static void CreateScreenScrollbuttons()
{
- Bitmap gd_bitmap = pix[PIX_MORE];
+ Bitmap *gd_bitmap = pix[PIX_MORE];
struct GadgetInfo *gi;
unsigned long event_mask;
int i;
for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
{
int id = scrollbar_info[i].gadget_id;
- Bitmap gd_bitmap = pix[PIX_MORE];
+ Bitmap *gd_bitmap = pix[PIX_MORE];
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;