added setup option to ask to play again after game is over but not solved
[rocksndiamonds.git] / src / screens.c
index 8c8119d6c7004edc373e086b348255877d5c6e03..3c12d6b5df34b14d528fd4d61f8c7a828e64bfd7 100644 (file)
 #define SETUP_MODE_CHOOSE_WINDOW_SIZE  19
 #define SETUP_MODE_CHOOSE_SCALING_TYPE 20
 #define SETUP_MODE_CHOOSE_RENDERING    21
-#define SETUP_MODE_CHOOSE_GRAPHICS     22
-#define SETUP_MODE_CHOOSE_SOUNDS       23
-#define SETUP_MODE_CHOOSE_MUSIC                24
-#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE        25
-#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
-#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
-#define SETUP_MODE_CHOOSE_TOUCH_CONTROL        28
-#define SETUP_MODE_CHOOSE_MOVE_DISTANCE        29
-#define SETUP_MODE_CHOOSE_DROP_DISTANCE        30
-
-#define MAX_SETUP_MODES                        31
+#define SETUP_MODE_CHOOSE_VSYNC                22
+#define SETUP_MODE_CHOOSE_GRAPHICS     23
+#define SETUP_MODE_CHOOSE_SOUNDS       24
+#define SETUP_MODE_CHOOSE_MUSIC                25
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE        26
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 27
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 28
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL        29
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE        30
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE        31
+#define SETUP_MODE_CHOOSE_TRANSPARENCY 32
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_0 33
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_0 34
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_1 35
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_1 36
+#define SETUP_MODE_CONFIG_VIRT_BUTTONS 37
+
+#define MAX_SETUP_MODES                        38
 
 #define MAX_MENU_MODES                 MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
 
 #define STR_SETUP_CHOOSE_WINDOW_SIZE   "Window Scaling"
 #define STR_SETUP_CHOOSE_SCALING_TYPE  "Anti-Aliasing"
 #define STR_SETUP_CHOOSE_RENDERING     "Rendering Mode"
+#define STR_SETUP_CHOOSE_VSYNC         "VSync Mode"
 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
 #define STR_SETUP_CHOOSE_VOLUME_LOOPS  "Loops Volume"
 #define STR_SETUP_CHOOSE_VOLUME_MUSIC  "Music Volume"
 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
+#define STR_SETUP_CHOOSE_TRANSPARENCY  "Transparency"
+#define STR_SETUP_CHOOSE_GRID_XSIZE_0  "Horiz. Buttons"
+#define STR_SETUP_CHOOSE_GRID_YSIZE_0  "Vert. Buttons"
+#define STR_SETUP_CHOOSE_GRID_XSIZE_1  "Horiz. Buttons"
+#define STR_SETUP_CHOOSE_GRID_YSIZE_1  "Vert. Buttons"
 
 /* for input setup functions */
 #define SETUPINPUT_SCREEN_POS_START    0
-#define SETUPINPUT_SCREEN_POS_END      (SCR_FIELDY - 4)
-#define SETUPINPUT_SCREEN_POS_EMPTY1   (SETUPINPUT_SCREEN_POS_START + 3)
-#define SETUPINPUT_SCREEN_POS_EMPTY2   (SETUPINPUT_SCREEN_POS_END - 1)
+#define SETUPINPUT_SCREEN_POS_EMPTY1   3
+#define SETUPINPUT_SCREEN_POS_EMPTY2   12
+#define SETUPINPUT_SCREEN_POS_END      13
 
 #define MENU_SETUP_FONT_TITLE          FONT_TEXT_1
 #define MENU_SETUP_FONT_TEXT           FONT_TITLE_2
 
+#define MAX_SETUP_TEXT_INPUT_LEN       28
+
 /* for various menu stuff  */
 #define MENU_SCREEN_START_XPOS         1
 #define MENU_SCREEN_START_YPOS         2
 #define MENU_INFO_FONT_TEXT            FONT_TEXT_3
 #define MENU_INFO_FONT_FOOT            FONT_TEXT_4
 #define MENU_INFO_SPACE_HEAD           (menu.headline2_spacing_info[info_mode])
-#define MENU_SCREEN_INFO_XSTART                16
-#define MENU_SCREEN_INFO_YSTART1       100
+#define MENU_SCREEN_INFO_SPACE_LEFT    (menu.left_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_RIGHT   (menu.right_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_TOP     (menu.top_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_BOTTOM  (menu.bottom_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_YSTART1       MENU_SCREEN_INFO_SPACE_TOP
 #define MENU_SCREEN_INFO_YSTART2       (MENU_SCREEN_INFO_YSTART1 +            \
                                         getMenuTextStep(MENU_INFO_SPACE_HEAD, \
                                                         MENU_INFO_FONT_TITLE))
 #define MENU_SCREEN_INFO_YSTEP         (TILEY + 4)
-#define MENU_SCREEN_INFO_YBOTTOM       (SYSIZE - 20)
+#define MENU_SCREEN_INFO_YBOTTOM       (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
 #define MENU_SCREEN_INFO_YSIZE         (MENU_SCREEN_INFO_YBOTTOM -     \
                                         MENU_SCREEN_INFO_YSTART2 -     \
                                         TILEY / 2)
 #define MAX_MENU_TEXT_LENGTH_BIG       13
 #define MAX_MENU_TEXT_LENGTH_MEDIUM    (MAX_MENU_TEXT_LENGTH_BIG * 2)
 
-/* buttons and scrollbars identifiers */
+/* screen gadget identifiers */
 #define SCREEN_CTRL_ID_PREV_LEVEL      0
 #define SCREEN_CTRL_ID_NEXT_LEVEL      1
 #define SCREEN_CTRL_ID_PREV_PLAYER     2
 #define SCREEN_CTRL_ID_NEXT_PLAYER     3
-#define SCREEN_CTRL_ID_SCROLL_UP       4
-#define SCREEN_CTRL_ID_SCROLL_DOWN     5
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
+#define SCREEN_CTRL_ID_INSERT_SOLUTION 4
+#define SCREEN_CTRL_ID_PLAY_SOLUTION   5
+#define SCREEN_CTRL_ID_SCROLL_UP       6
+#define SCREEN_CTRL_ID_SCROLL_DOWN     7
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 8
+#define SCREEN_CTRL_ID_NETWORK_SERVER  9
 
-#define NUM_SCREEN_GADGETS             7
+#define NUM_SCREEN_GADGETS             10
 
-#define NUM_SCREEN_MENUBUTTONS         4
+#define NUM_SCREEN_MENUBUTTONS         6
 #define NUM_SCREEN_SCROLLBUTTONS       2
 #define NUM_SCREEN_SCROLLBARS          1
+#define NUM_SCREEN_TEXTINPUT           1
 
 #define SCREEN_MASK_MAIN               (1 << 0)
-#define SCREEN_MASK_INPUT              (1 << 1)
+#define SCREEN_MASK_MAIN_HAS_SOLUTION  (1 << 1)
+#define SCREEN_MASK_INPUT              (1 << 2)
 
 /* graphic position and size values for buttons and scrollbars */
 #define SC_MENUBUTTON_XSIZE            TILEX
@@ -204,6 +227,7 @@ static void HandleSetupScreen_Generic(int, int, int, int, int);
 static void HandleSetupScreen_Input(int, int, int, int, int);
 static void CustomizeKeyboard(int);
 static void ConfigureJoystick(int);
+static void ConfigureVirtualButtons(void);
 static void execSetupGame(void);
 static void execSetupGraphics(void);
 static void execSetupSound(void);
@@ -227,10 +251,15 @@ static void HandleInfoScreen_Credits(int);
 static void HandleInfoScreen_Program(int);
 static void HandleInfoScreen_Version(int);
 
+static void ModifyGameSpeedIfNeeded(void);
+static void DisableVsyncIfNeeded(void);
+
 static void MapScreenMenuGadgets(int);
 static void MapScreenGadgets(int);
 static void MapScreenTreeGadgets(TreeInfo *);
 
+static void UpdateScreenMenuGadgets(int, boolean);
+
 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
 
 static int info_mode = INFO_MODE_MAIN;
@@ -245,12 +274,17 @@ static TreeInfo *scaling_type_current = NULL;
 static TreeInfo *rendering_modes = NULL;
 static TreeInfo *rendering_mode_current = NULL;
 
+static TreeInfo *vsync_modes = NULL;
+static TreeInfo *vsync_mode_current = NULL;
+
 static TreeInfo *scroll_delays = NULL;
 static TreeInfo *scroll_delay_current = NULL;
 
 static TreeInfo *snapshot_modes = NULL;
 static TreeInfo *snapshot_mode_current = NULL;
 
+static TreeInfo *game_speeds_normal = NULL;
+static TreeInfo *game_speeds_extended = NULL;
 static TreeInfo *game_speeds = NULL;
 static TreeInfo *game_speed_current = NULL;
 
@@ -272,14 +306,16 @@ static TreeInfo *move_distance_current = NULL;
 static TreeInfo *drop_distances = NULL;
 static TreeInfo *drop_distance_current = NULL;
 
+static TreeInfo *transparencies = NULL;
+static TreeInfo *transparency_current = NULL;
+
+static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
+static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
+
 static TreeInfo *level_number = NULL;
 static TreeInfo *level_number_current = NULL;
 
-static struct
-{
-  int value;
-  char *text;
-} window_sizes_list[] =
+static struct ValueTextInfo window_sizes_list[] =
 {
   {    50,     "50 %"                          },
   {    80,     "80 %"                          },
@@ -297,24 +333,16 @@ static struct
   {    -1,     NULL                            },
 };
 
-static struct
-{
-  char *value;
-  char *text;
-} scaling_types_list[] =
+static struct StringValueTextInfo scaling_types_list[] =
 {
-  {    SCALING_QUALITY_NEAREST, "None"         },
+  {    SCALING_QUALITY_NEAREST, "Off"          },
   {    SCALING_QUALITY_LINEAR,  "Linear"       },
   {    SCALING_QUALITY_BEST,    "Anisotropic"  },
 
   {    NULL,                    NULL           },
 };
 
-static struct
-{
-  char *value;
-  char *text;
-} rendering_modes_list[] =
+static struct StringValueTextInfo rendering_modes_list[] =
 {
   {    STR_SPECIAL_RENDERING_OFF,      "Off (May show artifacts, fast)" },
   {    STR_SPECIAL_RENDERING_BITMAP,   "Bitmap/Texture mode (slower)"   },
@@ -327,42 +355,49 @@ static struct
   {    NULL,                            NULL                            },
 };
 
-static struct
+static struct StringValueTextInfo vsync_modes_list[] =
 {
-  int value;
-  char *text;
-} game_speeds_list[] =
+  {    STR_VSYNC_MODE_OFF,             "Off"           },
+  {    STR_VSYNC_MODE_NORMAL,          "Normal"        },
+  {    STR_VSYNC_MODE_ADAPTIVE,        "Adaptive"      },
+
+  {    NULL,                            NULL           },
+};
+
+static struct ValueTextInfo game_speeds_list_normal[] =
 {
-#if 1
   {    30,     "Very Slow"                     },
   {    25,     "Slow"                          },
   {    20,     "Normal"                        },
   {    15,     "Fast"                          },
   {    10,     "Very Fast"                     },
-#else
-  {    1000,   "1/1s (Extremely Slow)"         },
-  {    500,    "1/2s"                          },
-  {    200,    "1/5s"                          },
-  {    100,    "1/10s"                         },
-  {    50,     "1/20s"                         },
-  {    29,     "1/35s (Original Supaplex)"     },
-  {    25,     "1/40s"                         },
-  {    20,     "1/50s (Normal Speed)"          },
-  {    14,     "1/70s (Maximum Supaplex)"      },
-  {    10,     "1/100s"                        },
-  {    5,      "1/200s"                        },
-  {    2,      "1/500s"                        },
-  {    1,      "1/1000s (Extremely Fast)"      },
-#endif
 
   {    -1,     NULL                            },
 };
 
-static struct
-{
-  int value;
-  char *text;
-} scroll_delays_list[] =
+static struct ValueTextInfo game_speeds_list_extended[] =
+{
+  {    1000,   "1 fps (Extremely Slow)"        },
+  {    500,    "2 fps"                         },
+  {    200,    "5 fps"                         },
+  {    100,    "10 fps"                        },
+  {    50,     "20 fps"                        },
+  {    29,     "35 fps (Original Supaplex)"    },
+  {    25,     "40 fps"                        },
+  {    20,     "50 fps (=== Normal Speed ===)" },
+  {    16,     "60 fps (60 Hz VSync Speed)"    },
+  {    14,     "70 fps (Maximum Supaplex)"     },
+  {    10,     "100 fps"                       },
+  {    5,      "200 fps"                       },
+  {    2,      "500 fps"                       },
+  {    1,      "1000 fps (Extremely Fast)"     },
+
+  {    -1,     NULL                            },
+};
+
+static struct ValueTextInfo *game_speeds_list;
+
+static struct ValueTextInfo scroll_delays_list[] =
 {
   {    0,      "0 Tiles (No Scroll Delay)"     },
   {    1,      "1 Tile"                        },
@@ -377,11 +412,7 @@ static struct
   {    -1,     NULL                            },
 };
 
-static struct
-{
-  char *value;
-  char *text;
-} snapshot_modes_list[] =
+static struct StringValueTextInfo snapshot_modes_list[] =
 {
   {    STR_SNAPSHOT_MODE_OFF,                  "Off"           },
   {    STR_SNAPSHOT_MODE_EVERY_STEP,           "Every Step"    },
@@ -391,11 +422,7 @@ static struct
   {    NULL,                                   NULL            },
 };
 
-static struct
-{
-  int value;
-  char *text;
-} volumes_list[] =
+static struct ValueTextInfo volumes_list[] =
 {
   {    0,      "0 %"                           },
   {    1,      "1 %"                           },
@@ -415,12 +442,9 @@ static struct
   {    -1,     NULL                            },
 };
 
-static struct
-{
-  char *value;
-  char *text;
-} touch_controls_list[] =
+static struct StringValueTextInfo touch_controls_list[] =
 {
+  {    TOUCH_CONTROL_OFF,              "Off"                   },
   {    TOUCH_CONTROL_VIRTUAL_BUTTONS,  "Virtual Buttons"       },
   {    TOUCH_CONTROL_WIPE_GESTURES,    "Wipe Gestures"         },
   {    TOUCH_CONTROL_FOLLOW_FINGER,    "Follow Finger"         },
@@ -428,11 +452,7 @@ static struct
   {    NULL,                           NULL                    },
 };
 
-static struct
-{
-  int value;
-  char *text;
-} distances_list[] =
+static struct ValueTextInfo distances_list[] =
 {
   {    1,      "1 %"                           },
   {    2,      "2 %"                           },
@@ -447,6 +467,59 @@ static struct
   {    -1,     NULL                            },
 };
 
+static struct ValueTextInfo transparencies_list[] =
+{
+  {    0,      "0 % (Opaque)"                  },
+  {    10,     "10 %"                          },
+  {    20,     "20 %"                          },
+  {    30,     "30 %"                          },
+  {    40,     "40 %"                          },
+  {    50,     "50 %"                          },
+  {    60,     "60 %"                          },
+  {    70,     "70 %"                          },
+  {    80,     "80 %"                          },
+  {    90,     "90 %"                          },
+  {    100,    "100 % (Invisible)"             },
+
+  {    -1,     NULL                            },
+};
+
+static struct ValueTextInfo grid_sizes_list[] =
+{
+  {    3,      "3"                             },
+  {    4,      "4"                             },
+  {    5,      "5"                             },
+  {    6,      "6"                             },
+  {    7,      "7"                             },
+  {    8,      "8"                             },
+  {    9,      "9"                             },
+  {    10,     "10"                            },
+  {    11,     "11"                            },
+  {    12,     "12"                            },
+  {    13,     "13"                            },
+  {    14,     "14"                            },
+  {    15,     "15"                            },
+  {    16,     "16"                            },
+  {    17,     "17"                            },
+  {    18,     "18"                            },
+  {    19,     "19"                            },
+  {    20,     "20"                            },
+  {    21,     "21"                            },
+  {    22,     "22"                            },
+  {    23,     "23"                            },
+  {    24,     "24"                            },
+  {    25,     "25"                            },
+  {    26,     "26"                            },
+  {    27,     "27"                            },
+  {    28,     "28"                            },
+  {    29,     "29"                            },
+  {    30,     "30"                            },
+  {    31,     "31"                            },
+  {    32,     "32"                            },
+
+  {    -1,     NULL                            },
+};
+
 #define DRAW_MODE(s)           ((s) >= GAME_MODE_MAIN &&               \
                                 (s) <= GAME_MODE_SETUP ? (s) :         \
                                 (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
@@ -564,6 +637,8 @@ static char str_main_text_first_level[10];
 static char str_main_text_last_level[10];
 static char str_main_text_level_number[10];
 
+static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
+
 static char *main_text_name                    = str_main_text_name;
 static char *main_text_first_level             = str_main_text_first_level;
 static char *main_text_last_level              = str_main_text_last_level;
@@ -666,19 +741,19 @@ static struct MainControlInfo main_controls[] =
 #endif
   {
     MAIN_CONTROL_FIRST_LEVEL,
-    NULL,                              -1,
+    &menu.main.button.first_level,     IMG_MENU_BUTTON_FIRST_LEVEL,
     &menu.main.text.first_level,       &main_text_first_level,
     NULL,                              NULL,
   },
   {
     MAIN_CONTROL_LAST_LEVEL,
-    NULL,                              -1,
+    &menu.main.button.last_level,      IMG_MENU_BUTTON_LAST_LEVEL,
     &menu.main.text.last_level,                &main_text_last_level,
     NULL,                              NULL,
   },
   {
     MAIN_CONTROL_LEVEL_NUMBER,
-    NULL,                              -1,
+    &menu.main.button.level_number,    IMG_MENU_BUTTON_LEVEL_NUMBER,
     &menu.main.text.level_number,      &main_text_level_number,
     NULL,                              NULL,
   },
@@ -997,11 +1072,9 @@ static boolean visibleTextPos(struct TextPosInfo *pos)
   return (pos != NULL && pos->x != -1 && pos->y != -1);
 }
 
-static void InitializeMainControls()
+static void InitializeMainControls(void)
 {
-  TreeInfo *graphics_current =
-    getArtworkTreeInfoForUserLevelSet(ARTWORK_TYPE_GRAPHICS);
-  boolean local_team_mode = (!options.network && setup.team_mode);
+  boolean local_team_mode = (!network.enabled && setup.team_mode);
   int i;
 
   /* set main control text values to dynamically determined values */
@@ -1019,21 +1092,9 @@ static void InitializeMainControls()
   main_text_level_imported_by  = leveldir_current->imported_by;
   main_text_level_tested_by    = leveldir_current->tested_by;
 
-  main_text_title_1 = (leveldir_current->program_title ?
-                      leveldir_current->program_title :
-                      graphics_current->program_title ?
-                      graphics_current->program_title :
-                      setup.internal.program_title);
-  main_text_title_2 = (leveldir_current->program_copyright ?
-                      leveldir_current->program_copyright :
-                      graphics_current->program_copyright ?
-                      graphics_current->program_copyright :
-                      setup.internal.program_copyright);
-  main_text_title_3 = (leveldir_current->program_company ?
-                      leveldir_current->program_company :
-                      graphics_current->program_company ?
-                      graphics_current->program_company :
-                      setup.internal.program_company);
+  main_text_title_1 = getConfigProgramTitleString();
+  main_text_title_2 = getConfigProgramCopyrightString();
+  main_text_title_3 = getConfigProgramCompanyString();
 
   /* set main control screen positions to dynamically determined values */
   for (i = 0; main_controls[i].nr != -1; i++)
@@ -1079,8 +1140,8 @@ static void InitializeMainControls()
 
     if (pos_text != NULL)              /* (x/y may be -1/-1 here) */
     {
-      /* calculate size for non-clickable text -- needed for text alignment */
-      boolean calculate_text_size = (pos_button == NULL && text != NULL);
+      /* calculate text size -- needed for text alignment */
+      boolean calculate_text_size = (text != NULL);
 
       if (pos_text->width == -1 || calculate_text_size)
        pos_text->width = text_width;
@@ -1287,7 +1348,7 @@ static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
                  first_entry);
 }
 
-static void clearMenuListArea()
+static void clearMenuListArea(void)
 {
   int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
 
@@ -1341,14 +1402,13 @@ static void drawChooseTreeCursor(int ypos, boolean active)
   drawCursorExt(0, ypos, active, -1);
 }
 
-void DrawHeadline()
+static void DrawHeadline(void)
 {
-  DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
-  DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
-                   setup.internal.program_copyright);
+  DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
+  DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
 }
 
-void DrawTitleScreenImage(int nr, boolean initial)
+static void DrawTitleScreenImage(int nr, boolean initial)
 {
   int graphic = getTitleScreenGraphic(nr, initial);
   Bitmap *bitmap = graphic_info[graphic].bitmap;
@@ -1392,7 +1452,7 @@ void DrawTitleScreenImage(int nr, boolean initial)
   redraw_mask = REDRAW_ALL;
 }
 
-void DrawTitleScreenMessage(int nr, boolean initial)
+static void DrawTitleScreenMessage(int nr, boolean initial)
 {
   char *filename = getLevelSetTitleMessageFilename(nr, initial);
   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
@@ -1443,14 +1503,14 @@ void DrawTitleScreenMessage(int nr, boolean initial)
   ResetFontStatus();
 }
 
-void DrawTitleScreen()
+static void DrawTitleScreen(void)
 {
   KeyboardAutoRepeatOff();
 
   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
 }
 
-boolean CheckTitleScreen(boolean levelset_has_changed)
+static boolean CheckTitleScreen(boolean levelset_has_changed)
 {
   static boolean show_title_initial = TRUE;
   boolean show_titlescreen = FALSE;
@@ -1467,7 +1527,7 @@ boolean CheckTitleScreen(boolean levelset_has_changed)
   return (show_titlescreen && num_title_screens > 0);
 }
 
-void DrawMainMenu()
+void DrawMainMenu(void)
 {
   static LevelDirTree *leveldir_last_valid = NULL;
   boolean levelset_has_changed = FALSE;
@@ -1569,6 +1629,7 @@ void DrawMainMenu()
 
   DrawCursorAndText_Main(-1, FALSE, FALSE);
   DrawPreviewLevelInitial();
+  DrawNetworkPlayers();
 
   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
 
@@ -1583,9 +1644,14 @@ void DrawMainMenu()
   FreeScreenGadgets();
   CreateScreenGadgets();
 
+  /* may be required if audio buttons shown on tape and changed in setup menu */
+  FreeGameButtons();
+  CreateGameButtons();
+
   /* map gadgets for main menu screen */
   MapTapeButtons();
   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
+  UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
 
   /* copy actual game door content to door double buffer for OpenDoor() */
   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
@@ -1607,7 +1673,7 @@ void DrawMainMenu()
   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
 }
 
-static void gotoTopLevelDir()
+static void gotoTopLevelDir(void)
 {
   /* move upwards until inside (but not above) top level directory */
   while (leveldir_current->node_parent &&
@@ -1808,7 +1874,8 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
   }
 }
 
-void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
+static void HandleMainMenu_SelectLevel(int step, int direction,
+                                      int selected_level_nr)
 {
   int old_level_nr = level_nr;
   int new_level_nr;
@@ -1857,6 +1924,8 @@ void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
 
     SaveLevelSetup_SeriesInfo();
 
+    UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
+
     /* needed because DrawPreviewLevelInitial() takes some time */
     BackToFront();
     /* SyncDisplay(); */
@@ -1993,7 +2062,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
 
        SetGameStatus(GAME_MODE_SCORES);
 
-       DrawHallOfFame(-1);
+       DrawHallOfFame(level_nr, -1);
       }
       else if (pos == MAIN_CONTROL_EDITOR)
       {
@@ -2021,7 +2090,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
       }
       else if (pos == MAIN_CONTROL_GAME)
       {
-       StartGameActions(options.network, setup.autorecord, level.random_seed);
+       StartGameActions(network.enabled, setup.autorecord, level.random_seed);
       }
       else if (pos == MAIN_CONTROL_SETUP)
       {
@@ -2056,56 +2125,56 @@ static struct TokenInfo *info_info;
 static int num_info_info;      /* number of info entries shown on screen */
 static int max_info_info;      /* total number of info entries in list */
 
-static void execInfoTitleScreen()
+static void execInfoTitleScreen(void)
 {
   info_mode = INFO_MODE_TITLE;
 
   DrawInfoScreen();
 }
 
-static void execInfoElements()
+static void execInfoElements(void)
 {
   info_mode = INFO_MODE_ELEMENTS;
 
   DrawInfoScreen();
 }
 
-static void execInfoMusic()
+static void execInfoMusic(void)
 {
   info_mode = INFO_MODE_MUSIC;
 
   DrawInfoScreen();
 }
 
-static void execInfoCredits()
+static void execInfoCredits(void)
 {
   info_mode = INFO_MODE_CREDITS;
 
   DrawInfoScreen();
 }
 
-static void execInfoProgram()
+static void execInfoProgram(void)
 {
   info_mode = INFO_MODE_PROGRAM;
 
   DrawInfoScreen();
 }
 
-static void execInfoVersion()
+static void execInfoVersion(void)
 {
   info_mode = INFO_MODE_VERSION;
 
   DrawInfoScreen();
 }
 
-static void execInfoLevelSet()
+static void execInfoLevelSet(void)
 {
   info_mode = INFO_MODE_LEVELSET;
 
   DrawInfoScreen();
 }
 
-static void execExitInfo()
+static void execExitInfo(void)
 {
   SetGameStatus(GAME_MODE_MAIN);
 
@@ -2133,9 +2202,11 @@ static int getMenuTextFont(int type)
              TYPE_YES_NO       |
              TYPE_YES_NO_AUTO  |
              TYPE_STRING       |
+             TYPE_PLAYER       |
              TYPE_ECS_AGA      |
              TYPE_KEYTEXT      |
-             TYPE_ENTER_LIST))
+             TYPE_ENTER_LIST   |
+             TYPE_TEXT_INPUT))
     return FONT_MENU_2;
   else
     return FONT_MENU_1;
@@ -2156,7 +2227,7 @@ static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
   int font_nr = getMenuTextFont(ti->type);
 
-  if (token_info == setup_info_input)
+  if (setup_mode == SETUP_MODE_INPUT)
     font_nr = FONT_MENU_1;
 
   if (active)
@@ -2182,6 +2253,7 @@ static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
 
 static char *window_size_text;
 static char *scaling_type_text;
+static char *network_server_text;
 
 static void drawSetupValue(int, int);
 
@@ -2219,13 +2291,32 @@ static void drawMenuInfoList(int first_entry, int num_page_entries,
 
     DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
 
+    if (si->type & TYPE_STRING)
+    {
+      int gadget_id = -1;
+
+      if (value_ptr == &network_server_text)
+       gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
+
+      if (gadget_id != -1)
+      {
+       struct GadgetInfo *gi = screen_gadget[gadget_id];
+       int xpos = MENU_SCREEN_START_XPOS;
+       int ypos = MENU_SCREEN_START_YPOS + i;
+       int x = mSX + xpos * 32;
+       int y = mSY + ypos * 32;
+
+       ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
+      }
+    }
+
     if (si->type & TYPE_VALUE &&
        menu_info == setup_info)
       drawSetupValue(i, menu_info_pos);
   }
 }
 
-static void DrawInfoScreen_Main()
+static void DrawInfoScreen_Main(void)
 {
   int fade_mask = REDRAW_FIELD;
   int i;
@@ -2285,8 +2376,9 @@ static void DrawInfoScreen_Main()
 
 static void changeSetupValue(int, int, int);
 
-void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
-                     int mode, int num_page_entries, int max_page_entries)
+static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
+                            int mode, int num_page_entries,
+                            int max_page_entries)
 {
   static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
   static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
@@ -2464,7 +2556,8 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
 
       if (menu_info[choice].type & menu_navigation_type ||
          menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
-         menu_info[choice].type & TYPE_YES_NO_AUTO)
+         menu_info[choice].type & TYPE_YES_NO_AUTO ||
+         menu_info[choice].type & TYPE_PLAYER)
        button = MB_MENU_CHOICE;
     }
     else if (dy)
@@ -2562,6 +2655,11 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
          menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
        y--;
 
+      /* when selecting string value, execute function for text input gadget */
+      if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
+         menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
+       y--;
+
       if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
       {
        void (*menu_callback_function)(void) =
@@ -2571,6 +2669,13 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
 
        menu_callback_function();
       }
+      else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
+      {
+       void (*gadget_callback_function)(void) =
+         menu_info[first_entry + y].value;
+
+       gadget_callback_function();
+      }
       else if (menu_info[first_entry + y].type & TYPE_VALUE &&
               menu_info == setup_info)
       {
@@ -2614,9 +2719,9 @@ void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
   int font_foot  = MENU_INFO_FONT_FOOT;
   int spacing_title = menu.headline1_spacing_info[info_mode];
   int ystep_title = getMenuTextStep(spacing_title, font_title);
-  int ystart1 = mSY - SY + 100;
+  int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
   int ystart2 = ystart1 + ystep_title;
-  int ybottom = mSY - SY + SYSIZE - 20;
+  int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
 
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
 
@@ -2640,7 +2745,7 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
   int font_title = MENU_INFO_FONT_TITLE;
   int font_foot  = MENU_INFO_FONT_FOOT;
-  int xstart = mSX + MENU_SCREEN_INFO_XSTART;
+  int xstart  = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
   int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
@@ -2770,11 +2875,12 @@ void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
   int font_width = getFontWidth(font_nr);
   int font_height = getFontHeight(font_nr);
   int yoffset = (TILEX - 2 * font_height) / 2;
-  int xstart = mSX + MINI_TILEX + TILEX + MINI_TILEX;
+  int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
   int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
   int ystep = TILEY + 4;
-  int pad_x = xstart - SX;
-  int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
+  int pad_left = xstart - SX;
+  int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
+  int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
   int max_lines_per_text = 2;    
   char *text = NULL;
 
@@ -2801,7 +2907,7 @@ void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
                 TRUE, FALSE, FALSE);
 }
 
-void DrawInfoScreen_TitleScreen()
+static void DrawInfoScreen_TitleScreen(void)
 {
   SetGameStatus(GAME_MODE_TITLE);
 
@@ -2813,7 +2919,7 @@ void HandleInfoScreen_TitleScreen(int button)
   HandleTitleScreen(0, 0, 0, 0, button);
 }
 
-void DrawInfoScreen_Elements()
+static void DrawInfoScreen_Elements(void)
 {
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
 
@@ -2906,7 +3012,7 @@ void HandleInfoScreen_Elements(int button)
   }
 }
 
-void DrawInfoScreen_Music()
+static void DrawInfoScreen_Music(void)
 {
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
 
@@ -2933,8 +3039,8 @@ void HandleInfoScreen_Music(int button)
   int spacing_head  = menu.headline2_spacing_info[info_mode];
   int ystep_title = getMenuTextStep(spacing_title, font_title);
   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
-  int ystart = mSY - SY + 100;
-  int ybottom = mSY - SY + SYSIZE - 20;
+  int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+  int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
 
   if (button == MB_MENU_INITIALIZE)
   {
@@ -3012,7 +3118,12 @@ void HandleInfoScreen_Music(int button)
     }
     else
     {
-      PlayMusic(list->music);
+      int music = list->music;
+
+      if (music_info[music].loop)
+       PlayMusicLoop(music);
+      else
+       PlayMusic(music);
 
       DrawTextSCentered(ystart, font_title, "The Game Background Music:");
     }
@@ -3095,8 +3206,8 @@ static void DrawInfoScreen_CreditsScreen(int screen_nr)
   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
-  int ystart = mSY - SY + 100;
-  int ybottom = mSY - SY + SYSIZE - 20;
+  int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+  int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
 
   ClearField();
   DrawHeadline();
@@ -3312,7 +3423,7 @@ static void DrawInfoScreen_CreditsScreen(int screen_nr)
                    "Press any key or button for next page");
 }
 
-void DrawInfoScreen_Credits()
+static void DrawInfoScreen_Credits(void)
 {
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
 
@@ -3382,7 +3493,7 @@ void HandleInfoScreen_Credits(int button)
   }
 }
 
-void DrawInfoScreen_Program()
+static void DrawInfoScreen_Program(void)
 {
   int font_title = MENU_INFO_FONT_TITLE;
   int font_head  = MENU_INFO_FONT_HEAD;
@@ -3396,8 +3507,8 @@ void DrawInfoScreen_Program()
   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
-  int ystart = mSY - SY + 100;
-  int ybottom = mSY - SY + SYSIZE - 20;
+  int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+  int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
 
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
 
@@ -3467,7 +3578,7 @@ void HandleInfoScreen_Program(int button)
   }
 }
 
-void DrawInfoScreen_Version()
+static void DrawInfoScreen_Version(void)
 {
   int font_title = MENU_INFO_FONT_TITLE;
   int font_head  = MENU_INFO_FONT_HEAD;
@@ -3482,8 +3593,8 @@ void DrawInfoScreen_Version()
   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
-  int ystart  = mSY - SY + 100;
-  int ybottom = mSY - SY + SYSIZE - 20;
+  int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+  int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
   int xstart1 = mSX - SX + 2 * xstep;
   int xstart2 = mSX - SX + 18 * xstep;
   int xstart3 = mSX - SX + 28 * xstep;
@@ -3664,13 +3775,13 @@ void HandleInfoScreen_Version(int button)
   }
 }
 
-void DrawInfoScreen_LevelSet()
+static void DrawInfoScreen_LevelSet(void)
 {
   struct TitleMessageInfo *tmi = &readme;
   char *filename = getLevelSetInfoFilename();
   char *title = "Level Set Information:";
-  int ystart = mSY - SY + 100;
-  int ybottom = mSY - SY + SYSIZE - 20;
+  int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+  int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
 
   if (filename == NULL)
   {
@@ -3702,7 +3813,7 @@ void DrawInfoScreen_LevelSet()
 
   /* if height set to "-1", automatically determine by playfield height */
   if (tmi->height == -1)
-    tmi->height = SYSIZE - 20 - tmi->y - 10;
+    tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
 
   /* if chars set to "-1", automatically determine by text and font width */
   if (tmi->chars == -1)
@@ -3726,7 +3837,7 @@ void DrawInfoScreen_LevelSet()
   FadeIn(REDRAW_FIELD);
 }
 
-void HandleInfoScreen_LevelSet(int button)
+static void HandleInfoScreen_LevelSet(int button)
 {
   if (button == MB_MENU_LEAVE)
   {
@@ -3752,7 +3863,7 @@ void HandleInfoScreen_LevelSet(int button)
   }
 }
 
-static void DrawInfoScreen()
+static void DrawInfoScreen(void)
 {
   if (info_mode == INFO_MODE_TITLE)
     DrawInfoScreen_TitleScreen();
@@ -4077,7 +4188,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
        execSetupGame();
       else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
               setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
-              setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+              setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+              setup_mode == SETUP_MODE_CHOOSE_VSYNC)
        execSetupGraphics();
       else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
               setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
@@ -4085,7 +4197,12 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
        execSetupSound();
       else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
               setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
-              setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+              setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
+              setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
+              setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
+              setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
+              setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
+              setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
        execSetupTouch();
       else
        execSetupArtwork();
@@ -4229,7 +4346,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
            execSetupGame();
          else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
                   setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
-                  setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+                  setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+                  setup_mode == SETUP_MODE_CHOOSE_VSYNC)
            execSetupGraphics();
          else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
                   setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
@@ -4237,7 +4355,12 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
            execSetupSound();
          else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
                   setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
-                  setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+                  setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
+                  setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
+                  setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
+                  setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
+                  setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
+                  setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
            execSetupTouch();
          else
            execSetupArtwork();
@@ -4295,7 +4418,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
            execSetupGame();
          else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
                   setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
-                  setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+                  setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+                  setup_mode == SETUP_MODE_CHOOSE_VSYNC)
            execSetupGraphics();
          else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
                   setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
@@ -4303,7 +4427,12 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
            execSetupSound();
          else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
                   setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
-                  setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+                  setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
+                  setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
+                  setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
+                  setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
+                  setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
+                  setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
            execSetupTouch();
          else
            execSetupArtwork();
@@ -4326,7 +4455,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
   }
 }
 
-void DrawChooseLevelSet()
+void DrawChooseLevelSet(void)
 {
   FadeMenuSoundsAndMusic();
 
@@ -4340,7 +4469,7 @@ void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
 }
 
-void DrawChooseLevelNr()
+void DrawChooseLevelNr(void)
 {
   int i;
 
@@ -4400,7 +4529,7 @@ void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
   HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
 }
 
-void DrawHallOfFame(int highlight_position)
+void DrawHallOfFame(int level_nr, int highlight_position)
 {
   int fade_mask = REDRAW_FIELD;
 
@@ -4433,14 +4562,15 @@ void DrawHallOfFame(int highlight_position)
 
   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
 
-  HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+  HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
 
   DrawMaskedBorder(fade_mask);
 
   FadeIn(fade_mask);
 }
 
-static void drawHallOfFameList(int first_entry, int highlight_position)
+static void drawHallOfFameList(int level_nr, int first_entry,
+                              int highlight_position)
 {
   int i, j;
 
@@ -4483,15 +4613,18 @@ static void drawHallOfFameList(int first_entry, int highlight_position)
 
 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
 {
+  static int level_nr = 0;
   static int first_entry = 0;
   static int highlight_position = 0;
   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
 
   if (button == MB_MENU_INITIALIZE)
   {
+    level_nr = mx;
     first_entry = 0;
-    highlight_position = mx;
-    drawHallOfFameList(first_entry, highlight_position);
+    highlight_position = my;
+
+    drawHallOfFameList(level_nr, first_entry, highlight_position);
 
     return;
   }
@@ -4507,7 +4640,7 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
       if (first_entry < 0)
        first_entry = 0;
 
-      drawHallOfFameList(first_entry, highlight_position);
+      drawHallOfFameList(level_nr, first_entry, highlight_position);
     }
   }
   else if (dy > 0)
@@ -4518,28 +4651,28 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
        first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
 
-      drawHallOfFameList(first_entry, highlight_position);
+      drawHallOfFameList(level_nr, first_entry, highlight_position);
     }
   }
-  else if (button == MB_MENU_LEAVE)
-  {
-    PlaySound(SND_MENU_ITEM_SELECTING);
-
-    FadeSound(SND_BACKGROUND_SCORES);
-
-    SetGameStatus(GAME_MODE_MAIN);
-
-    DrawMainMenu();
-  }
-  else if (button == MB_MENU_CHOICE)
+  else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
   {
     PlaySound(SND_MENU_ITEM_SELECTING);
 
     FadeSound(SND_BACKGROUND_SCORES);
 
-    SetGameStatus(GAME_MODE_MAIN);
+    if (game_status_last_screen == GAME_MODE_PLAYING &&
+       setup.auto_play_next_level && setup.increment_levels &&
+       level_nr < leveldir_current->last_level &&
+       !network_playing)
+    {
+      StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+    }
+    else
+    {
+      SetGameStatus(GAME_MODE_MAIN);
 
-    DrawMainMenu();
+      DrawMainMenu();
+    }
   }
 
   if (game_status == GAME_MODE_SCORES)
@@ -4558,9 +4691,11 @@ static int max_setup_info;       /* total number of setup entries in list */
 static char *window_size_text;
 static char *scaling_type_text;
 static char *rendering_mode_text;
+static char *vsync_mode_text;
 static char *scroll_delay_text;
 static char *snapshot_mode_text;
 static char *game_speed_text;
+static char *network_server_text;
 static char *graphics_set_name;
 static char *sounds_set_name;
 static char *music_set_name;
@@ -4570,16 +4705,29 @@ static char *volume_music_text;
 static char *touch_controls_text;
 static char *move_distance_text;
 static char *drop_distance_text;
+static char *transparency_text;
+static char *grid_size_text[2][2];
 
-static void execSetupMain()
+static void execSetupMain(void)
 {
   setup_mode = SETUP_MODE_MAIN;
 
   DrawSetupScreen();
 }
 
-static void execSetupGame_setGameSpeeds()
+static void execSetupGame_setGameSpeeds(boolean update_value)
 {
+  if (setup.game_speed_extended)
+  {
+    game_speeds_list = game_speeds_list_extended;
+    game_speeds      = game_speeds_extended;
+  }
+  else
+  {
+    game_speeds_list = game_speeds_list_normal;
+    game_speeds      = game_speeds_normal;
+  }
+
   if (game_speeds == NULL)
   {
     int i;
@@ -4608,6 +4756,11 @@ static void execSetupGame_setGameSpeeds()
     /* sort game speed values to start with slowest game speed */
     sortTreeInfo(&game_speeds);
 
+    update_value = TRUE;
+  }
+
+  if (update_value)
+  {
     /* set current game speed to configured game speed value */
     game_speed_current =
       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
@@ -4620,6 +4773,11 @@ static void execSetupGame_setGameSpeeds()
     /* if that also fails, set current game speed to first available speed */
     if (game_speed_current == NULL)
       game_speed_current = game_speeds;
+
+    if (setup.game_speed_extended)
+      game_speeds_extended = game_speeds;
+    else
+      game_speeds_normal = game_speeds;
   }
 
   setup.game_frame_delay = atoi(game_speed_current->identifier);
@@ -4628,7 +4786,7 @@ static void execSetupGame_setGameSpeeds()
   game_speed_text = game_speed_current->name;
 }
 
-static void execSetupGame_setScrollDelays()
+static void execSetupGame_setScrollDelays(void)
 {
   if (scroll_delays == NULL)
   {
@@ -4678,7 +4836,7 @@ static void execSetupGame_setScrollDelays()
   scroll_delay_text = scroll_delay_current->name;
 }
 
-static void execSetupGame_setSnapshotModes()
+static void execSetupGame_setSnapshotModes(void)
 {
   if (snapshot_modes == NULL)
   {
@@ -4728,39 +4886,64 @@ static void execSetupGame_setSnapshotModes()
   snapshot_mode_text = snapshot_mode_current->name;
 }
 
-static void execSetupGame()
+static void execSetupGame_setNetworkServerText(void)
+{
+  if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
+  {
+    strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
+  }
+  else
+  {
+    strncpy(network_server_hostname, setup.network_server_hostname,
+           MAX_SETUP_TEXT_INPUT_LEN);
+    network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
+  }
+
+  /* needed for displaying network server text instead of identifier */
+  network_server_text = network_server_hostname;
+}
+
+static void execSetupGame(void)
 {
-  execSetupGame_setGameSpeeds();
+  boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
+
+  execSetupGame_setGameSpeeds(FALSE);
   execSetupGame_setScrollDelays();
   execSetupGame_setSnapshotModes();
 
+  execSetupGame_setNetworkServerText();
+
   setup_mode = SETUP_MODE_GAME;
 
   DrawSetupScreen();
+
+  // check if vsync needs to be disabled for this game speed to work
+  if (check_vsync_mode)
+    DisableVsyncIfNeeded();
 }
 
-static void execSetupChooseGameSpeed()
+static void execSetupChooseGameSpeed(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseScrollDelay()
+static void execSetupChooseScrollDelay(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseSnapshotMode()
+static void execSetupChooseSnapshotMode(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
 
   DrawSetupScreen();
 }
 
-static void execSetupEditor()
+static void execSetupEditor(void)
 {
   setup_mode = SETUP_MODE_EDITOR;
 
@@ -4852,7 +5035,7 @@ static void execSetupGraphics_setWindowSizes(boolean update_list)
   window_size_text = window_size_current->name;
 }
 
-static void execSetupGraphics_setScalingTypes()
+static void execSetupGraphics_setScalingTypes(void)
 {
   if (scaling_types == NULL)
   {
@@ -4902,7 +5085,7 @@ static void execSetupGraphics_setScalingTypes()
   scaling_type_text = scaling_type_current->name;
 }
 
-static void execSetupGraphics_setRenderingModes()
+static void execSetupGraphics_setRenderingModes(void)
 {
   if (rendering_modes == NULL)
   {
@@ -4953,8 +5136,65 @@ static void execSetupGraphics_setRenderingModes()
   rendering_mode_text = rendering_mode_current->name;
 }
 
-static void execSetupGraphics()
+static void execSetupGraphics_setVsyncModes(boolean update_value)
+{
+  if (vsync_modes == NULL)
+  {
+    int i;
+
+    for (i = 0; vsync_modes_list[i].value != NULL; i++)
+    {
+      TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+      char identifier[32], name[32];
+      char *value = vsync_modes_list[i].value;
+      char *text = vsync_modes_list[i].text;
+
+      ti->node_top = &vsync_modes;
+      ti->sort_priority = i;
+
+      sprintf(identifier, "%s", value);
+      sprintf(name, "%s", text);
+
+      setString(&ti->identifier, identifier);
+      setString(&ti->name, name);
+      setString(&ti->name_sorting, name);
+      setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
+
+      pushTreeInfo(&vsync_modes, ti);
+    }
+
+    /* sort vsync mode values to start with lowest vsync mode value */
+    sortTreeInfo(&vsync_modes);
+
+    update_value = TRUE;
+  }
+
+  if (update_value)
+  {
+    /* set current vsync mode value to configured vsync mode value */
+    vsync_mode_current =
+      getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
+
+    /* if that fails, set current vsync mode to reliable default value */
+    if (vsync_mode_current == NULL)
+      vsync_mode_current =
+       getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
+
+    /* if that also fails, set current vsync mode to first available one */
+    if (vsync_mode_current == NULL)
+      vsync_mode_current = vsync_modes;
+  }
+
+  setup.vsync_mode = vsync_mode_current->identifier;
+
+  /* needed for displaying vsync mode text instead of identifier */
+  vsync_mode_text = vsync_mode_current->name;
+}
+
+static void execSetupGraphics(void)
 {
+  boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
+
   // update "setup.window_scaling_percent" from list selection
   // (in this case, window scaling was changed on setup screen)
   if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
@@ -4966,11 +5206,16 @@ static void execSetupGraphics()
 
   execSetupGraphics_setScalingTypes();
   execSetupGraphics_setRenderingModes();
+  execSetupGraphics_setVsyncModes(FALSE);
 
   setup_mode = SETUP_MODE_GRAPHICS;
 
   DrawSetupScreen();
 
+  // check if game speed is high enough for 60 Hz vsync to work
+  if (check_game_speed)
+    ModifyGameSpeedIfNeeded();
+
 #if defined(TARGET_SDL2)
   // window scaling may have changed at this point
   ToggleFullscreenOrChangeWindowScalingIfNeeded();
@@ -4981,54 +5226,62 @@ static void execSetupGraphics()
 
   // screen rendering mode may have changed at this point
   SDLSetScreenRenderingMode(setup.screen_rendering_mode);
+
+  // screen vsync mode may have changed at this point
+  SDLSetScreenVsyncMode(setup.vsync_mode);
 #endif
 }
 
-#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
-static void execSetupChooseWindowSize()
+static void execSetupChooseWindowSize(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseScalingType()
+static void execSetupChooseScalingType(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseRenderingMode()
+static void execSetupChooseRenderingMode(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_RENDERING;
 
   DrawSetupScreen();
 }
-#endif
 
-static void execSetupChooseVolumeSimple()
+static void execSetupChooseVsyncMode(void)
+{
+  setup_mode = SETUP_MODE_CHOOSE_VSYNC;
+
+  DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeSimple(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseVolumeLoops()
+static void execSetupChooseVolumeLoops(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseVolumeMusic()
+static void execSetupChooseVolumeMusic(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
 
   DrawSetupScreen();
 }
 
-static void execSetupSound()
+static void execSetupSound(void)
 {
   if (volumes_simple == NULL)
   {
@@ -5248,33 +5501,79 @@ static void execSetupSound()
   DrawSetupScreen();
 }
 
-static void execSetupChooseTouchControls()
+static void execSetupChooseTouchControls(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseMoveDistance()
+static void execSetupChooseMoveDistance(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseDropDistance()
+static void execSetupChooseDropDistance(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
 
   DrawSetupScreen();
 }
 
-static void execSetupTouch()
+static void execSetupChooseTransparency(void)
+{
+  setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
+
+  DrawSetupScreen();
+}
+
+static void execSetupChooseGridXSize_0(void)
+{
+  setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
+
+  DrawSetupScreen();
+}
+
+static void execSetupChooseGridYSize_0(void)
+{
+  setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
+
+  DrawSetupScreen();
+}
+
+static void execSetupChooseGridXSize_1(void)
+{
+  setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
+
+  DrawSetupScreen();
+}
+
+static void execSetupChooseGridYSize_1(void)
+{
+  setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
+
+  DrawSetupScreen();
+}
+
+static void execSetupConfigureVirtualButtons(void)
+{
+  setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
+
+  ConfigureVirtualButtons();
+
+  setup_mode = SETUP_MODE_TOUCH;
+
+  DrawSetupScreen();
+}
+
+static void execSetupTouch(void)
 {
+  int i, j, k;
+
   if (touch_controls == NULL)
   {
-    int i;
-
     for (i = 0; touch_controls_list[i].value != NULL; i++)
     {
       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
@@ -5315,8 +5614,6 @@ static void execSetupTouch()
 
   if (move_distances == NULL)
   {
-    int i;
-
     for (i = 0; distances_list[i].value != -1; i++)
     {
       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
@@ -5349,7 +5646,8 @@ static void execSetupTouch()
     /* if that fails, set current distance to reliable default value */
     if (move_distance_current == NULL)
       move_distance_current =
-       getTreeInfoFromIdentifier(move_distances, i_to_a(1));
+       getTreeInfoFromIdentifier(move_distances,
+                                 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
 
     /* if that also fails, set current distance to first available value */
     if (move_distance_current == NULL)
@@ -5358,8 +5656,6 @@ static void execSetupTouch()
 
   if (drop_distances == NULL)
   {
-    int i;
-
     for (i = 0; distances_list[i].value != -1; i++)
     {
       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
@@ -5392,136 +5688,451 @@ static void execSetupTouch()
     /* if that fails, set current distance to reliable default value */
     if (drop_distance_current == NULL)
       drop_distance_current =
-       getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
+       getTreeInfoFromIdentifier(drop_distances,
+                                 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
 
     /* if that also fails, set current distance to first available value */
     if (drop_distance_current == NULL)
       drop_distance_current = drop_distances;
   }
 
-  setup.touch.control_type = touch_control_current->identifier;
-  setup.touch.move_distance = atoi(move_distance_current->identifier);
-  setup.touch.drop_distance = atoi(drop_distance_current->identifier);
+  if (transparencies == NULL)
+  {
+    for (i = 0; transparencies_list[i].value != -1; i++)
+    {
+      TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+      char identifier[32], name[32];
+      int value = transparencies_list[i].value;
+      char *text = transparencies_list[i].text;
 
-  /* needed for displaying volume text instead of identifier */
-  touch_controls_text = touch_control_current->name;
-  move_distance_text = move_distance_current->name;
-  drop_distance_text = drop_distance_current->name;
+      ti->node_top = &transparencies;
+      ti->sort_priority = value;
 
-  setup_mode = SETUP_MODE_TOUCH;
+      sprintf(identifier, "%d", value);
+      sprintf(name, "%s", text);
 
-  DrawSetupScreen();
-}
+      setString(&ti->identifier, identifier);
+      setString(&ti->name, name);
+      setString(&ti->name_sorting, name);
+      setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
 
-static void execSetupArtwork()
-{
-#if 0
-  printf("::: '%s', '%s', '%s'\n",
-        artwork.gfx_current->subdir,
-        artwork.gfx_current->fullpath,
-        artwork.gfx_current->basepath);
-#endif
+      pushTreeInfo(&transparencies, ti);
+    }
 
-  setup.graphics_set = artwork.gfx_current->identifier;
-  setup.sounds_set = artwork.snd_current->identifier;
-  setup.music_set = artwork.mus_current->identifier;
+    /* sort transparency values to start with lowest transparency value */
+    sortTreeInfo(&transparencies);
 
-  /* needed if last screen (setup choice) changed graphics, sounds or music */
-  ReloadCustomArtwork(0);
+    /* set current transparency value to configured transparency value */
+    transparency_current =
+      getTreeInfoFromIdentifier(transparencies,
+                               i_to_a(setup.touch.transparency));
 
-  /* needed for displaying artwork name instead of artwork identifier */
-  graphics_set_name = artwork.gfx_current->name;
-  sounds_set_name = artwork.snd_current->name;
-  music_set_name = artwork.mus_current->name;
+    /* if that fails, set current transparency to reliable default value */
+    if (transparency_current == NULL)
+      transparency_current =
+       getTreeInfoFromIdentifier(transparencies,
+                                 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
 
-  setup_mode = SETUP_MODE_ARTWORK;
+    /* if that also fails, set current transparency to first available value */
+    if (transparency_current == NULL)
+      transparency_current = transparencies;
+  }
+
+  for (i = 0; i < 2; i++)
+  {
+    for (j = 0; j < 2; j++)
+    {
+      if (grid_sizes[i][j] == NULL)
+      {
+       for (k = 0; grid_sizes_list[k].value != -1; k++)
+       {
+         TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+         char identifier[32], name[32];
+         int value = grid_sizes_list[k].value;
+         char *text = grid_sizes_list[k].text;
+
+         ti->node_top = &grid_sizes[i][j];
+         ti->sort_priority = value;
+
+         sprintf(identifier, "%d", value);
+         sprintf(name, "%s", text);
+
+         setString(&ti->identifier, identifier);
+         setString(&ti->name, name);
+         setString(&ti->name_sorting, name);
+         setString(&ti->infotext,
+                   (i == 0 ?
+                    (j == 0 ?
+                     STR_SETUP_CHOOSE_GRID_XSIZE_0 :
+                     STR_SETUP_CHOOSE_GRID_YSIZE_0) :
+                    (j == 0 ?
+                     STR_SETUP_CHOOSE_GRID_XSIZE_1 :
+                     STR_SETUP_CHOOSE_GRID_YSIZE_1)));
+
+         pushTreeInfo(&grid_sizes[i][j], ti);
+       }
+
+       /* sort grid size values to start with lowest grid size value */
+       sortTreeInfo(&grid_sizes[i][j]);
+
+       /* set current grid size value to configured grid size value */
+       grid_size_current[i][j] =
+         getTreeInfoFromIdentifier(grid_sizes[i][j],
+                                   i_to_a(j == 0 ?
+                                          setup.touch.grid_xsize[i] :
+                                          setup.touch.grid_ysize[i]));
+
+       /* if that fails, set current grid size to reliable default value */
+       if (grid_size_current[i][j] == NULL)
+         grid_size_current[i][j] =
+           getTreeInfoFromIdentifier(grid_sizes[i][j],
+                                     i_to_a(j == 0 ?
+                                            DEFAULT_GRID_XSIZE(i) :
+                                            DEFAULT_GRID_YSIZE(i)));
+
+       /* if that also fails, set current grid size to first available value */
+       if (grid_size_current[i][j] == NULL)
+         grid_size_current[i][j] = grid_sizes[i][j];
+      }
+    }
+  }
+
+  setup.touch.control_type = touch_control_current->identifier;
+  setup.touch.move_distance = atoi(move_distance_current->identifier);
+  setup.touch.drop_distance = atoi(drop_distance_current->identifier);
+  setup.touch.transparency = atoi(transparency_current->identifier);
+
+  for (i = 0; i < 2; i++)
+  {
+    setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
+    setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
+
+    if (i == GRID_ACTIVE_NR())
+    {
+      overlay.grid_xsize = setup.touch.grid_xsize[i];
+      overlay.grid_ysize = setup.touch.grid_ysize[i];
+    }
+  }
+
+  /* needed for displaying value text instead of identifier */
+  touch_controls_text = touch_control_current->name;
+  move_distance_text = move_distance_current->name;
+  drop_distance_text = drop_distance_current->name;
+  transparency_text = transparency_current->name;
+
+  for (i = 0; i < 2; i++)
+    for (j = 0; j < 2; j++)
+      grid_size_text[i][j] = grid_size_current[i][j]->name;
+
+  setup_mode = SETUP_MODE_TOUCH;
+
+  DrawSetupScreen();
+}
+
+static void execSetupArtwork(void)
+{
+#if 0
+  printf("::: '%s', '%s', '%s'\n",
+        artwork.gfx_current->subdir,
+        artwork.gfx_current->fullpath,
+        artwork.gfx_current->basepath);
+#endif
+
+  setup.graphics_set = artwork.gfx_current->identifier;
+  setup.sounds_set = artwork.snd_current->identifier;
+  setup.music_set = artwork.mus_current->identifier;
+
+  /* needed if last screen (setup choice) changed graphics, sounds or music */
+  ReloadCustomArtwork(0);
+
+  /* needed for displaying artwork name instead of artwork identifier */
+  graphics_set_name = artwork.gfx_current->name;
+  sounds_set_name = artwork.snd_current->name;
+  music_set_name = artwork.mus_current->name;
+
+  setup_mode = SETUP_MODE_ARTWORK;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseGraphics()
+static void execSetupChooseGraphics(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseSounds()
+static void execSetupChooseSounds(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseMusic()
+static void execSetupChooseMusic(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
 
   DrawSetupScreen();
 }
 
-static void execSetupInput()
+static void execSetupInput(void)
 {
   setup_mode = SETUP_MODE_INPUT;
 
   DrawSetupScreen();
 }
 
-static void execSetupShortcuts()
+static void execSetupShortcuts(void)
 {
   setup_mode = SETUP_MODE_SHORTCUTS;
 
   DrawSetupScreen();
 }
 
-static void execSetupShortcuts1()
+static void execSetupShortcuts1(void)
 {
   setup_mode = SETUP_MODE_SHORTCUTS_1;
 
   DrawSetupScreen();
 }
 
-static void execSetupShortcuts2()
+static void execSetupShortcuts2(void)
 {
   setup_mode = SETUP_MODE_SHORTCUTS_2;
 
   DrawSetupScreen();
 }
 
-static void execSetupShortcuts3()
+static void execSetupShortcuts3(void)
 {
   setup_mode = SETUP_MODE_SHORTCUTS_3;
 
   DrawSetupScreen();
 }
 
-static void execSetupShortcuts4()
+static void execSetupShortcuts4(void)
 {
   setup_mode = SETUP_MODE_SHORTCUTS_4;
 
   DrawSetupScreen();
 }
 
-static void execSetupShortcuts5()
+static void execSetupShortcuts5(void)
 {
   setup_mode = SETUP_MODE_SHORTCUTS_5;
 
   DrawSetupScreen();
 }
 
-static void execExitSetup()
+static void execExitSetup(void)
 {
   SetGameStatus(GAME_MODE_MAIN);
 
   DrawMainMenu();
 }
 
-static void execSaveAndExitSetup()
+static void execSaveAndExitSetup(void)
 {
   SaveSetup();
   execExitSetup();
 }
 
+static void execGadgetNetworkServer(void)
+{
+  int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
+  struct GadgetInfo *gi = screen_gadget[gadget_id];
+
+  if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
+    network_server_hostname[0] = '\0';
+
+  ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
+
+  MapGadget(gi);
+
+  ClickOnGadget(gi, MB_LEFTBUTTON);
+}
+
+static void ToggleNetworkModeIfNeeded(void)
+{
+  int font_title = FONT_TITLE_1;
+  int font_foot = FC_BLUE;
+  int ystart  = mSY - SY + 16;
+  int ybottom = mSY - SY + SYSIZE - 20;
+  char *text = (setup.network_mode ? "Start Network" : "Stop Network");
+
+  if (setup.network_mode == network.enabled)
+    return;
+
+  network.enabled = setup.network_mode;
+
+  FadeOut(REDRAW_ALL);
+
+  ClearField();
+
+  DrawTextSCentered(ystart, font_title, text);
+
+  FadeIn(REDRAW_ALL);
+
+  if (network.enabled)
+    InitNetworkServer();
+  else
+    DisconnectFromNetworkServer();
+
+  DrawTextSCentered(ybottom, font_foot,
+                   "Press any key or button for setup menu");
+
+  WaitForEventToContinue();
+
+  DrawSetupScreen();
+}
+
+static void ToggleGameSpeedsListIfNeeded(void)
+{
+  boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
+
+  if (setup.game_speed_extended == using_game_speeds_extended)
+    return;
+
+  /* try to match similar values when changing game speeds list */
+  if (setup.game_speed_extended)
+    setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
+                             setup.game_frame_delay == 30 ? 29 :
+                             setup.game_frame_delay);
+  else
+    setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
+                             setup.game_frame_delay == 16 ? 15 :
+                             setup.game_frame_delay >= 29 ? 30 :
+                             setup.game_frame_delay <= 10 ? 10 :
+                             setup.game_frame_delay);
+
+  execSetupGame_setGameSpeeds(TRUE);
+
+  DrawSetupScreen();
+}
+
+static void ModifyGameSpeedIfNeeded(void)
+{
+  if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
+      setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
+    return;
+
+  char message[100];
+  char *game_speed_text = "Fast";
+  int game_speed_value = 15;
+
+  if (setup.game_speed_extended)
+  {
+    game_speed_text = "60 fps";
+    game_speed_value = 16;
+  }
+
+  sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
+
+  /* set game speed to existing list value that is fast enough for vsync */
+  setup.game_frame_delay = game_speed_value;
+
+  execSetupGame_setGameSpeeds(TRUE);
+
+  Request(message, REQ_CONFIRM);
+}
+
+static void DisableVsyncIfNeeded(void)
+{
+  if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
+      (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
+       setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
+    return;
+
+  /* disable vsync for the selected game speed to work */
+  setup.vsync_mode = STR_VSYNC_MODE_OFF;
+
+  execSetupGraphics_setVsyncModes(TRUE);
+
+  Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
+}
+
+static struct
+{
+  void *value;
+  void *related_value;
+} hide_related_entry_list[] =
+{
+  { &setup.game_frame_delay,           execSetupChooseGameSpeed        },
+  { &setup.game_frame_delay,           &game_speed_text                },
+
+  { &setup.scroll_delay_value,         execSetupChooseScrollDelay      },
+  { &setup.scroll_delay_value,         &scroll_delay_text              },
+
+  { &setup.engine_snapshot_mode,       execSetupChooseSnapshotMode     },
+  { &setup.engine_snapshot_mode,       &snapshot_mode_text             },
+
+  { &setup.window_scaling_percent,     execSetupChooseWindowSize       },
+  { &setup.window_scaling_percent,     &window_size_text               },
+
+  { &setup.window_scaling_quality,     execSetupChooseScalingType      },
+  { &setup.window_scaling_quality,     &scaling_type_text              },
+
+  { &setup.screen_rendering_mode,      execSetupChooseRenderingMode    },
+  { &setup.screen_rendering_mode,      &rendering_mode_text            },
+
+  { &setup.vsync_mode,                 execSetupChooseVsyncMode        },
+  { &setup.vsync_mode,                 &vsync_mode_text                },
+
+  { &setup.graphics_set,               execSetupChooseGraphics         },
+  { &setup.graphics_set,               &graphics_set_name              },
+
+  { &setup.sounds_set,                 execSetupChooseSounds           },
+  { &setup.sounds_set,                 &sounds_set_name                },
+
+  { &setup.music_set,                  execSetupChooseMusic            },
+  { &setup.music_set,                  &music_set_name                 },
+
+  { &setup.volume_simple,              execSetupChooseVolumeSimple     },
+  { &setup.volume_simple,              &volume_simple_text             },
+
+  { &setup.volume_loops,               execSetupChooseVolumeLoops      },
+  { &setup.volume_loops,               &volume_loops_text              },
+
+  { &setup.volume_music,               execSetupChooseVolumeMusic      },
+  { &setup.volume_music,               &volume_music_text              },
+
+  { &setup.touch.control_type,         execSetupChooseTouchControls    },
+  { &setup.touch.control_type,         &touch_controls_text            },
+
+  { &setup.touch.move_distance,                execSetupChooseMoveDistance     },
+  { &setup.touch.move_distance,                &move_distance_text             },
+
+  { &setup.touch.drop_distance,                execSetupChooseDropDistance     },
+  { &setup.touch.drop_distance,                &drop_distance_text             },
+
+  { &setup.touch.transparency,         execSetupChooseTransparency     },
+  { &setup.touch.transparency,         &transparency_text              },
+
+  { &setup.touch.grid_xsize[0],                execSetupChooseGridXSize_0      },
+  { &setup.touch.grid_xsize[0],                &grid_size_text[0][0]           },
+
+  { &setup.touch.grid_ysize[0],                execSetupChooseGridYSize_0      },
+  { &setup.touch.grid_ysize[0],                &grid_size_text[0][1]           },
+
+  { &setup.touch.grid_xsize[1],                execSetupChooseGridXSize_1      },
+  { &setup.touch.grid_xsize[1],                &grid_size_text[1][0]           },
+
+  { &setup.touch.grid_ysize[1],                execSetupChooseGridYSize_1      },
+  { &setup.touch.grid_ysize[1],                &grid_size_text[1][1]           },
+
+  { NULL,                              NULL                            }
+};
+
+void setHideRelatedSetupEntries(void)
+{
+  int i;
+
+  for (i = 0; hide_related_entry_list[i].value != NULL; i++)
+    if (hideSetupEntry(hide_related_entry_list[i].value))
+      setHideSetupEntry(hide_related_entry_list[i].related_value);
+}
+
 static struct TokenInfo setup_info_main[] =
 {
   { TYPE_ENTER_MENU,   execSetupGame,          STR_SETUP_GAME          },
@@ -5542,14 +6153,22 @@ static struct TokenInfo setup_info_main[] =
 static struct TokenInfo setup_info_game[] =
 {
   { TYPE_SWITCH,       &setup.team_mode,       "Team-Mode (Multi-Player):" },
+  { TYPE_SWITCH,       &setup.network_mode,    "Network Multi-Player Mode:" },
+  { TYPE_PLAYER,       &setup.network_player_nr,"Preferred Network Player:" },
+  { TYPE_TEXT_INPUT,   execGadgetNetworkServer, "Network Server Hostname:" },
+  { TYPE_STRING,       &network_server_text,   ""                      },
   { TYPE_YES_NO,       &setup.input_on_focus,  "Only Move Focussed Player:" },
   { TYPE_SWITCH,       &setup.time_limit,      "Time Limit:"           },
   { TYPE_SWITCH,       &setup.handicap,        "Handicap:"             },
   { TYPE_SWITCH,       &setup.skip_levels,     "Skip Unsolved Levels:" },
   { TYPE_SWITCH,       &setup.increment_levels,"Increment Solved Levels:" },
+  { TYPE_SWITCH,       &setup.auto_play_next_level,"Auto-play Next Level:" },
+  { TYPE_SWITCH,       &setup.skip_scores_after_game,"Skip Scores After Game:" },
+  { TYPE_YES_NO,       &setup.ask_on_game_over, "Ask on Game Over:"    },
   { TYPE_SWITCH,       &setup.autorecord,      "Auto-Record Tapes:"    },
   { TYPE_ENTER_LIST,   execSetupChooseGameSpeed, "Game Speed:"         },
   { TYPE_STRING,       &game_speed_text,       ""                      },
+  { TYPE_SWITCH,       &setup.game_speed_extended, "Game Speed Extended List:" },
 #if 1
   { TYPE_ENTER_LIST,   execSetupChooseScrollDelay, "Scroll Delay:"     },
   { TYPE_STRING,       &scroll_delay_text,     ""                      },
@@ -5612,6 +6231,8 @@ static struct TokenInfo setup_info_graphics[] =
   { TYPE_ENTER_LIST,   execSetupChooseScrollDelay, "Scroll Delay:"     },
   { TYPE_STRING,       &scroll_delay_text,     ""                      },
 #endif
+  { TYPE_ENTER_LIST,   execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
+  { TYPE_STRING,       &vsync_mode_text,       ""                      },
   { TYPE_SWITCH,       &setup.fade_screens,    "Fade Screens:"         },
   { TYPE_SWITCH,       &setup.quick_switch,    "Quick Player Focus Switch:" },
   { TYPE_SWITCH,       &setup.quick_doors,     "Quick Menu Doors:"     },
@@ -5667,6 +6288,8 @@ static struct TokenInfo setup_info_input[] =
   { TYPE_SWITCH,       NULL,                   "Player:"               },
   { TYPE_SWITCH,       NULL,                   "Device:"               },
   { TYPE_SWITCH,       NULL,                   ""                      },
+  { TYPE_SKIPPABLE,    NULL,                   ""                      },
+  { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
@@ -5674,24 +6297,70 @@ static struct TokenInfo setup_info_input[] =
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_SKIPPABLE,    NULL,                   ""                      },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
+static struct TokenInfo setup_info_touch[] =
+{
+  { TYPE_ENTER_LIST,   execSetupChooseTouchControls, "Touch Control Type:" },
+  { TYPE_STRING,       &touch_controls_text,   ""                      },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
+static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
+{
+  { TYPE_ENTER_LIST,   execSetupChooseTouchControls, "Touch Control Type:" },
+  { TYPE_STRING,       &touch_controls_text,   ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_ENTER_LIST,   execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):"   },
+  { TYPE_STRING,       &grid_size_text[0][0],  ""                      },
+  { TYPE_ENTER_LIST,   execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):"     },
+  { TYPE_STRING,       &grid_size_text[0][1],  ""                      },
+  { TYPE_ENTER_LIST,   execSetupChooseTransparency, "Button Transparency:" },
+  { TYPE_STRING,       &transparency_text,     ""                      },
+  { TYPE_SWITCH,       &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
+  { TYPE_SWITCH,       &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
   { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_ENTER_LIST,   execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
   { 0,                 NULL,                   NULL                    }
 };
 
-static struct TokenInfo setup_info_touch[] =
+static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
 {
   { TYPE_ENTER_LIST,   execSetupChooseTouchControls, "Touch Control Type:" },
   { TYPE_STRING,       &touch_controls_text,   ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_ENTER_LIST,   execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):"    },
+  { TYPE_STRING,       &grid_size_text[1][0],  ""                      },
+  { TYPE_ENTER_LIST,   execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):"      },
+  { TYPE_STRING,       &grid_size_text[1][1],  ""                      },
+  { TYPE_ENTER_LIST,   execSetupChooseTransparency, "Button Transparency:" },
+  { TYPE_STRING,       &transparency_text,     ""                      },
+  { TYPE_SWITCH,       &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
+  { TYPE_SWITCH,       &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_ENTER_LIST,   execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
+  { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
   { 0,                 NULL,                   NULL                    }
 };
 
+static struct TokenInfo *setup_info_touch_virtual_buttons[] =
+{
+  setup_info_touch_virtual_buttons_0,
+  setup_info_touch_virtual_buttons_1
+};
+
 static struct TokenInfo setup_info_touch_wipe_gestures[] =
 {
   { TYPE_ENTER_LIST,   execSetupChooseTouchControls, "Touch Control Type:" },
@@ -5805,7 +6474,7 @@ static struct TokenInfo setup_info_shortcuts_5[] =
   { 0,                 NULL,                   NULL                    }
 };
 
-static Key getSetupKey()
+static Key getSetupKey(void)
 {
   Key key = KSYM_UNDEFINED;
   boolean got_key_event = FALSE;
@@ -5861,6 +6530,8 @@ static int getSetupValueFont(int type, void *value)
   else if (type & TYPE_YES_NO_AUTO)
     return (*(int *)value == AUTO  ? FONT_OPTION_ON :
            *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
+  else if (type & TYPE_PLAYER)
+    return FONT_VALUE_1;
   else
     return FONT_VALUE_1;
 }
@@ -5887,10 +6558,12 @@ static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
   int startx = mSX + xpos * 32;
   int starty = mSY + ypos * 32;
-  int font_nr, font_nr_default, font_width_default;
   int type = si->type;
   void *value = si->value;
   char *value_string = getSetupValue(type, value);
+  int font_nr_default = getSetupValueFont(type, value);
+  int font_width_default = getFontWidth(font_nr_default);
+  int font_nr = font_nr_default;
   int i;
 
   if (value_string == NULL)
@@ -5905,7 +6578,7 @@ static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
   }
   else if (type & TYPE_STRING)
   {
-    int max_value_len = (SCR_FIELDX - 2) * 2;
+    int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
 
     xpos = MENU_SCREEN_START_XPOS;
 
@@ -5916,13 +6589,15 @@ static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
   {
     xpos = menu_screen_value_xpos - 1;
   }
+  else if (type & TYPE_PLAYER)
+  {
+    int displayed_player_nr = *(int *)value + 1;
+
+    value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
+  }
 
   startx = mSX + xpos * 32;
   starty = mSY + ypos * 32;
-  font_nr_default = getSetupValueFont(type, value);
-  font_width_default = getFontWidth(font_nr_default);
-
-  font_nr = font_nr_default;
 
   // special check if right-side setup values moved left due to scrollbar
   if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
@@ -5986,6 +6661,22 @@ static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
 
   DrawText(startx, starty, value_string, font_nr);
 
+  if (type & TYPE_PLAYER)
+  {
+    struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
+    int player_nr = *(int *)value;
+    int xoff = font->draw_xoffset + getFontWidth(font_nr);
+    int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
+    int startx2 = startx + xoff;
+    int starty2 = starty + yoff;
+
+    if (DrawingOnBackground(startx2, starty2))
+      ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
+
+    DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
+                               PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+  }
+
   if (font_draw_xoffset_modified)
     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
 }
@@ -6020,17 +6711,36 @@ static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
     if (key != KSYM_UNDEFINED)
       *(Key *)si->value = key;
   }
+  else if (si->type & TYPE_PLAYER)
+  {
+    int player_nr = *(int *)si->value;
+
+    if (dx)
+      player_nr += dx;
+    else
+      player_nr = Request("Choose player", REQ_PLAYER) - 1;
+
+    *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
+  }
 
   drawSetupValue(screen_pos, setup_info_pos_raw);
 
   // fullscreen state may have changed at this point
   if (si->value == &setup.fullscreen)
     ToggleFullscreenOrChangeWindowScalingIfNeeded();
+
+  // network mode may have changed at this point
+  if (si->value == &setup.network_mode)
+    ToggleNetworkModeIfNeeded();
+
+  // game speed list may have changed at this point
+  if (si->value == &setup.game_speed_extended)
+    ToggleGameSpeedsListIfNeeded();
 }
 
 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
 {
-  static struct TokenInfo *setup_info_hide = NULL;
+  static struct TokenInfo *setup_info_final = NULL;
   int list_size = 0;
   int list_pos = 0;
   int i;
@@ -6039,18 +6749,28 @@ static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
   while (setup_info_orig[list_size++].type != 0);
 
   /* free, allocate and clear memory for target list */
-  checked_free(setup_info_hide);
-  setup_info_hide = checked_calloc(list_size * sizeof(struct TokenInfo));
+  checked_free(setup_info_final);
+  setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
 
   /* copy setup info list without setup entries marked as hidden */
   for (i = 0; setup_info_orig[i].type != 0; i++)
-    if (!hideSetupEntry(setup_info_orig[i].value))
-      setup_info_hide[list_pos++] = setup_info_orig[i];
+  {
+    /* skip setup entries configured to be hidden */
+    if (hideSetupEntry(setup_info_orig[i].value))
+      continue;
 
-  return setup_info_hide;
+    /* skip skippable setup entries if screen is lower than usual */
+    if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
+       setup_info_orig[i].type == TYPE_SKIPPABLE)
+      continue;
+
+    setup_info_final[list_pos++] = setup_info_orig[i];
+  }
+
+  return setup_info_final;
 }
 
-static void DrawSetupScreen_Generic()
+static void DrawSetupScreen_Generic(void)
 {
   int fade_mask = REDRAW_FIELD;
   boolean redraw_all = FALSE;
@@ -6115,7 +6835,9 @@ static void DrawSetupScreen_Generic()
     setup_info = setup_info_touch;
     title_string = STR_SETUP_TOUCH;
 
-    if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
+    if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+      setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
+    else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
       setup_info = setup_info_touch_wipe_gestures;
   }
   else if (setup_mode == SETUP_MODE_SHORTCUTS)
@@ -6184,7 +6906,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
                   setup_mode, num_setup_info, max_setup_info);
 }
 
-void DrawSetupScreen_Input()
+static void DrawSetupScreen_Input(void)
 {
   int i;
 
@@ -6192,11 +6914,11 @@ void DrawSetupScreen_Input()
 
   ClearField();
 
-  setup_info = setup_info_input;
+  setup_info = getSetupInfoFinal(setup_info_input);
 
   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
 
-  for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
+  for (i = 0; setup_info[i].type != 0; i++)
   {
     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
@@ -6265,7 +6987,19 @@ static void drawPlayerSetupInputInfo(int player_nr, boolean active)
     "Joystick3",
     "Joystick4"
   };
-  int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
+  int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
+  int font_nr_info = FONT_MENU_1;
+  int font_nr_name = FONT_VALUE_OLD;
+  int font_nr_on   = FONT_VALUE_1;
+  int font_nr_off  = FONT_VALUE_OLD;
+  int pos = 4;
+
+  if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
+  {
+    font_nr_info = FONT_MENU_2;
+    font_nr_on   = FONT_VALUE_NARROW;
+    font_nr_off  = FONT_VALUE_OLD_NARROW;
+  }
 
   custom_key = setup.input[player_nr].key;
 
@@ -6283,47 +7017,50 @@ static void drawPlayerSetupInputInfo(int player_nr, boolean active)
     int joystick_nr = getJoystickNrFromDeviceName(device_name);
     boolean joystick_active = CheckJoystickOpened(joystick_nr);
     char *text = joystick_name[joystick_nr];
-    int font_nr = (joystick_active ? FONT_VALUE_1 : FONT_VALUE_OLD);
+    int font_nr = (joystick_active ? font_nr_on : font_nr_off);
 
     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
-    DrawText(mSX + 32, mSY + 4 * 32, "Configure", text_font_nr);
+    DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
   }
   else
   {
-    DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
-    DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
+    DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
+    DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
   }
 
-  DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
+  if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
+    DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
+  else
+    pos = 3;
 
-  drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
-  drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
-  drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
-  drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
+  drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
+  drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
+  drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
+  drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
 
-  DrawText(mSX + 2 * 32, mSY +  6 * 32, ":", FONT_VALUE_OLD);
-  DrawText(mSX + 2 * 32, mSY +  7 * 32, ":", FONT_VALUE_OLD);
-  DrawText(mSX + 2 * 32, mSY +  8 * 32, ":", FONT_VALUE_OLD);
-  DrawText(mSX + 2 * 32, mSY +  9 * 32, ":", FONT_VALUE_OLD);
-  DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
-  DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
+  DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
+  DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
+  DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
+  DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
+  DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
+  DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
 
   for (i = 0; i < 6; i++)
   {
-    int ypos = 6 + i + (i > 3 ? i-3 : 0);
+    int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
 
     DrawText(mSX + 3 * 32, mSY + ypos * 32,
-            "              ", FONT_VALUE_1);
+            "              ", font_nr_on);
     DrawText(mSX + 3 * 32, mSY + ypos * 32,
             (setup.input[player_nr].use_joystick ?
              custom[i].text :
-             getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
+             getKeyNameFromKey(*custom[i].key)), font_nr_on);
   }
 }
 
 static int input_player_nr = 0;
 
-void HandleSetupScreen_Input_Player(int step, int direction)
+static void HandleSetupScreen_Input_Player(int step, int direction)
 {
   int old_player_nr = input_player_nr;
   int new_player_nr;
@@ -6352,8 +7089,27 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
   int pos_end    = SETUPINPUT_SCREEN_POS_END;
 
+  if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
+  {
+    int i;
+
+    for (i = 0; setup_info_input[i].type != 0; i++)
+    {
+      /* adjust menu structure according to skipped setup entries */
+      if (setup_info_input[i].type == TYPE_SKIPPABLE)
+      {
+       pos_empty2--;
+       pos_end--;
+      }
+    }
+  }
+
   if (button == MB_MENU_INITIALIZE)
   {
+    /* input setup menu may have changed size due to graphics configuration */
+    if (choice >= pos_empty1)
+      choice = pos_end;
+
     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
 
     DrawCursorAndText_Setup(choice, -1, TRUE);
@@ -6454,7 +7210,7 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
   }
 }
 
-void CustomizeKeyboard(int player_nr)
+static boolean CustomizeKeyboardMain(int player_nr)
 {
   int i;
   int step_nr;
@@ -6473,6 +7229,15 @@ void CustomizeKeyboard(int player_nr)
     { &custom_key.snap,  "Snap Field"  },
     { &custom_key.drop,  "Drop Element"        }
   };
+  int font_nr_old = FONT_VALUE_OLD;
+  int font_nr_new = FONT_VALUE_1;
+  boolean success = FALSE;
+
+  if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
+  {
+    font_nr_old = FONT_VALUE_OLD_NARROW;
+    font_nr_new = FONT_VALUE_NARROW;
+  }
 
   /* read existing key bindings from player setup */
   custom_key = setup.input[player_nr].key;
@@ -6490,7 +7255,7 @@ void CustomizeKeyboard(int player_nr)
   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
           "Key:", FONT_INPUT_1_ACTIVE);
   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
-          getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
+          getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
 
   FadeIn(REDRAW_FIELD);
 
@@ -6506,18 +7271,15 @@ void CustomizeKeyboard(int player_nr)
          {
            Key key = GetEventKey((KeyEvent *)&event, FALSE);
 
-           if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
+           /* press 'Escape' to abort and keep the old key bindings */
+           if (key == KSYM_Escape)
            {
-             if (key == KSYM_Escape)
-               FadeSkipNextFadeIn();
+             FadeSkipNextFadeIn();
 
              finished = TRUE;
-             break;
-           }
 
-           /* all keys configured -- wait for "Escape" or "Return" key */
-           if (step_nr == 6)
              break;
+           }
 
            /* press 'Enter' to keep the existing key binding */
            if (key == KSYM_Return)
@@ -6533,9 +7295,9 @@ void CustomizeKeyboard(int player_nr)
            /* got new key binding */
            *customize_step[step_nr].key = key;
            DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
-                    "             ", FONT_VALUE_1);
+                    "             ", font_nr_new);
            DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
-                    getKeyNameFromKey(key), FONT_VALUE_1);
+                    getKeyNameFromKey(key), font_nr_new);
            step_nr++;
 
            /* un-highlight last query */
@@ -6544,11 +7306,12 @@ void CustomizeKeyboard(int player_nr)
            DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
                     "Key:", FONT_MENU_1);
 
-           /* press 'Enter' to leave */
+           /* all keys configured */
            if (step_nr == 6)
            {
-             DrawText(mSX + 16, mSY + 15 * 32 + 16,
-                      "Press Enter", FONT_TITLE_1);
+             finished = TRUE;
+             success = TRUE;
+
              break;
            }
 
@@ -6559,7 +7322,7 @@ void CustomizeKeyboard(int player_nr)
                     "Key:", FONT_INPUT_1_ACTIVE);
            DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
                     getKeyNameFromKey(*customize_step[step_nr].key),
-                    FONT_VALUE_OLD);
+                    font_nr_old);
          }
          break;
 
@@ -6576,8 +7339,38 @@ void CustomizeKeyboard(int player_nr)
     BackToFront();
   }
 
-  /* write new key bindings back to player setup */
-  setup.input[player_nr].key = custom_key;
+  /* write new key bindings back to player setup, if successfully finished */
+  if (success)
+    setup.input[player_nr].key = custom_key;
+
+  return success;
+}
+
+void CustomizeKeyboard(int player_nr)
+{
+  boolean success = CustomizeKeyboardMain(player_nr);
+
+  if (success)
+  {
+    int font_nr = FONT_TITLE_1;
+    int font_height = getFontHeight(font_nr);
+    int ypos1 = SYSIZE / 2 - font_height * 2;
+    int ypos2 = SYSIZE / 2 - font_height * 1;
+    unsigned int wait_frame_delay = 0;
+    unsigned int wait_frame_delay_value = 2000;
+
+    ResetDelayCounter(&wait_frame_delay);
+
+    ClearField();
+
+    DrawTextSCentered(ypos1, font_nr, "Keyboard");
+    DrawTextSCentered(ypos2, font_nr, "configured!");
+
+    while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
+      BackToFront();
+
+    ClearEventQueue();
+  }
 
   DrawSetupScreen_Input();
 }
@@ -6766,6 +7559,7 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
                       controller->width, controller->height,
                       controller_x, controller_y);
 
+      SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
       SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
 
       BlitBitmapMasked(marker, drawto, 0, 0,
@@ -6870,6 +7664,8 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
                /* leave screen */
                success = FALSE;
                done = TRUE;
+
+               break;
              }
 
              /* undo this step */
@@ -6989,11 +7785,14 @@ void ConfigureJoystick(int player_nr)
   if (state != JOYSTICK_NOT_CONFIGURED)
   {
     boolean success = (state == JOYSTICK_CONFIGURED);
-    char *message = (success ? " IS CONFIGURED! " : " NOT AVAILABLE! ");
+    char message1[MAX_OUTPUT_LINESIZE + 1];
+    char *message2 = (success ? "configured!" : "not available!");
     char *device_name = setup.input[player_nr].joy.device_name;
     int nr = getJoystickNrFromDeviceName(device_name) + 1;
-    int xpos = mSX - SX;
-    int ypos = mSY - SY;
+    int font_nr = FONT_TITLE_1;
+    int font_height = getFontHeight(font_nr);
+    int ypos1 = SYSIZE / 2 - font_height * 2;
+    int ypos2 = SYSIZE / 2 - font_height * 1;
     unsigned int wait_frame_delay = 0;
     unsigned int wait_frame_delay_value = 2000;
 
@@ -7001,8 +7800,10 @@ void ConfigureJoystick(int player_nr)
 
     ClearField();
 
-    DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, "   JOYSTICK %d   ", nr);
-    DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, message);
+    sprintf(message1, "Joystick %d", nr);
+
+    DrawTextSCentered(ypos1, font_nr, message1);
+    DrawTextSCentered(ypos2, font_nr, message2);
 
     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
       BackToFront();
@@ -7013,24 +7814,290 @@ void ConfigureJoystick(int player_nr)
   DrawSetupScreen_Input();
 }
 
-void DrawSetupScreen()
+static boolean ConfigureVirtualButtonsMain(void)
 {
-  if (setup_mode == SETUP_MODE_INPUT)
-    DrawSetupScreen_Input();
-  else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
-    DrawChooseTree(&game_speed_current);
-  else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
-    DrawChooseTree(&scroll_delay_current);
-  else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
-    DrawChooseTree(&snapshot_mode_current);
-  else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
-    DrawChooseTree(&window_size_current);
-  else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
-    DrawChooseTree(&scaling_type_current);
-  else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
-    DrawChooseTree(&rendering_mode_current);
-  else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
-    DrawChooseTree(&artwork.gfx_current);
+  static char *customize_step_text[] =
+  {
+    "Move Left",
+    "Move Right",
+    "Move Up",
+    "Move Down",
+    "Snap Field",
+    "Drop Element"
+  };
+  char grid_button[] =
+  {
+    CHAR_GRID_BUTTON_LEFT,
+    CHAR_GRID_BUTTON_RIGHT,
+    CHAR_GRID_BUTTON_UP,
+    CHAR_GRID_BUTTON_DOWN,
+    CHAR_GRID_BUTTON_SNAP,
+    CHAR_GRID_BUTTON_DROP
+  };
+  int font_nr = FONT_INPUT_1_ACTIVE;
+  int font_height = getFontHeight(font_nr);
+  int ypos1 = SYSIZE / 2 - font_height * 2;
+  int ypos2 = SYSIZE / 2 - font_height * 1;
+  boolean success = FALSE;
+  boolean finished = FALSE;
+  int step_nr = 0;
+  char grid_button_draw = CHAR_GRID_BUTTON_NONE;
+  char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+  char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+  boolean set_grid_button = FALSE;
+  int nr = GRID_ACTIVE_NR();
+  int x, y;
+
+  for (x = 0; x < MAX_GRID_XSIZE; x++)
+    for (y = 0; y < MAX_GRID_YSIZE; y++)
+      grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
+
+  overlay.grid_button_highlight = grid_button[step_nr];
+
+  FadeSetEnterMenu();
+  FadeOut(REDRAW_FIELD);
+
+  ClearField();
+
+  DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
+  DrawTextSCentered(ypos1, font_nr, "Select tiles to");
+  DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
+
+  FadeIn(REDRAW_FIELD);
+
+  SetOverlayShowGrid(TRUE);
+
+  while (!finished)
+  {
+    Event event;
+
+    while (NextValidEvent(&event))
+    {
+      switch (event.type)
+      {
+        case EVENT_KEYPRESS:
+         {
+           Key key = GetEventKey((KeyEvent *)&event, FALSE);
+
+           /* press 'Escape' to abort and keep the old key bindings */
+           if (key == KSYM_Escape)
+           {
+             for (x = 0; x < MAX_GRID_XSIZE; x++)
+               for (y = 0; y < MAX_GRID_YSIZE; y++)
+                 overlay.grid_button[x][y] = grid_button_old[x][y];
+
+             FadeSkipNextFadeIn();
+
+             finished = TRUE;
+
+             break;
+           }
+
+           /* press 'Enter' to keep the existing key binding */
+           if (key == KSYM_Return ||
+#if defined(TARGET_SDL2)
+               key == KSYM_Menu ||
+#endif
+               key == KSYM_space)
+           {
+             step_nr++;
+           }
+           else if (key == KSYM_BackSpace
+#if defined(TARGET_SDL2)
+                    ||
+                    key == KSYM_Back
+#endif
+                    )
+           {
+             if (step_nr == 0)
+             {
+               FadeSkipNextFadeIn();
+
+               finished = TRUE;
+
+               break;
+             }
+
+             step_nr--;
+           }
+           else
+           {
+             break;
+           }
+
+           /* all virtual buttons configured */
+           if (step_nr == 6)
+           {
+             finished = TRUE;
+             success = TRUE;
+
+             break;
+           }
+
+           for (x = 0; x < MAX_GRID_XSIZE; x++)
+             for (y = 0; y < MAX_GRID_YSIZE; y++)
+               grid_button_tmp[x][y] = overlay.grid_button[x][y];
+
+           overlay.grid_button_highlight = grid_button[step_nr];
+
+           /* query next virtual button */
+
+           ClearField();
+
+           DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
+           DrawTextSCentered(ypos1, font_nr, "Select tiles to");
+           DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
+         }
+         break;
+
+        case EVENT_KEYRELEASE:
+         key_joystick_mapping = 0;
+         break;
+
+       case EVENT_BUTTONPRESS:
+       case EVENT_BUTTONRELEASE:
+         {
+           ButtonEvent *button = (ButtonEvent *)&event;
+
+           button->x += video.screen_xoffset;
+           button->y += video.screen_yoffset;
+
+           x = button->x * overlay.grid_xsize / video.screen_width;
+           y = button->y * overlay.grid_ysize / video.screen_height;
+
+           if (button->type == EVENT_BUTTONPRESS)
+           {
+             button_status = button->button;
+
+             grid_button_draw =
+               (overlay.grid_button[x][y] != grid_button[step_nr] ?
+                grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
+
+             set_grid_button = TRUE;
+           }
+           else
+           {
+             button_status = MB_RELEASED;
+           }
+         }
+         break;
+
+       case EVENT_MOTIONNOTIFY:
+         {
+           MotionEvent *motion = (MotionEvent *)&event;
+
+           motion->x += video.screen_xoffset;
+           motion->y += video.screen_yoffset;
+
+           x = motion->x * overlay.grid_xsize / video.screen_width;
+           y = motion->y * overlay.grid_ysize / video.screen_height;
+
+           set_grid_button = TRUE;
+         }
+         break;
+
+#if defined(TARGET_SDL2)
+       case SDL_WINDOWEVENT:
+         HandleWindowEvent((WindowEvent *) &event);
+
+         // check if device has been rotated
+         if (nr != GRID_ACTIVE_NR())
+         {
+           nr = GRID_ACTIVE_NR();
+
+           for (x = 0; x < MAX_GRID_XSIZE; x++)
+             for (y = 0; y < MAX_GRID_YSIZE; y++)
+               grid_button_old[x][y] = grid_button_tmp[x][y] =
+                 overlay.grid_button[x][y];
+         }
+
+         break;
+
+       case SDL_APP_WILLENTERBACKGROUND:
+       case SDL_APP_DIDENTERBACKGROUND:
+       case SDL_APP_WILLENTERFOREGROUND:
+       case SDL_APP_DIDENTERFOREGROUND:
+         HandlePauseResumeEvent((PauseResumeEvent *) &event);
+         break;
+#endif
+
+        default:
+         HandleOtherEvents(&event);
+         break;
+      }
+
+      if (set_grid_button)
+      {
+       overlay.grid_button[x][y] =
+         (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
+          grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
+          grid_button_tmp[x][y]);
+
+       set_grid_button = FALSE;
+      }
+    }
+
+    BackToFront();
+  }
+
+  for (x = 0; x < MAX_GRID_XSIZE; x++)
+    for (y = 0; y < MAX_GRID_YSIZE; y++)
+      setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
+
+  overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
+
+  SetOverlayShowGrid(FALSE);
+
+  return success;
+}
+
+void ConfigureVirtualButtons(void)
+{
+  boolean success = ConfigureVirtualButtonsMain();
+
+  if (success)
+  {
+    int font_nr = FONT_TITLE_1;
+    int font_height = getFontHeight(font_nr);
+    int ypos1 = SYSIZE / 2 - font_height * 2;
+    int ypos2 = SYSIZE / 2 - font_height * 1;
+    unsigned int wait_frame_delay = 0;
+    unsigned int wait_frame_delay_value = 2000;
+
+    ResetDelayCounter(&wait_frame_delay);
+
+    ClearField();
+
+    DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
+    DrawTextSCentered(ypos2, font_nr, "configured!");
+
+    while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
+      BackToFront();
+
+    ClearEventQueue();
+  }
+}
+
+void DrawSetupScreen(void)
+{
+  if (setup_mode == SETUP_MODE_INPUT)
+    DrawSetupScreen_Input();
+  else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
+    DrawChooseTree(&game_speed_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+    DrawChooseTree(&scroll_delay_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+    DrawChooseTree(&snapshot_mode_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
+    DrawChooseTree(&window_size_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+    DrawChooseTree(&scaling_type_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+    DrawChooseTree(&rendering_mode_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+    DrawChooseTree(&vsync_mode_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
+    DrawChooseTree(&artwork.gfx_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
     DrawChooseTree(&artwork.snd_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
@@ -7047,13 +8114,23 @@ void DrawSetupScreen()
     DrawChooseTree(&move_distance_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
     DrawChooseTree(&drop_distance_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
+    DrawChooseTree(&transparency_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
+    DrawChooseTree(&grid_size_current[0][0]);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
+    DrawChooseTree(&grid_size_current[0][1]);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
+    DrawChooseTree(&grid_size_current[1][0]);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
+    DrawChooseTree(&grid_size_current[1][1]);
   else
     DrawSetupScreen_Generic();
 
   PlayMenuSoundsAndMusic();
 }
 
-void RedrawSetupScreenAfterFullscreenToggle()
+void RedrawSetupScreenAfterFullscreenToggle(void)
 {
   if (setup_mode == SETUP_MODE_GRAPHICS ||
       setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
@@ -7065,6 +8142,24 @@ void RedrawSetupScreenAfterFullscreenToggle()
   }
 }
 
+void RedrawSetupScreenAfterScreenRotation(int nr)
+{
+  int x, y;
+
+  if (setup_mode == SETUP_MODE_TOUCH)
+  {
+    // update virtual button settings (depending on screen orientation)
+    DrawSetupScreen();
+  }
+  else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
+  {
+    // save already configured virtual buttons
+    for (x = 0; x < MAX_GRID_XSIZE; x++)
+      for (y = 0; y < MAX_GRID_YSIZE; y++)
+       setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
+  }
+}
+
 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
 {
   if (setup_mode == SETUP_MODE_INPUT)
@@ -7081,6 +8176,8 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
     HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
     HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+    HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
@@ -7099,12 +8196,32 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
     HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
     HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
+    HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
+    HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
+    HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
+    HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
+    HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
   else
     HandleSetupScreen_Generic(mx, my, dx, dy, button);
 }
 
-void HandleGameActions()
+void HandleGameActions(void)
 {
+  if (setup.ask_on_game_over)
+    CheckGameOver();
+
+  if (game.restart_game_message != NULL)
+  {
+    RequestRestartGame(game.restart_game_message);
+
+    return;
+  }
+
   if (game_status != GAME_MODE_PLAYING)
     return;
 
@@ -7141,6 +8258,16 @@ static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
       *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
       break;
 
+    case SCREEN_CTRL_ID_INSERT_SOLUTION:
+      *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
+      *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
+      break;
+
+    case SCREEN_CTRL_ID_PLAY_SOLUTION:
+      *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
+      *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
+      break;
+
     default:
       Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
   }
@@ -7183,6 +8310,20 @@ static struct
     SCREEN_MASK_INPUT,
     "next player"
   },
+  {
+    IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
+    getScreenMenuButtonPos,
+    SCREEN_CTRL_ID_INSERT_SOLUTION,
+    SCREEN_MASK_MAIN_HAS_SOLUTION,
+    "insert solution tape"
+  },
+  {
+    IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
+    getScreenMenuButtonPos,
+    SCREEN_CTRL_ID_PLAY_SOLUTION,
+    SCREEN_MASK_MAIN_HAS_SOLUTION,
+    "play solution tape"
+  },
 };
 
 static struct
@@ -7227,7 +8368,27 @@ static struct
   }
 };
 
-static void CreateScreenMenubuttons()
+static struct
+{
+  int graphic;
+  int gadget_id;
+  int x, y;
+  int size;
+  char *value;
+  char *infotext;
+} textinput_info[NUM_SCREEN_TEXTINPUT] =
+{
+  {
+    IMG_SETUP_INPUT_TEXT,
+    SCREEN_CTRL_ID_NETWORK_SERVER,
+    -1, -1,    /* these values are not constant, but can change at runtime */
+    MAX_SETUP_TEXT_INPUT_LEN,
+    network_server_hostname,
+    "Network Server Hostname / IP"
+  },
+};
+
+static void CreateScreenMenubuttons(void)
 {
   struct GadgetInfo *gi;
   unsigned int event_mask;
@@ -7241,12 +8402,23 @@ static void CreateScreenMenubuttons()
     int gd_x1, gd_x2, gd_y1, gd_y2;
     int id = menubutton_info[i].gadget_id;
 
-    event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+    if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
+      event_mask = GD_EVENT_RELEASED;
+    else
+      event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
 
     menubutton_info[i].get_gadget_position(&x, &y, id);
 
-    width = SC_MENUBUTTON_XSIZE;
-    height = SC_MENUBUTTON_YSIZE;
+    if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
+    {
+      width  = graphic_info[menubutton_info[i].gfx_pressed].width;
+      height = graphic_info[menubutton_info[i].gfx_pressed].height;
+    }
+    else
+    {
+      width = SC_MENUBUTTON_XSIZE;
+      height = SC_MENUBUTTON_YSIZE;
+    }
 
     gfx_unpressed = menubutton_info[i].gfx_unpressed;
     gfx_pressed   = menubutton_info[i].gfx_pressed;
@@ -7259,6 +8431,7 @@ static void CreateScreenMenubuttons()
 
     gi = CreateGadget(GDI_CUSTOM_ID, id,
                      GDI_CUSTOM_TYPE_ID, i,
+                     GDI_IMAGE_ID, gfx_unpressed,
                      GDI_INFO_TEXT, menubutton_info[i].infotext,
                      GDI_X, x,
                      GDI_Y, y,
@@ -7280,7 +8453,7 @@ static void CreateScreenMenubuttons()
   }
 }
 
-static void CreateScreenScrollbuttons()
+static void CreateScreenScrollbuttons(void)
 {
   struct GadgetInfo *gi;
   unsigned int event_mask;
@@ -7326,6 +8499,7 @@ static void CreateScreenScrollbuttons()
 
     gi = CreateGadget(GDI_CUSTOM_ID, id,
                      GDI_CUSTOM_TYPE_ID, i,
+                     GDI_IMAGE_ID, gfx_unpressed,
                      GDI_INFO_TEXT, scrollbutton_info[i].infotext,
                      GDI_X, x,
                      GDI_Y, y,
@@ -7347,7 +8521,7 @@ static void CreateScreenScrollbuttons()
   }
 }
 
-static void CreateScreenScrollbars()
+static void CreateScreenScrollbars(void)
 {
   int i;
 
@@ -7398,6 +8572,7 @@ static void CreateScreenScrollbars()
 
     gi = CreateGadget(GDI_CUSTOM_ID, id,
                      GDI_CUSTOM_TYPE_ID, i,
+                     GDI_IMAGE_ID, gfx_unpressed,
                      GDI_INFO_TEXT, scrollbar_info[i].infotext,
                      GDI_X, x,
                      GDI_Y, y,
@@ -7427,15 +8602,63 @@ static void CreateScreenScrollbars()
   }
 }
 
-void CreateScreenGadgets()
+static void CreateScreenTextInputGadgets(void)
+{
+  int i;
+
+  for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
+  {
+    int graphic = textinput_info[i].graphic;
+    struct GraphicInfo *gd = &graphic_info[graphic];
+    int gd_x1 = gd->src_x;
+    int gd_y1 = gd->src_y;
+    int gd_x2 = gd->src_x + gd->active_xoffset;
+    int gd_y2 = gd->src_y + gd->active_yoffset;
+    struct GadgetInfo *gi;
+    unsigned int event_mask;
+    int id = textinput_info[i].gadget_id;
+    int x = textinput_info[i].x;
+    int y = textinput_info[i].y;
+
+    event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
+
+    gi = CreateGadget(GDI_CUSTOM_ID, id,
+                     GDI_CUSTOM_TYPE_ID, i,
+                     GDI_INFO_TEXT, textinput_info[i].infotext,
+                     GDI_X, SX + x,
+                     GDI_Y, SY + y,
+                     GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
+                     GDI_TEXT_VALUE, textinput_info[i].value,
+                     GDI_TEXT_SIZE, textinput_info[i].size,
+                     GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
+                     GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
+                     GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+                     GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+                     GDI_BORDER_SIZE, gd->border_size, gd->border_size,
+                     GDI_DESIGN_WIDTH, gd->width,
+                     GDI_EVENT_MASK, event_mask,
+                     GDI_CALLBACK_ACTION, HandleScreenGadgets,
+                     GDI_CALLBACK_ACTION_ALWAYS, TRUE,
+                     GDI_END);
+
+    if (gi == NULL)
+      Error(ERR_EXIT, "cannot create gadget");
+
+    screen_gadget[id] = gi;
+  }
+}
+
+void CreateScreenGadgets(void)
 {
   CreateScreenMenubuttons();
 
   CreateScreenScrollbuttons();
   CreateScreenScrollbars();
+
+  CreateScreenTextInputGadgets();
 }
 
-void FreeScreenGadgets()
+void FreeScreenGadgets(void)
 {
   int i;
 
@@ -7452,6 +8675,33 @@ void MapScreenMenuGadgets(int screen_mask)
       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
 }
 
+static void UnmapScreenMenuGadgets(int screen_mask)
+{
+  int i;
+
+  for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+  {
+    if (screen_mask & menubutton_info[i].screen_mask)
+    {
+      UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
+
+      if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
+       DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
+                      screen_gadget[menubutton_info[i].gadget_id]->y,
+                      screen_gadget[menubutton_info[i].gadget_id]->width,
+                      screen_gadget[menubutton_info[i].gadget_id]->height);
+    }
+  }
+}
+
+void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
+{
+  if (map_gadgets)
+    MapScreenMenuGadgets(screen_mask);
+  else
+    UnmapScreenMenuGadgets(screen_mask);
+}
+
 void MapScreenGadgets(int num_entries)
 {
   int i;
@@ -7475,7 +8725,9 @@ static void HandleScreenGadgets(struct GadgetInfo *gi)
 {
   int id = gi->custom_id;
   int button = gi->event.button;
-  int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+  int step = (button == MB_LEFTBUTTON   ? 1 :
+             button == MB_MIDDLEBUTTON ? 5 :
+             button == MB_RIGHTBUTTON  ? 10 : 1);
 
   switch (id)
   {
@@ -7495,6 +8747,14 @@ static void HandleScreenGadgets(struct GadgetInfo *gi)
       HandleSetupScreen_Input_Player(step, +1);
       break;
 
+    case SCREEN_CTRL_ID_INSERT_SOLUTION:
+      InsertSolutionTape();
+      break;
+
+    case SCREEN_CTRL_ID_PLAY_SOLUTION:
+      PlaySolutionTape();
+      break;
+
     case SCREEN_CTRL_ID_SCROLL_UP:
       if (game_status == GAME_MODE_LEVELS)
        HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
@@ -7528,7 +8788,79 @@ static void HandleScreenGadgets(struct GadgetInfo *gi)
        HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
       break;
 
+    case SCREEN_CTRL_ID_NETWORK_SERVER:
+    {
+      if (!strEqual(gi->textinput.value, ""))
+      {
+       setString(&setup.network_server_hostname, gi->textinput.value);
+
+       network.server_host = setup.network_server_hostname;
+      }
+      else
+      {
+       setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
+
+       network.server_host = NULL;
+      }
+
+      if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
+       network.server_host = NULL;
+
+      execSetupGame_setNetworkServerText();
+
+      DrawSetupScreen();
+
+      break;
+    }
+
     default:
       break;
   }
 }
+
+void DumpScreenIdentifiers(void)
+{
+  int i;
+
+  Print("Active screen elements on current screen:\n");
+
+  for (i = 0; main_controls[i].nr != -1; i++)
+  {
+    struct MainControlInfo *mci = &main_controls[i];
+
+    if (mci->button_graphic != -1)
+    {
+      char *token = getTokenFromImageID(mci->button_graphic);
+
+      Print("- '%s'\n", token);
+    }
+  }
+
+  Print("Done.\n");
+}
+
+boolean DoScreenAction(int image_id)
+{
+  int i;
+
+  if (game_status != GAME_MODE_MAIN)
+    return FALSE;
+
+  for (i = 0; main_controls[i].nr != -1; i++)
+  {
+    struct MainControlInfo *mci = &main_controls[i];
+    struct MenuPosInfo *pos = mci->pos_button;
+
+    if (mci->button_graphic == image_id)
+    {
+      int x = mSX + pos->x;
+      int y = mSY + pos->y;
+
+      HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
+
+      return TRUE;
+    }
+  }
+
+  return FALSE;
+}