fixed setting text size for clearing input on name selection screen
[rocksndiamonds.git] / src / screens.c
index 67dd30880ccb84fdb31471374f275b48d3c457b1..43212e185991dd038c6ee3e8cda27e5c5924b0c0 100644 (file)
@@ -4007,7 +4007,7 @@ static int getPlayerNameColor(char *name)
 }
 
 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
-                             boolean active)
+                            boolean active)
 {
   char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
   boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
@@ -4015,8 +4015,12 @@ static void drawTypeNameText(char *name, struct TextPosInfo *pos,
   int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
   int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
   int font_width = getFontWidth(font_nr);
+  int font_xoffset = getFontDrawOffsetX(font_nr);
+  int font_yoffset = getFontDrawOffsetY(font_nr);
+  int font_sx = sx + font_xoffset;
+  int font_sy = sy + font_yoffset;
 
-  DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
+  DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
 
   sprintf(text, "%s%c", name, (active ? '_' : '\0'));
 
@@ -4338,6 +4342,9 @@ static void DrawChooseTree(TreeInfo **ti_ptr)
   boolean restart_music = (game_status != game_status_last_screen &&
                           game_status_last_screen != GAME_MODE_SCOREINFO);
 
+  scores.was_just_playing = (game_status == GAME_MODE_SCORES &&
+                            game_status_last_screen == GAME_MODE_PLAYING);
+
   if (CheckFadeAll())
     fade_mask = REDRAW_ALL;
 
@@ -5158,6 +5165,9 @@ void DrawChoosePlayerName(void)
   if (player_name_current == NULL)
     player_name_current = player_name;
 
+  // set text size for main name input (also used on name selection screen)
+  InitializeMainControls();
+
   DrawChooseTree(&player_name_current);
 }
 
@@ -5294,7 +5304,6 @@ static void DrawHallOfFame_setScoreEntries(void)
 void DrawHallOfFame(int level_nr)
 {
   scores.last_level_nr = level_nr;
-  scores.was_just_playing = (game_status_last_screen == GAME_MODE_PLAYING);
 
   // (this is needed when called from GameEnd() after winning a game)
   KeyboardAutoRepeatOn();