SaveSetup();
is_active = FALSE;
-
- SetGameStatus(GAME_MODE_MAIN);
}
else if (key == KSYM_Escape)
{
strcpy(setup.player_name, last_player_name);
is_active = FALSE;
-
- SetGameStatus(GAME_MODE_MAIN);
}
if (is_active)
}
else
{
+ SetGameStatus(GAME_MODE_MAIN);
+
pos->width = strlen(setup.player_name) * font_width;
sx = mSX + ALIGNED_TEXT_XPOS(pos);