    else
-      ascii = 'a' + (char)(key - KEY_a);
-
-    setup.player_name[xpos] = ascii;
-    setup.player_name[xpos + 1] = 0;
-    xpos++;
-    DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
-               setup.player_name, FS_BIG, FC_YELLOW);
-    DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
-               setup.player_name, FS_BIG, FC_YELLOW);
-    DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
-  }
-  else if ((key == KEY_Delete || key == KEY_BackSpace) && xpos > 0)
-  {
-    xpos--;
-    setup.player_name[xpos] = 0;
-    DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
-    DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
-  }
-  else if (key == KEY_Return && xpos > 0)
-  {
-    DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
-    DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
-
-    SaveSetup();
-    game_status = MAINMENU;
-  }
+  if (direction != -1)
+    strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
 
-  BackToFront();
+  return getHashEntry(helptext_info, token);
 }
 
-static void drawCursorExt(int ypos, int color, int graphic)
+void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
 {
-  static int cursor_array[SCR_FIELDY];
+  int font_nr = FONT_LEVEL_NUMBER;
+  int font_width = getFontWidth(font_nr);
+  int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
+  int sy = mSY + 65 + 2 * 32 + 1;
+  int ystep = TILEY + 4;
+  int pad_x = sx - SX;
+  int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
+  int max_lines_per_text = 2;    
+  char *text = NULL;
 
-  if (graphic)
-    cursor_array[ypos] = graphic;
+  if (action != -1 && direction != -1)         /* element.action.direction */
+    text = getHelpText(element, action, direction);
 
-  graphic = cursor_array[ypos];
+  if (text == NULL && action != -1)            /* element.action */
+    text = getHelpText(element, action, -1);
 
-  if (color == FC_RED)
-    graphic = (graphic == GFX_ARROW_BLUE_LEFT  ? GFX_ARROW_RED_LEFT  :
-              graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT :
-              GFX_KUGEL_ROT);
+  if (text == NULL && direction != -1)         /* element.direction */
+    text = getHelpText(element, -1, direction);
+
+  if (text == NULL)                            /* base element */
+    text = getHelpText(element, -1, -1);
+
+  if (text == NULL)                            /* not found */
+    text = "No description available";
+
+  if (strlen(text) <= max_chars_per_line)      /* only one line of text */
+    sy += getFontHeight(font_nr) / 2;
 
-  DrawGraphic(0, ypos, graphic);
+  DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
+                 max_chars_per_line, max_lines_per_text);
 }
 
-static void initCursor(int ypos, int graphic)
+void DrawInfoScreen_TitleScreen()
 {
-  drawCursorExt(ypos, FC_BLUE, graphic);
+  DrawTitleScreen();
 }
 
-static void drawCursor(int ypos, int color)
+void HandleInfoScreen_TitleScreen(int button)
 {
-  drawCursorExt(ypos, color, 0);
+  HandleTitleScreen(0, 0, 0, 0, button);
 }
 
-void DrawChooseLevel()
+void DrawInfoScreen_Elements()
 {
-  UnmapAllGadgets();
-  CloseDoor(DOOR_CLOSE_2);
+  SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
 
-  ClearWindow();
-  HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
-  MapChooseLevelGadgets();
+  LoadHelpAnimInfo();
+  LoadHelpTextInfo();
+
+  HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
 
   FadeToFront();
   InitAnimation();
 }
 
-static void AdjustChooseLevelScrollbar(int id, int first_entry)
+void HandleInfoScreen_Elements(int button)
 {
-  struct GadgetInfo *gi = screen_gadget[id];
-  int items_max, items_visible, item_position;
-
-  items_max = numLevelDirInfoInGroup(leveldir_current);
-  items_visible = MAX_LEVEL_SERIES_ON_SCREEN - 1;
-  item_position = first_entry;
-
-  if (item_position > items_max - items_visible)
-    item_position = items_max - items_visible;
+  static unsigned long info_delay = 0;
+  static int num_anims;
+  static int num_pages;
+  static int page;
+  int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
+  int button_released = !button;
+  int i;
 
-  ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
-              GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
-}
+  if (button == MB_MENU_INITIALIZE)
+  {
+    boolean new_element = TRUE;
 
-static void drawChooseLevelList(int first_entry, int num_page_entries)
-{
-  int i;
-  char buffer[SCR_FIELDX * 2];
-  int max_buffer_len = (SCR_FIELDX - 2) * 2;
-  int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
+    num_anims = 0;
+    for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
+    {
+      if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
+       new_element = TRUE;
+      else if (new_element)
+      {
+       num_anims++;
+       new_element = FALSE;
+      }
+    }
 
-  ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
-  redraw_mask |= REDRAW_FIELD;
+    num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
+    page = 0;
+  }
+  else if (button == MB_MENU_LEAVE)
+  {
+    info_mode = INFO_MODE_MAIN;
+    DrawInfoScreen();
 
-  DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
+    return;
+  }
 
-  for(i=0; i<num_page_entries; i++)
+  if (button_released || button == MB_MENU_INITIALIZE)
   {
-    struct LevelDirInfo *node, *node_first;
-    int leveldir_pos = first_entry + i;
-    int ypos = i + 2;
+    if (button != MB_MENU_INITIALIZE)
+      page++;
 
-    node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
-    node = getLevelDirInfoFromPos(node_first, leveldir_pos);
+    if (page >= num_pages)
+    {
+      FadeSoundsAndMusic();
 
-    strncpy(buffer, node->name , max_buffer_len);
-    buffer[max_buffer_len] = '\0';
+      info_mode = INFO_MODE_MAIN;
+      DrawInfoScreen();
 
-    DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
+      return;
+    }
 
-    if (node->parent_link)
-      initCursor(ypos, GFX_ARROW_BLUE_LEFT);
-    else if (node->level_group)
-      initCursor(ypos, GFX_ARROW_BLUE_RIGHT);
-    else
-      initCursor(ypos, GFX_KUGEL_BLAU);
+    DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
   }
+  else
+  {
+    if (DelayReached(&info_delay, GameFrameDelay))
+      if (page < num_pages)
+       DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
 
-  if (first_entry > 0)
-    DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
-
-  if (first_entry + num_page_entries < num_leveldirs)
-    DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
+    PlayMenuSoundIfLoop();
+  }
 }
 
-static void drawChooseLevelInfo(int leveldir_pos)
+void DrawInfoScreen_Music()
 {
-  struct LevelDirInfo *node, *node_first;
-  int x, last_redraw_mask = redraw_mask;
+  SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
 
-  node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
-  node = getLevelDirInfoFromPos(node_first, leveldir_pos);
-
-  ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
+  ClearWindow();
+  DrawHeadline();
 
-  if (node->parent_link)
-    DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
-  else if (node->level_group)
-    DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
-  else
-    DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
-                     node->levels, node->class_desc);
+  LoadMusicInfo();
 
-  /* let BackToFront() redraw only what is needed */
-  redraw_mask = last_redraw_mask | REDRAW_TILES;
-  for (x=0; x<SCR_FIELDX; x++)
-    MarkTileDirty(x, 1);
+  HandleInfoScreen_Music(MB_MENU_INITIALIZE);
 }
 
-void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+void HandleInfoScreen_Music(int button)
 {
-  static unsigned long choose_delay = 0;
-  static int redraw = TRUE;
-  int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
-  int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
-  int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
-  int num_page_entries;
-
-  if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
-    num_page_entries = num_leveldirs;
-  else
-    num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+  static struct MusicFileInfo *list = NULL;
+  int ystart = 150, dy = 30;
+  int ybottom = SYSIZE - 20;
+  int button_released = !button;
 
   if (button == MB_MENU_INITIALIZE)
   {
-    int leveldir_pos = posLevelDirInfo(leveldir_current);
+    list = music_file_info;
 
-    if (leveldir_current->cl_first == -1)
+    if (list == NULL)
     {
-      leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
-      leveldir_current->cl_cursor =
-       leveldir_pos - leveldir_current->cl_first + 3;
-    }
+      FadeSoundsAndMusic();
 
-    if (dx == 999)     /* first entry is set by scrollbar position */
-      leveldir_current->cl_first = dy;
-    else
-      AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
-                                leveldir_current->cl_first);
+      ClearWindow();
+      DrawHeadline();
 
-    drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
-    drawChooseLevelInfo(leveldir_pos);
-    redraw = TRUE;
-  }
+      DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
 
-  if (redraw)
-  {
-    drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
-    redraw = FALSE;
+      DrawTextSCentered(ybottom, FONT_TEXT_4,
+                       "Press any key or button for info menu");
+
+      return;
+    }
   }
+  else if (button == MB_MENU_LEAVE)
+  {
+    info_mode = INFO_MODE_MAIN;
+    DrawInfoScreen();
 
-  if (button == MB_MENU_INITIALIZE)
     return;
+  }
 
-  if (dx || dy)
+  if (button_released || button == MB_MENU_INITIALIZE)
   {
-    if (dy)
+    Bitmap *drawto_last = drawto;
+    int y = 0;
+
+    if (button != MB_MENU_INITIALIZE)
+      if (list != NULL)
+       list = list->next;
+
+    if (list == NULL)
+    {
+      info_mode = INFO_MODE_MAIN;
+      DrawInfoScreen();
+
+      return;
+    }
+
+    FadeSoundsAndMusic();
+
+    if (button != MB_MENU_INITIALIZE)
+      drawto = bitmap_db_cross;
+
+    ClearWindow();
+    DrawHeadline();
+
+    if (list->is_sound)
     {
-      x = 1;
-      y = leveldir_current->cl_cursor + dy;
+      int sound = list->music;
+
+      if (sound_info[sound].loop)
+       PlaySoundLoop(sound);
+      else
+       PlaySound(sound);
+
+      DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
     }
     else
-      x = y = 0;       /* no action */
+    {
+      PlayMusic(list->music);
+
+      DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
+    }
 
-    if (ABS(dy) == SCR_FIELDY) /* handle KEY_Page_Up, KEY_Page_Down */
+    if (!strEqual(list->title, UNKNOWN_NAME))
     {
-      dy = SIGN(dy);
-      step = num_page_entries - 1;
-      x = 1;
-      y = (dy < 0 ? 2 : num_page_entries + 3);
+      if (!strEqual(list->title_header, UNKNOWN_NAME))
+       DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
+
+      DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
     }
-  }
 
-  if (x == 1 && y == 2)
-  {
-    if (leveldir_current->cl_first > 0 &&
-       (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
+    if (!strEqual(list->artist, UNKNOWN_NAME))
     {
-      leveldir_current->cl_first -= step;
-      if (leveldir_current->cl_first < 0)
-       leveldir_current->cl_first = 0;
-
-      drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
-      drawChooseLevelInfo(leveldir_current->cl_first +
-                         leveldir_current->cl_cursor - 3);
-      drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
-      AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
-                                leveldir_current->cl_first);
-      return;
+      if (!strEqual(list->artist_header, UNKNOWN_NAME))
+       DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
+      else
+       DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
+
+      DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
     }
-  }
-  else if (x == 1 && y > num_page_entries + 2)
-  {
-    if (leveldir_current->cl_first + num_page_entries < num_leveldirs &&
-       (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
+
+    if (!strEqual(list->album, UNKNOWN_NAME))
     {
-      leveldir_current->cl_first += step;
-      if (leveldir_current->cl_first + num_page_entries > num_leveldirs)
-       leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries);
-
-      drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
-      drawChooseLevelInfo(leveldir_current->cl_first +
-                         leveldir_current->cl_cursor - 3);
-      drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
-      AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
-                                leveldir_current->cl_first);
-      return;
+      if (!strEqual(list->album_header, UNKNOWN_NAME))
+       DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
+      else
+       DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
+
+      DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
+    }
+
+    if (!strEqual(list->year, UNKNOWN_NAME))
+    {
+      if (!strEqual(list->year_header, UNKNOWN_NAME))
+       DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
+      else
+       DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
+
+      DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
     }
+
+    DrawTextSCentered(ybottom, FONT_TEXT_4,
+                     "Press any key or button for next page");
+
+    drawto = drawto_last;
+
+    if (button != MB_MENU_INITIALIZE)
+      FadeCross(REDRAW_FIELD);
+  }
+
+  if (list != NULL && list->is_sound && sound_info[list->music].loop)
+    PlaySoundLoop(list->music);
+}
+
+static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
+{
+  int ystart = 150, ystep = 30;
+  int ybottom = SYSIZE - 20;
+
+  ClearWindow();
+  DrawHeadline();
+
+  DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
+
+  if (screen_nr == 0)
+  {
+    DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+                     "Special thanks to");
+    DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+                     "Peter Liepa");
+    DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+                     "for creating");
+    DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+                     "\"Boulder Dash\"");
+    DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+                     "in the year");
+    DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+                     "1984");
+    DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+                     "published by");
+    DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
+                     "First Star Software");
+  }
+  else if (screen_nr == 1)
+  {
+    DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+                     "Special thanks to");
+    DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+                     "Klaus Heinz & Volker Wertich");
+    DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+                     "for creating");
+    DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+                     "\"Emerald Mine\"");
+    DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+                     "in the year");
+    DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+                     "1987");
+    DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+                     "published by");
+    DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
+                     "Kingsoft");
+  }
+  else if (screen_nr == 2)
+  {
+    DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+                     "Special thanks to");
+    DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+                     "Michael Stopp & Philip Jespersen");
+    DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+                     "for creating");
+    DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+                     "\"Supaplex\"");
+    DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+                     "in the year");
+    DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+                     "1991");
+    DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+                     "published by");
+    DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
+                     "Digital Integration");
   }
+  else if (screen_nr == 3)
+  {
+    DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+                     "Special thanks to");
+    DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+                     "Hiroyuki Imabayashi");
+    DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+                     "for creating");
+    DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+                     "\"Sokoban\"");
+    DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+                     "in the year");
+    DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+                     "1982");
+    DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+                     "published by");
+    DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
+                     "Thinking Rabbit");
+  }
+  else if (screen_nr == 4)
+  {
+    DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+                     "Special thanks to");
+    DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+                     "Alan Bond");
+    DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+                     "and");
+    DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+                     "Jürgen Bonhagen");
+    DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+                     "for the continuous creation");
+    DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
+                     "of outstanding level sets");
+  }
+  else if (screen_nr == 5)
+  {
+    DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+                     "Thanks to");
+    DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+                     "Peter Elzner");
+    DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+                     "for ideas and inspiration by");
+    DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+                     "Diamond Caves");
+
+    DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
+                     "Thanks to");
+    DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
+                     "Steffest");
+    DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
+                     "for ideas and inspiration by");
+    DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
+                     "DX-Boulderdash");
+  }
+  else if (screen_nr == 6)
+  {
+    DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+                     "Thanks to");
+    DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+                     "David Tritscher");
+    DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+                     "for the new Emerald Mine engine");
+  }
+  else if (screen_nr == 7)
+  {
+    DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+                     "Thanks to");
+    DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+                     "Guido Schulz");
+    DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+                     "for the initial DOS port");
+
+    DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+                     "Thanks to");
+    DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+                     "Karl Hörnell");
+    DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+                     "for some additional toons");
+  }
+  else if (screen_nr == 8)
+  {
+    DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+                     "And not to forget:");
+    DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
+                     "Many thanks to");
+    DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
+                     "All those who contributed");
+    DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+                     "levels to this game");
+    DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
+                     "since 1995");
+  }
+  else
+  {
+    return FALSE;
+  }
+
+  DrawTextSCentered(ybottom, FONT_TEXT_4,
+                   "Press any key or button for next page");
 
-  if (!mx && !my && !dx && !dy)
+  return TRUE;
+}
+
+void DrawInfoScreen_Credits()
+{
+  SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
+
+  FadeSoundsAndMusic();
+
+  HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
+}
+
+void HandleInfoScreen_Credits(int button)
+{
+  static int screen_nr = 0;
+
+  if (button == MB_MENU_INITIALIZE)
   {
-    x = 1;
-    y = leveldir_current->cl_cursor;
+    screen_nr = 0;
+
+    DrawInfoScreen_CreditsScreen(screen_nr);
   }
+  else if (button == MB_MENU_LEAVE)
+  {
+    info_mode = INFO_MODE_MAIN;
+    DrawInfoScreen();
 
-  if (dx == 1)
+    return;
+  }
+  else if (button == MB_MENU_CHOICE)
   {
-    struct LevelDirInfo *node_first, *node_cursor;
-    int leveldir_pos =
-      leveldir_current->cl_first + leveldir_current->cl_cursor - 3;
+    Bitmap *drawto_last = drawto;
+    boolean show_screen;
 
-    node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
-    node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
+    screen_nr++;
 
-    if (node_cursor->node_group)
+    drawto = bitmap_db_cross;
+
+    show_screen = DrawInfoScreen_CreditsScreen(screen_nr);
+
+    drawto = drawto_last;
+  
+    if (show_screen)
+    {
+      FadeCross(REDRAW_FIELD);
+    }
+    else
     {
-      node_cursor->cl_first = leveldir_current->cl_first;
-      node_cursor->cl_cursor = leveldir_current->cl_cursor;
-      leveldir_current = node_cursor->node_group;
-      DrawChooseLevel();
+      FadeSoundsAndMusic();
+
+      info_mode = INFO_MODE_MAIN;
+      DrawInfoScreen();
     }
   }
-  else if (dx == -1 && leveldir_current->node_parent)
+  else
   {
-    leveldir_current = leveldir_current->node_parent;
-    DrawChooseLevel();
+    PlayMenuSoundIfLoop();
+  }
+}
+
+void DrawInfoScreen_Program()
+{
+  int ystart = 150, ystep = 30;
+  int ybottom = SYSIZE - 20;
+
+  SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+
+  ClearWindow();
+  DrawHeadline();
+
+  DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
+
+  DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+                   "This game is Freeware!");
+  DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
+                   "If you like it, send e-mail to:");
+  DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
+                   PROGRAM_EMAIL_STRING);
+  DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
+                   "or SnailMail to:");
+  DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
+                   "Holger Schemel");
+  DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
+                   "Detmolder Strasse 189");
+  DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
+                   "33604 Bielefeld");
+  DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
+                   "Germany");
+  DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
+                   "More information and levels:");
+  DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
+                   PROGRAM_WEBSITE_STRING);
+  DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
+                   "If you have created new levels,");
+  DrawTextSCentered(ystart + 10 * ystep, FONT_TEXT_2,
+                   "send them to me to include them!");
+  DrawTextSCentered(ystart + 11 * ystep, FONT_TEXT_2,
+                   ":-)");
+
+  DrawTextSCentered(ybottom, FONT_TEXT_4,
+                   "Press any key or button for info menu");
+}
+
+void HandleInfoScreen_Program(int button)
+{
+  int button_released = !button;
+
+  if (button == MB_MENU_LEAVE)
+  {
+    info_mode = INFO_MODE_MAIN;
+    DrawInfoScreen();
+
+    return;
   }
 
-  if (x == 1 && y >= 3 && y <= num_page_entries + 2)
+  if (button_released)
   {
-    if (button)
-    {
-      if (y != leveldir_current->cl_cursor)
-      {
-       drawCursor(y - 1, FC_RED);
-       drawCursor(leveldir_current->cl_cursor - 1, FC_BLUE);
-       drawChooseLevelInfo(leveldir_current->cl_first + y - 3);
-       leveldir_current->cl_cursor = y;
-      }
-    }
-    else
-    {
-      struct LevelDirInfo *node_first, *node_cursor;
-      int leveldir_pos = leveldir_current->cl_first + y - 3;
+    FadeSoundsAndMusic();
+
+    info_mode = INFO_MODE_MAIN;
+    DrawInfoScreen();
+  }
+  else
+  {
+    PlayMenuSoundIfLoop();
+  }
+}
 
-      node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
-      node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
+void DrawInfoScreen_LevelSet()
+{
+  int ystart = 150;
+  int ybottom = SYSIZE - 20;
+  char *filename = getLevelSetInfoFilename();
+  int font_nr = FONT_LEVEL_NUMBER;
+  int font_width = getFontWidth(font_nr);
+  int font_height = getFontHeight(font_nr);
+  int pad_x = 32;
+  int pad_y = ystart;
+  int sx = SX + pad_x;
+  int sy = SY + pad_y;
+  int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
+  int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+
+  SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
 
-      if (node_cursor->node_group)
-      {
-       node_cursor->cl_first = leveldir_current->cl_first;
-       node_cursor->cl_cursor = leveldir_current->cl_cursor;
-       leveldir_current = node_cursor->node_group;
-       DrawChooseLevel();
-      }
-      else if (node_cursor->parent_link)
-      {
-       leveldir_current = node_cursor->node_parent;
-       DrawChooseLevel();
-      }
-      else
-      {
-       leveldir_current = node_cursor;
+  ClearWindow();
+  DrawHeadline();
 
-       LoadLevelSetup_SeriesInfo();
+  DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
 
-       SaveLevelSetup_LastSeries();
-       SaveLevelSetup_SeriesInfo();
-       TapeErase();
+  DrawTextSCentered(ybottom, FONT_TEXT_4,
+                   "Press any key or button for info menu");
+
+  if (filename != NULL)
+    DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
+                    max_lines_per_screen);
+  else
+    DrawTextSCentered(ystart, FONT_TEXT_2,
+                     "No information for this level set.");
+}
+
+void HandleInfoScreen_LevelSet(int button)
+{
+  int button_released = !button;
+
+  if (button == MB_MENU_LEAVE)
+  {
+    info_mode = INFO_MODE_MAIN;
+    DrawInfoScreen();
+
+    return;
+  }
+
+  if (button_released)
+  {
+    FadeSoundsAndMusic();
+
+    info_mode = INFO_MODE_MAIN;
+    DrawInfoScreen();
+  }
+  else
+  {
+    PlayMenuSoundIfLoop();
+  }
+}
+
+static void DrawInfoScreenExt(boolean do_fading)
+{
+  SetMainBackgroundImage(IMG_BACKGROUND_INFO);
+
+  if (info_mode == INFO_MODE_TITLE)
+    DrawInfoScreen_TitleScreen();
+  else if (info_mode == INFO_MODE_ELEMENTS)
+    DrawInfoScreen_Elements();
+  else if (info_mode == INFO_MODE_MUSIC)
+    DrawInfoScreen_Music();
+  else if (info_mode == INFO_MODE_CREDITS)
+    DrawInfoScreen_Credits();
+  else if (info_mode == INFO_MODE_PROGRAM)
+    DrawInfoScreen_Program();
+  else if (info_mode == INFO_MODE_LEVELSET)
+    DrawInfoScreen_LevelSet();
+  else
+    DrawInfoScreen_Main(do_fading);
+
+  if (info_mode != INFO_MODE_MAIN &&
+      info_mode != INFO_MODE_TITLE &&
+      info_mode != INFO_MODE_MUSIC)
+  {
+    PlayMenuSound();
+    PlayMenuMusic();
+  }
+}
+
+void DrawInfoScreen()
+{
+  DrawInfoScreenExt(0);
+}
+
+void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
+{
+  if (info_mode == INFO_MODE_TITLE)
+    HandleInfoScreen_TitleScreen(button);
+  else if (info_mode == INFO_MODE_ELEMENTS)
+    HandleInfoScreen_Elements(button);
+  else if (info_mode == INFO_MODE_MUSIC)
+    HandleInfoScreen_Music(button);
+  else if (info_mode == INFO_MODE_CREDITS)
+    HandleInfoScreen_Credits(button);
+  else if (info_mode == INFO_MODE_PROGRAM)
+    HandleInfoScreen_Program(button);
+  else if (info_mode == INFO_MODE_LEVELSET)
+    HandleInfoScreen_LevelSet(button);
+  else
+    HandleInfoScreen_Main(mx, my, dx, dy, button);
+
+  DoAnimation();
+}
+
+
+/* ========================================================================= */
+/* type name functions                                                       */
+/* ========================================================================= */
+
+void HandleTypeName(int newxpos, Key key)
+{
+  static int xpos = 0, ypos = 2;
+  int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
+  int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
+  int startx = mSX + 32 + name_width;
+  int starty = mSY + ypos * 32;
+
+  if (newxpos)
+  {
+    xpos = newxpos;
+
+    DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
+    DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
+
+    return;
+  }
+
+  if (((key >= KSYM_A && key <= KSYM_Z) ||
+       (key >= KSYM_a && key <= KSYM_z)) && 
+      xpos < MAX_PLAYER_NAME_LEN)
+  {
+    char ascii;
+
+    if (key >= KSYM_A && key <= KSYM_Z)
+      ascii = 'A' + (char)(key - KSYM_A);
+    else
+      ascii = 'a' + (char)(key - KSYM_a);
+
+    setup.player_name[xpos] = ascii;
+    setup.player_name[xpos + 1] = 0;
+    xpos++;
+
+    DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
+    DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
+  }
+  else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
+  {
+    xpos--;
+    setup.player_name[xpos] = 0;
+
+    DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
+  }
+  else if (key == KSYM_Return && xpos > 0)
+  {
+    DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
+    DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
+
+    SaveSetup();
+    game_status = GAME_MODE_MAIN;
+  }
+}
+
+
+/* ========================================================================= */
+/* tree menu functions                                                       */
+/* ========================================================================= */
+
+static void DrawChooseTree(TreeInfo **ti_ptr)
+{
+  UnmapAllGadgets();
+
+  FreeScreenGadgets();
+  CreateScreenGadgets();
+
+  CloseDoor(DOOR_CLOSE_2);
+
+  ClearWindow();
+
+  HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
+  MapScreenTreeGadgets(*ti_ptr);
+
+  FadeToFront();
+  InitAnimation();
+}
+
+static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
+{
+  struct GadgetInfo *gi = screen_gadget[id];
+  int items_max, items_visible, item_position;
+
+  items_max = numTreeInfoInGroup(ti);
+  items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
+  item_position = first_entry;
+
+  if (item_position > items_max - items_visible)
+    item_position = items_max - items_visible;
+
+  ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+              GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+              GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
+}
+
+static void drawChooseTreeList(int first_entry, int num_page_entries,
+                              TreeInfo *ti)
+{
+  int i;
+  char *title_string = NULL;
+#if 0
+  int xoffset_sets = 16;
+#endif
+  int yoffset_sets = MENU_TITLE1_YPOS;
+#if 0
+  int xoffset_setup = 16;
+#endif
+  int yoffset_setup = 16;
+#if 1
+#if 0
+  int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets :
+                xoffset_setup);
+#endif
+  int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
+                yoffset_setup);
+#else
+  int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
+  int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
+#endif
+  int last_game_status = game_status;  /* save current game status */
+
+  title_string = ti->infotext;
+
+#if 1
+  DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
+#else
+  DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
+#endif
+
+  /* force LEVELS font on artwork setup screen */
+  game_status = GAME_MODE_LEVELS;
+
+  /* clear tree list area, but not title or scrollbar */
+  DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
+                SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
+                MAX_MENU_ENTRIES_ON_SCREEN * 32);
+
+  for (i = 0; i < num_page_entries; i++)
+  {
+    TreeInfo *node, *node_first;
+    int entry_pos = first_entry + i;
+    int xpos = MENU_SCREEN_START_XPOS;
+    int ypos = MENU_SCREEN_START_YPOS + i;
+    int startx = mSX + xpos * 32;
+    int starty = mSY + ypos * 32;
+    int font_nr = FONT_TEXT_1;
+    int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+    int startx_text = startx + font_xoffset;
+    int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+    int text_size = startx_scrollbar - startx_text;
+    int max_buffer_len = text_size / getFontWidth(font_nr);
+    char buffer[max_buffer_len + 1];
+
+    node_first = getTreeInfoFirstGroupEntry(ti);
+    node = getTreeInfoFromPos(node_first, entry_pos);
+
+    strncpy(buffer, node->name, max_buffer_len);
+    buffer[max_buffer_len] = '\0';
+
+    DrawText(startx, starty, buffer, font_nr + node->color);
+
+    if (node->parent_link)
+      initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+    else if (node->level_group)
+      initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+    else
+      initCursor(i, IMG_MENU_BUTTON);
+  }
+
+  game_status = last_game_status;      /* restore current game status */
+
+  redraw_mask |= REDRAW_FIELD;
+}
+
+static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
+{
+  TreeInfo *node, *node_first;
+  int x, last_redraw_mask = redraw_mask;
+#if 1
+  int ypos = MENU_TITLE2_YPOS;
+#else
+  int ypos = 40;
+#endif
+
+  if (ti->type != TREE_TYPE_LEVEL_DIR)
+    return;
+
+  node_first = getTreeInfoFirstGroupEntry(ti);
+  node = getTreeInfoFromPos(node_first, entry_pos);
+
+  DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
+
+  if (node->parent_link)
+    DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
+                     node->class_desc);
+  else if (node->level_group)
+    DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
+                     node->class_desc);
+  else if (ti->type == TREE_TYPE_LEVEL_DIR)
+    DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
+                     node->levels, node->class_desc);
+
+  /* let BackToFront() redraw only what is needed */
+  redraw_mask = last_redraw_mask | REDRAW_TILES;
+  for (x = 0; x < SCR_FIELDX; x++)
+    MarkTileDirty(x, 1);
+}
+
+static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
+                            TreeInfo **ti_ptr)
+{
+  TreeInfo *ti = *ti_ptr;
+  int x = 0;
+  int y = ti->cl_cursor;
+  int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+  int num_entries = numTreeInfoInGroup(ti);
+  int num_page_entries;
+  int last_game_status = game_status;  /* save current game status */
+  boolean position_set_by_scrollbar = (dx == 999);
+
+  /* force LEVELS draw offset on choose level and artwork setup screen */
+  game_status = GAME_MODE_LEVELS;
+
+  if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
+    num_page_entries = num_entries;
+  else
+    num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+
+  game_status = last_game_status;      /* restore current game status */
+
+  if (button == MB_MENU_INITIALIZE)
+  {
+    int num_entries = numTreeInfoInGroup(ti);
+    int entry_pos = posTreeInfo(ti);
+
+    if (ti->cl_first == -1)
+    {
+      /* only on initialization */
+      ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+      ti->cl_cursor = entry_pos - ti->cl_first;
+    }
+    else if (ti->cl_cursor >= num_page_entries ||
+            (num_entries > num_page_entries &&
+             num_entries - ti->cl_first < num_page_entries))
+    {
+      /* only after change of list size (by custom graphic configuration) */
+      ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+      ti->cl_cursor = entry_pos - ti->cl_first;
+    }
+
+    if (position_set_by_scrollbar)
+      ti->cl_first = dy;
+    else
+      AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+                               ti->cl_first, ti);
+
+    drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+    drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+    drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+
+    return;
+  }
+  else if (button == MB_MENU_LEAVE)
+  {
+    if (ti->node_parent)
+    {
+      *ti_ptr = ti->node_parent;
+      DrawChooseTree(ti_ptr);
+    }
+    else if (game_status == GAME_MODE_SETUP)
+    {
+      if (game_status == GAME_MODE_SETUP)
+      {
+       if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+         execSetupGraphics();
+       else
+         execSetupArtwork();
+      }
+    }
+    else
+    {
+      game_status = GAME_MODE_MAIN;
+      DrawMainMenu();
+    }
+
+    return;
+  }
+
+  if (mx || my)                /* mouse input */
+  {
+    int last_game_status = game_status;        /* save current game status */
+
+    /* force LEVELS draw offset on artwork setup screen */
+    game_status = GAME_MODE_LEVELS;
+
+    x = (mx - mSX) / 32;
+    y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+
+    game_status = last_game_status;    /* restore current game status */
+  }
+  else if (dx || dy)   /* keyboard or scrollbar/scrollbutton input */
+  {
+    /* move cursor instead of scrolling when already at start/end of list */
+    if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
+      dy = -1;
+    else if (dy == +1 * SCROLL_LINE &&
+            ti->cl_first + num_page_entries == num_entries)
+      dy = 1;
+
+    /* handle scrolling screen one line or page */
+    if (ti->cl_cursor + dy < 0 ||
+       ti->cl_cursor + dy > num_page_entries - 1)
+    {
+      if (ABS(dy) == SCROLL_PAGE)
+       step = num_page_entries - 1;
+
+      if (dy < 0 && ti->cl_first > 0)
+      {
+       /* scroll page/line up */
+
+       ti->cl_first -= step;
+       if (ti->cl_first < 0)
+         ti->cl_first = 0;
+
+       drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+       drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+       drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+                                 ti->cl_first, ti);
+      }
+      else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
+      {
+       /* scroll page/line down */
+
+       ti->cl_first += step;
+       if (ti->cl_first + num_page_entries > num_entries)
+         ti->cl_first = MAX(0, num_entries - num_page_entries);
+
+       drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+       drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+       drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+       AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+                                 ti->cl_first, ti);
+      }
+
+      return;
+    }
+
+    /* handle moving cursor one line */
+    y = ti->cl_cursor + dy;
+  }
+
+  if (dx == 1)
+  {
+    TreeInfo *node_first, *node_cursor;
+    int entry_pos = ti->cl_first + y;
+
+    node_first = getTreeInfoFirstGroupEntry(ti);
+    node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+
+    if (node_cursor->node_group)
+    {
+      node_cursor->cl_first = ti->cl_first;
+      node_cursor->cl_cursor = ti->cl_cursor;
+      *ti_ptr = node_cursor->node_group;
+      DrawChooseTree(ti_ptr);
+
+      return;
+    }
+  }
+  else if (dx == -1 && ti->node_parent)
+  {
+    *ti_ptr = ti->node_parent;
+    DrawChooseTree(ti_ptr);
+
+    return;
+  }
+
+  if (!anyScrollbarGadgetActive() &&
+      IN_VIS_FIELD(x, y) &&
+      mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+      y >= 0 && y < num_page_entries)
+  {
+    if (button)
+    {
+      if (y != ti->cl_cursor)
+      {
+       drawChooseTreeCursor(y, FC_RED);
+       drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
+       drawChooseTreeInfo(ti->cl_first + y, ti);
+       ti->cl_cursor = y;
+      }
+    }
+    else
+    {
+      TreeInfo *node_first, *node_cursor;
+      int entry_pos = ti->cl_first + y;
+
+      node_first = getTreeInfoFirstGroupEntry(ti);
+      node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+
+      if (node_cursor->node_group)
+      {
+       node_cursor->cl_first = ti->cl_first;
+       node_cursor->cl_cursor = ti->cl_cursor;
+       *ti_ptr = node_cursor->node_group;
+       DrawChooseTree(ti_ptr);
+      }
+      else if (node_cursor->parent_link)
+      {
+       *ti_ptr = node_cursor->node_parent;
+       DrawChooseTree(ti_ptr);
+      }
+      else
+      {
+       node_cursor->cl_first = ti->cl_first;
+       node_cursor->cl_cursor = ti->cl_cursor;
+       *ti_ptr = node_cursor;
+
+       if (ti->type == TREE_TYPE_LEVEL_DIR)
+       {
+         LoadLevelSetup_SeriesInfo();
+
+         SaveLevelSetup_LastSeries();
+         SaveLevelSetup_SeriesInfo();
+         TapeErase();
+       }
+
+       if (game_status == GAME_MODE_SETUP)
+       {
+         if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+           execSetupGraphics();
+         else
+           execSetupArtwork();
+       }
+       else
+       {
+         game_status = GAME_MODE_MAIN;
+         DrawMainMenu();
+       }
+      }
+    }
+  }
+}
+
+void DrawChooseLevel()
+{
+  SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+
+  DrawChooseTree(&leveldir_current);
+
+  PlayMenuSound();
+  PlayMenuMusic();
+}
+
+void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+{
+  HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+
+  DoAnimation();
+}
+
+void DrawHallOfFame(int highlight_position)
+{
+  UnmapAllGadgets();
+  FadeSoundsAndMusic();
+  CloseDoor(DOOR_CLOSE_2);
+
+  if (highlight_position < 0) 
+    LoadScore(level_nr);
+
+  FadeOut(REDRAW_FIELD);
+
+#if 0
+  FadeToFront();
+#endif
+  InitAnimation();
+
+  PlayMenuSound();
+  PlayMenuMusic();
+
+  HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+
+  FadeIn(REDRAW_FIELD);
+}
+
+static void drawHallOfFameList(int first_entry, int highlight_position)
+{
+  int i;
+
+  SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
+  ClearWindow();
+
+#if 1
+  DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
+  DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+                   "HighScores of Level %d", level_nr);
+#else
+  DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1);
+  DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+                   "HighScores of Level %d", level_nr);
+#endif
+
+  for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+  {
+    int entry = first_entry + i;
+    boolean active = (entry == highlight_position);
+    int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+    int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
+    int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
+    int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+    int dx1 = 3 * getFontWidth(font_nr1);
+    int dx2 = dx1 + getFontWidth(font_nr1);
+    int dx3 = dx2 + 25 * getFontWidth(font_nr3);
+    int sy = mSY + 64 + i * 32;
+
+    DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
+    DrawText(mSX + dx1, sy, ".", font_nr1);
+    DrawText(mSX + dx2, sy, ".........................", font_nr3);
+
+    if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
+      DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+
+    DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
+  }
+
+  redraw_mask |= REDRAW_FIELD;
+}
+
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+{
+  static int first_entry = 0;
+  static int highlight_position = 0;
+  int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+
+  if (button == MB_MENU_INITIALIZE)
+  {
+    first_entry = 0;
+    highlight_position = mx;
+    drawHallOfFameList(first_entry, highlight_position);
+
+    return;
+  }
+
+  if (ABS(dy) == SCROLL_PAGE)          /* handle scrolling one page */
+    step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
+
+  if (dy < 0)
+  {
+    if (first_entry > 0)
+    {
+      first_entry -= step;
+      if (first_entry < 0)
+       first_entry = 0;
+
+      drawHallOfFameList(first_entry, highlight_position);
+    }
+  }
+  else if (dy > 0)
+  {
+    if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+    {
+      first_entry += step;
+      if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+       first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+
+      drawHallOfFameList(first_entry, highlight_position);
+    }
+  }
+  else if (button == MB_MENU_LEAVE)
+  {
+    FadeSound(SND_BACKGROUND_SCORES);
+
+    game_status = GAME_MODE_MAIN;
+
+    DrawMainMenu();
+  }
+  else if (button == MB_MENU_CHOICE)
+  {
+    FadeSound(SND_BACKGROUND_SCORES);
+    FadeOut(REDRAW_FIELD);
+
+    game_status = GAME_MODE_MAIN;
+
+    DrawAndFadeInMainMenu(REDRAW_FIELD);
+  }
+
+  if (game_status == GAME_MODE_SCORES)
+    PlayMenuSoundIfLoop();
+
+  DoAnimation();
+}
+
+
+/* ========================================================================= */
+/* setup screen functions                                                    */
+/* ========================================================================= */
+
+static struct TokenInfo *setup_info;
+static int num_setup_info;
+
+static char *screen_mode_text;
+static char *graphics_set_name;
+static char *sounds_set_name;
+static char *music_set_name;
+
+static void execSetupMain()
+{
+  setup_mode = SETUP_MODE_MAIN;
+  DrawSetupScreen();
+}
+
+static void execSetupGame()
+{
+  setup_mode = SETUP_MODE_GAME;
+  DrawSetupScreen();
+}
+
+static void execSetupEditor()
+{
+  setup_mode = SETUP_MODE_EDITOR;
+  DrawSetupScreen();
+}
+
+static void execSetupGraphics()
+{
+  if (video.fullscreen_available && screen_modes == NULL)
+  {
+    int i;
+
+    for (i = 0; video.fullscreen_modes[i].width != -1; i++)
+    {
+      TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+      char identifier[32], name[32];
+      int x = video.fullscreen_modes[i].width;
+      int y = video.fullscreen_modes[i].height;
+      int xx, yy;
+
+      get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
+
+      ti->node_top = &screen_modes;
+      ti->sort_priority = x * 10000 + y;
+
+      sprintf(identifier, "%dx%d", x, y);
+      sprintf(name,     "%d x %d [%d:%d]", x, y, xx, yy);
+
+      setString(&ti->identifier, identifier);
+      setString(&ti->name, name);
+      setString(&ti->name_sorting, name);
+      setString(&ti->infotext, "Fullscreen Mode");
+
+      pushTreeInfo(&screen_modes, ti);
+    }
+
+    /* sort fullscreen modes to start with lowest available screen resolution */
+    sortTreeInfo(&screen_modes);
+
+    /* set current screen mode for fullscreen mode to configured setup value */
+    screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
+                                                   setup.fullscreen_mode);
+
+    /* if that fails, set current screen mode to reliable default value */
+    if (screen_mode_current == NULL)
+      screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
+                                                     DEFAULT_FULLSCREEN_MODE);
+
+    /* if that also fails, set current screen mode to first available mode */
+    if (screen_mode_current == NULL)
+      screen_mode_current = screen_modes;
+
+    if (screen_mode_current == NULL)
+      video.fullscreen_available = FALSE;
+  }
+
+  if (video.fullscreen_available)
+  {
+    setup.fullscreen_mode = screen_mode_current->identifier;
+
+    /* needed for displaying screen mode name instead of identifier */
+    screen_mode_text = screen_mode_current->name;
+  }
+
+  setup_mode = SETUP_MODE_GRAPHICS;
+  DrawSetupScreen();
+}
+
+static void execSetupChooseScreenMode()
+{
+  if (!video.fullscreen_available)
+    return;
+
+  setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
+  DrawSetupScreen();
+}
+
+static void execSetupSound()
+{
+  setup_mode = SETUP_MODE_SOUND;
+  DrawSetupScreen();
+}
+
+static void execSetupArtwork()
+{
+  setup.graphics_set = artwork.gfx_current->identifier;
+  setup.sounds_set = artwork.snd_current->identifier;
+  setup.music_set = artwork.mus_current->identifier;
+
+  /* needed if last screen (setup choice) changed graphics, sounds or music */
+  ReloadCustomArtwork(0);
+
+  /* needed for displaying artwork name instead of artwork identifier */
+  graphics_set_name = artwork.gfx_current->name;
+  sounds_set_name = artwork.snd_current->name;
+  music_set_name = artwork.mus_current->name;
+
+  setup_mode = SETUP_MODE_ARTWORK;
+  DrawSetupScreen();
+}
+
+static void execSetupChooseGraphics()
+{
+  setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
+  DrawSetupScreen();
+}
+
+static void execSetupChooseSounds()
+{
+  setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
+  DrawSetupScreen();
+}
+
+static void execSetupChooseMusic()
+{
+  setup_mode = SETUP_MODE_CHOOSE_MUSIC;
+  DrawSetupScreen();
+}
+
+static void execSetupInput()
+{
+  setup_mode = SETUP_MODE_INPUT;
+  DrawSetupScreen();
+}
+
+static void execSetupShortcut1()
+{
+  setup_mode = SETUP_MODE_SHORTCUT_1;
+  DrawSetupScreen();
+}
+
+static void execSetupShortcut2()
+{
+  setup_mode = SETUP_MODE_SHORTCUT_2;
+  DrawSetupScreen();
+}
+
+static void execExitSetup()
+{
+  game_status = GAME_MODE_MAIN;
+  DrawMainMenu();
+}
+
+static void execSaveAndExitSetup()
+{
+  SaveSetup();
+  execExitSetup();
+}
+
+static struct TokenInfo setup_info_main[] =
+{
+  { TYPE_ENTER_MENU,   execSetupGame,          "Game & Menu"           },
+  { TYPE_ENTER_MENU,   execSetupEditor,        "Editor"                },
+  { TYPE_ENTER_MENU,   execSetupGraphics,      "Graphics"              },
+  { TYPE_ENTER_MENU,   execSetupSound,         "Sound & Music"         },
+  { TYPE_ENTER_MENU,   execSetupArtwork,       "Custom Artwork"        },
+  { TYPE_ENTER_MENU,   execSetupInput,         "Input Devices"         },
+  { TYPE_ENTER_MENU,   execSetupShortcut1,     "Key Shortcuts 1"       },
+  { TYPE_ENTER_MENU,   execSetupShortcut2,     "Key Shortcuts 2"       },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_LEAVE_MENU,   execExitSetup,          "Exit"                  },
+  { TYPE_LEAVE_MENU,   execSaveAndExitSetup,   "Save and Exit"         },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
+static struct TokenInfo setup_info_game[] =
+{
+  { TYPE_SWITCH,       &setup.team_mode,       "Team-Mode (Multi-Player):" },
+  { TYPE_YES_NO,       &setup.input_on_focus,  "Only Move Focussed Player:" },
+  { TYPE_SWITCH,       &setup.handicap,        "Handicap:"             },
+  { TYPE_SWITCH,       &setup.skip_levels,     "Skip Unsolved Levels:" },
+  { TYPE_SWITCH,       &setup.time_limit,      "Time Limit:"           },
+  { TYPE_SWITCH,       &setup.autorecord,      "Auto-Record Tapes:"    },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
+static struct TokenInfo setup_info_editor[] =
+{
+#if 0
+  { TYPE_SWITCH,       &setup.editor.el_boulderdash,   "Boulder Dash:" },
+  { TYPE_SWITCH,       &setup.editor.el_emerald_mine,  "Emerald Mine:" },
+  { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,   "Emerald Mine Club:" },
+  { TYPE_SWITCH,       &setup.editor.el_more,          "Rocks'n'Diamonds:" },
+  { TYPE_SWITCH,       &setup.editor.el_sokoban,       "Sokoban:"      },
+  { TYPE_SWITCH,       &setup.editor.el_supaplex,      "Supaplex:"     },
+  { TYPE_SWITCH,       &setup.editor.el_diamond_caves, "Diamond Caves II:" },
+  { TYPE_SWITCH,       &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
+#endif
+  { TYPE_SWITCH,       &setup.editor.el_chars,         "Text Characters:" },
+  { TYPE_SWITCH,       &setup.editor.el_custom,  "Custom & Group Elements:" },
+#if 0
+  { TYPE_SWITCH,       &setup.editor.el_headlines,     "Headlines:"    },
+#endif
+  { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
+  { TYPE_SWITCH,       &setup.editor.el_dynamic,  "Dynamic level elements:" },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+#if 0
+  { TYPE_SWITCH,       &setup.editor.el_by_game,   "Show elements by game:" },
+  { TYPE_SWITCH,       &setup.editor.el_by_type,   "Show elements by type:" },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+#endif
+  { TYPE_SWITCH, &setup.editor.show_element_token,     "Show element token:" },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
+static struct TokenInfo setup_info_graphics[] =
+{
+  { TYPE_SWITCH,       &setup.fullscreen,      "Fullscreen:"           },
+  { TYPE_ENTER_LIST,   execSetupChooseScreenMode, "Fullscreen Mode:"   },
+  { TYPE_STRING,       &screen_mode_text,      ""                      },
+  { TYPE_SWITCH,       &setup.scroll_delay,    "Delayed Scrolling:"    },
+#if 0
+  { TYPE_SWITCH,       &setup.soft_scrolling,  "Soft Scrolling:"       },
+  { TYPE_SWITCH,       &setup.double_buffering,"Double-Buffering:"     },
+  { TYPE_SWITCH,       &setup.fading,          "Fading:"               },
+#endif
+  { TYPE_SWITCH,       &setup.quick_switch,    "Quick Player Focus Switch:" },
+  { TYPE_SWITCH,       &setup.quick_doors,     "Quick Menu Doors:"     },
+  { TYPE_SWITCH,       &setup.show_titlescreen,"Show Title Screens:"   },
+  { TYPE_SWITCH,       &setup.toons,           "Show Toons:"           },
+  { TYPE_ECS_AGA,      &setup.prefer_aga_graphics,"EMC graphics preference:" },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
+static struct TokenInfo setup_info_sound[] =
+{
+  { TYPE_SWITCH,       &setup.sound_simple,    "Sound Effects (Normal):"  },
+  { TYPE_SWITCH,       &setup.sound_loops,     "Sound Effects (Looping):" },
+  { TYPE_SWITCH,       &setup.sound_music,     "Music:"                },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
+static struct TokenInfo setup_info_artwork[] =
+{
+  { TYPE_ENTER_LIST,   execSetupChooseGraphics,"Custom Graphics:"      },
+  { TYPE_STRING,       &graphics_set_name,     ""                      },
+  { TYPE_ENTER_LIST,   execSetupChooseSounds,  "Custom Sounds:"        },
+  { TYPE_STRING,       &sounds_set_name,       ""                      },
+  { TYPE_ENTER_LIST,   execSetupChooseMusic,   "Custom Music:"         },
+  { TYPE_STRING,       &music_set_name,        ""                      },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+#if 1
+  { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
+  { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:"   },
+  { TYPE_YES_NO, &setup.override_level_music,  "Override Level Music:"    },
+#else
+  { TYPE_STRING,       NULL,                   "Override Level Artwork:"},
+  { TYPE_YES_NO,       &setup.override_level_graphics, "Graphics:"     },
+  { TYPE_YES_NO,       &setup.override_level_sounds,   "Sounds:"       },
+  { TYPE_YES_NO,       &setup.override_level_music,    "Music:"        },
+#endif
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
+static struct TokenInfo setup_info_shortcut_1[] =
+{
+  { TYPE_KEYTEXT,      NULL,           "Quick Save Game to Tape:",     },
+  { TYPE_KEY,          &setup.shortcut.save_game, ""                   },
+  { TYPE_KEYTEXT,      NULL,           "Quick Load Game from Tape:",   },
+  { TYPE_KEY,          &setup.shortcut.load_game, ""                   },
+  { TYPE_KEYTEXT,      NULL,           "Start Game & Toggle Pause:",   },
+  { TYPE_KEY,          &setup.shortcut.toggle_pause, ""                },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_YES_NO,       &setup.ask_on_escape,   "Ask on 'Esc' Key:"     },
+  { TYPE_YES_NO, &setup.ask_on_escape_editor,  "Ask on 'Esc' Key (Editor):" },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
+static struct TokenInfo setup_info_shortcut_2[] =
+{
+  { TYPE_KEYTEXT,      NULL,           "Set Focus to Player 1:",       },
+  { TYPE_KEY,          &setup.shortcut.focus_player[0], ""             },
+  { TYPE_KEYTEXT,      NULL,           "Set Focus to Player 2:",       },
+  { TYPE_KEY,          &setup.shortcut.focus_player[1], ""             },
+  { TYPE_KEYTEXT,      NULL,           "Set Focus to Player 3:",       },
+  { TYPE_KEY,          &setup.shortcut.focus_player[2], ""             },
+  { TYPE_KEYTEXT,      NULL,           "Set Focus to Player 4:",       },
+  { TYPE_KEY,          &setup.shortcut.focus_player[3], ""             },
+  { TYPE_KEYTEXT,      NULL,           "Set Focus to All Players:",    },
+  { TYPE_KEY,          &setup.shortcut.focus_player_all, ""            },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
+static Key getSetupKey()
+{
+  Key key = KSYM_UNDEFINED;
+  boolean got_key_event = FALSE;
+
+  while (!got_key_event)
+  {
+    if (PendingEvent())                /* got event */
+    {
+      Event event;
+
+      NextEvent(&event);
+
+      switch(event.type)
+      {
+        case EVENT_KEYPRESS:
+         {
+           key = GetEventKey((KeyEvent *)&event, TRUE);
+
+           /* press 'Escape' or 'Enter' to keep the existing key binding */
+           if (key == KSYM_Escape || key == KSYM_Return)
+             key = KSYM_UNDEFINED;     /* keep old value */
+
+           got_key_event = TRUE;
+         }
+         break;
+
+        case EVENT_KEYRELEASE:
+         key_joystick_mapping = 0;
+         break;
 
-       game_status = MAINMENU;
-       DrawMainMenu();
+        default:
+         HandleOtherEvents(&event);
+         break;
       }
     }
-  }
-
-  BackToFront();
 
-  if (game_status == CHOOSELEVEL)
     DoAnimation();
+    BackToFront();
+
+    /* don't eat all CPU time */
+    Delay(10);
+  }
+
+  return key;
 }
 
-void DrawHallOfFame(int highlight_position)
+static int getSetupTextFont(int type)
 {
-  UnmapAllGadgets();
-  CloseDoor(DOOR_CLOSE_2);
-
-  if (highlight_position < 0) 
-    LoadScore(level_nr);
+  if (type & (TYPE_SWITCH |
+             TYPE_YES_NO |
+             TYPE_STRING |
+             TYPE_ECS_AGA |
+             TYPE_KEYTEXT |
+             TYPE_ENTER_LIST))
+    return FONT_MENU_2;
+  else
+    return FONT_MENU_1;
+}
 
-  FadeToFront();
-  InitAnimation();
-  HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
-  PlaySound(SND_HALLOFFAME);
+static int getSetupValueFont(int type, void *value)
+{
+  if (type & TYPE_KEY)
+    return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
+  else if (type & TYPE_STRING)
+    return FONT_VALUE_2;
+  else if (type & TYPE_ECS_AGA)
+    return FONT_VALUE_1;
+  else if (type & TYPE_BOOLEAN_STYLE)
+    return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+  else
+    return FONT_VALUE_1;
 }
 
-static void drawHallOfFameList(int first_entry, int highlight_position)
+static void drawSetupValue(int pos)
 {
+  boolean font_draw_xoffset_modified = FALSE;
+  int font_draw_xoffset_old = -1;
+  int xpos = MENU_SCREEN_VALUE_XPOS;
+  int ypos = MENU_SCREEN_START_YPOS + pos;
+  int startx = mSX + xpos * 32;
+  int starty = mSY + ypos * 32;
+  int font_nr, font_width;
+  int type = setup_info[pos].type;
+  void *value = setup_info[pos].value;
+  char *value_string = getSetupValue(type, value);
   int i;
 
-  ClearWindow();
-  DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
-  DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
+  if (value_string == NULL)
+    return;
 
-  for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
+  if (type & TYPE_KEY)
   {
-    int entry = first_entry + i;
-    int color = (entry == highlight_position ? FC_RED : FC_GREEN);
+#if 1
+    xpos = MENU_SCREEN_START_XPOS;
+#else
+    xpos = 3;
+#endif
 
+    if (type & TYPE_QUERY)
+    {
+      value_string = "<press key>";
 #if 0
-    DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
-    DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
-    DrawText(SX + 12 * 32, SY + 64 + i * 32,
-            int2str(highscore[i].Score, 5), FS_BIG, color);
-#else
-    DrawText(SX, SY + 64 + i * 32, "..................................",
-            FS_MEDIUM, FC_YELLOW);
-    DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
-            FS_MEDIUM, FC_YELLOW);
-    DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
-    DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
-            int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
+      font_nr = FONT_INPUT_1_ACTIVE;
 #endif
+    }
   }
-}
+  else if (type & TYPE_STRING)
+  {
+    int max_value_len = (SCR_FIELDX - 2) * 2;
 
-void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
-{
-  static int first_entry = 0;
-  static int highlight_position = 0;
-  int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
-  int button_released = !button;
+    xpos = MENU_SCREEN_START_XPOS;
+#if 0
+    font_nr = FONT_VALUE_2;
+#endif
 
-  if (button == MB_MENU_INITIALIZE)
+    if (strlen(value_string) > max_value_len)
+      value_string[max_value_len] = '\0';
+  }
+  else if (type & TYPE_ECS_AGA)
   {
-    first_entry = 0;
-    highlight_position = mx;
-    drawHallOfFameList(first_entry, highlight_position);
-    return;
+#if 0
+    font_nr = FONT_VALUE_1;
+#endif
+  }
+  else if (type & TYPE_BOOLEAN_STYLE)
+  {
+#if 0
+    font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+#endif
   }
 
-  if (ABS(dy) == SCR_FIELDY)   /* handle KEY_Page_Up, KEY_Page_Down */
-    step = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+  startx = mSX + xpos * 32;
+  starty = mSY + ypos * 32;
+  font_nr = getSetupValueFont(type, value);
+  font_width = getFontWidth(font_nr);
 
-  if (dy < 0)
+  /* downward compatibility correction for Juergen Bonhagen's menu settings */
+  if (setup_mode != SETUP_MODE_INPUT)
   {
-    if (first_entry > 0)
-    {
-      first_entry -= step;
-      if (first_entry < 0)
-       first_entry = 0;
+    int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
+    int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+    int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
+    int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+    int text_font_nr = getSetupTextFont(FONT_MENU_2);
+    int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+    int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
+    boolean correct_font_draw_xoffset = FALSE;
+
+    if (xpos == MENU_SCREEN_START_XPOS &&
+       startx + font1_xoffset < text_startx + text_font_xoffset)
+      correct_font_draw_xoffset = TRUE;
+
+    if (xpos == MENU_SCREEN_VALUE_XPOS &&
+       startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
+      correct_font_draw_xoffset = TRUE;
 
-      drawHallOfFameList(first_entry, highlight_position);
-      return;
-    }
-  }
-  else if (dy > 0)
-  {
-    if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN < MAX_SCORE_ENTRIES)
-    {
-      first_entry += step;
-      if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN > MAX_SCORE_ENTRIES)
-       first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_LEVEL_SERIES_ON_SCREEN);
+#if 0
+    printf("::: %d + %d < %d + %d + %d\n",
+          startx, font_xoffset, text_startx, text_width, text_font_xoffset);
+    printf("::: => need correction == %d\n", correct_font_draw_xoffset);
+#endif
 
-      drawHallOfFameList(first_entry, highlight_position);
-      return;
+    /* check if setup value would overlap with setup text when printed */
+    /* (this can happen for extreme/wrong values for font draw offset) */
+    if (correct_font_draw_xoffset)
+    {
+      font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
+      font_draw_xoffset_modified = TRUE;
+
+      if (type & TYPE_KEY)
+       getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
+      else if (!(type & TYPE_STRING))
+       getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
+         MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
     }
   }
 
-  if (button_released)
+#if 1
+  for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
+    DrawText(startx + i * font_width, starty, " ", font_nr);
+#else
+#if 1
+  for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++)
+    DrawText(mSX + i * 32, starty, " ", font_nr);
+#else
+  DrawText(startx, starty,
+          (xpos == 3 ? "              " : "   "), font_nr);
+#endif
+#endif
+
+  DrawText(startx, starty, value_string, font_nr);
+
+  if (font_draw_xoffset_modified)
+    getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
+}
+
+static void changeSetupValue(int pos)
+{
+  if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
   {
-    FadeSound(SND_HALLOFFAME);
-    game_status = MAINMENU;
-    DrawMainMenu();
+    *(boolean *)setup_info[pos].value ^= TRUE;
   }
+  else if (setup_info[pos].type & TYPE_KEY)
+  {
+    Key key;
 
-  BackToFront();
+    setup_info[pos].type |= TYPE_QUERY;
+    drawSetupValue(pos);
+    setup_info[pos].type &= ~TYPE_QUERY;
 
-  if (game_status == HALLOFFAME)
-    DoAnimation();
+    key = getSetupKey();
+    if (key != KSYM_UNDEFINED)
+      *(Key *)setup_info[pos].value = key;
+  }
+
+  drawSetupValue(pos);
 }
 
-void DrawSetupScreen()
+static void DrawSetupScreen_Generic()
 {
+  char *title_string = NULL;
   int i;
-  static struct setup
-  {
-    boolean *value;
-    char *text;
-  } setup_info[] =
-  {
-    { &setup.sound,            "Sound:",       },
-    { &setup.sound_loops,      " Sound Loops:" },
-    { &setup.sound_music,      " Game Music:"  },
-#if 0
-    { &setup.toons,            "Toons:"        },
-    { &setup.double_buffering, "Buffered gfx:" },
-#endif
-    { &setup.scroll_delay,     "Scroll Delay:" },
-    { &setup.soft_scrolling,   "Soft Scroll.:" },
-#if 0
-    { &setup.fading,           "Fading:"       },
-#endif
-    { &setup.fullscreen,       "Fullscreen:"   },
-    { &setup.quick_doors,      "Quick Doors:"  },
-    { &setup.autorecord,       "Auto-Record:"  },
-    { &setup.team_mode,                "Team-Mode:"    },
-    { &setup.handicap,         "Handicap:"     },
-    { &setup.time_limit,       "Timelimit:"    },
-    { NULL,                    "Input Devices" },
-    { NULL,                    ""              },
-    { NULL,                    "Exit"          },
-    { NULL,                    "Save and exit" }
-  };
 
   UnmapAllGadgets();
   CloseDoor(DOOR_CLOSE_2);
+
   ClearWindow();
 
-  DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW);
+  if (setup_mode == SETUP_MODE_MAIN)
+  {
+    setup_info = setup_info_main;
+    title_string = "Setup";
+  }
+  else if (setup_mode == SETUP_MODE_GAME)
+  {
+    setup_info = setup_info_game;
+    title_string = "Setup Game";
+  }
+  else if (setup_mode == SETUP_MODE_EDITOR)
+  {
+    setup_info = setup_info_editor;
+    title_string = "Setup Editor";
+  }
+  else if (setup_mode == SETUP_MODE_GRAPHICS)
+  {
+    setup_info = setup_info_graphics;
+    title_string = "Setup Graphics";
+  }
+  else if (setup_mode == SETUP_MODE_SOUND)
+  {
+    setup_info = setup_info_sound;
+    title_string = "Setup Sound";
+  }
+  else if (setup_mode == SETUP_MODE_ARTWORK)
+  {
+    setup_info = setup_info_artwork;
+    title_string = "Custom Artwork";
+  }
+  else if (setup_mode == SETUP_MODE_SHORTCUT_1)
+  {
+    setup_info = setup_info_shortcut_1;
+    title_string = "Setup Shortcuts";
+  }
+  else if (setup_mode == SETUP_MODE_SHORTCUT_2)
+  {
+    setup_info = setup_info_shortcut_2;
+    title_string = "Setup Shortcuts";
+  }
+
+#if 1
+  DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
+#else
+  DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
+#endif
 
-  for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
+  num_setup_info = 0;
+  for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
   {
-    int base = i - SETUP_SCREEN_POS_START;
+    void *value_ptr = setup_info[i].value;
+    int xpos = MENU_SCREEN_START_XPOS;
+    int ypos = MENU_SCREEN_START_YPOS + i;
+#if 1
+    int font_nr;
+#else
+    int font_nr = FONT_MENU_1;
+#endif
 
-    if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
-    {
-      DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
+    /* set some entries to "unchangeable" according to other variables */
+    if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
+       (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
+       (value_ptr == &setup.sound_music  && !audio.music_available) ||
+       (value_ptr == &setup.fullscreen   && !video.fullscreen_available) ||
+       (value_ptr == &screen_mode_text   && !video.fullscreen_available))
+      setup_info[i].type |= TYPE_GHOSTED;
 
-      if (strcmp(setup_info[base].text, "Input Devices") == 0)
-       initCursor(i, GFX_ARROW_BLUE_RIGHT);
-      else
-       initCursor(i, GFX_KUGEL_BLAU);
-    }
+#if 1
+    font_nr = getSetupTextFont(setup_info[i].type);
+#else
+#if 1
+    if (setup_info[i].type & (TYPE_SWITCH |
+                             TYPE_YES_NO |
+                             TYPE_STRING |
+                             TYPE_ECS_AGA |
+                             TYPE_KEYTEXT))
+      font_nr = FONT_MENU_2;
+#else
+    if (setup_info[i].type & TYPE_STRING)
+      font_nr = FONT_MENU_2;
+#endif
+#endif
 
-    if (setup_info[base].value)
-    {
-      int setting_value = *setup_info[base].value;
+    DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
 
-      DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
-              FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
-    }
+    if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+      initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+    else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+      initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+    else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
+      initCursor(i, IMG_MENU_BUTTON);
+
+    if (setup_info[i].type & TYPE_VALUE)
+      drawSetupValue(i);
+
+    num_setup_info++;
   }
 
+#if 0
+  DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
+                   "Joysticks deactivated in setup menu");
+#endif
+
   FadeToFront();
   InitAnimation();
-  HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
+  HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
 }
 
-void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
 {
-  static int choice = 3;
-  static int redraw = TRUE;
-  int x = (mx+32-SX)/32, y = (my+32-SY)/32;
-  int pos_start  = SETUP_SCREEN_POS_START  + 1;
-  int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
-  int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
-  int pos_end    = SETUP_SCREEN_POS_END    + 1;
+  static int choice_store[MAX_SETUP_MODES];
+  int choice = choice_store[setup_mode];       /* always starts with 0 */
+  int x = 0;
+  int y = choice;
 
   if (button == MB_MENU_INITIALIZE)
-    redraw = TRUE;
-
-  if (redraw)
   {
-    drawCursor(choice - 1, FC_RED);
-    redraw = FALSE;
-  }
+    /* advance to first valid menu entry */
+    while (choice < num_setup_info &&
+          setup_info[choice].type & TYPE_SKIP_ENTRY)
+      choice++;
+    choice_store[setup_mode] = choice;
 
-  if (button == MB_MENU_INITIALIZE)
-    return;
+    drawCursor(choice, FC_RED);
 
-  if (dx || dy)
+    return;
+  }
+  else if (button == MB_MENU_LEAVE)
   {
-    if (dy)
+    for (y = 0; y < num_setup_info; y++)
     {
-      x = 1;
-      y = choice+dy;
-    }
-    else
-      x = y = 0;
+      if (setup_info[y].type & TYPE_LEAVE_MENU)
+      {
+       void (*menu_callback_function)(void) = setup_info[y].value;
 
-    if (y >= pos_empty1 && y <= pos_empty2)
-      y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
+       menu_callback_function();
+
+       break;  /* absolutely needed because function changes 'setup_info'! */
+      }
+    }
 
-    if (y < pos_start)
-      y = pos_start;
-    else if (y > pos_end)
-      y = pos_end;
+    return;
   }
 
-  if (!mx && !my && !dx && !dy)
+  if (mx || my)                /* mouse input */
   {
-    x = 1;
-    y = choice;
+    x = (mx - mSX) / 32;
+    y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
   }
-
-  if (dx == 1 && choice == 14)
+  else if (dx || dy)   /* keyboard input */
   {
-    game_status = SETUPINPUT;
-    DrawSetupInputScreen();
-    redraw = TRUE;
+    if (dx)
+    {
+      int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
+
+      if (setup_info[choice].type & menu_navigation_type ||
+         setup_info[choice].type & TYPE_BOOLEAN_STYLE)
+       button = MB_MENU_CHOICE;
+    }
+    else if (dy)
+      y = choice + dy;
+
+    /* jump to next non-empty menu entry (up or down) */
+    while (y > 0 && y < num_setup_info - 1 &&
+          setup_info[y].type & TYPE_SKIP_ENTRY)
+      y += dy;
   }
 
-  if (x==1 && y >= pos_start && y <= pos_end &&
-      !(y >= pos_empty1 && y <= pos_empty2))
+#if 1
+  if (IN_VIS_FIELD(x, y) && y >= 0 && y < num_setup_info)
   {
     if (button)
     {
-      if (y!=choice)
+      if (y != choice && setup_info[y].type & ~TYPE_SKIP_ENTRY)
       {
-       drawCursor(y - 1, FC_RED);
-       drawCursor(choice - 1, FC_BLUE);
+       drawCursor(y, FC_RED);
+       drawCursor(choice, FC_BLUE);
+       choice = choice_store[setup_mode] = y;
       }
-      choice = y;
     }
-    else
+    else if (!(setup_info[y].type & TYPE_GHOSTED))
     {
-      int yy = y-1;
+      /* when selecting key headline, execute function for key value change */
+      if (setup_info[y].type & TYPE_KEYTEXT &&
+         setup_info[y + 1].type & TYPE_KEY)
+       y++;
 
-      if (y==3 && sound_status==SOUND_AVAILABLE)
-      {
-       if (setup.sound)
-       {
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-         DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
-         DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
-         setup.sound_loops = FALSE;
-         setup.sound_music = FALSE;
-       }
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.sound = !setup.sound;
-      }
-      else if (y==4 && sound_loops_allowed)
-      {
-       if (setup.sound_loops)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-       {
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-         DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
-         setup.sound = TRUE;
-       }
-       setup.sound_loops = !setup.sound_loops;
-      }
-      else if (y==5 && sound_loops_allowed)
-      {
-       if (setup.sound_music)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-       {
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-         DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
-         setup.sound = TRUE;
-       }
-       setup.sound_music = !setup.sound_music;
-      }
+      /* when selecting string value, execute function for list selection */
+      if (setup_info[y].type & TYPE_STRING && y > 0 &&
+         setup_info[y - 1].type & TYPE_ENTER_LIST)
+       y--;
 
-#if 0
-      else if (y==6)
-      {
-       if (setup.toons)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.toons = !setup.toons;
-      }
-      else if (y==7)
+      if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
       {
-#if 0
-       if (setup.double_buffering)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.double_buffering = !setup.double_buffering;
-       setup.direct_draw = !setup.double_buffering;
-#else
-       DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.double_buffering = TRUE;
-       setup.direct_draw = !setup.double_buffering;
-#endif
-      }
-#endif
+       void (*menu_callback_function)(void) = setup_info[y].value;
 
-      else if (y==6)
-      {
-       if (setup.scroll_delay)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.scroll_delay = !setup.scroll_delay;
-      }
-      else if (y==7)
-      {
-       if (setup.soft_scrolling)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.soft_scrolling = !setup.soft_scrolling;
-      }
-#if 0
-      else if (y==8)
-      {
-       if (setup.fading)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.fading = !setup.fading;
-      }
-#endif
-      else if (y==8 && fullscreen_available)
-      {
-       if (setup.fullscreen)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.fullscreen = !setup.fullscreen;
-      }
-      else if (y==9)
-      {
-       if (setup.quick_doors)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.quick_doors = !setup.quick_doors;
+       menu_callback_function();
       }
-      else if (y==10)
-      {
-       if (setup.autorecord)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.autorecord = !setup.autorecord;
-      }
-      else if (y==11)
-      {
-       if (setup.team_mode)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.team_mode = !setup.team_mode;
-      }
-      else if (y==12)
+      else
       {
-       if (setup.handicap)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.handicap = !setup.handicap;
+       if (setup_info[y].type & TYPE_VALUE)
+         changeSetupValue(y);
       }
-      else if (y==13)
+    }
+  }
+#else
+  if (IN_VIS_FIELD(x, y) &&
+      y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
+  {
+    if (button)
+    {
+      if (y != choice)
       {
-       if (setup.time_limit)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.time_limit = !setup.time_limit;
+       drawCursor(y, FC_RED);
+       drawCursor(choice, FC_BLUE);
+       choice = choice_store[setup_mode] = y;
       }
-      else if (y==14)
+    }
+    else if (!(setup_info[y].type & TYPE_GHOSTED))
+    {
+      if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
       {
-       game_status = SETUPINPUT;
-       DrawSetupInputScreen();
-       redraw = TRUE;
+       void (*menu_callback_function)(void) = setup_info[choice].value;
+
+       menu_callback_function();
       }
-      else if (y==pos_end-1 || y==pos_end)
+      else
       {
-        if (y==pos_end)
-       {
-         SaveSetup();
-
-         /*
-         SaveJoystickData();
-         */
-
-#ifdef MSDOS
-         save_joystick_data(JOYSTICK_FILENAME);
-#endif
+       if (setup_info[y].type & TYPE_KEYTEXT &&
+           setup_info[y + 1].type & TYPE_KEY)
+         y++;
 
-
-       }
-
-       game_status = MAINMENU;
-       DrawMainMenu();
-       redraw = TRUE;
+       if (setup_info[y].type & TYPE_VALUE)
+         changeSetupValue(y);
       }
     }
   }
-  BackToFront();
-
-  if (game_status==SETUP)
-    DoAnimation();
+#endif
 }
 
-void DrawSetupInputScreen()
+void DrawSetupScreen_Input()
 {
   ClearWindow();
-  DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
 
-  initCursor(2, GFX_KUGEL_BLAU);
-  initCursor(3, GFX_KUGEL_BLAU);
-  initCursor(4, GFX_ARROW_BLUE_RIGHT);
-  initCursor(15, GFX_KUGEL_BLAU);
+#if 1
+  DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
+#else
+  DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1);
+#endif
+
+  initCursor(0,  IMG_MENU_BUTTON);
+  initCursor(1,  IMG_MENU_BUTTON);
+  initCursor(2,  IMG_MENU_BUTTON_ENTER_MENU);
+  initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
 
-  DrawGraphic(10, 2, GFX_ARROW_BLUE_LEFT);
-  DrawGraphic(12, 2, GFX_ARROW_BLUE_RIGHT);
+#if 0
+  drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
+  drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
+#endif
 
-  DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
-  DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
-  DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
+  DrawText(mSX + 32, mSY +  2 * 32, "Player:", FONT_MENU_1);
+  DrawText(mSX + 32, mSY +  3 * 32, "Device:", FONT_MENU_1);
+  DrawText(mSX + 32, mSY + 15 * 32, "Back",   FONT_MENU_1);
 
-  DrawTextFCentered(SYSIZE - 20, FC_BLUE,
+#if 0
+  DeactivateJoystickForCalibration();
+#endif
+#if 1
+  DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
                    "Joysticks deactivated on this screen");
+#endif
+
+#if 1
+  /* create gadgets for setup input menu screen */
+  FreeScreenGadgets();
+  CreateScreenGadgets();
 
-  HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
+  /* map gadgets for setup input menu screen */
+  MapScreenMenuGadgets(SCREEN_MASK_INPUT);
+#endif
+
+  HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
   FadeToFront();
   InitAnimation();
 }
@@ -1621,7 +3407,8 @@ static void setJoystickDeviceToNr(char *device_name, int device_nr)
       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
   }
   else
-    strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
+    strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
+           strlen(device_name));
 }
 
 static void drawPlayerSetupInputInfo(int player_nr)
@@ -1639,7 +3426,7 @@ static void drawPlayerSetupInputInfo(int player_nr)
     { &custom_key.up,    "Joystick Up"    },
     { &custom_key.down,  "Joystick Down"  },
     { &custom_key.snap,  "Button 1"       },
-    { &custom_key.bomb,  "Button 2"       }
+    { &custom_key.drop,  "Button 2"       }
   };
   static char *joystick_name[MAX_PLAYERS] =
   {
@@ -1649,149 +3436,175 @@ static void drawPlayerSetupInputInfo(int player_nr)
     "Joystick4"
   };
 
+  InitJoysticks();
+
   custom_key = setup.input[player_nr].key;
 
-  DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
-  DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
+  DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
+          FONT_INPUT_1_ACTIVE);
+
+  ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+                            TILEX, TILEY);
+  DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+                        PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
 
   if (setup.input[player_nr].use_joystick)
   {
     char *device_name = setup.input[player_nr].joy.device_name;
+    char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
+    int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
 
-    DrawText(SX+8*32, SY+3*32,
-            joystick_name[getJoystickNrFromDeviceName(device_name)],
-            FS_BIG, FC_YELLOW);
-    DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
+    DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
+    DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
   }
   else
   {
-    DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
-    DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
+    DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
+    DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
   }
 
-  DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
-  DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
-  DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
-  DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
-  DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
-  DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
-  DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
-  DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
-  DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
-  DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
-  DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
-
-  for (i=0; i<6; i++)
+  DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
+  drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
+  drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
+  drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
+  drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
+  DrawText(mSX + 2 * 32, mSY +  6 * 32, ":", FONT_VALUE_OLD);
+  DrawText(mSX + 2 * 32, mSY +  7 * 32, ":", FONT_VALUE_OLD);
+  DrawText(mSX + 2 * 32, mSY +  8 * 32, ":", FONT_VALUE_OLD);
+  DrawText(mSX + 2 * 32, mSY +  9 * 32, ":", FONT_VALUE_OLD);
+  DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
+  DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
+
+  for (i = 0; i < 6; i++)
   {
     int ypos = 6 + i + (i > 3 ? i-3 : 0);
 
-    DrawText(SX + 3*32, SY + ypos*32,
-            "              ", FS_BIG, FC_YELLOW);
-    DrawText(SX + 3*32, SY + ypos*32,
+    DrawText(mSX + 3 * 32, mSY + ypos * 32,
+            "              ", FONT_VALUE_1);
+    DrawText(mSX + 3 * 32, mSY + ypos * 32,
             (setup.input[player_nr].use_joystick ?
              custom[i].text :
-             getKeyNameFromKey(*custom[i].key)),
-            FS_BIG, FC_YELLOW);
+             getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
+  }
+}
+
+static int input_player_nr = 0;
+
+void HandleSetupScreen_Input_Player(int step, int direction)
+{
+  int old_player_nr = input_player_nr;
+  int new_player_nr;
+
+  new_player_nr = old_player_nr + step * direction;
+  if (new_player_nr < 0)
+    new_player_nr = 0;
+  if (new_player_nr > MAX_PLAYERS - 1)
+    new_player_nr = MAX_PLAYERS - 1;
+
+  if (new_player_nr != old_player_nr)
+  {
+    input_player_nr = new_player_nr;
+
+    drawPlayerSetupInputInfo(input_player_nr);
   }
 }
 
-void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
+void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
 {
-  static int choice = 3;
-  static int player_nr = 0;
-  static int redraw = TRUE;
-  int x = (mx+32-SX)/32, y = (my+32-SY)/32;
-  int pos_start  = SETUPINPUT_SCREEN_POS_START  + 1;
-  int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
-  int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
-  int pos_end    = SETUPINPUT_SCREEN_POS_END    + 1;
+  static int choice = 0;
+  int x = 0;
+  int y = choice;
+  int pos_start  = SETUPINPUT_SCREEN_POS_START;
+  int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
+  int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
+  int pos_end    = SETUPINPUT_SCREEN_POS_END;
 
   if (button == MB_MENU_INITIALIZE)
   {
-    drawPlayerSetupInputInfo(player_nr);
-    redraw = TRUE;
+    drawPlayerSetupInputInfo(input_player_nr);
+    drawCursor(choice, FC_RED);
+
+    return;
   }
-
-  if (redraw)
+  else if (button == MB_MENU_LEAVE)
   {
-    drawCursor(choice - 1, FC_RED);
-    redraw = FALSE;
-  }
+    setup_mode = SETUP_MODE_MAIN;
+    DrawSetupScreen();
+    InitJoysticks();
 
-  if (button == MB_MENU_INITIALIZE)
     return;
+  }
 
-  if (dx || dy)
+  if (mx || my)                /* mouse input */
   {
-    if (dx && choice == 3)
-    {
-      x = (dx < 0 ? 11 : 13);
-      y = 3;
-    }
-    else if (dx && choice == 4)
-    {
+    x = (mx - mSX) / 32;
+    y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+  }
+  else if (dx || dy)   /* keyboard input */
+  {
+    if (dx && choice == 0)
+      x = (dx < 0 ? 10 : 12);
+    else if ((dx && choice == 1) ||
+            (dx == +1 && choice == 2) ||
+            (dx == -1 && choice == pos_end))
       button = MB_MENU_CHOICE;
-      x = 1;
-      y = 4;
-    }
     else if (dy)
-    {
-      x = 1;
       y = choice + dy;
-    }
-    else
-      x = y = 0;
 
     if (y >= pos_empty1 && y <= pos_empty2)
       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
-
-    if (y < pos_start)
-      y = pos_start;
-    else if (y > pos_end)
-      y = pos_end;
   }
 
-  if (!mx && !my && !dx && !dy)
+#if 1
+
+  if (y == 0 && dx != 0 && button)
   {
-    x = 1;
-    y = choice;
+    HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
   }
 
-  if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
+#else
+
+  if (IN_VIS_FIELD(x, y) &&
+      y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
   {
     static unsigned long delay = 0;
 
     if (!DelayReached(&delay, GADGET_FRAME_DELAY))
-      goto out;
+      return;
 
-    player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
+    input_player_nr =
+      (input_player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
 
-    drawPlayerSetupInputInfo(player_nr);
+    drawPlayerSetupInputInfo(input_player_nr);
   }
-  else if (x==1 && y >= pos_start && y <= pos_end &&
+
+#endif
+
+  else if (IN_VIS_FIELD(x, y) &&
+          y >= pos_start && y <= pos_end &&
           !(y >= pos_empty1 && y <= pos_empty2))
   {
     if (button)
     {
       if (y != choice)
       {
-       drawCursor(y - 1, FC_RED);
-       drawCursor(choice - 1, FC_BLUE);
+       drawCursor(y, FC_RED);
+       drawCursor(choice, FC_BLUE);
+       choice = y;
       }
-      choice = y;
     }
     else
     {
-      if (y == 4)
+      if (y == 1)
       {
-       char *device_name = setup.input[player_nr].joy.device_name;
+       char *device_name = setup.input[input_player_nr].joy.device_name;
 
-       if (!setup.input[player_nr].use_joystick)
+       if (!setup.input[input_player_nr].use_joystick)
        {
          int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
 
          setJoystickDeviceToNr(device_name, new_device_nr);
-         setup.input[player_nr].use_joystick = TRUE;
+         setup.input[input_player_nr].use_joystick = TRUE;
        }
        else
        {
@@ -1799,67 +3612,32 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
          int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
 
          if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
-           setup.input[player_nr].use_joystick = FALSE;
+           setup.input[input_player_nr].use_joystick = FALSE;
          else
            setJoystickDeviceToNr(device_name, new_device_nr);
        }
 
-
-       /*
-       InitJoysticks();
-       */
-
-
-#if 0
-       int one_joystick_nr       = (dx >= 0 ? 0 : 1);
-       int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
-
-       if (setup.input[player_nr].use_joystick)
-       {
-         if (setup.input[player_nr].joystick_nr == one_joystick_nr)
-           setup.input[player_nr].joystick_nr = the_other_joystick_nr;
-         else
-           setup.input[player_nr].use_joystick = FALSE;
-       }
-       else
-       {
-         setup.input[player_nr].use_joystick = TRUE;
-         setup.input[player_nr].joystick_nr = one_joystick_nr;
-       }
-#endif
-
-       drawPlayerSetupInputInfo(player_nr);
+       drawPlayerSetupInputInfo(input_player_nr);
       }
-      else if (y == 5)
+      else if (y == 2)
       {
-       if (setup.input[player_nr].use_joystick)
+       if (setup.input[input_player_nr].use_joystick)
        {
          InitJoysticks();
-         game_status = CALIBRATION;
-         CalibrateJoystick(player_nr);
-         game_status = SETUPINPUT;
+         CalibrateJoystick(input_player_nr);
        }
        else
-         CustomizeKeyboard(player_nr);
-
-       redraw = TRUE;
+         CustomizeKeyboard(input_player_nr);
       }
       else if (y == pos_end)
       {
        InitJoysticks();
 
-       game_status = SETUP;
+       setup_mode = SETUP_MODE_MAIN;
        DrawSetupScreen();
-       redraw = TRUE;
       }
     }
   }
-  BackToFront();
-
-  out:
-
-  if (game_status == SETUPINPUT)
-    DoAnimation();
 }
 
 void CustomizeKeyboard(int player_nr)
@@ -1874,33 +3652,37 @@ void CustomizeKeyboard(int player_nr)
     char *text;
   } customize_step[] =
   {
-    { &custom_key.left,  "Move Left"  },
-    { &custom_key.right, "Move Right" },
-    { &custom_key.up,    "Move Up"    },
-    { &custom_key.down,  "Move Down"  },
-    { &custom_key.snap,  "Snap Field" },
-    { &custom_key.bomb,  "Place Bomb" }
+    { &custom_key.left,  "Move Left"   },
+    { &custom_key.right, "Move Right"  },
+    { &custom_key.up,    "Move Up"     },
+    { &custom_key.down,  "Move Down"   },
+    { &custom_key.snap,  "Snap Field"  },
+    { &custom_key.drop,  "Drop Element"        }
   };
 
   /* read existing key bindings from player setup */
   custom_key = setup.input[player_nr].key;
 
   ClearWindow();
-  DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
+
+#if 1
+  DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
+#else
+  DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
+#endif
 
   BackToFront();
   InitAnimation();
 
   step_nr = 0;
-  DrawText(SX, SY + (2+2*step_nr)*32,
-          customize_step[step_nr].text, FS_BIG, FC_RED);
-  DrawText(SX, SY + (2+2*step_nr+1)*32,
-          "Key:", FS_BIG, FC_RED);
-  DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
-          getKeyNameFromKey(*customize_step[step_nr].key),
-          FS_BIG, FC_BLUE);
-
-  while(!finished)
+  DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
+          customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
+  DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
+          "Key:", FONT_INPUT_1_ACTIVE);
+  DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
+          getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
+
+  while (!finished)
   {
     if (PendingEvent())                /* got event */
     {
@@ -1912,9 +3694,9 @@ void CustomizeKeyboard(int player_nr)
       {
         case EVENT_KEYPRESS:
          {
-           Key key = GetEventKey((KeyEvent *)&event, TRUE);
+           Key key = GetEventKey((KeyEvent *)&event, FALSE);
 
-           if (key == KEY_Escape || (key == KEY_Return && step_nr == 6))
+           if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
            {
              finished = TRUE;
              break;
@@ -1925,11 +3707,11 @@ void CustomizeKeyboard(int player_nr)
              break;
 
            /* press 'Enter' to keep the existing key binding */
-           if (key == KEY_Return)
+           if (key == KSYM_Return)
              key = *customize_step[step_nr].key;
 
            /* check if key already used */
-           for (i=0; i<step_nr; i++)
+           for (i = 0; i < step_nr; i++)
              if (*customize_step[i].key == key)
                break;
            if (i < step_nr)
@@ -1937,34 +3719,34 @@ void CustomizeKeyboard(int player_nr)
 
            /* got new key binding */
            *customize_step[step_nr].key = key;
-           DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
-                    "             ", FS_BIG, FC_YELLOW);
-           DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
-                    getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
+           DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
+                    "             ", FONT_VALUE_1);
+           DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
+                    getKeyNameFromKey(key), FONT_VALUE_1);
            step_nr++;
 
            /* un-highlight last query */
-           DrawText(SX, SY+(2+2*(step_nr-1))*32,
-                    customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
-           DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
-                    "Key:", FS_BIG, FC_GREEN);
+           DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
+                    customize_step[step_nr - 1].text, FONT_MENU_1);
+           DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
+                    "Key:", FONT_MENU_1);
 
            /* press 'Enter' to leave */
            if (step_nr == 6)
            {
-             DrawText(SX + 16, SY + 15*32+16,
-                      "Press Enter", FS_BIG, FC_YELLOW);
+             DrawText(mSX + 16, mSY + 15 * 32 + 16,
+                      "Press Enter", FONT_TITLE_1);
              break;
            }
 
            /* query next key binding */
-           DrawText(SX, SY+(2+2*step_nr)*32,
-                    customize_step[step_nr].text, FS_BIG, FC_RED);
-           DrawText(SX, SY+(2+2*step_nr+1)*32,
-                    "Key:", FS_BIG, FC_RED);
-           DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
+           DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
+                    customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
+           DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
+                    "Key:", FONT_INPUT_1_ACTIVE);
+           DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
                     getKeyNameFromKey(*customize_step[step_nr].key),
-                    FS_BIG, FC_BLUE);
+                    FONT_VALUE_OLD);
          }
          break;
 
@@ -1978,8 +3760,8 @@ void CustomizeKeyboard(int player_nr)
       }
     }
 
-    BackToFront();
     DoAnimation();
+    BackToFront();
 
     /* don't eat all CPU time */
     Delay(10);
@@ -1989,87 +3771,68 @@ void CustomizeKeyboard(int player_nr)
   setup.input[player_nr].key = custom_key;
 
   StopAnimation();
-  DrawSetupInputScreen();
+  DrawSetupScreen_Input();
 }
 
-void CalibrateJoystick(int player_nr)
+static boolean CalibrateJoystickMain(int player_nr)
 {
-#ifdef __FreeBSD__
-  struct joystick joy_ctrl;
-#else
-  struct joystick_control
-  {
-    int buttons;
-    int x;
-    int y;
-  } joy_ctrl;
-#endif
-
-#ifndef MSDOS
-  int new_joystick_xleft = 128, new_joystick_xright = 128;
-  int new_joystick_yupper = 128, new_joystick_ylower = 128;
+  int new_joystick_xleft = JOYSTICK_XMIDDLE;
+  int new_joystick_xright = JOYSTICK_XMIDDLE;
+  int new_joystick_yupper = JOYSTICK_YMIDDLE;
+  int new_joystick_ylower = JOYSTICK_YMIDDLE;
   int new_joystick_xmiddle, new_joystick_ymiddle;
-#else
-  int calibration_step = 1;
-#endif
 
-  int joystick_fd = stored_player[player_nr].joystick_fd;
+  int joystick_fd = joystick.fd[player_nr];
   int x, y, last_x, last_y, xpos = 8, ypos = 3;
   boolean check[3][3];
-  int check_remaining;
+  int check_remaining = 3 * 3;
+  int joy_x, joy_y;
   int joy_value;
   int result = -1;
 
-  if (joystick_status == JOYSTICK_OFF ||
-      joystick_fd < 0 ||
-      !setup.input[player_nr].use_joystick)
-    goto error_out;
+  if (joystick.status == JOYSTICK_NOT_AVAILABLE)
+    return FALSE;
 
-  ClearWindow();
+  if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
+    return FALSE;
 
-#ifndef MSDOS
-  DrawText(SX,      SY +  6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY +  7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
-  DrawText(SX + 16, SY +  9*32, "  IF ALL BALLS  ",  FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 10*32, "   ARE YELLOW,   ", FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
-  check_remaining = 3 * 3;
-#else
-  DrawText(SX,      SY +  7*32, "  MOVE JOYSTICK  ", FS_BIG, FC_YELLOW);
-  DrawText(SX + 16, SY +  8*32, "       TO       ",  FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY +  9*32, " CENTER POSITION ",  FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 10*32, "       AND       ", FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
-  check_remaining = 0;
-#endif
+  ClearWindow();
 
-  for(y=0; y<3; y++)
+  for (y = 0; y < 3; y++)
   {
-    for(x=0; x<3; x++)
+    for (x = 0; x < 3; x++)
     {
+      DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
       check[x][y] = FALSE;
-      DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
     }
   }
 
+  DrawTextSCentered(mSY - SY +  6 * 32, FONT_TITLE_1, "Rotate joystick");
+  DrawTextSCentered(mSY - SY +  7 * 32, FONT_TITLE_1, "in all directions");
+  DrawTextSCentered(mSY - SY +  9 * 32, FONT_TITLE_1, "if all balls");
+  DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
+  DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
+  DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
+  DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
+
   joy_value = Joystick(player_nr);
   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
-  DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
 
-  BackToFront();
+  /* eventually uncalibrated center position (joystick could be uncentered) */
+  if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+    return FALSE;
 
-#ifdef __FreeBSD__
-  joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
-  joy_ctrl.buttons = 0;
-#endif
+  new_joystick_xmiddle = joy_x;
+  new_joystick_ymiddle = joy_y;
 
-  while(Joystick(player_nr) & JOY_BUTTON);
+  DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
+  BackToFront();
 
+  while (Joystick(player_nr) & JOY_BUTTON);    /* wait for released button */
   InitAnimation();
 
-  while(result < 0)
+  while (result < 0)
   {
     if (PendingEvent())                /* got event */
     {
@@ -2082,12 +3845,12 @@ void CalibrateJoystick(int player_nr)
        case EVENT_KEYPRESS:
          switch(GetEventKey((KeyEvent *)&event, TRUE))
          {
-           case KEY_Return:
+           case KSYM_Return:
              if (check_remaining == 0)
                result = 1;
              break;
 
-           case KEY_Escape:
+           case KSYM_Escape:
              result = 0;
              break;
 
@@ -2106,28 +3869,13 @@ void CalibrateJoystick(int player_nr)
       }
     }
 
-#ifndef MSDOS
+    if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+      return FALSE;
 
-#ifdef USE_SDL_JOYSTICK
-    joy_ctrl.x = Get_SDL_Joystick_Axis(joystick_fd, 0);
-    joy_ctrl.y = Get_SDL_Joystick_Axis(joystick_fd, 1);
-#else
-    if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
-    {
-      joystick_status = JOYSTICK_OFF;
-      goto error_out;
-    }
-#endif
-
-    new_joystick_xleft  = MIN(new_joystick_xleft,  joy_ctrl.x);
-    new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
-    new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
-    new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
-
-    new_joystick_xmiddle =
-      new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
-    new_joystick_ymiddle =
-      new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
+    new_joystick_xleft  = MIN(new_joystick_xleft,  joy_x);
+    new_joystick_xright = MAX(new_joystick_xright, joy_x);
+    new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
+    new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
 
     setup.input[player_nr].joy.xleft = new_joystick_xleft;
     setup.input[player_nr].joy.yupper = new_joystick_yupper;
@@ -2137,61 +3885,19 @@ void CalibrateJoystick(int player_nr)
     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
 
     CheckJoystickData();
-#endif
 
     joy_value = Joystick(player_nr);
 
     if (joy_value & JOY_BUTTON && check_remaining == 0)
-    {
       result = 1;
 
-#ifdef MSDOS
-      if (calibration_step == 1)
-      {
-       remove_joystick();
-       InitJoysticks();
-      }
-      else if (calibrate_joystick(joystick_fd) != 0)
-      {
-       joystick_status = JOYSTICK_OFF;
-       goto error_out;
-      }
-
-      if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
-      {
-       calibration_step++;
-       result = -1;
-
-       DrawText(SX,      SY +  7*32, "  MOVE JOYSTICK  ", FS_BIG, FC_YELLOW);
-       DrawText(SX + 16, SY +  8*32, "       TO       ",  FS_BIG, FC_YELLOW);
-
-       if (calibration_step == 2)
-         DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ",  FS_BIG, FC_YELLOW);
-       else
-         DrawText(SX,      SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
-
-       DrawText(SX,      SY + 10*32, "       AND       ", FS_BIG, FC_YELLOW);
-       DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
-
-       BackToFront();
-
-       while(Joystick(player_nr) & JOY_BUTTON)
-         DoAnimation();
-      }
-#endif
-    }
-
     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
 
     if (x != last_x || y != last_y)
     {
-#ifndef MSDOS
-      DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
-#else
-      DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
-#endif
-      DrawGraphic(xpos + x,      ypos + y,      GFX_KUGEL_ROT);
+      DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
+      DrawGraphic(xpos + x,      ypos + y,      IMG_MENU_CALIBRATE_RED,    0);
 
       last_x = x;
       last_y = y;
@@ -2203,6 +3909,7 @@ void CalibrateJoystick(int player_nr)
       }
 
 #if 0
+#ifdef DEBUG
       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
             setup.input[player_nr].joy.xleft,
             setup.input[player_nr].joy.xmiddle,
@@ -2211,23 +3918,33 @@ void CalibrateJoystick(int player_nr)
             setup.input[player_nr].joy.yupper,
             setup.input[player_nr].joy.ymiddle,
             setup.input[player_nr].joy.ylower);
+#endif
 #endif
 
     }
 
-    BackToFront();
     DoAnimation();
+    BackToFront();
 
     /* don't eat all CPU time */
     Delay(10);
   }
 
+  /* calibrated center position (joystick should now be centered) */
+  if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+    return FALSE;
+
+  new_joystick_xmiddle = joy_x;
+  new_joystick_ymiddle = joy_y;
+
   StopAnimation();
 
-  DrawSetupInputScreen();
+#if 0
+  DrawSetupScreen_Input();
+#endif
 
   /* wait until the last pressed button was released */
-  while(Joystick(player_nr) & JOY_BUTTON)
+  while (Joystick(player_nr) & JOY_BUTTON)
   {
     if (PendingEvent())                /* got event */
     {
@@ -2239,81 +3956,187 @@ void CalibrateJoystick(int player_nr)
       Delay(10);
     }
   }
-  return;
 
-  error_out:
+  return TRUE;
+}
 
-  ClearWindow();
-  DrawText(SX + 16, SY + 6*32, "  JOYSTICK NOT  ", FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 7*32, "    AVAILABLE    ", FS_BIG, FC_YELLOW);
-  BackToFront();
-  Delay(2000);
-  DrawSetupInputScreen();
+void CalibrateJoystick(int player_nr)
+{
+  if (!CalibrateJoystickMain(player_nr))
+  {
+    char *device_name = setup.input[player_nr].joy.device_name;
+    int nr = getJoystickNrFromDeviceName(device_name) + 1;
+    int xpos = mSX - SX;
+    int ypos = mSY - SY;
+
+    ClearWindow();
+
+    DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, "   JOYSTICK %d   ", nr);
+    DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
+    BackToFront();
+
+    Delay(2000);               /* show error message for a short time */
+
+    ClearEventQueue();
+  }
+
+#if 1
+  DrawSetupScreen_Input();
+#endif
 }
 
-void HandleGameActions()
+void DrawSetupScreen()
 {
-  if (game_status != PLAYING)
-    return;
+  DeactivateJoystick();
+
+  SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
+
+  if (setup_mode == SETUP_MODE_INPUT)
+    DrawSetupScreen_Input();
+  else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+    DrawChooseTree(&screen_mode_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
+    DrawChooseTree(&artwork.gfx_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
+    DrawChooseTree(&artwork.snd_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
+    DrawChooseTree(&artwork.mus_current);
+  else
+    DrawSetupScreen_Generic();
+
+  PlayMenuSound();
+  PlayMenuMusic();
+}
+
+void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+{
+  if (setup_mode == SETUP_MODE_INPUT)
+    HandleSetupScreen_Input(mx, my, dx, dy, button);
+  else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+    HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
+    HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
+    HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
+    HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
+  else
+    HandleSetupScreen_Generic(mx, my, dx, dy, button);
 
-  if (local_player->LevelSolved)
-    GameWon();
+  DoAnimation();
+}
 
-  if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
-    TapeStop();
+void HandleGameActions()
+{
+  if (game_status != GAME_MODE_PLAYING)
+    return;
 
-  GameActions();
+  GameActions();       /* main game loop */
 
-  BackToFront();
+  if (tape.auto_play && !tape.playing)
+    AutoPlayTape();    /* continue automatically playing next tape */
 }
 
+
 /* ---------- new screen button stuff -------------------------------------- */
 
-/* graphic position and size values for buttons and scrollbars */
-#define SC_SCROLLBUTTON_XPOS           64
-#define SC_SCROLLBUTTON_YPOS           0
-#define SC_SCROLLBAR_XPOS              0
-#define SC_SCROLLBAR_YPOS              64
-
-#define SC_SCROLLBUTTON_XSIZE          32
-#define SC_SCROLLBUTTON_YSIZE          32
-
-#define SC_SCROLL_UP_XPOS              (SXSIZE - SC_SCROLLBUTTON_XSIZE)
-#define SC_SCROLL_UP_YPOS              SC_SCROLLBUTTON_YSIZE
-#define SC_SCROLL_DOWN_XPOS            SC_SCROLL_UP_XPOS
-#define SC_SCROLL_DOWN_YPOS            (SYSIZE - SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_VERTICAL_XPOS                SC_SCROLL_UP_XPOS
-#define SC_SCROLL_VERTICAL_YPOS          (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_VERTICAL_XSIZE       SC_SCROLLBUTTON_XSIZE
-#define SC_SCROLL_VERTICAL_YSIZE       (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
+static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
+{
+  switch (gadget_id)
+  {
+    case SCREEN_CTRL_ID_LAST_LEVEL:
+      *x = mSX + TILEX * getLastLevelButtonPos();
+      *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
+      break;
 
-#define SC_BORDER_SIZE                 14
+    case SCREEN_CTRL_ID_NEXT_LEVEL:
+      *x = mSX + TILEX * getNextLevelButtonPos();
+      *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
+      break;
+
+    case SCREEN_CTRL_ID_LAST_PLAYER:
+      *x = mSX + TILEX * 10;
+      *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
+      break;
+
+    case SCREEN_CTRL_ID_NEXT_PLAYER:
+      *x = mSX + TILEX * 12;
+      *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
+      break;
+
+    default:
+      Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
+  }
+}
 
 static struct
 {
-  int xpos, ypos;
+  int gfx_unpressed, gfx_pressed;
+  void (*get_gadget_position)(int *, int *, int);
+  int gadget_id;
+  int screen_mask;
+  char *infotext;
+} menubutton_info[NUM_SCREEN_MENUBUTTONS] =
+{
+  {
+    IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
+    getScreenMenuButtonPos,
+    SCREEN_CTRL_ID_LAST_LEVEL,
+    SCREEN_MASK_MAIN,
+    "last level"
+  },
+  {
+    IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
+    getScreenMenuButtonPos,
+    SCREEN_CTRL_ID_NEXT_LEVEL,
+    SCREEN_MASK_MAIN,
+    "next level"
+  },
+  {
+    IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
+    getScreenMenuButtonPos,
+    SCREEN_CTRL_ID_LAST_PLAYER,
+    SCREEN_MASK_INPUT,
+    "last player"
+  },
+  {
+    IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
+    getScreenMenuButtonPos,
+    SCREEN_CTRL_ID_NEXT_PLAYER,
+    SCREEN_MASK_INPUT,
+    "next player"
+  },
+};
+
+static struct
+{
+  int gfx_unpressed, gfx_pressed;
   int x, y;
   int gadget_id;
   char *infotext;
 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
 {
   {
-    SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE,   SC_SCROLLBUTTON_YPOS,
-    SC_SCROLL_UP_XPOS,                                 SC_SCROLL_UP_YPOS,
+    IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
+    SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
     SCREEN_CTRL_ID_SCROLL_UP,
-    "scroll level series up"
+    "scroll up"
   },
   {
-    SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE,   SC_SCROLLBUTTON_YPOS,
-    SC_SCROLL_DOWN_XPOS,                               SC_SCROLL_DOWN_YPOS,
+    IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
+    SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
     SCREEN_CTRL_ID_SCROLL_DOWN,
-    "scroll level series down"
+    "scroll down"
   }
 };
 
 static struct
 {
-  int xpos, ypos;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+  Bitmap **gfx_unpressed, **gfx_pressed;
+#else
+  int gfx_unpressed, gfx_pressed;
+#endif
   int x, y;
   int width, height;
   int type;
@@ -2322,41 +4145,105 @@ static struct
 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
 {
   {
-    SC_SCROLLBAR_XPOS,                 SC_SCROLLBAR_YPOS,
-    SX + SC_SCROLL_VERTICAL_XPOS,      SY + SC_SCROLL_VERTICAL_YPOS,
-    SC_SCROLL_VERTICAL_XSIZE,          SC_SCROLL_VERTICAL_YSIZE,
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+    &scrollbar_bitmap[0], &scrollbar_bitmap[1],
+#else
+    IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
+#endif
+    SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
+    SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
     GD_TYPE_SCROLLBAR_VERTICAL,
     SCREEN_CTRL_ID_SCROLL_VERTICAL,
     "scroll level series vertically"
   }
 };
 
-static void CreateScreenScrollbuttons()
+static void CreateScreenMenubuttons()
 {
-  Bitmap gd_bitmap = pix[PIX_MORE];
   struct GadgetInfo *gi;
   unsigned long event_mask;
   int i;
 
-  for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
+  for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
   {
-    int id = scrollbutton_info[i].gadget_id;
+    Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+    int gfx_unpressed, gfx_pressed;
     int x, y, width, height;
     int gd_x1, gd_x2, gd_y1, gd_y2;
+    int id = menubutton_info[i].gadget_id;
+
+    event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+    menubutton_info[i].get_gadget_position(&x, &y, id);
+
+    width = SC_MENUBUTTON_XSIZE;
+    height = SC_MENUBUTTON_YSIZE;
+
+    gfx_unpressed = menubutton_info[i].gfx_unpressed;
+    gfx_pressed   = menubutton_info[i].gfx_pressed;
+    gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+    gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
+    gd_x1 = graphic_info[gfx_unpressed].src_x;
+    gd_y1 = graphic_info[gfx_unpressed].src_y;
+    gd_x2 = graphic_info[gfx_pressed].src_x;
+    gd_y2 = graphic_info[gfx_pressed].src_y;
+
+    gi = CreateGadget(GDI_CUSTOM_ID, id,
+                     GDI_CUSTOM_TYPE_ID, i,
+                     GDI_INFO_TEXT, menubutton_info[i].infotext,
+                     GDI_X, x,
+                     GDI_Y, y,
+                     GDI_WIDTH, width,
+                     GDI_HEIGHT, height,
+                     GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+                     GDI_STATE, GD_BUTTON_UNPRESSED,
+                     GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+                     GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+                     GDI_DIRECT_DRAW, FALSE,
+                     GDI_EVENT_MASK, event_mask,
+                     GDI_CALLBACK_ACTION, HandleScreenGadgets,
+                     GDI_END);
+
+    if (gi == NULL)
+      Error(ERR_EXIT, "cannot create gadget");
+
+    screen_gadget[id] = gi;
+  }
+}
+
+static void CreateScreenScrollbuttons()
+{
+  struct GadgetInfo *gi;
+  unsigned long event_mask;
+  int i;
 
-    x = scrollbutton_info[i].x;
-    y = scrollbutton_info[i].y;
+  for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
+  {
+    Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+    int gfx_unpressed, gfx_pressed;
+    int x, y, width, height;
+    int gd_x1, gd_x2, gd_y1, gd_y2;
+    int id = scrollbutton_info[i].gadget_id;
 
     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
 
-    x += SX;
-    y += SY;
+    x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
+    y = mSY + scrollbutton_info[i].y;
     width = SC_SCROLLBUTTON_XSIZE;
     height = SC_SCROLLBUTTON_YSIZE;
-    gd_x1 = scrollbutton_info[i].xpos;
-    gd_y1 = scrollbutton_info[i].ypos;
-    gd_x2 = gd_x1;
-    gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
+
+    if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
+      y = mSY + (SC_SCROLL_VERTICAL_YPOS +
+                (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
+
+    gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
+    gfx_pressed   = scrollbutton_info[i].gfx_pressed;
+    gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+    gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
+    gd_x1 = graphic_info[gfx_unpressed].src_x;
+    gd_y1 = graphic_info[gfx_unpressed].src_y;
+    gd_x2 = graphic_info[gfx_pressed].src_x;
+    gd_y2 = graphic_info[gfx_pressed].src_y;
 
     gi = CreateGadget(GDI_CUSTOM_ID, id,
                      GDI_CUSTOM_TYPE_ID, i,
@@ -2367,8 +4254,9 @@ static void CreateScreenScrollbuttons()
                      GDI_HEIGHT, height,
                      GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
                      GDI_STATE, GD_BUTTON_UNPRESSED,
-                     GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
-                     GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+                     GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+                     GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+                     GDI_DIRECT_DRAW, FALSE,
                      GDI_EVENT_MASK, event_mask,
                      GDI_CALLBACK_ACTION, HandleScreenGadgets,
                      GDI_END);
@@ -2384,53 +4272,72 @@ static void CreateScreenScrollbars()
 {
   int i;
 
-  for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
+  for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
   {
-    int id = scrollbar_info[i].gadget_id;
-    Bitmap gd_bitmap = pix[PIX_MORE];
+    Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+#if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+    int gfx_unpressed, gfx_pressed;
+#endif
+    int x, y, width, height;
     int gd_x1, gd_x2, gd_y1, gd_y2;
     struct GadgetInfo *gi;
     int items_max, items_visible, item_position;
     unsigned long event_mask;
-    int num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+    int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+    int id = scrollbar_info[i].gadget_id;
 
-#if 0
-    if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
-      num_page_entries = num_leveldirs;
-    else
-      num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+    event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+
+    x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
+    y = mSY + scrollbar_info[i].y;
+    width  = scrollbar_info[i].width;
+    height = scrollbar_info[i].height;
+
+    if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
+      height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
 
-    items_max = MAX(num_leveldirs, num_page_entries);
-    items_visible = num_page_entries;
-    item_position = 0;
-#else
     items_max = num_page_entries;
     items_visible = num_page_entries;
     item_position = 0;
-#endif
-
-    event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
 
-    gd_x1 = scrollbar_info[i].xpos;
-    gd_x2 = gd_x1 + scrollbar_info[i].width;
-    gd_y1 = scrollbar_info[i].ypos;
-    gd_y2 = scrollbar_info[i].ypos;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+    gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
+    gd_bitmap_pressed   = *scrollbar_info[i].gfx_pressed;
+    gd_x1 = 0;
+    gd_y1 = 0;
+    gd_x2 = 0;
+    gd_y2 = 0;
+#else
+    gfx_unpressed = scrollbar_info[i].gfx_unpressed;
+    gfx_pressed   = scrollbar_info[i].gfx_pressed;
+    gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+    gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
+    gd_x1 = graphic_info[gfx_unpressed].src_x;
+    gd_y1 = graphic_info[gfx_unpressed].src_y;
+    gd_x2 = graphic_info[gfx_pressed].src_x;
+    gd_y2 = graphic_info[gfx_pressed].src_y;
+#endif
 
     gi = CreateGadget(GDI_CUSTOM_ID, id,
                      GDI_CUSTOM_TYPE_ID, i,
                      GDI_INFO_TEXT, scrollbar_info[i].infotext,
-                     GDI_X, scrollbar_info[i].x,
-                     GDI_Y, scrollbar_info[i].y,
-                     GDI_WIDTH, scrollbar_info[i].width,
-                     GDI_HEIGHT, scrollbar_info[i].height,
+                     GDI_X, x,
+                     GDI_Y, y,
+                     GDI_WIDTH, width,
+                     GDI_HEIGHT, height,
                      GDI_TYPE, scrollbar_info[i].type,
                      GDI_SCROLLBAR_ITEMS_MAX, items_max,
                      GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
                      GDI_SCROLLBAR_ITEM_POSITION, item_position,
+                     GDI_WHEEL_AREA_X, 0,
+                     GDI_WHEEL_AREA_Y, 0,
+                     GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
+                     GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
                      GDI_STATE, GD_BUTTON_UNPRESSED,
-                     GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
-                     GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
-                     GDI_BORDER_SIZE, SC_BORDER_SIZE,
+                     GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+                     GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+                     GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
+                     GDI_DIRECT_DRAW, FALSE,
                      GDI_EVENT_MASK, event_mask,
                      GDI_CALLBACK_ACTION, HandleScreenGadgets,
                      GDI_END);
@@ -2444,49 +4351,131 @@ static void CreateScreenScrollbars()
 
 void CreateScreenGadgets()
 {
+  int last_game_status = game_status;  /* save current game status */
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+  int i;
+
+  for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
+  {
+    scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
+
+    /* copy pointers to clip mask and GC */
+    scrollbar_bitmap[i]->clip_mask =
+      graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
+    scrollbar_bitmap[i]->stored_clip_gc =
+      graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
+
+    BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
+              scrollbar_bitmap[i],
+              graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
+              graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
+              TILEX, TILEY, 0, 0);
+  }
+#endif
+
+  CreateScreenMenubuttons();
+
+  /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
+  game_status = GAME_MODE_LEVELS;
+
   CreateScreenScrollbuttons();
   CreateScreenScrollbars();
+
+  game_status = last_game_status;      /* restore current game status */
 }
 
-void MapChooseLevelGadgets()
+void FreeScreenGadgets()
 {
-  int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
   int i;
 
-  if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
-    return;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+  for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
+  {
+    /* prevent freeing clip mask and GC twice */
+    scrollbar_bitmap[i]->clip_mask = None;
+    scrollbar_bitmap[i]->stored_clip_gc = None;
+
+    FreeBitmap(scrollbar_bitmap[i]);
+  }
+#endif
+
+  for (i = 0; i < NUM_SCREEN_GADGETS; i++)
+    FreeGadget(screen_gadget[i]);
+}
+
+void MapScreenMenuGadgets(int screen_mask)
+{
+  int i;
 
-  for (i=0; i<NUM_SCREEN_GADGETS; i++)
-    MapGadget(screen_gadget[i]);
+  for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+    if (screen_mask & menubutton_info[i].screen_mask)
+      MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
 }
 
-void UnmapChooseLevelGadgets()
+void MapScreenTreeGadgets(TreeInfo *ti)
 {
+  int num_entries = numTreeInfoInGroup(ti);
   int i;
 
-  for (i=0; i<NUM_SCREEN_GADGETS; i++)
-    UnmapGadget(screen_gadget[i]);
+  if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
+    return;
+
+  for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
+    MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
+
+  for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
+    MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
 }
 
 static void HandleScreenGadgets(struct GadgetInfo *gi)
 {
   int id = gi->custom_id;
+  int button = gi->event.button;
+  int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
 
-  if (game_status != CHOOSELEVEL)
+#if 0
+  if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
     return;
+#endif
 
   switch (id)
   {
+    case SCREEN_CTRL_ID_LAST_LEVEL:
+      HandleMainMenu_SelectLevel(step, -1);
+      break;
+
+    case SCREEN_CTRL_ID_NEXT_LEVEL:
+      HandleMainMenu_SelectLevel(step, +1);
+      break;
+
+    case SCREEN_CTRL_ID_LAST_PLAYER:
+      HandleSetupScreen_Input_Player(step, -1);
+      break;
+
+    case SCREEN_CTRL_ID_NEXT_PLAYER:
+      HandleSetupScreen_Input_Player(step, +1);
+      break;
+
     case SCREEN_CTRL_ID_SCROLL_UP:
-      HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
+      if (game_status == GAME_MODE_LEVELS)
+       HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+      else if (game_status == GAME_MODE_SETUP)
+       HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
       break;
 
     case SCREEN_CTRL_ID_SCROLL_DOWN:
-      HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+      if (game_status == GAME_MODE_LEVELS)
+       HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+      else if (game_status == GAME_MODE_SETUP)
+       HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
       break;
 
     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
-      HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE);
+      if (game_status == GAME_MODE_LEVELS)
+       HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+      else if (game_status == GAME_MODE_SETUP)
+       HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
       break;
 
     default: