* screens.c *
***********************************************************/
+#include "libgame/libgame.h"
+
#include "screens.h"
#include "events.h"
-#include "sound.h"
#include "game.h"
#include "tools.h"
#include "editor.h"
-#include "misc.h"
#include "files.h"
-#include "buttons.h"
#include "tape.h"
#include "joystick.h"
#include "cartoons.h"
UndrawSpecialEditorDoor();
/* needed if last screen was the setup screen and fullscreen state changed */
- ChangeVideoModeIfNeeded();
+ setup.fullscreen = ChangeVideoModeIfNeeded(setup.fullscreen);
#ifdef TARGET_SDL
SetDrawtoField(DRAW_BACKBUFFER);
#endif
{
int yy = y-1;
- if (y == 3 && sysinfo.audio_available)
+ if (y == 3 && audio.sound_available)
{
if (setup.sound)
{
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.sound = !setup.sound;
}
- else if (y == 4 && sysinfo.audio_loops_available)
+ else if (y == 4 && audio.loops_available)
{
if (setup.sound_loops)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
}
setup.sound_loops = !setup.sound_loops;
}
- else if (y == 5 && sysinfo.audio_loops_available)
+ else if (y == 5 && audio.loops_available)
{
if (setup.sound_music)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
setup.fading = !setup.fading;
}
#endif
- else if (y == 8 && fullscreen_available)
+ else if (y == 8 && video.fullscreen_available)
{
if (setup.fullscreen)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);