fixed displaying new high score entry if not on first page
[rocksndiamonds.git] / src / screens.c
index 8c8119d6c7004edc373e086b348255877d5c6e03..39650b5cf6a4f9aa32acd0fb999518ccbd6815c1 100644 (file)
@@ -4,7 +4,7 @@
 // (c) 1995-2014 by Artsoft Entertainment
 //                         Holger Schemel
 //                 info@artsoft.org
-//                 http://www.artsoft.org/
+//                 https://www.artsoft.org/
 // ----------------------------------------------------------------------------
 // screens.c
 // ============================================================================
@@ -27,7 +27,7 @@
 #define DEBUG_JOYSTICKS                0
 
 
-/* screens on the info screen */
+// screens on the info screen
 #define INFO_MODE_MAIN                 0
 #define INFO_MODE_TITLE                        1
 #define INFO_MODE_ELEMENTS             2
 
 #define MAX_INFO_MODES                 8
 
-/* screens on the setup screen */
-/* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
-/* (should also match corresponding entries in src/conf_gfx.c) */
+// screens on the setup screen
+// (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
+// (should also match corresponding entries in src/conf_gfx.c)
 #define SETUP_MODE_MAIN                        0
 #define SETUP_MODE_GAME                        1
-#define SETUP_MODE_EDITOR              2
-#define SETUP_MODE_GRAPHICS            3
-#define SETUP_MODE_SOUND               4
-#define SETUP_MODE_ARTWORK             5
-#define SETUP_MODE_INPUT               6
-#define SETUP_MODE_TOUCH               7
-#define SETUP_MODE_SHORTCUTS           8
-#define SETUP_MODE_SHORTCUTS_1         9
-#define SETUP_MODE_SHORTCUTS_2         10
-#define SETUP_MODE_SHORTCUTS_3         11
-#define SETUP_MODE_SHORTCUTS_4         12
-#define SETUP_MODE_SHORTCUTS_5         13
-
-/* sub-screens on the setup screen (generic) */
-#define SETUP_MODE_CHOOSE_ARTWORK      14
-#define SETUP_MODE_CHOOSE_OTHER                15
-
-/* sub-screens on the setup screen (specific) */
-#define SETUP_MODE_CHOOSE_GAME_SPEED   16
-#define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
-#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE        18
-#define SETUP_MODE_CHOOSE_WINDOW_SIZE  19
-#define SETUP_MODE_CHOOSE_SCALING_TYPE 20
-#define SETUP_MODE_CHOOSE_RENDERING    21
-#define SETUP_MODE_CHOOSE_GRAPHICS     22
-#define SETUP_MODE_CHOOSE_SOUNDS       23
-#define SETUP_MODE_CHOOSE_MUSIC                24
-#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE        25
-#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
-#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
-#define SETUP_MODE_CHOOSE_TOUCH_CONTROL        28
-#define SETUP_MODE_CHOOSE_MOVE_DISTANCE        29
-#define SETUP_MODE_CHOOSE_DROP_DISTANCE        30
-
-#define MAX_SETUP_MODES                        31
+#define SETUP_MODE_ENGINES             2
+#define SETUP_MODE_EDITOR              3
+#define SETUP_MODE_GRAPHICS            4
+#define SETUP_MODE_SOUND               5
+#define SETUP_MODE_ARTWORK             6
+#define SETUP_MODE_INPUT               7
+#define SETUP_MODE_TOUCH               8
+#define SETUP_MODE_SHORTCUTS           9
+#define SETUP_MODE_SHORTCUTS_1         10
+#define SETUP_MODE_SHORTCUTS_2         11
+#define SETUP_MODE_SHORTCUTS_3         12
+#define SETUP_MODE_SHORTCUTS_4         13
+#define SETUP_MODE_SHORTCUTS_5         14
+
+// sub-screens on the setup screen (generic)
+#define SETUP_MODE_CHOOSE_ARTWORK      15
+#define SETUP_MODE_CHOOSE_OTHER                16
+
+// sub-screens on the setup screen (specific)
+#define SETUP_MODE_CHOOSE_GAME_SPEED   17
+#define SETUP_MODE_CHOOSE_SCROLL_DELAY 18
+#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE        19
+#define SETUP_MODE_CHOOSE_WINDOW_SIZE  20
+#define SETUP_MODE_CHOOSE_SCALING_TYPE 21
+#define SETUP_MODE_CHOOSE_RENDERING    22
+#define SETUP_MODE_CHOOSE_VSYNC                23
+#define SETUP_MODE_CHOOSE_GRAPHICS     24
+#define SETUP_MODE_CHOOSE_SOUNDS       25
+#define SETUP_MODE_CHOOSE_MUSIC                26
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE        27
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 28
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 29
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL        30
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE        31
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE        32
+#define SETUP_MODE_CHOOSE_TRANSPARENCY 33
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_0 34
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_0 35
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_1 36
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_1 37
+#define SETUP_MODE_CONFIG_VIRT_BUTTONS 38
+
+#define MAX_SETUP_MODES                        39
 
 #define MAX_MENU_MODES                 MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
 
-/* setup screen titles */
+// setup screen titles
 #define STR_SETUP_MAIN                 "Setup"
 #define STR_SETUP_GAME                 "Game & Menu"
+#define STR_SETUP_ENGINES              "Game Engines"
 #define STR_SETUP_EDITOR               "Editor"
 #define STR_SETUP_GRAPHICS             "Graphics"
 #define STR_SETUP_SOUND                        "Sound & Music"
 #define STR_SETUP_CHOOSE_WINDOW_SIZE   "Window Scaling"
 #define STR_SETUP_CHOOSE_SCALING_TYPE  "Anti-Aliasing"
 #define STR_SETUP_CHOOSE_RENDERING     "Rendering Mode"
+#define STR_SETUP_CHOOSE_VSYNC         "VSync Mode"
 #define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
 #define STR_SETUP_CHOOSE_VOLUME_LOOPS  "Loops Volume"
 #define STR_SETUP_CHOOSE_VOLUME_MUSIC  "Music Volume"
 #define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
 #define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
 #define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
+#define STR_SETUP_CHOOSE_TRANSPARENCY  "Transparency"
+#define STR_SETUP_CHOOSE_GRID_XSIZE_0  "Horiz. Buttons"
+#define STR_SETUP_CHOOSE_GRID_YSIZE_0  "Vert. Buttons"
+#define STR_SETUP_CHOOSE_GRID_XSIZE_1  "Horiz. Buttons"
+#define STR_SETUP_CHOOSE_GRID_YSIZE_1  "Vert. Buttons"
 
-/* for input setup functions */
+// other screen text constants
+#define STR_CHOOSE_TREE_EDIT           "Edit"
+#define MENU_CHOOSE_TREE_FONT(x)       (FONT_TEXT_1 + (x))
+
+// for input setup functions
 #define SETUPINPUT_SCREEN_POS_START    0
-#define SETUPINPUT_SCREEN_POS_END      (SCR_FIELDY - 4)
-#define SETUPINPUT_SCREEN_POS_EMPTY1   (SETUPINPUT_SCREEN_POS_START + 3)
-#define SETUPINPUT_SCREEN_POS_EMPTY2   (SETUPINPUT_SCREEN_POS_END - 1)
+#define SETUPINPUT_SCREEN_POS_EMPTY1   3
+#define SETUPINPUT_SCREEN_POS_EMPTY2   12
+#define SETUPINPUT_SCREEN_POS_END      13
 
 #define MENU_SETUP_FONT_TITLE          FONT_TEXT_1
 #define MENU_SETUP_FONT_TEXT           FONT_TITLE_2
 
-/* for various menu stuff  */
+#define MAX_SETUP_TEXT_INPUT_LEN       28
+
+// for various menu stuff
 #define MENU_SCREEN_START_XPOS         1
 #define MENU_SCREEN_START_YPOS         2
 #define MENU_SCREEN_VALUE_XPOS         (SCR_FIELDX - 3)
+#define MENU_SCREEN_TEXT2_XPOS         (SCR_FIELDX - 2)
 #define MENU_SCREEN_MAX_XPOS           (SCR_FIELDX - 1)
 #define MENU_TITLE1_YPOS               8
 #define MENU_TITLE2_YPOS               46
 #define MENU_INFO_FONT_TEXT            FONT_TEXT_3
 #define MENU_INFO_FONT_FOOT            FONT_TEXT_4
 #define MENU_INFO_SPACE_HEAD           (menu.headline2_spacing_info[info_mode])
-#define MENU_SCREEN_INFO_XSTART                16
-#define MENU_SCREEN_INFO_YSTART1       100
+#define MENU_SCREEN_INFO_SPACE_LEFT    (menu.left_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_RIGHT   (menu.right_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_TOP     (menu.top_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_BOTTOM  (menu.bottom_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_YSTART1       MENU_SCREEN_INFO_SPACE_TOP
 #define MENU_SCREEN_INFO_YSTART2       (MENU_SCREEN_INFO_YSTART1 +            \
                                         getMenuTextStep(MENU_INFO_SPACE_HEAD, \
                                                         MENU_INFO_FONT_TITLE))
 #define MENU_SCREEN_INFO_YSTEP         (TILEY + 4)
-#define MENU_SCREEN_INFO_YBOTTOM       (SYSIZE - 20)
+#define MENU_SCREEN_INFO_YBOTTOM       (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
 #define MENU_SCREEN_INFO_YSIZE         (MENU_SCREEN_INFO_YBOTTOM -     \
                                         MENU_SCREEN_INFO_YSTART2 -     \
                                         TILEY / 2)
 #define MAX_MENU_TEXT_LENGTH_BIG       13
 #define MAX_MENU_TEXT_LENGTH_MEDIUM    (MAX_MENU_TEXT_LENGTH_BIG * 2)
 
-/* buttons and scrollbars identifiers */
+// screen gadget identifiers
 #define SCREEN_CTRL_ID_PREV_LEVEL      0
 #define SCREEN_CTRL_ID_NEXT_LEVEL      1
-#define SCREEN_CTRL_ID_PREV_PLAYER     2
-#define SCREEN_CTRL_ID_NEXT_PLAYER     3
-#define SCREEN_CTRL_ID_SCROLL_UP       4
-#define SCREEN_CTRL_ID_SCROLL_DOWN     5
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
-
-#define NUM_SCREEN_GADGETS             7
-
-#define NUM_SCREEN_MENUBUTTONS         4
+#define SCREEN_CTRL_ID_FIRST_LEVEL     2
+#define SCREEN_CTRL_ID_LAST_LEVEL      3
+#define SCREEN_CTRL_ID_LEVEL_NUMBER    4
+#define SCREEN_CTRL_ID_PREV_PLAYER     5
+#define SCREEN_CTRL_ID_NEXT_PLAYER     6
+#define SCREEN_CTRL_ID_INSERT_SOLUTION 7
+#define SCREEN_CTRL_ID_PLAY_SOLUTION   8
+#define SCREEN_CTRL_ID_SWITCH_ECS_AGA  9
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2        12
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2        13
+#define SCREEN_CTRL_ID_SCROLL_UP       14
+#define SCREEN_CTRL_ID_SCROLL_DOWN     15
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
+#define SCREEN_CTRL_ID_NETWORK_SERVER  17
+
+#define NUM_SCREEN_GADGETS             18
+
+#define NUM_SCREEN_MENUBUTTONS         14
 #define NUM_SCREEN_SCROLLBUTTONS       2
 #define NUM_SCREEN_SCROLLBARS          1
+#define NUM_SCREEN_TEXTINPUT           1
 
 #define SCREEN_MASK_MAIN               (1 << 0)
-#define SCREEN_MASK_INPUT              (1 << 1)
+#define SCREEN_MASK_MAIN_HAS_SOLUTION  (1 << 1)
+#define SCREEN_MASK_INPUT              (1 << 2)
+#define SCREEN_MASK_TOUCH              (1 << 3)
+#define SCREEN_MASK_TOUCH2             (1 << 4)
 
-/* graphic position and size values for buttons and scrollbars */
+// graphic position and size values for buttons and scrollbars
 #define SC_MENUBUTTON_XSIZE            TILEX
 #define SC_MENUBUTTON_YSIZE            TILEY
 
 #define SC_BORDER_SIZE                 14
 
 
-/* forward declarations of internal functions */
+// forward declarations of internal functions
 static void HandleScreenGadgets(struct GadgetInfo *);
 static void HandleSetupScreen_Generic(int, int, int, int, int);
 static void HandleSetupScreen_Input(int, int, int, int, int);
 static void CustomizeKeyboard(int);
 static void ConfigureJoystick(int);
+static void ConfigureVirtualButtons(void);
 static void execSetupGame(void);
+static void execSetupEngines(void);
 static void execSetupGraphics(void);
 static void execSetupSound(void);
 static void execSetupTouch(void);
 static void execSetupArtwork(void);
 static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
 
+static void DrawChoosePlayerName(void);
 static void DrawChooseLevelSet(void);
 static void DrawChooseLevelNr(void);
 static void DrawInfoScreen(void);
 static void DrawSetupScreen(void);
+static void DrawTypeName(void);
 
 static void DrawInfoScreen_NotAvailable(char *, char *);
 static void DrawInfoScreen_HelpAnim(int, int, boolean);
@@ -227,10 +271,16 @@ static void HandleInfoScreen_Credits(int);
 static void HandleInfoScreen_Program(int);
 static void HandleInfoScreen_Version(int);
 
+static void ModifyGameSpeedIfNeeded(void);
+static void DisableVsyncIfNeeded(void);
+
 static void MapScreenMenuGadgets(int);
+static void UnmapScreenMenuGadgets(int);
 static void MapScreenGadgets(int);
 static void MapScreenTreeGadgets(TreeInfo *);
 
+static void UpdateScreenMenuGadgets(int, boolean);
+
 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
 
 static int info_mode = INFO_MODE_MAIN;
@@ -245,12 +295,17 @@ static TreeInfo *scaling_type_current = NULL;
 static TreeInfo *rendering_modes = NULL;
 static TreeInfo *rendering_mode_current = NULL;
 
+static TreeInfo *vsync_modes = NULL;
+static TreeInfo *vsync_mode_current = NULL;
+
 static TreeInfo *scroll_delays = NULL;
 static TreeInfo *scroll_delay_current = NULL;
 
 static TreeInfo *snapshot_modes = NULL;
 static TreeInfo *snapshot_mode_current = NULL;
 
+static TreeInfo *game_speeds_normal = NULL;
+static TreeInfo *game_speeds_extended = NULL;
 static TreeInfo *game_speeds = NULL;
 static TreeInfo *game_speed_current = NULL;
 
@@ -272,14 +327,19 @@ static TreeInfo *move_distance_current = NULL;
 static TreeInfo *drop_distances = NULL;
 static TreeInfo *drop_distance_current = NULL;
 
+static TreeInfo *transparencies = NULL;
+static TreeInfo *transparency_current = NULL;
+
+static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
+static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
+
+static TreeInfo *player_name = NULL;
+static TreeInfo *player_name_current = NULL;
+
 static TreeInfo *level_number = NULL;
 static TreeInfo *level_number_current = NULL;
 
-static struct
-{
-  int value;
-  char *text;
-} window_sizes_list[] =
+static struct ValueTextInfo window_sizes_list[] =
 {
   {    50,     "50 %"                          },
   {    80,     "80 %"                          },
@@ -297,24 +357,16 @@ static struct
   {    -1,     NULL                            },
 };
 
-static struct
-{
-  char *value;
-  char *text;
-} scaling_types_list[] =
+static struct StringValueTextInfo scaling_types_list[] =
 {
-  {    SCALING_QUALITY_NEAREST, "None"         },
+  {    SCALING_QUALITY_NEAREST, "Off"          },
   {    SCALING_QUALITY_LINEAR,  "Linear"       },
   {    SCALING_QUALITY_BEST,    "Anisotropic"  },
 
   {    NULL,                    NULL           },
 };
 
-static struct
-{
-  char *value;
-  char *text;
-} rendering_modes_list[] =
+static struct StringValueTextInfo rendering_modes_list[] =
 {
   {    STR_SPECIAL_RENDERING_OFF,      "Off (May show artifacts, fast)" },
   {    STR_SPECIAL_RENDERING_BITMAP,   "Bitmap/Texture mode (slower)"   },
@@ -327,42 +379,49 @@ static struct
   {    NULL,                            NULL                            },
 };
 
-static struct
+static struct StringValueTextInfo vsync_modes_list[] =
 {
-  int value;
-  char *text;
-} game_speeds_list[] =
+  {    STR_VSYNC_MODE_OFF,             "Off"           },
+  {    STR_VSYNC_MODE_NORMAL,          "Normal"        },
+  {    STR_VSYNC_MODE_ADAPTIVE,        "Adaptive"      },
+
+  {    NULL,                            NULL           },
+};
+
+static struct ValueTextInfo game_speeds_list_normal[] =
 {
-#if 1
   {    30,     "Very Slow"                     },
   {    25,     "Slow"                          },
   {    20,     "Normal"                        },
   {    15,     "Fast"                          },
   {    10,     "Very Fast"                     },
-#else
-  {    1000,   "1/1s (Extremely Slow)"         },
-  {    500,    "1/2s"                          },
-  {    200,    "1/5s"                          },
-  {    100,    "1/10s"                         },
-  {    50,     "1/20s"                         },
-  {    29,     "1/35s (Original Supaplex)"     },
-  {    25,     "1/40s"                         },
-  {    20,     "1/50s (Normal Speed)"          },
-  {    14,     "1/70s (Maximum Supaplex)"      },
-  {    10,     "1/100s"                        },
-  {    5,      "1/200s"                        },
-  {    2,      "1/500s"                        },
-  {    1,      "1/1000s (Extremely Fast)"      },
-#endif
 
   {    -1,     NULL                            },
 };
 
-static struct
-{
-  int value;
-  char *text;
-} scroll_delays_list[] =
+static struct ValueTextInfo game_speeds_list_extended[] =
+{
+  {    1000,   "1 fps (Extremely Slow)"        },
+  {    500,    "2 fps"                         },
+  {    200,    "5 fps"                         },
+  {    100,    "10 fps"                        },
+  {    50,     "20 fps"                        },
+  {    29,     "35 fps (Original Supaplex)"    },
+  {    25,     "40 fps"                        },
+  {    20,     "50 fps (=== Normal Speed ===)" },
+  {    16,     "60 fps (60 Hz VSync Speed)"    },
+  {    14,     "70 fps (Maximum Supaplex)"     },
+  {    10,     "100 fps"                       },
+  {    5,      "200 fps"                       },
+  {    2,      "500 fps"                       },
+  {    1,      "1000 fps (Extremely Fast)"     },
+
+  {    -1,     NULL                            },
+};
+
+static struct ValueTextInfo *game_speeds_list;
+
+static struct ValueTextInfo scroll_delays_list[] =
 {
   {    0,      "0 Tiles (No Scroll Delay)"     },
   {    1,      "1 Tile"                        },
@@ -377,11 +436,7 @@ static struct
   {    -1,     NULL                            },
 };
 
-static struct
-{
-  char *value;
-  char *text;
-} snapshot_modes_list[] =
+static struct StringValueTextInfo snapshot_modes_list[] =
 {
   {    STR_SNAPSHOT_MODE_OFF,                  "Off"           },
   {    STR_SNAPSHOT_MODE_EVERY_STEP,           "Every Step"    },
@@ -391,11 +446,7 @@ static struct
   {    NULL,                                   NULL            },
 };
 
-static struct
-{
-  int value;
-  char *text;
-} volumes_list[] =
+static struct ValueTextInfo volumes_list[] =
 {
   {    0,      "0 %"                           },
   {    1,      "1 %"                           },
@@ -415,12 +466,9 @@ static struct
   {    -1,     NULL                            },
 };
 
-static struct
-{
-  char *value;
-  char *text;
-} touch_controls_list[] =
+static struct StringValueTextInfo touch_controls_list[] =
 {
+  {    TOUCH_CONTROL_OFF,              "Off"                   },
   {    TOUCH_CONTROL_VIRTUAL_BUTTONS,  "Virtual Buttons"       },
   {    TOUCH_CONTROL_WIPE_GESTURES,    "Wipe Gestures"         },
   {    TOUCH_CONTROL_FOLLOW_FINGER,    "Follow Finger"         },
@@ -428,11 +476,7 @@ static struct
   {    NULL,                           NULL                    },
 };
 
-static struct
-{
-  int value;
-  char *text;
-} distances_list[] =
+static struct ValueTextInfo distances_list[] =
 {
   {    1,      "1 %"                           },
   {    2,      "2 %"                           },
@@ -447,12 +491,70 @@ static struct
   {    -1,     NULL                            },
 };
 
+static struct ValueTextInfo transparencies_list[] =
+{
+  {    0,      "0 % (Opaque)"                  },
+  {    10,     "10 %"                          },
+  {    20,     "20 %"                          },
+  {    30,     "30 %"                          },
+  {    40,     "40 %"                          },
+  {    50,     "50 %"                          },
+  {    60,     "60 %"                          },
+  {    70,     "70 %"                          },
+  {    80,     "80 %"                          },
+  {    90,     "90 %"                          },
+  {    100,    "100 % (Invisible)"             },
+
+  {    -1,     NULL                            },
+};
+
+static struct ValueTextInfo grid_sizes_list[] =
+{
+  {    3,      "3"                             },
+  {    4,      "4"                             },
+  {    5,      "5"                             },
+  {    6,      "6"                             },
+  {    7,      "7"                             },
+  {    8,      "8"                             },
+  {    9,      "9"                             },
+  {    10,     "10"                            },
+  {    11,     "11"                            },
+  {    12,     "12"                            },
+  {    13,     "13"                            },
+  {    14,     "14"                            },
+  {    15,     "15"                            },
+  {    16,     "16"                            },
+  {    17,     "17"                            },
+  {    18,     "18"                            },
+  {    19,     "19"                            },
+  {    20,     "20"                            },
+  {    21,     "21"                            },
+  {    22,     "22"                            },
+  {    23,     "23"                            },
+  {    24,     "24"                            },
+  {    25,     "25"                            },
+  {    26,     "26"                            },
+  {    27,     "27"                            },
+  {    28,     "28"                            },
+  {    29,     "29"                            },
+  {    30,     "30"                            },
+  {    31,     "31"                            },
+  {    32,     "32"                            },
+
+  {    -1,     NULL                            },
+};
+
+static int align_xoffset = 0;
+static int align_yoffset = 0;
+
 #define DRAW_MODE(s)           ((s) >= GAME_MODE_MAIN &&               \
                                 (s) <= GAME_MODE_SETUP ? (s) :         \
                                 (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
-                                GAME_MODE_MAIN : GAME_MODE_DEFAULT)
+                                GAME_MODE_MAIN :                       \
+                                (s) == GAME_MODE_PSEUDO_TYPENAMES ?    \
+                                GAME_MODE_NAMES : GAME_MODE_DEFAULT)
 
-/* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
+// (there are no draw offset definitions needed for INFO_MODE_TITLE)
 #define DRAW_MODE_INFO(i)      ((i) >= INFO_MODE_TITLE &&              \
                                 (i) <= INFO_MODE_LEVELSET ? (i) :      \
                                 INFO_MODE_MAIN)
@@ -503,6 +605,9 @@ static struct
 #define mSX                    (SX + DRAW_XOFFSET(game_status))
 #define mSY                    (SY + DRAW_YOFFSET(game_status))
 
+#define amSX                   (mSX + align_xoffset)
+#define amSY                   (mSY + align_yoffset)
+
 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?  \
                                    menu.list_size[game_status] :       \
                                    MAX_MENU_ENTRIES_ON_SCREEN)
@@ -511,7 +616,7 @@ static struct
                                         NUM_MENU_ENTRIES_ON_SCREEN)
 
 
-/* title display and control definitions */
+// title display and control definitions
 
 #define MAX_NUM_TITLE_SCREENS  (2 * MAX_NUM_TITLE_IMAGES +             \
                                 2 * MAX_NUM_TITLE_MESSAGES)
@@ -532,7 +637,7 @@ struct TitleControlInfo
 
 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
 
-/* main menu display and control definitions */
+// main menu display and control definitions
 
 #define MAIN_CONTROL_NAME                      0
 #define MAIN_CONTROL_LEVELS                    1
@@ -564,6 +669,8 @@ static char str_main_text_first_level[10];
 static char str_main_text_last_level[10];
 static char str_main_text_level_number[10];
 
+static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
+
 static char *main_text_name                    = str_main_text_name;
 static char *main_text_first_level             = str_main_text_first_level;
 static char *main_text_last_level              = str_main_text_last_level;
@@ -585,6 +692,8 @@ static char *main_text_title_1                      = NULL;
 static char *main_text_title_2                 = NULL;
 static char *main_text_title_3                 = NULL;
 
+extern char debug_xsn_mode[];
+
 struct MainControlInfo
 {
   int nr;
@@ -649,21 +758,18 @@ static struct MainControlInfo main_controls[] =
     &menu.main.text.quit,              &main_text_quit,
     NULL,                              NULL,
   },
-#if 0
-  /* (these two buttons are real gadgets) */
   {
     MAIN_CONTROL_PREV_LEVEL,
-    &menu.main.button.prev_level,      IMG_MENU_BUTTON_PREV_LEVEL,
+    NULL,                              -1,
     NULL,                              NULL,
     NULL,                              NULL,
   },
   {
     MAIN_CONTROL_NEXT_LEVEL,
-    &menu.main.button.next_level,      IMG_MENU_BUTTON_NEXT_LEVEL,
+    NULL,                              -1,
     NULL,                              NULL,
     NULL,                              NULL,
   },
-#endif
   {
     MAIN_CONTROL_FIRST_LEVEL,
     NULL,                              -1,
@@ -836,10 +942,10 @@ static int getTitleSound(struct TitleControlInfo *tci)
   int sound_local = base + nr;
 
 #if 0
-  printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
-        nr, initial, is_image,
-        sound_global, getSoundListEntry(sound_global)->filename,
-        sound_local, getSoundListEntry(sound_local)->filename);
+  Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
+       nr, initial, is_image,
+       sound_global, getSoundListEntry(sound_global)->filename,
+       sound_local, getSoundListEntry(sound_local)->filename);
 #endif
 
   if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
@@ -866,10 +972,10 @@ static int getTitleMusic(struct TitleControlInfo *tci)
   int music_local = base + nr;
 
 #if 0
-  printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
-        nr, initial, is_image,
-        music_global, getMusicListEntry(music_global)->filename,
-        music_local, getMusicListEntry(music_local)->filename);
+  Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
+       nr, initial, is_image,
+       music_global, getMusicListEntry(music_global)->filename,
+       music_local, getMusicListEntry(music_local)->filename);
 #endif
 
   if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
@@ -907,6 +1013,7 @@ static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
   ti.fade_delay = tmi.fade_delay;
   ti.post_delay = tmi.post_delay;
   ti.auto_delay = tmi.auto_delay;
+  ti.auto_delay_unit = tmi.auto_delay_unit;
 
   return ti;
 }
@@ -938,7 +1045,7 @@ static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
   title_controls[num_title_screens].local_nr = nr;
   title_controls[num_title_screens].sort_priority = sort_priority;
 
-  title_controls[num_title_screens].first = FALSE;     /* will be set later */
+  title_controls[num_title_screens].first = FALSE;     // will be set later
 
   num_title_screens++;
 }
@@ -972,18 +1079,18 @@ static void InitializeTitleControls(boolean show_title_initial)
 {
   num_title_screens = 0;
 
-  /* 1st step: initialize title screens for game start (only when starting) */
+  // 1st step: initialize title screens for game start (only when starting)
   if (show_title_initial)
     InitializeTitleControls_CheckTitleInfo(TRUE);
 
-  /* 2nd step: initialize title screens for current level set */
+  // 2nd step: initialize title screens for current level set
   InitializeTitleControls_CheckTitleInfo(FALSE);
 
-  /* sort title screens according to sort_priority and title number */
+  // sort title screens according to sort_priority and title number
   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
        compareTitleControlInfo);
 
-  /* mark first title screen */
+  // mark first title screen
   title_controls[0].first = TRUE;
 }
 
@@ -997,14 +1104,12 @@ static boolean visibleTextPos(struct TextPosInfo *pos)
   return (pos != NULL && pos->x != -1 && pos->y != -1);
 }
 
-static void InitializeMainControls()
+static void InitializeMainControls(void)
 {
-  TreeInfo *graphics_current =
-    getArtworkTreeInfoForUserLevelSet(ARTWORK_TYPE_GRAPHICS);
-  boolean local_team_mode = (!options.network && setup.team_mode);
+  boolean local_team_mode = (!network.enabled && setup.team_mode);
   int i;
 
-  /* set main control text values to dynamically determined values */
+  // set main control text values to dynamically determined values
   sprintf(main_text_name,         "%s",   local_team_mode ? "Team:" : "Name:");
 
   strcpy(main_text_first_level,  int2str(leveldir_current->first_level,
@@ -1019,23 +1124,11 @@ static void InitializeMainControls()
   main_text_level_imported_by  = leveldir_current->imported_by;
   main_text_level_tested_by    = leveldir_current->tested_by;
 
-  main_text_title_1 = (leveldir_current->program_title ?
-                      leveldir_current->program_title :
-                      graphics_current->program_title ?
-                      graphics_current->program_title :
-                      setup.internal.program_title);
-  main_text_title_2 = (leveldir_current->program_copyright ?
-                      leveldir_current->program_copyright :
-                      graphics_current->program_copyright ?
-                      graphics_current->program_copyright :
-                      setup.internal.program_copyright);
-  main_text_title_3 = (leveldir_current->program_company ?
-                      leveldir_current->program_company :
-                      graphics_current->program_company ?
-                      graphics_current->program_company :
-                      setup.internal.program_company);
-
-  /* set main control screen positions to dynamically determined values */
+  main_text_title_1 = getConfigProgramTitleString();
+  main_text_title_2 = getConfigProgramCopyrightString();
+  main_text_title_3 = getConfigProgramCompanyString();
+
+  // set main control screen positions to dynamically determined values
   for (i = 0; main_controls[i].nr != -1; i++)
   {
     struct MainControlInfo *mci = &main_controls[i];
@@ -1071,16 +1164,16 @@ static void InitializeMainControls()
       menu.main.input.name.height = input_height;
     }
 
-    if (pos_button != NULL)            /* (x/y may be -1/-1 here) */
+    if (pos_button != NULL)            // (x/y may be -1/-1 here)
     {
       pos_button->width  = button_width;
       pos_button->height = button_height;
     }
 
-    if (pos_text != NULL)              /* (x/y may be -1/-1 here) */
+    if (pos_text != NULL)              // (x/y may be -1/-1 here)
     {
-      /* calculate size for non-clickable text -- needed for text alignment */
-      boolean calculate_text_size = (pos_button == NULL && text != NULL);
+      // calculate text size -- needed for text alignment
+      boolean calculate_text_size = (text != NULL);
 
       if (pos_text->width == -1 || calculate_text_size)
        pos_text->width = text_width;
@@ -1097,7 +1190,7 @@ static void InitializeMainControls()
       }
     }
 
-    if (pos_input != NULL)             /* (x/y may be -1/-1 here) */
+    if (pos_input != NULL)             // (x/y may be -1/-1 here)
     {
       if (visibleTextPos(pos_text))
       {
@@ -1179,7 +1272,7 @@ static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
        int y = mSY + ALIGNED_TEXT_YPOS(pos);
 
 #if 1
-       /* (check why/if this is needed) */
+       // (check why/if this is needed)
        DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
 #endif
        DrawText(x, y, text, font_text);
@@ -1192,7 +1285,7 @@ static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
        int y = mSY + ALIGNED_TEXT_YPOS(pos);
 
 #if 1
-       /* (check why/if this is needed) */
+       // (check why/if this is needed)
        DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
 #endif
        DrawText(x, y, input, font_input);
@@ -1247,10 +1340,11 @@ static boolean insideTextPosRect(struct TextPosInfo *rect, int x, int y)
   int rect_y = ALIGNED_TEXT_YPOS(rect);
 
 #if 0
-  printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
-        x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
-        (x >= rect_x && x < rect_x + rect->width &&
-         y >= rect_y && y < rect_y + rect->height));
+  Debug("screens:insideTextPosRect",
+       "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
+       x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
+       (x >= rect_x && x < rect_x + rect->width &&
+        y >= rect_y && y < rect_y + rect->height));
 #endif
 
   return (x >= rect_x && x < rect_x + rect->width &&
@@ -1287,15 +1381,15 @@ static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
                  first_entry);
 }
 
-static void clearMenuListArea()
+static void clearMenuListArea(void)
 {
   int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
 
-  /* correct scrollbar position if placed outside menu (playfield) area */
+  // correct scrollbar position if placed outside menu (playfield) area
   if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
     scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
 
-  /* clear menu list area, but not title or scrollbar */
+  // clear menu list area, but not title or scrollbar
   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
                  scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
 }
@@ -1303,8 +1397,8 @@ static void clearMenuListArea()
 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
 {
   static int cursor_array[MAX_LEV_FIELDY];
-  int x = mSX + TILEX * xpos;
-  int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
+  int x = amSX + TILEX * xpos;
+  int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
 
   if (xpos == 0)
   {
@@ -1341,14 +1435,47 @@ static void drawChooseTreeCursor(int ypos, boolean active)
   drawCursorExt(0, ypos, active, -1);
 }
 
-void DrawHeadline()
+static int getChooseTreeEditFont(boolean active)
+{
+  return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
+}
+
+static int getChooseTreeEditXPos(int pos)
+{
+  boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
+  int xoffset = (has_scrollbar ? -1 : 0);
+  int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
+  int sx = amSX + xpos * TILEX;
+  int font_nr = getChooseTreeEditFont(FALSE);
+  int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
+
+  return (pos == POS_RIGHT ? sx + width - 1 : sx);
+}
+
+static int getChooseTreeEditYPos(int ypos_raw)
+{
+  int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
+  int sy = amSY + ypos * TILEY;
+
+  return sy;
+}
+
+static void drawChooseTreeEdit(int ypos_raw, boolean active)
 {
-  DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
-  DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
-                   setup.internal.program_copyright);
+  int sx = getChooseTreeEditXPos(POS_LEFT);
+  int sy = getChooseTreeEditYPos(ypos_raw);
+  int font_nr = getChooseTreeEditFont(active);
+
+  DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
+}
+
+static void DrawHeadline(void)
+{
+  DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
+  DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
 }
 
-void DrawTitleScreenImage(int nr, boolean initial)
+static void DrawTitleScreenImage(int nr, boolean initial)
 {
   int graphic = getTitleScreenGraphic(nr, initial);
   Bitmap *bitmap = graphic_info[graphic].bitmap;
@@ -1363,19 +1490,19 @@ void DrawTitleScreenImage(int nr, boolean initial)
 
   if (width > WIN_XSIZE)
   {
-    /* image width too large for window => center image horizontally */
+    // image width too large for window => center image horizontally
     src_x = (width - WIN_XSIZE) / 2;
     width = WIN_XSIZE;
   }
 
   if (height > WIN_YSIZE)
   {
-    /* image height too large for window => center image vertically */
+    // image height too large for window => center image vertically
     src_y = (height - WIN_YSIZE) / 2;
     height = WIN_YSIZE;
   }
 
-  /* always display title screens centered */
+  // always display title screens centered
   dst_x = (WIN_XSIZE - width) / 2;
   dst_y = (WIN_YSIZE - height) / 2;
 
@@ -1392,7 +1519,7 @@ void DrawTitleScreenImage(int nr, boolean initial)
   redraw_mask = REDRAW_ALL;
 }
 
-void DrawTitleScreenMessage(int nr, boolean initial)
+static void DrawTitleScreenMessage(int nr, boolean initial)
 {
   char *filename = getLevelSetTitleMessageFilename(nr, initial);
   struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
@@ -1400,34 +1527,34 @@ void DrawTitleScreenMessage(int nr, boolean initial)
   if (filename == NULL)
     return;
 
-  /* force TITLE font on title message screen */
+  // force TITLE font on title message screen
   SetFontStatus(getTitleMessageGameMode(initial));
 
-  /* if chars *and* width set to "-1", automatically determine width */
+  // if chars *and* width set to "-1", automatically determine width
   if (tmi->chars == -1 && tmi->width == -1)
     tmi->width = viewport.window[game_status].width;
 
-  /* if lines *and* height set to "-1", automatically determine height */
+  // if lines *and* height set to "-1", automatically determine height
   if (tmi->lines == -1 && tmi->height == -1)
     tmi->height = viewport.window[game_status].height;
 
-  /* if chars set to "-1", automatically determine by text and font width */
+  // if chars set to "-1", automatically determine by text and font width
   if (tmi->chars == -1)
     tmi->chars = tmi->width / getFontWidth(tmi->font);
   else
     tmi->width = tmi->chars * getFontWidth(tmi->font);
 
-  /* if lines set to "-1", automatically determine by text and font height */
+  // if lines set to "-1", automatically determine by text and font height
   if (tmi->lines == -1)
     tmi->lines = tmi->height / getFontHeight(tmi->font);
   else
     tmi->height = tmi->lines * getFontHeight(tmi->font);
 
-  /* if x set to "-1", automatically determine by width and alignment */
+  // if x set to "-1", automatically determine by width and alignment
   if (tmi->x == -1)
     tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
 
-  /* if y set to "-1", automatically determine by height and alignment */
+  // if y set to "-1", automatically determine by height and alignment
   if (tmi->y == -1)
     tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
 
@@ -1443,31 +1570,31 @@ void DrawTitleScreenMessage(int nr, boolean initial)
   ResetFontStatus();
 }
 
-void DrawTitleScreen()
+static void DrawTitleScreen(void)
 {
   KeyboardAutoRepeatOff();
 
   HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
 }
 
-boolean CheckTitleScreen(boolean levelset_has_changed)
+static boolean CheckTitleScreen(boolean levelset_has_changed)
 {
   static boolean show_title_initial = TRUE;
   boolean show_titlescreen = FALSE;
 
-  /* needed to be able to skip title screen, if no image or message defined */
+  // needed to be able to skip title screen, if no image or message defined
   InitializeTitleControls(show_title_initial);
 
   if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
     show_titlescreen = TRUE;
 
-  /* show initial title images and messages only once at program start */
+  // show initial title images and messages only once at program start
   show_title_initial = FALSE;
 
   return (show_titlescreen && num_title_screens > 0);
 }
 
-void DrawMainMenu()
+void DrawMainMenu(void)
 {
   static LevelDirTree *leveldir_last_valid = NULL;
   boolean levelset_has_changed = FALSE;
@@ -1477,7 +1604,7 @@ void DrawMainMenu()
 
   FadeSetLeaveScreen();
 
-  /* do not fade out here -- function may continue and fade on editor screen */
+  // do not fade out here -- function may continue and fade on editor screen
 
   UnmapAllGadgets();
   FadeMenuSoundsAndMusic();
@@ -1490,7 +1617,7 @@ void DrawMainMenu()
 
   GetPlayerConfig();
 
-  /* needed if last screen was the playing screen, invoked from level editor */
+  // needed if last screen was the playing screen, invoked from level editor
   if (level_editor_test_game)
   {
     CloseDoor(DOOR_CLOSE_ALL);
@@ -1502,23 +1629,19 @@ void DrawMainMenu()
     return;
   }
 
-  /* needed if last screen was the setup screen and fullscreen state changed */
-  // (moved to "execSetupGraphics()" to change fullscreen state directly)
-  // ToggleFullscreenOrChangeWindowScalingIfNeeded();
-
-  /* leveldir_current may be invalid (level group, parent link) */
+  // leveldir_current may be invalid (level group, parent link)
   if (!validLevelSeries(leveldir_current))
     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
 
   if (leveldir_current != leveldir_last_valid)
     levelset_has_changed = TRUE;
 
-  /* store valid level series information */
+  // store valid level series information
   leveldir_last_valid = leveldir_current;
 
-  init_last = init;                    /* switch to new busy animation */
+  init_last = init;                    // switch to new busy animation
 
-  /* needed if last screen (level choice) changed graphics, sounds or music */
+  // needed if last screen (level choice) changed graphics, sounds or music
   ReloadCustomArtwork(0);
 
   if (CheckTitleScreen(levelset_has_changed))
@@ -1533,17 +1656,17 @@ void DrawMainMenu()
   if (redraw_mask & REDRAW_ALL)
     fade_mask = REDRAW_ALL;
 
-  if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+  if (CheckFadeAll())
     fade_mask = REDRAW_ALL;
 
   FadeOut(fade_mask);
 
-  /* needed if different viewport properties defined for menues */
+  // needed if different viewport properties defined for menues
   ChangeViewportPropertiesIfNeeded();
 
   SetDrawtoField(DRAW_TO_BACKBUFFER);
 
-  /* level_nr may have been set to value over handicap with level editor */
+  // level_nr may have been set to value over handicap with level editor
   if (setup.handicap && level_nr > leveldir_current->handicap_level)
     level_nr = leveldir_current->handicap_level;
 
@@ -1569,6 +1692,7 @@ void DrawMainMenu()
 
   DrawCursorAndText_Main(-1, FALSE, FALSE);
   DrawPreviewLevelInitial();
+  DrawNetworkPlayers();
 
   HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
 
@@ -1579,15 +1703,20 @@ void DrawMainMenu()
 
   PlayMenuSoundsAndMusic();
 
-  /* create gadgets for main menu screen */
+  // create gadgets for main menu screen
   FreeScreenGadgets();
   CreateScreenGadgets();
 
-  /* map gadgets for main menu screen */
+  // may be required if audio buttons shown on tape and changed in setup menu
+  FreeGameButtons();
+  CreateGameButtons();
+
+  // map gadgets for main menu screen
   MapTapeButtons();
   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
+  UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
 
-  /* copy actual game door content to door double buffer for OpenDoor() */
+  // copy actual game door content to door double buffer for OpenDoor()
   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
   BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
 
@@ -1598,7 +1727,7 @@ void DrawMainMenu()
   FadeIn(fade_mask);
   FadeSetEnterMenu();
 
-  /* update screen area with special editor door */
+  // update screen area with special editor door
   redraw_mask |= REDRAW_ALL;
   BackToFront();
 
@@ -1607,25 +1736,20 @@ void DrawMainMenu()
   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
 }
 
-static void gotoTopLevelDir()
+static void gotoTopLevelDir(void)
 {
-  /* move upwards until inside (but not above) top level directory */
+  // move upwards until inside (but not above) top level directory
   while (leveldir_current->node_parent &&
         !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
   {
-    /* write a "path" into level tree for easy navigation to last level */
+    // write a "path" into level tree for easy navigation to last level
     if (leveldir_current->node_parent->node_group->cl_first == -1)
     {
       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
-      int leveldir_pos = posTreeInfo(leveldir_current);
-      int num_page_entries;
+      int leveldir_pos = getPosFromTreeInfo(leveldir_current);
+      int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
       int cl_first, cl_cursor;
 
-      if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
-       num_page_entries = num_leveldirs;
-      else
-       num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
-
       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
       cl_cursor = leveldir_pos - cl_first;
 
@@ -1637,6 +1761,25 @@ static void gotoTopLevelDir()
   }
 }
 
+static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
+{
+  boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
+
+  return (use_frame_counter ? video.frame_counter : Counter());
+}
+
+static boolean TitleAutoDelayReached(unsigned int *counter_var,
+                                    struct TitleFadingInfo *fi)
+{
+  return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
+}
+
+static void ResetTitleAutoDelay(unsigned int *counter_var,
+                               struct TitleFadingInfo *fi)
+{
+  *counter_var = getAutoDelayCounter(fi);
+}
+
 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
 {
   static unsigned int title_delay = 0;
@@ -1661,7 +1804,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
     {
       FadeSetEnterScreen();
 
-      /* use individual title fading instead of global "enter screen" fading */
+      // use individual title fading instead of global "enter screen" fading
       fading = getTitleFading(tci);
     }
 
@@ -1669,26 +1812,26 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
     {
       if (num_title_screens == 0)
       {
-       /* switch game mode from title screen mode back to info screen mode */
+       // switch game mode from title screen mode back to info screen mode
        SetGameStatus(GAME_MODE_INFO);
 
-       /* store that last screen was info screen, not main menu screen */
+       // store that last screen was info screen, not main menu screen
        game_status_last_screen = GAME_MODE_INFO;
 
        DrawInfoScreen_NotAvailable("Title screen information:",
                                    "No title screen for this level set.");
        return;
       }
-
-      FadeMenuSoundsAndMusic();
     }
 
+    FadeMenuSoundsAndMusic();
+
     FadeOut(REDRAW_ALL);
 
-    /* title screens may have different window size */
+    // title screens may have different window size
     ChangeViewportPropertiesIfNeeded();
 
-    /* only required to update logic for redrawing global border */
+    // only required to update logic for redrawing global border
     ClearField();
 
     if (tci->is_image)
@@ -1711,12 +1854,12 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
 
     FadeIn(REDRAW_ALL);
 
-    DelayReached(&title_delay, 0);     /* reset delay counter */
+    ResetTitleAutoDelay(&title_delay, &fading);
 
     return;
   }
 
-  if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
+  if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
     button = MB_MENU_CHOICE;
 
   if (button == MB_MENU_LEAVE)
@@ -1774,7 +1917,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
 
       FadeIn(REDRAW_ALL);
 
-      DelayReached(&title_delay, 0);   /* reset delay counter */
+      ResetTitleAutoDelay(&title_delay, &fading);
     }
     else
     {
@@ -1788,7 +1931,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
   {
     SetMouseCursor(CURSOR_DEFAULT);
 
-    /* force full menu screen redraw after displaying title screens */
+    // force full menu screen redraw after displaying title screens
     redraw_mask = REDRAW_ALL;
 
     if (game_status_last_screen == GAME_MODE_INFO)
@@ -1799,7 +1942,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
 
       DrawInfoScreen();
     }
-    else       /* default: return to main menu */
+    else       // default: return to main menu
     {
       SetGameStatus(GAME_MODE_MAIN);
 
@@ -1808,7 +1951,8 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
   }
 }
 
-void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
+static void HandleMainMenu_SelectLevel(int step, int direction,
+                                      int selected_level_nr)
 {
   int old_level_nr = level_nr;
   int new_level_nr;
@@ -1825,7 +1969,7 @@ void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
 
   if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
   {
-    /* skipping levels is only allowed when trying to skip single level */
+    // skipping levels is only allowed when trying to skip single level
     if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
        Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
     {
@@ -1838,7 +1982,7 @@ void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
 
   if (new_level_nr != old_level_nr)
   {
-    struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
+    struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
 
     PlaySound(SND_MENU_ITEM_SELECTING);
 
@@ -1857,9 +2001,10 @@ void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
 
     SaveLevelSetup_SeriesInfo();
 
-    /* needed because DrawPreviewLevelInitial() takes some time */
-    BackToFront();
-    /* SyncDisplay(); */
+    UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
+
+    // force redraw of playfield area (may be reset at this point)
+    redraw_mask |= REDRAW_FIELD;
   }
 }
 
@@ -1869,7 +2014,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
   static boolean button_pressed_last = FALSE;
   boolean button_pressed = FALSE;
   int pos = choice;
-  int i;
+  int i = 0;   // needed to prevent compiler warning due to bad code below
 
   if (button == MB_MENU_INITIALIZE)
   {
@@ -1878,7 +2023,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
     return;
   }
 
-  if (mx || my)                /* mouse input */
+  if (mx || my)                // mouse input
   {
     pos = -1;
 
@@ -1894,7 +2039,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
       }
     }
 
-    /* check if level preview was clicked */
+    // check if level preview was clicked
     if (insidePreviewRect(&preview, mx - SX, my - SY))
       pos = MAIN_CONTROL_GAME;
 
@@ -1915,7 +2060,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
        PlaySound(SND_MENU_BUTTON_RELEASING);
     }
   }
-  else if (dx || dy)   /* keyboard input */
+  else if (dx || dy)   // keyboard input
   {
     if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
                   choice == MAIN_CONTROL_SETUP))
@@ -1966,9 +2111,34 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
 
       if (pos == MAIN_CONTROL_NAME)
       {
-       SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
+       if ((mx || my) &&
+           insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
+       {
+         // special case: menu text "name/team" clicked -- toggle team mode
+         setup.team_mode = !setup.team_mode;
+
+         InitializeMainControls();
+         DrawCursorAndText_Main(choice, TRUE, FALSE);
+
+         DrawPreviewPlayers();
+       }
+       else
+       {
+         if (setup.multiple_users)
+         {
+           CloseDoor(DOOR_CLOSE_2);
 
-       HandleTypeName(strlen(setup.player_name), 0);
+           SetGameStatus(GAME_MODE_NAMES);
+
+           DrawChoosePlayerName();
+         }
+         else
+         {
+           SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
+
+           DrawTypeName();
+         }
+       }
       }
       else if (pos == MAIN_CONTROL_LEVELS)
       {
@@ -1993,15 +2163,15 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
 
        SetGameStatus(GAME_MODE_SCORES);
 
-       DrawHallOfFame(-1);
+       DrawHallOfFame(level_nr, -1);
       }
       else if (pos == MAIN_CONTROL_EDITOR)
       {
        if (leveldir_current->readonly &&
-           !strEqual(setup.player_name, "Artsoft"))
-         Request("This level is read only!", REQ_CONFIRM);
+           setup.editor.show_read_only_warning)
+         Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
 
-       CloseDoor(DOOR_CLOSE_2);
+       CloseDoor(DOOR_CLOSE_ALL);
 
        SetGameStatus(GAME_MODE_EDITOR);
 
@@ -2021,7 +2191,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
       }
       else if (pos == MAIN_CONTROL_GAME)
       {
-       StartGameActions(options.network, setup.autorecord, level.random_seed);
+       StartGameActions(network.enabled, setup.autorecord, level.random_seed);
       }
       else if (pos == MAIN_CONTROL_SETUP)
       {
@@ -2048,64 +2218,64 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
 }
 
 
-/* ========================================================================= */
-/* info screen functions                                                     */
-/* ========================================================================= */
+// ============================================================================
+// info screen functions
+// ============================================================================
 
 static struct TokenInfo *info_info;
-static int num_info_info;      /* number of info entries shown on screen */
-static int max_info_info;      /* total number of info entries in list */
+static int num_info_info;      // number of info entries shown on screen
+static int max_info_info;      // total number of info entries in list
 
-static void execInfoTitleScreen()
+static void execInfoTitleScreen(void)
 {
   info_mode = INFO_MODE_TITLE;
 
   DrawInfoScreen();
 }
 
-static void execInfoElements()
+static void execInfoElements(void)
 {
   info_mode = INFO_MODE_ELEMENTS;
 
   DrawInfoScreen();
 }
 
-static void execInfoMusic()
+static void execInfoMusic(void)
 {
   info_mode = INFO_MODE_MUSIC;
 
   DrawInfoScreen();
 }
 
-static void execInfoCredits()
+static void execInfoCredits(void)
 {
   info_mode = INFO_MODE_CREDITS;
 
   DrawInfoScreen();
 }
 
-static void execInfoProgram()
+static void execInfoProgram(void)
 {
   info_mode = INFO_MODE_PROGRAM;
 
   DrawInfoScreen();
 }
 
-static void execInfoVersion()
+static void execInfoVersion(void)
 {
   info_mode = INFO_MODE_VERSION;
 
   DrawInfoScreen();
 }
 
-static void execInfoLevelSet()
+static void execInfoLevelSet(void)
 {
   info_mode = INFO_MODE_LEVELSET;
 
   DrawInfoScreen();
 }
 
-static void execExitInfo()
+static void execExitInfo(void)
 {
   SetGameStatus(GAME_MODE_MAIN);
 
@@ -2133,9 +2303,11 @@ static int getMenuTextFont(int type)
              TYPE_YES_NO       |
              TYPE_YES_NO_AUTO  |
              TYPE_STRING       |
+             TYPE_PLAYER       |
              TYPE_ECS_AGA      |
              TYPE_KEYTEXT      |
-             TYPE_ENTER_LIST))
+             TYPE_ENTER_LIST   |
+             TYPE_TEXT_INPUT))
     return FONT_MENU_2;
   else
     return FONT_MENU_1;
@@ -2156,7 +2328,7 @@ static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
   int font_nr = getMenuTextFont(ti->type);
 
-  if (token_info == setup_info_input)
+  if (setup_mode == SETUP_MODE_INPUT)
     font_nr = FONT_MENU_1;
 
   if (active)
@@ -2182,6 +2354,7 @@ static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
 
 static char *window_size_text;
 static char *scaling_type_text;
+static char *network_server_text;
 
 static void drawSetupValue(int, int);
 
@@ -2201,7 +2374,7 @@ static void drawMenuInfoList(int first_entry, int num_page_entries,
     struct TokenInfo *si = &menu_info[menu_info_pos];
     void *value_ptr = si->value;
 
-    /* set some entries to "unchangeable" according to other variables */
+    // set some entries to "unchangeable" according to other variables
     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
        (value_ptr == &setup.sound_loops  && !audio.loops_available) ||
        (value_ptr == &setup.sound_music  && !audio.music_available) ||
@@ -2219,13 +2392,32 @@ static void drawMenuInfoList(int first_entry, int num_page_entries,
 
     DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
 
+    if (si->type & TYPE_STRING)
+    {
+      int gadget_id = -1;
+
+      if (value_ptr == &network_server_text)
+       gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
+
+      if (gadget_id != -1)
+      {
+       struct GadgetInfo *gi = screen_gadget[gadget_id];
+       int xpos = MENU_SCREEN_START_XPOS;
+       int ypos = MENU_SCREEN_START_YPOS + i;
+       int x = mSX + xpos * 32;
+       int y = mSY + ypos * 32;
+
+       ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
+      }
+    }
+
     if (si->type & TYPE_VALUE &&
        menu_info == setup_info)
       drawSetupValue(i, menu_info_pos);
   }
 }
 
-static void DrawInfoScreen_Main()
+static void DrawInfoScreen_Main(void)
 {
   int fade_mask = REDRAW_FIELD;
   int i;
@@ -2233,7 +2425,7 @@ static void DrawInfoScreen_Main()
   if (redraw_mask & REDRAW_ALL)
     fade_mask = REDRAW_ALL;
 
-  if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+  if (CheckFadeAll())
     fade_mask = REDRAW_ALL;
 
   UnmapAllGadgets();
@@ -2242,14 +2434,14 @@ static void DrawInfoScreen_Main()
   FreeScreenGadgets();
   CreateScreenGadgets();
 
-  /* (needed after displaying title screens which disable auto repeat) */
+  // (needed after displaying title screens which disable auto repeat)
   KeyboardAutoRepeatOn();
 
   FadeSetLeaveScreen();
 
   FadeOut(fade_mask);
 
-  /* needed if different viewport properties defined for info screen */
+  // needed if different viewport properties defined for info screen
   ChangeViewportPropertiesIfNeeded();
 
   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
@@ -2285,17 +2477,21 @@ static void DrawInfoScreen_Main()
 
 static void changeSetupValue(int, int, int);
 
-void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
-                     int mode, int num_page_entries, int max_page_entries)
+static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
+                            int mode, int num_page_entries,
+                            int max_page_entries)
 {
   static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
   static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
   static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+  boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
+  int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
+  int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
   int *num_page_entries_last = num_page_entries_all_last[game_status];
   int *choice_store = choice_stores[game_status];
   int *first_entry_store = first_entry_stores[game_status];
-  int choice = choice_store[mode];             /* starts with 0 */
-  int first_entry = first_entry_store[mode];   /* starts with 0 */
+  int choice = choice_store[mode];             // starts with 0
+  int first_entry = first_entry_store[mode];   // starts with 0
   int x = 0;
   int y = choice - first_entry;
   int y_old = y;
@@ -2318,7 +2514,7 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
       num_page_entries_last[mode] = num_page_entries;
     }
 
-    /* advance to first valid menu entry */
+    // advance to first valid menu entry
     while (choice < num_page_entries &&
           menu_info[choice].type & TYPE_SKIP_ENTRY)
       choice++;
@@ -2366,28 +2562,28 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
 
        menu_callback_function();
 
-       break;  /* absolutely needed because function changes 'menu_info'! */
+       break;  // absolutely needed because function changes 'menu_info'!
       }
     }
 
     return;
   }
 
-  if (mx || my)                /* mouse input */
+  if (mx || my)                // mouse input
   {
     x = (mx - mSX) / 32;
     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
   }
-  else if (dx || dy)   /* keyboard or scrollbar/scrollbutton input */
+  else if (dx || dy)   // keyboard or scrollbar/scrollbutton input
   {
-    /* move cursor instead of scrolling when already at start/end of list */
+    // move cursor instead of scrolling when already at start/end of list
     if (dy == -1 * SCROLL_LINE && first_entry == 0)
       dy = -1;
     else if (dy == +1 * SCROLL_LINE &&
             first_entry + num_page_entries == max_page_entries)
       dy = 1;
 
-    /* handle scrolling screen one line or page */
+    // handle scrolling screen one line or page
     if (y + dy < 0 ||
        y + dy > num_page_entries - 1)
     {
@@ -2398,7 +2594,7 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
 
       if (dy < 0 && first_entry > 0)
       {
-       /* scroll page/line up */
+       // scroll page/line up
 
        first_entry -= step;
        if (first_entry < 0)
@@ -2408,7 +2604,7 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
       }
       else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
       {
-       /* scroll page/line down */
+       // scroll page/line down
 
        first_entry += step;
        if (first_entry + num_page_entries > max_page_entries)
@@ -2464,13 +2660,14 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
 
       if (menu_info[choice].type & menu_navigation_type ||
          menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
-         menu_info[choice].type & TYPE_YES_NO_AUTO)
+         menu_info[choice].type & TYPE_YES_NO_AUTO ||
+         menu_info[choice].type & TYPE_PLAYER)
        button = MB_MENU_CHOICE;
     }
     else if (dy)
       y += dy;
 
-    /* jump to next non-empty menu entry (up or down) */
+    // jump to next non-empty menu entry (up or down)
     while (first_entry + y > 0 &&
           first_entry + y < max_page_entries - 1 &&
           menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
@@ -2511,7 +2708,7 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
 
   if (!anyScrollbarGadgetActive() &&
       IN_VIS_MENU(x, y) &&
-      mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+      mx < mx_right_border &&
       y >= 0 && y < num_page_entries)
   {
     if (button)
@@ -2540,7 +2737,7 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
 
            menu_callback_function();
 
-           /* absolutely needed because function changes 'menu_info'! */
+           // absolutely needed because function changes 'menu_info'!
            break;
          }
        }
@@ -2552,16 +2749,21 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
     {
       PlaySound(SND_MENU_ITEM_SELECTING);
 
-      /* when selecting key headline, execute function for key value change */
+      // when selecting key headline, execute function for key value change
       if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
          menu_info[first_entry + y + 1].type & TYPE_KEY)
        y++;
 
-      /* when selecting string value, execute function for list selection */
+      // when selecting string value, execute function for list selection
       if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
          menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
        y--;
 
+      // when selecting string value, execute function for text input gadget
+      if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
+         menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
+       y--;
+
       if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
       {
        void (*menu_callback_function)(void) =
@@ -2571,6 +2773,13 @@ void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
 
        menu_callback_function();
       }
+      else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
+      {
+       void (*gadget_callback_function)(void) =
+         menu_info[first_entry + y].value;
+
+       gadget_callback_function();
+      }
       else if (menu_info[first_entry + y].type & TYPE_VALUE &&
               menu_info == setup_info)
       {
@@ -2614,9 +2823,9 @@ void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
   int font_foot  = MENU_INFO_FONT_FOOT;
   int spacing_title = menu.headline1_spacing_info[info_mode];
   int ystep_title = getMenuTextStep(spacing_title, font_title);
-  int ystart1 = mSY - SY + 100;
+  int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
   int ystart2 = ystart1 + ystep_title;
-  int ybottom = mSY - SY + SYSIZE - 20;
+  int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
 
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
 
@@ -2640,7 +2849,7 @@ void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
   static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
   int font_title = MENU_INFO_FONT_TITLE;
   int font_foot  = MENU_INFO_FONT_FOOT;
-  int xstart = mSX + MENU_SCREEN_INFO_XSTART;
+  int xstart  = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
   int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
   int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
   int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
@@ -2770,30 +2979,31 @@ void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
   int font_width = getFontWidth(font_nr);
   int font_height = getFontHeight(font_nr);
   int yoffset = (TILEX - 2 * font_height) / 2;
-  int xstart = mSX + MINI_TILEX + TILEX + MINI_TILEX;
+  int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
   int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
   int ystep = TILEY + 4;
-  int pad_x = xstart - SX;
-  int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
+  int pad_left = xstart - SX;
+  int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
+  int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
   int max_lines_per_text = 2;    
   char *text = NULL;
 
-  if (action != -1 && direction != -1)         /* element.action.direction */
+  if (action != -1 && direction != -1)         // element.action.direction
     text = getHelpText(element, action, direction);
 
-  if (text == NULL && action != -1)            /* element.action */
+  if (text == NULL && action != -1)            // element.action
     text = getHelpText(element, action, -1);
 
-  if (text == NULL && direction != -1)         /* element.direction */
+  if (text == NULL && direction != -1)         // element.direction
     text = getHelpText(element, -1, direction);
 
-  if (text == NULL)                            /* base element */
+  if (text == NULL)                            // base element
     text = getHelpText(element, -1, -1);
 
-  if (text == NULL)                            /* not found */
+  if (text == NULL)                            // not found
     text = "No description available";
 
-  if (strlen(text) <= max_chars_per_line)      /* only one line of text */
+  if (strlen(text) <= max_chars_per_line)      // only one line of text
     ystart += getFontHeight(font_nr) / 2;
 
   DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
@@ -2801,7 +3011,7 @@ void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
                 TRUE, FALSE, FALSE);
 }
 
-void DrawInfoScreen_TitleScreen()
+static void DrawInfoScreen_TitleScreen(void)
 {
   SetGameStatus(GAME_MODE_TITLE);
 
@@ -2813,7 +3023,7 @@ void HandleInfoScreen_TitleScreen(int button)
   HandleTitleScreen(0, 0, 0, 0, button);
 }
 
-void DrawInfoScreen_Elements()
+static void DrawInfoScreen_Elements(void)
 {
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
 
@@ -2906,7 +3116,7 @@ void HandleInfoScreen_Elements(int button)
   }
 }
 
-void DrawInfoScreen_Music()
+static void DrawInfoScreen_Music(void)
 {
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
 
@@ -2933,8 +3143,8 @@ void HandleInfoScreen_Music(int button)
   int spacing_head  = menu.headline2_spacing_info[info_mode];
   int ystep_title = getMenuTextStep(spacing_title, font_title);
   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
-  int ystart = mSY - SY + 100;
-  int ybottom = mSY - SY + SYSIZE - 20;
+  int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+  int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
 
   if (button == MB_MENU_INITIALIZE)
   {
@@ -3012,7 +3222,12 @@ void HandleInfoScreen_Music(int button)
     }
     else
     {
-      PlayMusic(list->music);
+      int music = list->music;
+
+      if (music_info[music].loop)
+       PlayMusicLoop(music);
+      else
+       PlayMusic(music);
 
       DrawTextSCentered(ystart, font_title, "The Game Background Music:");
     }
@@ -3095,8 +3310,8 @@ static void DrawInfoScreen_CreditsScreen(int screen_nr)
   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
-  int ystart = mSY - SY + 100;
-  int ybottom = mSY - SY + SYSIZE - 20;
+  int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+  int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
 
   ClearField();
   DrawHeadline();
@@ -3312,7 +3527,7 @@ static void DrawInfoScreen_CreditsScreen(int screen_nr)
                    "Press any key or button for next page");
 }
 
-void DrawInfoScreen_Credits()
+static void DrawInfoScreen_Credits(void)
 {
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
 
@@ -3382,7 +3597,7 @@ void HandleInfoScreen_Credits(int button)
   }
 }
 
-void DrawInfoScreen_Program()
+static void DrawInfoScreen_Program(void)
 {
   int font_title = MENU_INFO_FONT_TITLE;
   int font_head  = MENU_INFO_FONT_HEAD;
@@ -3396,8 +3611,8 @@ void DrawInfoScreen_Program()
   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
-  int ystart = mSY - SY + 100;
-  int ybottom = mSY - SY + SYSIZE - 20;
+  int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+  int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
 
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
 
@@ -3467,7 +3682,7 @@ void HandleInfoScreen_Program(int button)
   }
 }
 
-void DrawInfoScreen_Version()
+static void DrawInfoScreen_Version(void)
 {
   int font_title = MENU_INFO_FONT_TITLE;
   int font_head  = MENU_INFO_FONT_HEAD;
@@ -3482,20 +3697,16 @@ void DrawInfoScreen_Version()
   int ystep_head  = getMenuTextStep(spacing_head,  font_head);
   int ystep_para  = getMenuTextStep(spacing_para,  font_text);
   int ystep_line  = getMenuTextStep(spacing_line,  font_text);
-  int ystart  = mSY - SY + 100;
-  int ybottom = mSY - SY + SYSIZE - 20;
+  int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+  int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
   int xstart1 = mSX - SX + 2 * xstep;
   int xstart2 = mSX - SX + 18 * xstep;
   int xstart3 = mSX - SX + 28 * xstep;
   SDL_version sdl_version_compiled;
   const SDL_version *sdl_version_linked;
   int driver_name_len = 10;
-#if defined(TARGET_SDL2)
   SDL_version sdl_version_linked_ext;
   const char *driver_name = NULL;
-#else
-  char driver_name[driver_name_len];
-#endif
 
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
 
@@ -3529,7 +3740,9 @@ void DrawInfoScreen_Version()
   }
 
   DrawTextF(xstart1, ystart, font_head, "Platform");
-  DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
+  DrawTextF(xstart2, ystart, font_text, "%s (%s)",
+           PLATFORM_STRING,
+           PLATFORM_XX_BIT_STRING);
   ystart += ystep_line;
 
   DrawTextF(xstart1, ystart, font_head, "Target");
@@ -3538,6 +3751,10 @@ void DrawInfoScreen_Version()
 
   DrawTextF(xstart1, ystart, font_head, "Source date");
   DrawTextF(xstart2, ystart, font_text, getSourceDateString());
+  ystart += ystep_line;
+
+  DrawTextF(xstart1, ystart, font_head, "Commit hash");
+  DrawTextF(xstart2, ystart, font_text, getSourceHashString());
   ystart += ystep_para;
 
   DrawTextF(xstart1, ystart, font_head, "Library");
@@ -3546,12 +3763,8 @@ void DrawInfoScreen_Version()
   ystart += ystep_head;
 
   SDL_VERSION(&sdl_version_compiled);
-#if defined(TARGET_SDL2)
   SDL_GetVersion(&sdl_version_linked_ext);
   sdl_version_linked = &sdl_version_linked_ext;
-#else
-  sdl_version_linked = SDL_Linked_Version();
-#endif
 
   DrawTextF(xstart1, ystart, font_text, "SDL");
   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
@@ -3611,24 +3824,26 @@ void DrawInfoScreen_Version()
   DrawTextF(xstart3, ystart, font_head, "Used");
   ystart += ystep_head;
 
-#if defined(TARGET_SDL2)
-  driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
-#else
-  SDL_VideoDriverName(driver_name, driver_name_len);
-#endif
+  driver_name =
+    getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
 
-  DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
+  DrawTextF(xstart1, ystart, font_text, "Render Driver");
+  DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
+  DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
+  ystart += ystep_line;
+
+  driver_name =
+    getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
+
+  DrawTextF(xstart1, ystart, font_text, "Video Driver");
   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
   ystart += ystep_line;
 
-#if defined(TARGET_SDL2)
-  driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
-#else
-  SDL_AudioDriverName(driver_name, driver_name_len);
-#endif
+  driver_name =
+    getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
 
-  DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
+  DrawTextF(xstart1, ystart, font_text, "Audio Driver");
   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
 
@@ -3664,13 +3879,13 @@ void HandleInfoScreen_Version(int button)
   }
 }
 
-void DrawInfoScreen_LevelSet()
+static void DrawInfoScreen_LevelSet(void)
 {
   struct TitleMessageInfo *tmi = &readme;
   char *filename = getLevelSetInfoFilename();
   char *title = "Level Set Information:";
-  int ystart = mSY - SY + 100;
-  int ybottom = mSY - SY + SYSIZE - 20;
+  int ystart  = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+  int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
 
   if (filename == NULL)
   {
@@ -3688,29 +3903,29 @@ void DrawInfoScreen_LevelSet()
 
   DrawTextSCentered(ystart, FONT_TEXT_1, title);
 
-  /* if x position set to "-1", automatically determine by playfield width */
+  // if x position set to "-1", automatically determine by playfield width
   if (tmi->x == -1)
     tmi->x = SXSIZE / 2;
 
-  /* if y position set to "-1", use static default value */
+  // if y position set to "-1", use static default value
   if (tmi->y == -1)
     tmi->y = 150;
 
-  /* if width set to "-1", automatically determine by playfield width */
+  // if width set to "-1", automatically determine by playfield width
   if (tmi->width == -1)
     tmi->width = SXSIZE - 2 * TILEX;
 
-  /* if height set to "-1", automatically determine by playfield height */
+  // if height set to "-1", automatically determine by playfield height
   if (tmi->height == -1)
-    tmi->height = SYSIZE - 20 - tmi->y - 10;
+    tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
 
-  /* if chars set to "-1", automatically determine by text and font width */
+  // if chars set to "-1", automatically determine by text and font width
   if (tmi->chars == -1)
     tmi->chars = tmi->width / getFontWidth(tmi->font);
   else
     tmi->width = tmi->chars * getFontWidth(tmi->font);
 
-  /* if lines set to "-1", automatically determine by text and font height */
+  // if lines set to "-1", automatically determine by text and font height
   if (tmi->lines == -1)
     tmi->lines = tmi->height / getFontHeight(tmi->font);
   else
@@ -3726,7 +3941,7 @@ void DrawInfoScreen_LevelSet()
   FadeIn(REDRAW_FIELD);
 }
 
-void HandleInfoScreen_LevelSet(int button)
+static void HandleInfoScreen_LevelSet(int button)
 {
   if (button == MB_MENU_LEAVE)
   {
@@ -3752,7 +3967,7 @@ void HandleInfoScreen_LevelSet(int button)
   }
 }
 
-static void DrawInfoScreen()
+static void DrawInfoScreen(void)
 {
   if (info_mode == INFO_MODE_TITLE)
     DrawInfoScreen_TitleScreen();
@@ -3798,171 +4013,424 @@ void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
 }
 
 
-/* ========================================================================= */
-/* type name functions                                                       */
-/* ========================================================================= */
+// ============================================================================
+// type name functions
+// ============================================================================
+
+static TreeInfo *type_name_node = NULL;
+static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
+static int type_name_nr = 0;
+
+static int getPlayerNameColor(char *name)
+{
+  return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
+}
+
+static void drawTypeNameText(char *name, struct TextPosInfo *pos,
+                             boolean active)
+{
+  char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
+  boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
+  int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
+  int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
+  int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
+  int font_width = getFontWidth(font_nr);
+
+  DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
+
+  sprintf(text, "%s%c", name, (active ? '_' : '\0'));
+
+  pos->width = strlen(text) * font_width;
+  sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
 
-void HandleTypeName(int newxpos, Key key)
+  DrawText(sx, sy, text, font_nr);
+}
+
+static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
 {
-  static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
   struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
-  struct TextPosInfo *pos = mci->pos_input;
-  int startx = mSX + ALIGNED_TEXT_XPOS(pos);
-  int starty = mSY + ALIGNED_TEXT_YPOS(pos);
-  static int xpos = 0;
-  int font_nr = pos->font;
-  int font_active_nr = FONT_ACTIVE(font_nr);
-  int font_width = getFontWidth(font_active_nr);
-  char key_char = getValidConfigValueChar(getCharFromKey(key));
-  boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
-  boolean is_active = TRUE;
 
-  DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
+  *pos = *mci->pos_input;
 
-  if (newxpos)
+  if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
   {
-    strcpy(last_player_name, setup.player_name);
+    TreeInfo *ti = player_name_current;
+    int first_entry = ti->cl_first;
+    int entry_pos = first_entry + ti->cl_cursor;
+    TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
+    int xpos = MENU_SCREEN_START_XPOS;
+    int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
 
-    xpos = newxpos;
+    type_name_node = getTreeInfoFromPos(node_first, entry_pos);
+    type_name_nr = entry_pos;
 
-    StartTextInput(startx, starty, pos->width, pos->height);
-  }
-  else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
-  {
-    setup.player_name[xpos] = key_char;
-    setup.player_name[xpos + 1] = 0;
+    strcpy(name, type_name_node->name);
 
-    xpos++;
+    pos->x = xpos * 32;
+    pos->y = ypos * 32;
+    pos->width = MAX_PLAYER_NAME_LEN * 32;
   }
-  else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
+  else
   {
-    xpos--;
+    type_name_nr = user.nr;
 
-    setup.player_name[xpos] = 0;
+    strcpy(name, setup.player_name);
   }
-  else if (key == KSYM_Return && xpos > 0)
-  {
-    SaveSetup();
-
-    is_active = FALSE;
 
-    SetGameStatus(GAME_MODE_MAIN);
-  }
-  else if (key == KSYM_Escape)
-  {
-    strcpy(setup.player_name, last_player_name);
+  strcpy(type_name_last, name);
 
-    is_active = FALSE;
+  if (strEqual(name, EMPTY_PLAYER_NAME))
+    strcpy(name, "");
 
-    SetGameStatus(GAME_MODE_MAIN);
-  }
+  *xpos = strlen(name);
+}
 
-  if (is_active)
-  {
-    pos->width = (strlen(setup.player_name) + 1) * font_width;
-    startx = mSX + ALIGNED_TEXT_XPOS(pos);
+static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
+{
+  // change name of edited user in global list of user names
+  setString(&global.user_names[type_name_nr], name);
 
-    DrawText(startx, starty, setup.player_name, font_active_nr);
-    DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
-  }
-  else
+  if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
   {
-    pos->width = strlen(setup.player_name) * font_width;
-    startx = mSX + ALIGNED_TEXT_XPOS(pos);
+    TreeInfo *node = type_name_node;
 
-    DrawText(startx, starty, setup.player_name, font_nr);
+    // change name of edited user in local menu tree structure
+    setString(&node->name, name);
+    setString(&node->name_sorting, name);
 
-    StopTextInput();
+    node->color = getPlayerNameColor(name);
+    pos->font = MENU_CHOOSE_TREE_FONT(node->color);
   }
 }
 
-
-/* ========================================================================= */
-/* tree menu functions                                                       */
-/* ========================================================================= */
-
-static void DrawChooseTree(TreeInfo **ti_ptr)
+static void setTypeNameValues(char *name, struct TextPosInfo *pos,
+                             boolean changed)
 {
-  int fade_mask = REDRAW_FIELD;
+  boolean reset_setup = strEqual(name, "");
+  boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
+  boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
 
-  if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
-    fade_mask = REDRAW_ALL;
+  if (!changed)
+    strcpy(name, type_name_last);
 
-  if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
-  {
-    SetGameStatus(GAME_MODE_MAIN);
+  if (strEqual(name, ""))
+    strcpy(name, EMPTY_PLAYER_NAME);
 
-    DrawMainMenu();
+  setTypeNameValues_Name(name, pos);
 
+  // if player name not changed, no further action required
+  if (strEqual(name, type_name_last))
     return;
-  }
-
-  UnmapAllGadgets();
 
-  FreeScreenGadgets();
-  CreateScreenGadgets();
+  // redraw player name before (possibly) opening request dialogs
+  drawTypeNameText(name, pos, FALSE);
 
-  FadeOut(fade_mask);
+  int last_user_nr = user.nr;
 
-  /* needed if different viewport properties defined for choosing level (set) */
-  ChangeViewportPropertiesIfNeeded();
+  if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+  {
+    // save setup of currently active user (may differ from edited user)
+    SaveSetup();
 
-  if (game_status == GAME_MODE_LEVELNR)
-    SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
-  else if (game_status == GAME_MODE_LEVELS)
-    SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+    // temporarily change active user to edited user
+    user.nr = type_name_nr;
 
-  ClearField();
+    // load setup of edited user (unless creating user with current setup)
+    if (!create_user ||
+       !Request("Use current setup values for the new player?", REQ_ASK))
+      LoadSetup();
+  }
 
-  OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+  char *setup_filename = getSetupFilename();
+  boolean setup_exists = fileExists(setup_filename);
 
-  HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
-  MapScreenTreeGadgets(*ti_ptr);
+  // change name of edited user in setup structure
+  strcpy(setup.player_name, name);
 
-  DrawMaskedBorder(fade_mask);
+  // save setup of edited user
+  SaveSetup();
 
-  FadeIn(fade_mask);
-}
+  if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
+  {
+    if (reset_setup)
+    {
+      if (Request("Reset setup values for this player?", REQ_ASK))
+      {
+       // remove setup config file
+       unlink(setup_filename);
 
-static void drawChooseTreeList(int first_entry, int num_page_entries,
-                              TreeInfo *ti)
-{
-  int i;
-  char *title_string = NULL;
-  int yoffset_sets = MENU_TITLE1_YPOS;
-  int yoffset_setup = 16;
-  int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
-                ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
+       // set player name to default player name
+       LoadSetup();
 
-  title_string = ti->infotext;
+       // update player name used by name typing functions
+       strcpy(name, setup.player_name);
 
-  DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
+       setTypeNameValues_Name(name, pos);
+      }
+    }
+    else if (remove_user && type_name_nr != 0)
+    {
+      if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
+      {
+       char *user_dir = getUserGameDataDir();
+       char *user_dir_removed =
+         getStringCat3WithSeparator(user_dir, "REMOVED",
+                                    getCurrentTimestamp(), ".");
 
-  clearMenuListArea();
+       if (rename(user_dir, user_dir_removed) != 0)
+         Request("Removing settings and tapes failed!", REQ_CONFIRM);
+
+       checked_free(user_dir_removed);
+      }
+    }
+    else if (create_user && type_name_nr != 0 && !setup_exists)
+    {
+      if (Request("Create empty level set for the new player?", REQ_ASK))
+      {
+       char *levelset_subdir = getNewUserLevelSubdir();
+
+       if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
+       {
+         AddUserLevelSetToLevelInfo(levelset_subdir);
+
+         LevelDirTree *leveldir_current_last = leveldir_current;
+
+         leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
+                                                      levelset_subdir);
+
+         // set level number of newly created level set to default value
+         LoadLevelSetup_SeriesInfo();
+
+         // set newly created level set as current level set for new user
+         SaveLevelSetup_LastSeries();
+         SaveLevelSetup_SeriesInfo();
+
+         leveldir_current = leveldir_current_last;
+       }
+       else
+       {
+         Request("Creating new level set failed!", REQ_CONFIRM);
+       }
+      }
+    }
+
+    // restore currently active user
+    user.nr = last_user_nr;
+
+    // restore setup of currently active user
+    LoadSetup();
+
+    // restore last level set of currently active user
+    LoadLevelSetup_LastSeries();
+    LoadLevelSetup_SeriesInfo();
+  }
+}
+
+static void HandleTypeNameExt(boolean initialize, Key key)
+{
+  static struct TextPosInfo pos_name = { 0 };
+  static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
+  static int xpos = 0;
+  struct TextPosInfo *pos = &pos_name;
+  char key_char = getValidConfigValueChar(getCharFromKey(key));
+  boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
+  boolean active = TRUE;
+
+  if (initialize)
+  {
+    getTypeNameValues(name, pos, &xpos);
+
+    int sx = mSX + ALIGNED_TEXT_XPOS(pos);
+    int sy = mSY + ALIGNED_TEXT_YPOS(pos);
+
+    StartTextInput(sx, sy, pos->width, pos->height);
+  }
+  else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
+  {
+    name[xpos] = key_char;
+    name[xpos + 1] = 0;
+
+    xpos++;
+  }
+  else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
+  {
+    xpos--;
+
+    name[xpos] = 0;
+  }
+  else if (key == KSYM_Return || key == KSYM_Escape)
+  {
+    boolean changed = (key == KSYM_Return);
+
+    StopTextInput();
+
+    setTypeNameValues(name, pos, changed);
+
+    active = FALSE;
+  }
+
+  drawTypeNameText(name, pos, active);
+
+  if (!active)
+  {
+    SetGameStatus(game_status_last_screen);
+
+    if (game_status == GAME_MODE_MAIN)
+      InitializeMainControls();
+  }
+}
+
+static void DrawTypeName(void)
+{
+  HandleTypeNameExt(TRUE, 0);
+}
+
+void HandleTypeName(Key key)
+{
+  HandleTypeNameExt(FALSE, key);
+}
+
+
+// ============================================================================
+// tree menu functions
+// ============================================================================
+
+static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
+{
+  if (game_status != GAME_MODE_SETUP ||
+      DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
+    return 0;
+
+  int max_text_size = 0;
+  TreeInfo *node;
+
+  for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
+    max_text_size = MAX(max_text_size, strlen(node->name));
+
+  int num_entries = numTreeInfoInGroup(ti);
+  boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
+  int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
+  int text_width = max_text_size * getFontWidth(font_nr);
+  int button_width = SC_MENUBUTTON_XSIZE;
+  int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+  int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
+  int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
+  int x = ALIGNED_XPOS(0, screen_width, align) * -1;
+  int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
+  int align_xoffset = MAX(0, align_xoffset_raw);
+
+  return align_xoffset;
+}
+
+static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
+{
+  if (game_status != GAME_MODE_SETUP ||
+      DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
+    return 0;
+
+  int num_entries = numTreeInfoInGroup(ti);
+  int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+  int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
+  int font_height = getFontHeight(font_nr);
+  int text_height = font_height * num_page_entries;
+  int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
+  int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
+  int y = ALIGNED_YPOS(0, page_height, align) * -1;
+  int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
+  int align_yoffset = MAX(0, align_yoffset_raw);
+
+  return align_yoffset;
+}
+
+static void DrawChooseTree(TreeInfo **ti_ptr)
+{
+  int fade_mask = REDRAW_FIELD;
+
+  if (CheckFadeAll())
+    fade_mask = REDRAW_ALL;
+
+  if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
+  {
+    SetGameStatus(GAME_MODE_MAIN);
+
+    DrawMainMenu();
+
+    return;
+  }
+
+  UnmapAllGadgets();
+
+  FreeScreenGadgets();
+  CreateScreenGadgets();
+
+  FadeOut(fade_mask);
+
+  // needed if different viewport properties defined for choosing level (set)
+  ChangeViewportPropertiesIfNeeded();
+
+  if (game_status == GAME_MODE_NAMES)
+    SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
+  else if (game_status == GAME_MODE_LEVELNR)
+    SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
+  else if (game_status == GAME_MODE_LEVELS)
+    SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+
+  ClearField();
+
+  OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+  MapScreenTreeGadgets(*ti_ptr);
+  HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
+
+  DrawMaskedBorder(fade_mask);
+
+  FadeIn(fade_mask);
+}
+
+static void drawChooseTreeList(int first_entry, int num_page_entries,
+                              TreeInfo *ti)
+{
+  int num_entries = numTreeInfoInGroup(ti);
+  boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
+  int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+  int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
+  int i;
+  char *title_string = NULL;
+  int yoffset_sets = MENU_TITLE1_YPOS;
+  int yoffset_setup = 16;
+  int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
+                ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
+
+  title_string = ti->infotext;
+
+  DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
+
+  clearMenuListArea();
 
   for (i = 0; i < num_page_entries; i++)
   {
     TreeInfo *node, *node_first;
     int entry_pos = first_entry + i;
+
+    node_first = getTreeInfoFirstGroupEntry(ti);
+    node = getTreeInfoFromPos(node_first, entry_pos);
+
+    int font_nr = MENU_CHOOSE_TREE_FONT(node->color);
+    int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
     int xpos = MENU_SCREEN_START_XPOS;
     int ypos = MENU_SCREEN_START_YPOS + i;
-    int startx = mSX + xpos * 32;
-    int starty = mSY + ypos * 32;
-    int font_nr = FONT_TEXT_1;
-    int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+    int startx = amSX + xpos * 32;
+    int starty = amSY + ypos * 32;
     int startx_text = startx + font_xoffset;
-    int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
-    int text_size = startx_scrollbar - startx_text;
-    int max_buffer_len = text_size / getFontWidth(font_nr);
+    int endx_text = amSX + screen_width;
+    int max_text_size = endx_text - startx_text;
+    int max_buffer_len = max_text_size / getFontWidth(font_nr);
     char buffer[max_buffer_len + 1];
 
-    node_first = getTreeInfoFirstGroupEntry(ti);
-    node = getTreeInfoFromPos(node_first, entry_pos);
-
     strncpy(buffer, node->name, max_buffer_len);
     buffer[max_buffer_len] = '\0';
 
-    DrawText(startx, starty, buffer, font_nr + node->color);
+    DrawText(startx, starty, buffer, font_nr);
 
     if (node->parent_link)
       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
@@ -3970,6 +4438,9 @@ static void drawChooseTreeList(int first_entry, int num_page_entries,
       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
     else
       initCursor(i, IMG_MENU_BUTTON);
+
+    if (game_status == GAME_MODE_NAMES)
+      drawChooseTreeEdit(i, FALSE);
   }
 
   redraw_mask |= REDRAW_FIELD;
@@ -4004,7 +4475,7 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
                      node->levels, (node->levels > 1 ? "levels" : "level"),
                      node->class_desc);
 
-  /* let BackToFront() redraw only what is needed */
+  // let BackToFront() redraw only what is needed
   redraw_mask = last_redraw_mask;
   for (x = 0; x < SCR_FIELDX; x++)
     MarkTileDirty(x, 1);
@@ -4014,26 +4485,29 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
                             TreeInfo **ti_ptr)
 {
   TreeInfo *ti = *ti_ptr;
+  boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
+  int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
+  int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
+  int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
+  int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
   int x = 0;
   int y = ti->cl_cursor;
   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
   int num_entries = numTreeInfoInGroup(ti);
-  int num_page_entries;
+  int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
   boolean position_set_by_scrollbar = (dx == 999);
 
-  if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
-    num_page_entries = num_entries;
-  else
-    num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
-
   if (button == MB_MENU_INITIALIZE)
   {
     int num_entries = numTreeInfoInGroup(ti);
-    int entry_pos = posTreeInfo(ti);
+    int entry_pos = getPosFromTreeInfo(ti);
+
+    align_xoffset = getAlignXOffsetFromTreeInfo(ti);
+    align_yoffset = getAlignYOffsetFromTreeInfo(ti);
 
     if (ti->cl_first == -1)
     {
-      /* only on initialization */
+      // only on initialization
       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
       ti->cl_cursor = entry_pos - ti->cl_first;
     }
@@ -4041,7 +4515,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
             (num_entries > num_page_entries &&
              num_entries - ti->cl_first < num_page_entries))
     {
-      /* only after change of list size (by custom graphic configuration) */
+      // only after change of list size (by custom graphic configuration)
       ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
       ti->cl_cursor = entry_pos - ti->cl_first;
     }
@@ -4077,7 +4551,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
        execSetupGame();
       else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
               setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
-              setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+              setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+              setup_mode == SETUP_MODE_CHOOSE_VSYNC)
        execSetupGraphics();
       else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
               setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
@@ -4085,7 +4560,12 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
        execSetupSound();
       else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
               setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
-              setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+              setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
+              setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
+              setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
+              setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
+              setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
+              setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
        execSetupTouch();
       else
        execSetupArtwork();
@@ -4107,21 +4587,24 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
     return;
   }
 
-  if (mx || my)                /* mouse input */
+  if (mx || my)                // mouse input
   {
-    x = (mx - mSX) / 32;
-    y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+    x = (mx - amSX) / 32;
+    y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
+
+    if (game_status == GAME_MODE_NAMES)
+      drawChooseTreeEdit(ti->cl_cursor, FALSE);
   }
-  else if (dx || dy)   /* keyboard or scrollbar/scrollbutton input */
+  else if (dx || dy)   // keyboard or scrollbar/scrollbutton input
   {
-    /* move cursor instead of scrolling when already at start/end of list */
+    // move cursor instead of scrolling when already at start/end of list
     if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
       dy = -1;
     else if (dy == +1 * SCROLL_LINE &&
             ti->cl_first + num_page_entries == num_entries)
       dy = 1;
 
-    /* handle scrolling screen one line or page */
+    // handle scrolling screen one line or page
     if (ti->cl_cursor + dy < 0 ||
        ti->cl_cursor + dy > num_page_entries - 1)
     {
@@ -4132,7 +4615,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
 
       if (dy < 0 && ti->cl_first > 0)
       {
-       /* scroll page/line up */
+       // scroll page/line up
 
        ti->cl_first -= step;
        if (ti->cl_first < 0)
@@ -4142,7 +4625,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
       }
       else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
       {
-       /* scroll page/line down */
+       // scroll page/line down
 
        ti->cl_first += step;
        if (ti->cl_first + num_page_entries > num_entries)
@@ -4164,7 +4647,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
       return;
     }
 
-    /* handle moving cursor one line */
+    // handle moving cursor one line
     y = ti->cl_cursor + dy;
   }
 
@@ -4204,11 +4687,17 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
 
   if (!anyScrollbarGadgetActive() &&
       IN_VIS_MENU(x, y) &&
-      mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+      mx < mx_right_border &&
       y >= 0 && y < num_page_entries)
   {
     if (button)
     {
+      if (game_status == GAME_MODE_NAMES)
+      {
+       if (mx >= sx1_edit_name && mx <= sx2_edit_name)
+         drawChooseTreeEdit(y, TRUE);
+      }
+
       if (y != ti->cl_cursor)
       {
        PlaySound(SND_MENU_ITEM_ACTIVATING);
@@ -4229,7 +4718,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
            execSetupGame();
          else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
                   setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
-                  setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+                  setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+                  setup_mode == SETUP_MODE_CHOOSE_VSYNC)
            execSetupGraphics();
          else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
                   setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
@@ -4237,7 +4727,12 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
            execSetupSound();
          else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
                   setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
-                  setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+                  setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
+                  setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
+                  setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
+                  setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
+                  setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
+                  setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
            execSetupTouch();
          else
            execSetupArtwork();
@@ -4295,7 +4790,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
            execSetupGame();
          else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
                   setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
-                  setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+                  setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+                  setup_mode == SETUP_MODE_CHOOSE_VSYNC)
            execSetupGraphics();
          else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
                   setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
@@ -4303,7 +4799,12 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
            execSetupSound();
          else if (setup_mode == SETUP_MODE_CHOOSE_TOUCH_CONTROL ||
                   setup_mode == SETUP_MODE_CHOOSE_MOVE_DISTANCE ||
-                  setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
+                  setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE ||
+                  setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY ||
+                  setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0 ||
+                  setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0 ||
+                  setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1 ||
+                  setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
            execSetupTouch();
          else
            execSetupArtwork();
@@ -4316,6 +4817,39 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
 
            HandleMainMenu_SelectLevel(0, 0, new_level_nr);
          }
+         else if (game_status == GAME_MODE_NAMES)
+         {
+           if (mx >= sx1_edit_name && mx <= sx2_edit_name)
+           {
+             SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
+
+             DrawTypeName();
+
+             return;
+           }
+
+           // change active user to selected user
+           user.nr = entry_pos;
+
+           // save number of new active user
+           SaveUserSetup();
+
+           // load setup of new active user
+           LoadSetup();
+
+           // load last level set of new active user
+           LoadLevelSetup_LastSeries();
+           LoadLevelSetup_SeriesInfo();
+
+           TapeErase();
+
+           ToggleFullscreenIfNeeded();
+           ChangeWindowScalingIfNeeded();
+
+           ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
+           ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
+           ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
+         }
 
          SetGameStatus(GAME_MODE_MAIN);
 
@@ -4326,7 +4860,61 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
   }
 }
 
-void DrawChooseLevelSet()
+void DrawChoosePlayerName(void)
+{
+  int i;
+
+  FadeMenuSoundsAndMusic();
+
+  if (player_name != NULL)
+  {
+    freeTreeInfo(player_name);
+
+    player_name = NULL;
+  }
+
+  for (i = 0; i < MAX_PLAYER_NAMES; i++)
+  {
+    TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
+    char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
+    int value = i;
+
+    ti->node_top = &player_name;
+    ti->sort_priority = 10000 + value;
+    ti->color = getPlayerNameColor(global.user_names[i]);
+
+    snprintf(identifier, sizeof(identifier), "%d", value);
+    snprintf(name, sizeof(name), "%s", global.user_names[i]);
+
+    setString(&ti->identifier, identifier);
+    setString(&ti->name, name);
+    setString(&ti->name_sorting, name);
+
+    pushTreeInfo(&player_name, ti);
+  }
+
+  // sort player entries by player number
+  sortTreeInfo(&player_name);
+
+  // set current player entry to selected player entry
+  player_name_current =
+    getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
+
+  // if that fails, set current player name to first available name
+  if (player_name_current == NULL)
+    player_name_current = player_name;
+
+  DrawChooseTree(&player_name_current);
+
+  PlayMenuSoundsAndMusic();
+}
+
+void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
+{
+  HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
+}
+
+void DrawChooseLevelSet(void)
 {
   FadeMenuSoundsAndMusic();
 
@@ -4340,7 +4928,7 @@ void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
   HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
 }
 
-void DrawChooseLevelNr()
+void DrawChooseLevelNr(void)
 {
   int i;
 
@@ -4356,10 +4944,10 @@ void DrawChooseLevelNr()
   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
   {
     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
-    char identifier[32], name[32];
+    char identifier[32], name[64];
     int value = i;
 
-    /* temporarily load level info to get level name */
+    // temporarily load level info to get level name
     LoadLevelInfoOnly(i);
 
     ti->node_top = &level_number;
@@ -4379,14 +4967,14 @@ void DrawChooseLevelNr()
     pushTreeInfo(&level_number, ti);
   }
 
-  /* sort level number values to start with lowest level number */
+  // sort level number values to start with lowest level number
   sortTreeInfo(&level_number);
 
-  /* set current level number to current level number */
+  // set current level number to current level number
   level_number_current =
     getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
 
-  /* if that also fails, set current level number to first available level */
+  // if that also fails, set current level number to first available level
   if (level_number_current == NULL)
     level_number_current = level_number;
 
@@ -4400,20 +4988,20 @@ void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
   HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
 }
 
-void DrawHallOfFame(int highlight_position)
+void DrawHallOfFame(int level_nr, int highlight_position)
 {
   int fade_mask = REDRAW_FIELD;
 
-  if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+  if (CheckFadeAll())
     fade_mask = REDRAW_ALL;
 
   UnmapAllGadgets();
   FadeMenuSoundsAndMusic();
 
-  /* (this is needed when called from GameEnd() after winning a game) */
+  // (this is needed when called from GameEnd() after winning a game)
   KeyboardAutoRepeatOn();
 
-  /* (this is needed when called from GameEnd() after winning a game) */
+  // (this is needed when called from GameEnd() after winning a game)
   SetDrawDeactivationMask(REDRAW_NONE);
   SetDrawBackgroundMask(REDRAW_FIELD);
 
@@ -4426,21 +5014,22 @@ void DrawHallOfFame(int highlight_position)
 
   FadeOut(fade_mask);
 
-  /* needed if different viewport properties defined for scores */
+  // needed if different viewport properties defined for scores
   ChangeViewportPropertiesIfNeeded();
 
   PlayMenuSoundsAndMusic();
 
   OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
 
-  HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+  HandleHallOfFame(level_nr, highlight_position, 0, 0, MB_MENU_INITIALIZE);
 
   DrawMaskedBorder(fade_mask);
 
   FadeIn(fade_mask);
 }
 
-static void drawHallOfFameList(int first_entry, int highlight_position)
+static void drawHallOfFameList(int level_nr, int first_entry,
+                              int highlight_position)
 {
   int i, j;
 
@@ -4483,20 +5072,29 @@ static void drawHallOfFameList(int first_entry, int highlight_position)
 
 void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
 {
+  static int level_nr = 0;
   static int first_entry = 0;
   static int highlight_position = 0;
   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
 
   if (button == MB_MENU_INITIALIZE)
   {
-    first_entry = 0;
-    highlight_position = mx;
-    drawHallOfFameList(first_entry, highlight_position);
+    level_nr = mx;
+    highlight_position = my;
+
+    first_entry = highlight_position - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
+
+    if (first_entry < 0)
+      first_entry = 0;
+    else if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+      first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+
+    drawHallOfFameList(level_nr, first_entry, highlight_position);
 
     return;
   }
 
-  if (ABS(dy) == SCROLL_PAGE)          /* handle scrolling one page */
+  if (ABS(dy) == SCROLL_PAGE)          // handle scrolling one page
     step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
 
   if (dy < 0)
@@ -4507,7 +5105,7 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
       if (first_entry < 0)
        first_entry = 0;
 
-      drawHallOfFameList(first_entry, highlight_position);
+      drawHallOfFameList(level_nr, first_entry, highlight_position);
     }
   }
   else if (dy > 0)
@@ -4518,28 +5116,29 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
       if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
        first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
 
-      drawHallOfFameList(first_entry, highlight_position);
+      drawHallOfFameList(level_nr, first_entry, highlight_position);
     }
   }
-  else if (button == MB_MENU_LEAVE)
-  {
-    PlaySound(SND_MENU_ITEM_SELECTING);
-
-    FadeSound(SND_BACKGROUND_SCORES);
-
-    SetGameStatus(GAME_MODE_MAIN);
-
-    DrawMainMenu();
-  }
-  else if (button == MB_MENU_CHOICE)
+  else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
   {
     PlaySound(SND_MENU_ITEM_SELECTING);
 
     FadeSound(SND_BACKGROUND_SCORES);
 
-    SetGameStatus(GAME_MODE_MAIN);
+    if (button == MB_MENU_CHOICE &&
+       game_status_last_screen == GAME_MODE_PLAYING &&
+       setup.auto_play_next_level && setup.increment_levels &&
+       level_nr < leveldir_current->last_level &&
+       !network_playing)
+    {
+      StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+    }
+    else
+    {
+      SetGameStatus(GAME_MODE_MAIN);
 
-    DrawMainMenu();
+      DrawMainMenu();
+    }
   }
 
   if (game_status == GAME_MODE_SCORES)
@@ -4547,20 +5146,22 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
 }
 
 
-/* ========================================================================= */
-/* setup screen functions                                                    */
-/* ========================================================================= */
+// ============================================================================
+// setup screen functions
+// ============================================================================
 
 static struct TokenInfo *setup_info;
-static int num_setup_info;     /* number of setup entries shown on screen */
-static int max_setup_info;     /* total number of setup entries in list */
+static int num_setup_info;     // number of setup entries shown on screen
+static int max_setup_info;     // total number of setup entries in list
 
 static char *window_size_text;
 static char *scaling_type_text;
 static char *rendering_mode_text;
+static char *vsync_mode_text;
 static char *scroll_delay_text;
 static char *snapshot_mode_text;
 static char *game_speed_text;
+static char *network_server_text;
 static char *graphics_set_name;
 static char *sounds_set_name;
 static char *music_set_name;
@@ -4570,16 +5171,29 @@ static char *volume_music_text;
 static char *touch_controls_text;
 static char *move_distance_text;
 static char *drop_distance_text;
+static char *transparency_text;
+static char *grid_size_text[2][2];
 
-static void execSetupMain()
+static void execSetupMain(void)
 {
   setup_mode = SETUP_MODE_MAIN;
 
   DrawSetupScreen();
 }
 
-static void execSetupGame_setGameSpeeds()
+static void execSetupGame_setGameSpeeds(boolean update_value)
 {
+  if (setup.game_speed_extended)
+  {
+    game_speeds_list = game_speeds_list_extended;
+    game_speeds      = game_speeds_extended;
+  }
+  else
+  {
+    game_speeds_list = game_speeds_list_normal;
+    game_speeds      = game_speeds_normal;
+  }
+
   if (game_speeds == NULL)
   {
     int i;
@@ -4605,30 +5219,40 @@ static void execSetupGame_setGameSpeeds()
       pushTreeInfo(&game_speeds, ti);
     }
 
-    /* sort game speed values to start with slowest game speed */
+    // sort game speed values to start with slowest game speed
     sortTreeInfo(&game_speeds);
 
-    /* set current game speed to configured game speed value */
+    update_value = TRUE;
+  }
+
+  if (update_value)
+  {
+    // set current game speed to configured game speed value
     game_speed_current =
       getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
 
-    /* if that fails, set current game speed to reliable default value */
+    // if that fails, set current game speed to reliable default value
     if (game_speed_current == NULL)
       game_speed_current =
        getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
 
-    /* if that also fails, set current game speed to first available speed */
+    // if that also fails, set current game speed to first available speed
     if (game_speed_current == NULL)
       game_speed_current = game_speeds;
+
+    if (setup.game_speed_extended)
+      game_speeds_extended = game_speeds;
+    else
+      game_speeds_normal = game_speeds;
   }
 
   setup.game_frame_delay = atoi(game_speed_current->identifier);
 
-  /* needed for displaying game speed text instead of identifier */
+  // needed for displaying game speed text instead of identifier
   game_speed_text = game_speed_current->name;
 }
 
-static void execSetupGame_setScrollDelays()
+static void execSetupGame_setScrollDelays(void)
 {
   if (scroll_delays == NULL)
   {
@@ -4655,30 +5279,30 @@ static void execSetupGame_setScrollDelays()
       pushTreeInfo(&scroll_delays, ti);
     }
 
-    /* sort scroll delay values to start with lowest scroll delay value */
+    // sort scroll delay values to start with lowest scroll delay value
     sortTreeInfo(&scroll_delays);
 
-    /* set current scroll delay value to configured scroll delay value */
+    // set current scroll delay value to configured scroll delay value
     scroll_delay_current =
       getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
 
-    /* if that fails, set current scroll delay to reliable default value */
+    // if that fails, set current scroll delay to reliable default value
     if (scroll_delay_current == NULL)
       scroll_delay_current =
        getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
 
-    /* if that also fails, set current scroll delay to first available value */
+    // if that also fails, set current scroll delay to first available value
     if (scroll_delay_current == NULL)
       scroll_delay_current = scroll_delays;
   }
 
   setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
 
-  /* needed for displaying scroll delay text instead of identifier */
+  // needed for displaying scroll delay text instead of identifier
   scroll_delay_text = scroll_delay_current->name;
 }
 
-static void execSetupGame_setSnapshotModes()
+static void execSetupGame_setSnapshotModes(void)
 {
   if (snapshot_modes == NULL)
   {
@@ -4705,69 +5329,101 @@ static void execSetupGame_setSnapshotModes()
       pushTreeInfo(&snapshot_modes, ti);
     }
 
-    /* sort snapshot mode values to start with lowest snapshot mode value */
+    // sort snapshot mode values to start with lowest snapshot mode value
     sortTreeInfo(&snapshot_modes);
 
-    /* set current snapshot mode value to configured snapshot mode value */
+    // set current snapshot mode value to configured snapshot mode value
     snapshot_mode_current =
       getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
 
-    /* if that fails, set current snapshot mode to reliable default value */
+    // if that fails, set current snapshot mode to reliable default value
     if (snapshot_mode_current == NULL)
       snapshot_mode_current =
        getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
 
-    /* if that also fails, set current snapshot mode to first available value */
+    // if that also fails, set current snapshot mode to first available value
     if (snapshot_mode_current == NULL)
       snapshot_mode_current = snapshot_modes;
   }
 
   setup.engine_snapshot_mode = snapshot_mode_current->identifier;
 
-  /* needed for displaying snapshot mode text instead of identifier */
+  // needed for displaying snapshot mode text instead of identifier
   snapshot_mode_text = snapshot_mode_current->name;
 }
 
-static void execSetupGame()
+static void execSetupGame_setNetworkServerText(void)
+{
+  if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
+  {
+    strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
+  }
+  else
+  {
+    strncpy(network_server_hostname, setup.network_server_hostname,
+           MAX_SETUP_TEXT_INPUT_LEN);
+    network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
+  }
+
+  // needed for displaying network server text instead of identifier
+  network_server_text = network_server_hostname;
+}
+
+static void execSetupGame(void)
 {
-  execSetupGame_setGameSpeeds();
+  boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
+
+  execSetupGame_setGameSpeeds(FALSE);
   execSetupGame_setScrollDelays();
   execSetupGame_setSnapshotModes();
 
+  execSetupGame_setNetworkServerText();
+
   setup_mode = SETUP_MODE_GAME;
 
   DrawSetupScreen();
+
+  // check if vsync needs to be disabled for this game speed to work
+  if (check_vsync_mode)
+    DisableVsyncIfNeeded();
 }
 
-static void execSetupChooseGameSpeed()
+static void execSetupChooseGameSpeed(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseScrollDelay()
+static void execSetupChooseScrollDelay(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseSnapshotMode()
+static void execSetupChooseSnapshotMode(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
 
   DrawSetupScreen();
 }
 
-static void execSetupEditor()
+static void execSetupEngines(void)
 {
-  setup_mode = SETUP_MODE_EDITOR;
+  setup_mode = SETUP_MODE_ENGINES;
 
   DrawSetupScreen();
 }
 
-static void execSetupGraphics_setWindowSizes(boolean update_list)
+static void execSetupEditor(void)
+{
+  setup_mode = SETUP_MODE_EDITOR;
+
+  DrawSetupScreen();
+}
+
+static void execSetupGraphics_setWindowSizes(boolean update_list)
 {
   if (window_sizes != NULL && update_list)
   {
@@ -4827,32 +5483,32 @@ static void execSetupGraphics_setWindowSizes(boolean update_list)
       pushTreeInfo(&window_sizes, ti);
     }
 
-    /* sort window size values to start with lowest window size value */
+    // sort window size values to start with lowest window size value
     sortTreeInfo(&window_sizes);
 
-    /* set current window size value to configured window size value */
+    // set current window size value to configured window size value
     window_size_current =
       getTreeInfoFromIdentifier(window_sizes,
                                i_to_a(setup.window_scaling_percent));
 
-    /* if that fails, set current window size to reliable default value */
+    // if that fails, set current window size to reliable default value
     if (window_size_current == NULL)
       window_size_current =
        getTreeInfoFromIdentifier(window_sizes,
                                  i_to_a(STD_WINDOW_SCALING_PERCENT));
 
-    /* if that also fails, set current window size to first available value */
+    // if that also fails, set current window size to first available value
     if (window_size_current == NULL)
       window_size_current = window_sizes;
   }
 
   setup.window_scaling_percent = atoi(window_size_current->identifier);
 
-  /* needed for displaying window size text instead of identifier */
+  // needed for displaying window size text instead of identifier
   window_size_text = window_size_current->name;
 }
 
-static void execSetupGraphics_setScalingTypes()
+static void execSetupGraphics_setScalingTypes(void)
 {
   if (scaling_types == NULL)
   {
@@ -4879,30 +5535,30 @@ static void execSetupGraphics_setScalingTypes()
       pushTreeInfo(&scaling_types, ti);
     }
 
-    /* sort scaling type values to start with lowest scaling type value */
+    // sort scaling type values to start with lowest scaling type value
     sortTreeInfo(&scaling_types);
 
-    /* set current scaling type value to configured scaling type value */
+    // set current scaling type value to configured scaling type value
     scaling_type_current =
       getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
 
-    /* if that fails, set current scaling type to reliable default value */
+    // if that fails, set current scaling type to reliable default value
     if (scaling_type_current == NULL)
       scaling_type_current =
        getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
 
-    /* if that also fails, set current scaling type to first available value */
+    // if that also fails, set current scaling type to first available value
     if (scaling_type_current == NULL)
       scaling_type_current = scaling_types;
   }
 
   setup.window_scaling_quality = scaling_type_current->identifier;
 
-  /* needed for displaying scaling type text instead of identifier */
+  // needed for displaying scaling type text instead of identifier
   scaling_type_text = scaling_type_current->name;
 }
 
-static void execSetupGraphics_setRenderingModes()
+static void execSetupGraphics_setRenderingModes(void)
 {
   if (rendering_modes == NULL)
   {
@@ -4929,41 +5585,107 @@ static void execSetupGraphics_setRenderingModes()
       pushTreeInfo(&rendering_modes, ti);
     }
 
-    /* sort rendering mode values to start with lowest rendering mode value */
+    // sort rendering mode values to start with lowest rendering mode value
     sortTreeInfo(&rendering_modes);
 
-    /* set current rendering mode value to configured rendering mode value */
+    // set current rendering mode value to configured rendering mode value
     rendering_mode_current =
       getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
 
-    /* if that fails, set current rendering mode to reliable default value */
+    // if that fails, set current rendering mode to reliable default value
     if (rendering_mode_current == NULL)
       rendering_mode_current =
        getTreeInfoFromIdentifier(rendering_modes,
                                  STR_SPECIAL_RENDERING_DEFAULT);
 
-    /* if that also fails, set current rendering mode to first available one */
+    // if that also fails, set current rendering mode to first available one
     if (rendering_mode_current == NULL)
       rendering_mode_current = rendering_modes;
   }
 
   setup.screen_rendering_mode = rendering_mode_current->identifier;
 
-  /* needed for displaying rendering mode text instead of identifier */
+  // needed for displaying rendering mode text instead of identifier
   rendering_mode_text = rendering_mode_current->name;
 }
 
-static void execSetupGraphics()
+static void execSetupGraphics_setVsyncModes(boolean update_value)
+{
+  if (vsync_modes == NULL)
+  {
+    int i;
+
+    for (i = 0; vsync_modes_list[i].value != NULL; i++)
+    {
+      TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+      char identifier[32], name[32];
+      char *value = vsync_modes_list[i].value;
+      char *text = vsync_modes_list[i].text;
+
+      ti->node_top = &vsync_modes;
+      ti->sort_priority = i;
+
+      sprintf(identifier, "%s", value);
+      sprintf(name, "%s", text);
+
+      setString(&ti->identifier, identifier);
+      setString(&ti->name, name);
+      setString(&ti->name_sorting, name);
+      setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
+
+      pushTreeInfo(&vsync_modes, ti);
+    }
+
+    // sort vsync mode values to start with lowest vsync mode value
+    sortTreeInfo(&vsync_modes);
+
+    update_value = TRUE;
+  }
+
+  if (update_value)
+  {
+    // set current vsync mode value to configured vsync mode value
+    vsync_mode_current =
+      getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
+
+    // if that fails, set current vsync mode to reliable default value
+    if (vsync_mode_current == NULL)
+      vsync_mode_current =
+       getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
+
+    // if that also fails, set current vsync mode to first available one
+    if (vsync_mode_current == NULL)
+      vsync_mode_current = vsync_modes;
+  }
+
+  setup.vsync_mode = vsync_mode_current->identifier;
+
+  // needed for displaying vsync mode text instead of identifier
+  vsync_mode_text = vsync_mode_current->name;
+}
+
+static void execSetupGraphics(void)
 {
+  boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
+
   // update "setup.window_scaling_percent" from list selection
   // (in this case, window scaling was changed on setup screen)
   if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
     execSetupGraphics_setWindowSizes(FALSE);
 
+  // update "setup.vsync_mode" from list selection
+  // (in this case, vsync mode was changed on setup screen)
+  if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+    execSetupGraphics_setVsyncModes(FALSE);
+
   // update list selection from "setup.window_scaling_percent"
   // (window scaling may have changed by resizing the window)
   execSetupGraphics_setWindowSizes(TRUE);
 
+  // update list selection from "setup.vsync_mode"
+  // (vsync_mode may have changed by re-creating the renderer)
+  execSetupGraphics_setVsyncModes(TRUE);
+
   execSetupGraphics_setScalingTypes();
   execSetupGraphics_setRenderingModes();
 
@@ -4971,9 +5693,12 @@ static void execSetupGraphics()
 
   DrawSetupScreen();
 
-#if defined(TARGET_SDL2)
+  // check if game speed is high enough for 60 Hz vsync to work
+  if (check_game_speed)
+    ModifyGameSpeedIfNeeded();
+
   // window scaling may have changed at this point
-  ToggleFullscreenOrChangeWindowScalingIfNeeded();
+  ChangeWindowScalingIfNeeded();
 
   // window scaling quality may have changed at this point
   if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
@@ -4981,54 +5706,76 @@ static void execSetupGraphics()
 
   // screen rendering mode may have changed at this point
   SDLSetScreenRenderingMode(setup.screen_rendering_mode);
-#endif
+
+  int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
+  int video_vsync_mode = video.vsync_mode;
+
+  // screen vsync mode may have changed at this point
+  ChangeVsyncModeIfNeeded();
+
+  // check if setting vsync mode to selected value failed
+  if (setup_vsync_mode != video_vsync_mode &&
+      setup_vsync_mode != video.vsync_mode)
+  {
+    // changing vsync mode to selected value failed -- reset displayed value
+    execSetupGraphics_setVsyncModes(TRUE);
+
+    Request("Setting VSync failed!", REQ_CONFIRM);
+
+    DrawSetupScreen();
+  }
 }
 
-#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
-static void execSetupChooseWindowSize()
+static void execSetupChooseWindowSize(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseScalingType()
+static void execSetupChooseScalingType(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseRenderingMode()
+static void execSetupChooseRenderingMode(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_RENDERING;
 
   DrawSetupScreen();
 }
-#endif
 
-static void execSetupChooseVolumeSimple()
+static void execSetupChooseVsyncMode(void)
+{
+  setup_mode = SETUP_MODE_CHOOSE_VSYNC;
+
+  DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeSimple(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseVolumeLoops()
+static void execSetupChooseVolumeLoops(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseVolumeMusic()
+static void execSetupChooseVolumeMusic(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
 
   DrawSetupScreen();
 }
 
-static void execSetupSound()
+static void execSetupSound(void)
 {
   if (volumes_simple == NULL)
   {
@@ -5081,19 +5828,19 @@ static void execSetupSound()
       pushTreeInfo(&volumes_simple, ti);
     }
 
-    /* sort volume values to start with lowest volume value */
+    // sort volume values to start with lowest volume value
     sortTreeInfo(&volumes_simple);
 
-    /* set current volume value to configured volume value */
+    // set current volume value to configured volume value
     volume_simple_current =
       getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
 
-    /* if that fails, set current volume to reliable default value */
+    // if that fails, set current volume to reliable default value
     if (volume_simple_current == NULL)
       volume_simple_current =
        getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
 
-    /* if that also fails, set current volume to first available value */
+    // if that also fails, set current volume to first available value
     if (volume_simple_current == NULL)
       volume_simple_current = volumes_simple;
   }
@@ -5149,19 +5896,19 @@ static void execSetupSound()
       pushTreeInfo(&volumes_loops, ti);
     }
 
-    /* sort volume values to start with lowest volume value */
+    // sort volume values to start with lowest volume value
     sortTreeInfo(&volumes_loops);
 
-    /* set current volume value to configured volume value */
+    // set current volume value to configured volume value
     volume_loops_current =
       getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
 
-    /* if that fails, set current volume to reliable default value */
+    // if that fails, set current volume to reliable default value
     if (volume_loops_current == NULL)
       volume_loops_current =
        getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
 
-    /* if that also fails, set current volume to first available value */
+    // if that also fails, set current volume to first available value
     if (volume_loops_current == NULL)
       volume_loops_current = volumes_loops;
   }
@@ -5217,19 +5964,19 @@ static void execSetupSound()
       pushTreeInfo(&volumes_music, ti);
     }
 
-    /* sort volume values to start with lowest volume value */
+    // sort volume values to start with lowest volume value
     sortTreeInfo(&volumes_music);
 
-    /* set current volume value to configured volume value */
+    // set current volume value to configured volume value
     volume_music_current =
       getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
 
-    /* if that fails, set current volume to reliable default value */
+    // if that fails, set current volume to reliable default value
     if (volume_music_current == NULL)
       volume_music_current =
        getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
 
-    /* if that also fails, set current volume to first available value */
+    // if that also fails, set current volume to first available value
     if (volume_music_current == NULL)
       volume_music_current = volumes_music;
   }
@@ -5238,7 +5985,7 @@ static void execSetupSound()
   setup.volume_loops  = atoi(volume_loops_current->identifier);
   setup.volume_music  = atoi(volume_music_current->identifier);
 
-  /* needed for displaying volume text instead of identifier */
+  // needed for displaying volume text instead of identifier
   volume_simple_text = volume_simple_current->name;
   volume_loops_text = volume_loops_current->name;
   volume_music_text = volume_music_current->name;
@@ -5248,33 +5995,79 @@ static void execSetupSound()
   DrawSetupScreen();
 }
 
-static void execSetupChooseTouchControls()
+static void execSetupChooseTouchControls(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseMoveDistance()
+static void execSetupChooseMoveDistance(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseDropDistance()
+static void execSetupChooseDropDistance(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
 
   DrawSetupScreen();
 }
 
-static void execSetupTouch()
+static void execSetupChooseTransparency(void)
+{
+  setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
+
+  DrawSetupScreen();
+}
+
+static void execSetupChooseGridXSize_0(void)
+{
+  setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
+
+  DrawSetupScreen();
+}
+
+static void execSetupChooseGridYSize_0(void)
+{
+  setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
+
+  DrawSetupScreen();
+}
+
+static void execSetupChooseGridXSize_1(void)
+{
+  setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
+
+  DrawSetupScreen();
+}
+
+static void execSetupChooseGridYSize_1(void)
+{
+  setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
+
+  DrawSetupScreen();
+}
+
+static void execSetupConfigureVirtualButtons(void)
+{
+  setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
+
+  ConfigureVirtualButtons();
+
+  setup_mode = SETUP_MODE_TOUCH;
+
+  DrawSetupScreen();
+}
+
+static void execSetupTouch(void)
 {
+  int i, j, k;
+
   if (touch_controls == NULL)
   {
-    int i;
-
     for (i = 0; touch_controls_list[i].value != NULL; i++)
     {
       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
@@ -5296,27 +6089,25 @@ static void execSetupTouch()
       pushTreeInfo(&touch_controls, ti);
     }
 
-    /* sort touch control values to start with lowest touch control value */
+    // sort touch control values to start with lowest touch control value
     sortTreeInfo(&touch_controls);
 
-    /* set current touch control value to configured touch control value */
+    // set current touch control value to configured touch control value
     touch_control_current =
       getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
 
-    /* if that fails, set current touch control to reliable default value */
+    // if that fails, set current touch control to reliable default value
     if (touch_control_current == NULL)
       touch_control_current =
        getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
 
-    /* if that also fails, set current touch control to first available value */
+    // if that also fails, set current touch control to first available value
     if (touch_control_current == NULL)
       touch_control_current = touch_controls;
   }
 
   if (move_distances == NULL)
   {
-    int i;
-
     for (i = 0; distances_list[i].value != -1; i++)
     {
       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
@@ -5338,28 +6129,27 @@ static void execSetupTouch()
       pushTreeInfo(&move_distances, ti);
     }
 
-    /* sort distance values to start with lowest distance value */
+    // sort distance values to start with lowest distance value
     sortTreeInfo(&move_distances);
 
-    /* set current distance value to configured distance value */
+    // set current distance value to configured distance value
     move_distance_current =
       getTreeInfoFromIdentifier(move_distances,
                                i_to_a(setup.touch.move_distance));
 
-    /* if that fails, set current distance to reliable default value */
+    // if that fails, set current distance to reliable default value
     if (move_distance_current == NULL)
       move_distance_current =
-       getTreeInfoFromIdentifier(move_distances, i_to_a(1));
+       getTreeInfoFromIdentifier(move_distances,
+                                 i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
 
-    /* if that also fails, set current distance to first available value */
+    // if that also fails, set current distance to first available value
     if (move_distance_current == NULL)
       move_distance_current = move_distances;
   }
 
   if (drop_distances == NULL)
   {
-    int i;
-
     for (i = 0; distances_list[i].value != -1; i++)
     {
       TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
@@ -5381,55 +6171,175 @@ static void execSetupTouch()
       pushTreeInfo(&drop_distances, ti);
     }
 
-    /* sort distance values to start with lowest distance value */
+    // sort distance values to start with lowest distance value
     sortTreeInfo(&drop_distances);
 
-    /* set current distance value to configured distance value */
+    // set current distance value to configured distance value
     drop_distance_current =
       getTreeInfoFromIdentifier(drop_distances,
                                i_to_a(setup.touch.drop_distance));
 
-    /* if that fails, set current distance to reliable default value */
+    // if that fails, set current distance to reliable default value
     if (drop_distance_current == NULL)
       drop_distance_current =
-       getTreeInfoFromIdentifier(drop_distances, i_to_a(1));
+       getTreeInfoFromIdentifier(drop_distances,
+                                 i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
 
-    /* if that also fails, set current distance to first available value */
+    // if that also fails, set current distance to first available value
     if (drop_distance_current == NULL)
       drop_distance_current = drop_distances;
   }
 
+  if (transparencies == NULL)
+  {
+    for (i = 0; transparencies_list[i].value != -1; i++)
+    {
+      TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+      char identifier[32], name[32];
+      int value = transparencies_list[i].value;
+      char *text = transparencies_list[i].text;
+
+      ti->node_top = &transparencies;
+      ti->sort_priority = value;
+
+      sprintf(identifier, "%d", value);
+      sprintf(name, "%s", text);
+
+      setString(&ti->identifier, identifier);
+      setString(&ti->name, name);
+      setString(&ti->name_sorting, name);
+      setString(&ti->infotext, STR_SETUP_CHOOSE_TRANSPARENCY);
+
+      pushTreeInfo(&transparencies, ti);
+    }
+
+    // sort transparency values to start with lowest transparency value
+    sortTreeInfo(&transparencies);
+
+    // set current transparency value to configured transparency value
+    transparency_current =
+      getTreeInfoFromIdentifier(transparencies,
+                               i_to_a(setup.touch.transparency));
+
+    // if that fails, set current transparency to reliable default value
+    if (transparency_current == NULL)
+      transparency_current =
+       getTreeInfoFromIdentifier(transparencies,
+                                 i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
+
+    // if that also fails, set current transparency to first available value
+    if (transparency_current == NULL)
+      transparency_current = transparencies;
+  }
+
+  for (i = 0; i < 2; i++)
+  {
+    for (j = 0; j < 2; j++)
+    {
+      if (grid_sizes[i][j] == NULL)
+      {
+       for (k = 0; grid_sizes_list[k].value != -1; k++)
+       {
+         TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+         char identifier[32], name[32];
+         int value = grid_sizes_list[k].value;
+         char *text = grid_sizes_list[k].text;
+
+         ti->node_top = &grid_sizes[i][j];
+         ti->sort_priority = value;
+
+         sprintf(identifier, "%d", value);
+         sprintf(name, "%s", text);
+
+         setString(&ti->identifier, identifier);
+         setString(&ti->name, name);
+         setString(&ti->name_sorting, name);
+         setString(&ti->infotext,
+                   (i == 0 ?
+                    (j == 0 ?
+                     STR_SETUP_CHOOSE_GRID_XSIZE_0 :
+                     STR_SETUP_CHOOSE_GRID_YSIZE_0) :
+                    (j == 0 ?
+                     STR_SETUP_CHOOSE_GRID_XSIZE_1 :
+                     STR_SETUP_CHOOSE_GRID_YSIZE_1)));
+
+         pushTreeInfo(&grid_sizes[i][j], ti);
+       }
+
+       // sort grid size values to start with lowest grid size value
+       sortTreeInfo(&grid_sizes[i][j]);
+
+       // set current grid size value to configured grid size value
+       grid_size_current[i][j] =
+         getTreeInfoFromIdentifier(grid_sizes[i][j],
+                                   i_to_a(j == 0 ?
+                                          setup.touch.grid_xsize[i] :
+                                          setup.touch.grid_ysize[i]));
+
+       // if that fails, set current grid size to reliable default value
+       if (grid_size_current[i][j] == NULL)
+         grid_size_current[i][j] =
+           getTreeInfoFromIdentifier(grid_sizes[i][j],
+                                     i_to_a(j == 0 ?
+                                            DEFAULT_GRID_XSIZE(i) :
+                                            DEFAULT_GRID_YSIZE(i)));
+
+       // if that also fails, set current grid size to first available value
+       if (grid_size_current[i][j] == NULL)
+         grid_size_current[i][j] = grid_sizes[i][j];
+      }
+    }
+  }
+
   setup.touch.control_type = touch_control_current->identifier;
   setup.touch.move_distance = atoi(move_distance_current->identifier);
   setup.touch.drop_distance = atoi(drop_distance_current->identifier);
+  setup.touch.transparency = atoi(transparency_current->identifier);
+
+  for (i = 0; i < 2; i++)
+  {
+    setup.touch.grid_xsize[i] = atoi(grid_size_current[i][0]->identifier);
+    setup.touch.grid_ysize[i] = atoi(grid_size_current[i][1]->identifier);
+
+    if (i == GRID_ACTIVE_NR())
+    {
+      overlay.grid_xsize = setup.touch.grid_xsize[i];
+      overlay.grid_ysize = setup.touch.grid_ysize[i];
+    }
+  }
 
-  /* needed for displaying volume text instead of identifier */
+  // needed for displaying value text instead of identifier
   touch_controls_text = touch_control_current->name;
   move_distance_text = move_distance_current->name;
   drop_distance_text = drop_distance_current->name;
+  transparency_text = transparency_current->name;
+
+  for (i = 0; i < 2; i++)
+    for (j = 0; j < 2; j++)
+      grid_size_text[i][j] = grid_size_current[i][j]->name;
 
   setup_mode = SETUP_MODE_TOUCH;
 
   DrawSetupScreen();
 }
 
-static void execSetupArtwork()
+static void execSetupArtwork(void)
 {
 #if 0
-  printf("::: '%s', '%s', '%s'\n",
-        artwork.gfx_current->subdir,
-        artwork.gfx_current->fullpath,
-        artwork.gfx_current->basepath);
+  Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
+       artwork.gfx_current->subdir,
+       artwork.gfx_current->fullpath,
+       artwork.gfx_current->basepath);
 #endif
 
   setup.graphics_set = artwork.gfx_current->identifier;
   setup.sounds_set = artwork.snd_current->identifier;
   setup.music_set = artwork.mus_current->identifier;
 
-  /* needed if last screen (setup choice) changed graphics, sounds or music */
+  // needed if last screen (setup choice) changed graphics, sounds or music
   ReloadCustomArtwork(0);
 
-  /* needed for displaying artwork name instead of artwork identifier */
+  // needed for displaying artwork name instead of artwork identifier
   graphics_set_name = artwork.gfx_current->name;
   sounds_set_name = artwork.snd_current->name;
   music_set_name = artwork.mus_current->name;
@@ -5439,92 +6349,300 @@ static void execSetupArtwork()
   DrawSetupScreen();
 }
 
-static void execSetupChooseGraphics()
+static void execSetupChooseGraphics(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseSounds()
+static void execSetupChooseSounds(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
 
   DrawSetupScreen();
 }
 
-static void execSetupChooseMusic()
+static void execSetupChooseMusic(void)
 {
   setup_mode = SETUP_MODE_CHOOSE_MUSIC;
 
   DrawSetupScreen();
 }
 
-static void execSetupInput()
+static void execSetupInput(void)
 {
   setup_mode = SETUP_MODE_INPUT;
 
   DrawSetupScreen();
 }
 
-static void execSetupShortcuts()
+static void execSetupShortcuts(void)
 {
   setup_mode = SETUP_MODE_SHORTCUTS;
 
   DrawSetupScreen();
 }
 
-static void execSetupShortcuts1()
+static void execSetupShortcuts1(void)
 {
   setup_mode = SETUP_MODE_SHORTCUTS_1;
 
   DrawSetupScreen();
 }
 
-static void execSetupShortcuts2()
+static void execSetupShortcuts2(void)
 {
   setup_mode = SETUP_MODE_SHORTCUTS_2;
 
   DrawSetupScreen();
 }
 
-static void execSetupShortcuts3()
+static void execSetupShortcuts3(void)
 {
   setup_mode = SETUP_MODE_SHORTCUTS_3;
 
   DrawSetupScreen();
 }
 
-static void execSetupShortcuts4()
+static void execSetupShortcuts4(void)
 {
   setup_mode = SETUP_MODE_SHORTCUTS_4;
 
   DrawSetupScreen();
 }
 
-static void execSetupShortcuts5()
+static void execSetupShortcuts5(void)
 {
   setup_mode = SETUP_MODE_SHORTCUTS_5;
 
   DrawSetupScreen();
 }
 
-static void execExitSetup()
+static void execExitSetup(void)
 {
   SetGameStatus(GAME_MODE_MAIN);
 
   DrawMainMenu();
 }
 
-static void execSaveAndExitSetup()
+static void execSaveAndExitSetup(void)
 {
   SaveSetup();
   execExitSetup();
 }
 
+static void execGadgetNetworkServer(void)
+{
+  int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
+  struct GadgetInfo *gi = screen_gadget[gadget_id];
+
+  if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
+    network_server_hostname[0] = '\0';
+
+  ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
+
+  MapGadget(gi);
+
+  ClickOnGadget(gi, MB_LEFTBUTTON);
+}
+
+static void ToggleNetworkModeIfNeeded(void)
+{
+  int font_title = FONT_TITLE_1;
+  int font_foot = FC_BLUE;
+  int ystart  = mSY - SY + 16;
+  int ybottom = mSY - SY + SYSIZE - 20;
+  char *text = (setup.network_mode ? "Start Network" : "Stop Network");
+
+  if (setup.network_mode == network.enabled)
+    return;
+
+  network.enabled = setup.network_mode;
+
+  FadeOut(REDRAW_ALL);
+
+  ClearField();
+
+  DrawTextSCentered(ystart, font_title, text);
+
+  FadeIn(REDRAW_ALL);
+
+  if (network.enabled)
+    InitNetworkServer();
+  else
+    DisconnectFromNetworkServer();
+
+  DrawTextSCentered(ybottom, font_foot,
+                   "Press any key or button for setup menu");
+
+  WaitForEventToContinue();
+
+  DrawSetupScreen();
+}
+
+static void ToggleGameSpeedsListIfNeeded(void)
+{
+  boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
+
+  if (setup.game_speed_extended == using_game_speeds_extended)
+    return;
+
+  // try to match similar values when changing game speeds list
+  if (setup.game_speed_extended)
+    setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
+                             setup.game_frame_delay == 30 ? 29 :
+                             setup.game_frame_delay);
+  else
+    setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
+                             setup.game_frame_delay == 16 ? 15 :
+                             setup.game_frame_delay >= 29 ? 30 :
+                             setup.game_frame_delay <= 10 ? 10 :
+                             setup.game_frame_delay);
+
+  execSetupGame_setGameSpeeds(TRUE);
+
+  DrawSetupScreen();
+}
+
+static void ModifyGameSpeedIfNeeded(void)
+{
+  if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
+      setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
+    return;
+
+  char message[100];
+  char *game_speed_text = "Fast";
+  int game_speed_value = 15;
+
+  if (setup.game_speed_extended)
+  {
+    game_speed_text = "60 fps";
+    game_speed_value = 16;
+  }
+
+  sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
+
+  // set game speed to existing list value that is fast enough for vsync
+  setup.game_frame_delay = game_speed_value;
+
+  execSetupGame_setGameSpeeds(TRUE);
+
+  Request(message, REQ_CONFIRM);
+}
+
+static void DisableVsyncIfNeeded(void)
+{
+  if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
+      (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
+       setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
+    return;
+
+  // disable vsync for the selected game speed to work
+  setup.vsync_mode = STR_VSYNC_MODE_OFF;
+
+  execSetupGraphics_setVsyncModes(TRUE);
+
+  Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
+}
+
+static struct
+{
+  void *value;
+  void *related_value;
+} hide_related_entry_list[] =
+{
+  { &setup.game_frame_delay,           execSetupChooseGameSpeed        },
+  { &setup.game_frame_delay,           &game_speed_text                },
+
+  { &setup.scroll_delay_value,         execSetupChooseScrollDelay      },
+  { &setup.scroll_delay_value,         &scroll_delay_text              },
+
+  { &setup.engine_snapshot_mode,       execSetupChooseSnapshotMode     },
+  { &setup.engine_snapshot_mode,       &snapshot_mode_text             },
+
+  { &setup.window_scaling_percent,     execSetupChooseWindowSize       },
+  { &setup.window_scaling_percent,     &window_size_text               },
+
+  { &setup.window_scaling_quality,     execSetupChooseScalingType      },
+  { &setup.window_scaling_quality,     &scaling_type_text              },
+
+  { &setup.screen_rendering_mode,      execSetupChooseRenderingMode    },
+  { &setup.screen_rendering_mode,      &rendering_mode_text            },
+
+  { &setup.vsync_mode,                 execSetupChooseVsyncMode        },
+  { &setup.vsync_mode,                 &vsync_mode_text                },
+
+  { &setup.graphics_set,               execSetupChooseGraphics         },
+  { &setup.graphics_set,               &graphics_set_name              },
+
+  { &setup.sounds_set,                 execSetupChooseSounds           },
+  { &setup.sounds_set,                 &sounds_set_name                },
+
+  { &setup.music_set,                  execSetupChooseMusic            },
+  { &setup.music_set,                  &music_set_name                 },
+
+  { &setup.volume_simple,              execSetupChooseVolumeSimple     },
+  { &setup.volume_simple,              &volume_simple_text             },
+
+  { &setup.volume_loops,               execSetupChooseVolumeLoops      },
+  { &setup.volume_loops,               &volume_loops_text              },
+
+  { &setup.volume_music,               execSetupChooseVolumeMusic      },
+  { &setup.volume_music,               &volume_music_text              },
+
+  { &setup.touch.control_type,         execSetupChooseTouchControls    },
+  { &setup.touch.control_type,         &touch_controls_text            },
+
+  { &setup.touch.move_distance,                execSetupChooseMoveDistance     },
+  { &setup.touch.move_distance,                &move_distance_text             },
+
+  { &setup.touch.drop_distance,                execSetupChooseDropDistance     },
+  { &setup.touch.drop_distance,                &drop_distance_text             },
+
+  { &setup.touch.transparency,         execSetupChooseTransparency     },
+  { &setup.touch.transparency,         &transparency_text              },
+
+  { &setup.touch.grid_xsize[0],                execSetupChooseGridXSize_0      },
+  { &setup.touch.grid_xsize[0],                &grid_size_text[0][0]           },
+
+  { &setup.touch.grid_ysize[0],                execSetupChooseGridYSize_0      },
+  { &setup.touch.grid_ysize[0],                &grid_size_text[0][1]           },
+
+  { &setup.touch.grid_xsize[1],                execSetupChooseGridXSize_1      },
+  { &setup.touch.grid_xsize[1],                &grid_size_text[1][0]           },
+
+  { &setup.touch.grid_ysize[1],                execSetupChooseGridYSize_1      },
+  { &setup.touch.grid_ysize[1],                &grid_size_text[1][1]           },
+
+  { &setup.internal.menu_game,         execSetupGame                   },
+  { &setup.internal.menu_engines,      execSetupEngines                },
+  { &setup.internal.menu_editor,       execSetupEditor                 },
+  { &setup.internal.menu_graphics,     execSetupGraphics               },
+  { &setup.internal.menu_sound,                execSetupSound                  },
+  { &setup.internal.menu_artwork,      execSetupArtwork                },
+  { &setup.internal.menu_input,                execSetupInput                  },
+  { &setup.internal.menu_touch,                execSetupTouch                  },
+  { &setup.internal.menu_shortcuts,    execSetupShortcuts              },
+  { &setup.internal.menu_exit,         execExitSetup                   },
+  { &setup.internal.menu_save_and_exit,        execSaveAndExitSetup            },
+
+  { NULL,                              NULL                            }
+};
+
+void setHideRelatedSetupEntries(void)
+{
+  int i;
+
+  for (i = 0; hide_related_entry_list[i].value != NULL; i++)
+    if (hideSetupEntry(hide_related_entry_list[i].value))
+      setHideSetupEntry(hide_related_entry_list[i].related_value);
+}
+
 static struct TokenInfo setup_info_main[] =
 {
   { TYPE_ENTER_MENU,   execSetupGame,          STR_SETUP_GAME          },
+  { TYPE_ENTER_MENU,   execSetupEngines,       STR_SETUP_ENGINES       },
   { TYPE_ENTER_MENU,   execSetupEditor,        STR_SETUP_EDITOR        },
   { TYPE_ENTER_MENU,   execSetupGraphics,      STR_SETUP_GRAPHICS      },
   { TYPE_ENTER_MENU,   execSetupSound,         STR_SETUP_SOUND         },
@@ -5542,14 +6660,23 @@ static struct TokenInfo setup_info_main[] =
 static struct TokenInfo setup_info_game[] =
 {
   { TYPE_SWITCH,       &setup.team_mode,       "Team-Mode (Multi-Player):" },
+  { TYPE_SWITCH,       &setup.network_mode,    "Network Multi-Player Mode:" },
+  { TYPE_PLAYER,       &setup.network_player_nr,"Preferred Network Player:" },
+  { TYPE_TEXT_INPUT,   execGadgetNetworkServer, "Network Server Hostname:" },
+  { TYPE_STRING,       &network_server_text,   ""                      },
+  { TYPE_SWITCH,       &setup.multiple_users,  "Multiple Users/Teams:" },
   { TYPE_YES_NO,       &setup.input_on_focus,  "Only Move Focussed Player:" },
   { TYPE_SWITCH,       &setup.time_limit,      "Time Limit:"           },
   { TYPE_SWITCH,       &setup.handicap,        "Handicap:"             },
   { TYPE_SWITCH,       &setup.skip_levels,     "Skip Unsolved Levels:" },
   { TYPE_SWITCH,       &setup.increment_levels,"Increment Solved Levels:" },
+  { TYPE_SWITCH,       &setup.auto_play_next_level,"Auto-play Next Level:" },
+  { TYPE_SWITCH,       &setup.skip_scores_after_game,"Skip Scores After Game:" },
+  { TYPE_YES_NO,       &setup.ask_on_game_over, "Ask on Game Over:"    },
   { TYPE_SWITCH,       &setup.autorecord,      "Auto-Record Tapes:"    },
   { TYPE_ENTER_LIST,   execSetupChooseGameSpeed, "Game Speed:"         },
   { TYPE_STRING,       &game_speed_text,       ""                      },
+  { TYPE_SWITCH,       &setup.game_speed_extended, "Game Speed Extended List:" },
 #if 1
   { TYPE_ENTER_LIST,   execSetupChooseScrollDelay, "Scroll Delay:"     },
   { TYPE_STRING,       &scroll_delay_text,     ""                      },
@@ -5563,6 +6690,22 @@ static struct TokenInfo setup_info_game[] =
   { 0,                 NULL,                   NULL                    }
 };
 
+static struct TokenInfo setup_info_engines[] =
+{
+  { TYPE_HEADLINE,     NULL,                   "Emerald Mine"          },
+  { TYPE_SWITCH,       &setup.forced_scroll_delay, "Scroll Delay:"     },
+  { TYPE_ECS_AGA,      &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
+  { TYPE_SWITCH,       &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
+  { TYPE_SWITCH,       &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_HEADLINE,     NULL,                   "Supaplex"              },
+  { TYPE_SWITCH,       &setup.sp_show_border_elements, "Border Elements:" },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
 static struct TokenInfo setup_info_editor[] =
 {
 #if 0
@@ -5592,6 +6735,8 @@ static struct TokenInfo setup_info_editor[] =
 #endif
   { TYPE_SWITCH, &setup.editor.show_element_token,     "Show element token:" },
   { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
+  { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
   { 0,                 NULL,                   NULL                    }
@@ -5599,7 +6744,7 @@ static struct TokenInfo setup_info_editor[] =
 
 static struct TokenInfo setup_info_graphics[] =
 {
-#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
+#if !defined(PLATFORM_ANDROID)
   { TYPE_SWITCH,       &setup.fullscreen,      "Fullscreen:"           },
   { TYPE_ENTER_LIST,   execSetupChooseWindowSize, "Window Scaling:"    },
   { TYPE_STRING,       &window_size_text,      ""                      },
@@ -5612,14 +6757,15 @@ static struct TokenInfo setup_info_graphics[] =
   { TYPE_ENTER_LIST,   execSetupChooseScrollDelay, "Scroll Delay:"     },
   { TYPE_STRING,       &scroll_delay_text,     ""                      },
 #endif
+  { TYPE_ENTER_LIST,   execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
+  { TYPE_STRING,       &vsync_mode_text,       ""                      },
   { TYPE_SWITCH,       &setup.fade_screens,    "Fade Screens:"         },
   { TYPE_SWITCH,       &setup.quick_switch,    "Quick Player Focus Switch:" },
   { TYPE_SWITCH,       &setup.quick_doors,     "Quick Menu Doors:"     },
   { TYPE_SWITCH,       &setup.show_titlescreen,"Show Title Screens:"   },
   { TYPE_SWITCH,       &setup.toons,           "Show Menu Animations:" },
-  { TYPE_ECS_AGA,      &setup.prefer_aga_graphics,"EMC graphics preference:" },
-  { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
   { TYPE_SWITCH,       &setup.small_game_graphics, "Small Game Graphics:" },
+  { TYPE_YES_NO_AUTO,  &setup.debug.xsn_mode,  debug_xsn_mode          },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
@@ -5667,31 +6813,79 @@ static struct TokenInfo setup_info_input[] =
   { TYPE_SWITCH,       NULL,                   "Player:"               },
   { TYPE_SWITCH,       NULL,                   "Device:"               },
   { TYPE_SWITCH,       NULL,                   ""                      },
+  { TYPE_SKIPPABLE,    NULL,                   ""                      },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_SKIPPABLE,    NULL,                   ""                      },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
+static struct TokenInfo setup_info_touch[] =
+{
+  { TYPE_ENTER_LIST,   execSetupChooseTouchControls, "Touch Control Type:" },
+  { TYPE_STRING,       &touch_controls_text,   ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
+
+  { 0,                 NULL,                   NULL                    }
+};
+
+static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
+{
+  { TYPE_ENTER_LIST,   execSetupChooseTouchControls, "Touch Control Type:" },
+  { TYPE_STRING,       &touch_controls_text,   ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_ENTER_LIST,   execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):"   },
+  { TYPE_STRING,       &grid_size_text[0][0],  ""                      },
+  { TYPE_ENTER_LIST,   execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):"     },
+  { TYPE_STRING,       &grid_size_text[0][1],  ""                      },
+  { TYPE_ENTER_LIST,   execSetupChooseTransparency, "Button Transparency:" },
+  { TYPE_STRING,       &transparency_text,     ""                      },
+  { TYPE_SWITCH,       &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
+  { TYPE_SWITCH,       &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
   { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_ENTER_LIST,   execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
   { 0,                 NULL,                   NULL                    }
 };
 
-static struct TokenInfo setup_info_touch[] =
+static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
 {
   { TYPE_ENTER_LIST,   execSetupChooseTouchControls, "Touch Control Type:" },
   { TYPE_STRING,       &touch_controls_text,   ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_ENTER_LIST,   execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):"    },
+  { TYPE_STRING,       &grid_size_text[1][0],  ""                      },
+  { TYPE_ENTER_LIST,   execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):"      },
+  { TYPE_STRING,       &grid_size_text[1][1],  ""                      },
+  { TYPE_ENTER_LIST,   execSetupChooseTransparency, "Button Transparency:" },
+  { TYPE_STRING,       &transparency_text,     ""                      },
+  { TYPE_SWITCH,       &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
+  { TYPE_SWITCH,       &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_ENTER_LIST,   execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
+  { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
   { 0,                 NULL,                   NULL                    }
 };
 
+static struct TokenInfo *setup_info_touch_virtual_buttons[] =
+{
+  setup_info_touch_virtual_buttons_0,
+  setup_info_touch_virtual_buttons_1
+};
+
 static struct TokenInfo setup_info_touch_wipe_gestures[] =
 {
   { TYPE_ENTER_LIST,   execSetupChooseTouchControls, "Touch Control Type:" },
@@ -5805,7 +6999,7 @@ static struct TokenInfo setup_info_shortcuts_5[] =
   { 0,                 NULL,                   NULL                    }
 };
 
-static Key getSetupKey()
+static Key getSetupKey(void)
 {
   Key key = KSYM_UNDEFINED;
   boolean got_key_event = FALSE;
@@ -5822,9 +7016,9 @@ static Key getSetupKey()
          {
            key = GetEventKey((KeyEvent *)&event, TRUE);
 
-           /* press 'Escape' or 'Enter' to keep the existing key binding */
+           // press 'Escape' or 'Enter' to keep the existing key binding
            if (key == KSYM_Escape || key == KSYM_Return)
-             key = KSYM_UNDEFINED;     /* keep old value */
+             key = KSYM_UNDEFINED;     // keep old value
 
            got_key_event = TRUE;
          }
@@ -5861,6 +7055,8 @@ static int getSetupValueFont(int type, void *value)
   else if (type & TYPE_YES_NO_AUTO)
     return (*(int *)value == AUTO  ? FONT_OPTION_ON :
            *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
+  else if (type & TYPE_PLAYER)
+    return FONT_VALUE_1;
   else
     return FONT_VALUE_1;
 }
@@ -5887,10 +7083,12 @@ static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
   int ypos = MENU_SCREEN_START_YPOS + screen_pos;
   int startx = mSX + xpos * 32;
   int starty = mSY + ypos * 32;
-  int font_nr, font_nr_default, font_width_default;
   int type = si->type;
   void *value = si->value;
   char *value_string = getSetupValue(type, value);
+  int font_nr_default = getSetupValueFont(type, value);
+  int font_width_default = getFontWidth(font_nr_default);
+  int font_nr = font_nr_default;
   int i;
 
   if (value_string == NULL)
@@ -5905,7 +7103,7 @@ static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
   }
   else if (type & TYPE_STRING)
   {
-    int max_value_len = (SCR_FIELDX - 2) * 2;
+    int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
 
     xpos = MENU_SCREEN_START_XPOS;
 
@@ -5916,13 +7114,15 @@ static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
   {
     xpos = menu_screen_value_xpos - 1;
   }
+  else if (type & TYPE_PLAYER)
+  {
+    int displayed_player_nr = *(int *)value + 1;
+
+    value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
+  }
 
   startx = mSX + xpos * 32;
   starty = mSY + ypos * 32;
-  font_nr_default = getSetupValueFont(type, value);
-  font_width_default = getFontWidth(font_nr_default);
-
-  font_nr = font_nr_default;
 
   // special check if right-side setup values moved left due to scrollbar
   if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
@@ -5936,6 +7136,10 @@ static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
 
     if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
     {
+      // when using narrow font, left-shifting text "auto" not needed
+      if (type & TYPE_YES_NO_AUTO)
+       xpos += 1;
+
       xpos += 1;
       startx = mSX + xpos * 32;
 
@@ -5943,13 +7147,13 @@ static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
     }
   }
 
-  /* downward compatibility correction for Juergen Bonhagen's menu settings */
+  // downward compatibility correction for Juergen Bonhagen's menu settings
   if (setup_mode != SETUP_MODE_INPUT)
   {
     int max_menu_text_length_big = (menu_screen_value_xpos -
                                    MENU_SCREEN_START_XPOS);
     int max_menu_text_length_medium = max_menu_text_length_big * 2;
-    int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
+    int check_font_nr = FONT_OPTION_ON; // known font that needs correction
     int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
     int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
     int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
@@ -5966,8 +7170,8 @@ static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
        startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
       correct_font_draw_xoffset = TRUE;
 
-    /* check if setup value would overlap with setup text when printed */
-    /* (this can happen for extreme/wrong values for font draw offset) */
+    // check if setup value would overlap with setup text when printed
+    // (this can happen for extreme/wrong values for font draw offset)
     if (correct_font_draw_xoffset)
     {
       font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
@@ -5986,6 +7190,22 @@ static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
 
   DrawText(startx, starty, value_string, font_nr);
 
+  if (type & TYPE_PLAYER)
+  {
+    struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
+    int player_nr = *(int *)value;
+    int xoff = font->draw_xoffset + getFontWidth(font_nr);
+    int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
+    int startx2 = startx + xoff;
+    int starty2 = starty + yoff;
+
+    if (DrawingOnBackground(startx2, starty2))
+      ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
+
+    DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
+                               PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+  }
+
   if (font_draw_xoffset_modified)
     getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
 }
@@ -6020,44 +7240,73 @@ static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
     if (key != KSYM_UNDEFINED)
       *(Key *)si->value = key;
   }
+  else if (si->type & TYPE_PLAYER)
+  {
+    int player_nr = *(int *)si->value;
+
+    if (dx)
+      player_nr += dx;
+    else
+      player_nr = Request("Choose player", REQ_PLAYER) - 1;
+
+    *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
+  }
 
   drawSetupValue(screen_pos, setup_info_pos_raw);
 
   // fullscreen state may have changed at this point
   if (si->value == &setup.fullscreen)
-    ToggleFullscreenOrChangeWindowScalingIfNeeded();
+    ToggleFullscreenIfNeeded();
+
+  // network mode may have changed at this point
+  if (si->value == &setup.network_mode)
+    ToggleNetworkModeIfNeeded();
+
+  // game speed list may have changed at this point
+  if (si->value == &setup.game_speed_extended)
+    ToggleGameSpeedsListIfNeeded();
 }
 
 static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
 {
-  static struct TokenInfo *setup_info_hide = NULL;
+  static struct TokenInfo *setup_info_final = NULL;
   int list_size = 0;
   int list_pos = 0;
   int i;
 
-  /* determine maximum list size of target list */
+  // determine maximum list size of target list
   while (setup_info_orig[list_size++].type != 0);
 
-  /* free, allocate and clear memory for target list */
-  checked_free(setup_info_hide);
-  setup_info_hide = checked_calloc(list_size * sizeof(struct TokenInfo));
+  // free, allocate and clear memory for target list
+  checked_free(setup_info_final);
+  setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
 
-  /* copy setup info list without setup entries marked as hidden */
+  // copy setup info list without setup entries marked as hidden
   for (i = 0; setup_info_orig[i].type != 0; i++)
-    if (!hideSetupEntry(setup_info_orig[i].value))
-      setup_info_hide[list_pos++] = setup_info_orig[i];
+  {
+    // skip setup entries configured to be hidden
+    if (hideSetupEntry(setup_info_orig[i].value))
+      continue;
+
+    // skip skippable setup entries if screen is lower than usual
+    if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
+       setup_info_orig[i].type == TYPE_SKIPPABLE)
+      continue;
 
-  return setup_info_hide;
+    setup_info_final[list_pos++] = setup_info_orig[i];
+  }
+
+  return setup_info_final;
 }
 
-static void DrawSetupScreen_Generic()
+static void DrawSetupScreen_Generic(void)
 {
   int fade_mask = REDRAW_FIELD;
   boolean redraw_all = FALSE;
   char *title_string = NULL;
   int i;
 
-  if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+  if (CheckFadeAll())
     fade_mask = REDRAW_ALL;
 
   UnmapAllGadgets();
@@ -6071,7 +7320,7 @@ static void DrawSetupScreen_Generic()
 
   FadeOut(fade_mask);
 
-  /* needed if different viewport properties defined for setup screen */
+  // needed if different viewport properties defined for setup screen
   ChangeViewportPropertiesIfNeeded();
 
   SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
@@ -6090,6 +7339,11 @@ static void DrawSetupScreen_Generic()
     setup_info = setup_info_game;
     title_string = STR_SETUP_GAME;
   }
+  else if (setup_mode == SETUP_MODE_ENGINES)
+  {
+    setup_info = setup_info_engines;
+    title_string = STR_SETUP_ENGINES;
+  }
   else if (setup_mode == SETUP_MODE_EDITOR)
   {
     setup_info = setup_info_editor;
@@ -6115,7 +7369,9 @@ static void DrawSetupScreen_Generic()
     setup_info = setup_info_touch;
     title_string = STR_SETUP_TOUCH;
 
-    if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
+    if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+      setup_info = setup_info_touch_virtual_buttons[GRID_ACTIVE_NR()];
+    else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
       setup_info = setup_info_touch_wipe_gestures;
   }
   else if (setup_mode == SETUP_MODE_SHORTCUTS)
@@ -6149,7 +7405,7 @@ static void DrawSetupScreen_Generic()
     title_string = STR_SETUP_SHORTCUTS;
   }
 
-  /* use modified setup info without setup entries marked as hidden */
+  // use modified setup info without setup entries marked as hidden
   setup_info = getSetupInfoFinal(setup_info);
 
   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
@@ -6184,7 +7440,7 @@ void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
                   setup_mode, num_setup_info, max_setup_info);
 }
 
-void DrawSetupScreen_Input()
+static void DrawSetupScreen_Input(void)
 {
   int i;
 
@@ -6192,11 +7448,11 @@ void DrawSetupScreen_Input()
 
   ClearField();
 
-  setup_info = setup_info_input;
+  setup_info = getSetupInfoFinal(setup_info_input);
 
   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_SETUP_INPUT);
 
-  for (i = 0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
+  for (i = 0; setup_info[i].type != 0; i++)
   {
     if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
@@ -6208,11 +7464,11 @@ void DrawSetupScreen_Input()
     DrawCursorAndText_Setup(i, -1, FALSE);
   }
 
-  /* create gadgets for setup input menu screen */
+  // create gadgets for setup input menu screen
   FreeScreenGadgets();
   CreateScreenGadgets();
 
-  /* map gadgets for setup input menu screen */
+  // map gadgets for setup input menu screen
   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
 
   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
@@ -6265,7 +7521,19 @@ static void drawPlayerSetupInputInfo(int player_nr, boolean active)
     "Joystick3",
     "Joystick4"
   };
-  int text_font_nr = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
+  int font_nr_menu = (active ? FONT_MENU_1_ACTIVE : FONT_MENU_1);
+  int font_nr_info = FONT_MENU_1;
+  int font_nr_name = FONT_VALUE_OLD;
+  int font_nr_on   = FONT_VALUE_1;
+  int font_nr_off  = FONT_VALUE_OLD;
+  int pos = 4;
+
+  if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
+  {
+    font_nr_info = FONT_MENU_2;
+    font_nr_on   = FONT_VALUE_NARROW;
+    font_nr_off  = FONT_VALUE_OLD_NARROW;
+  }
 
   custom_key = setup.input[player_nr].key;
 
@@ -6283,47 +7551,50 @@ static void drawPlayerSetupInputInfo(int player_nr, boolean active)
     int joystick_nr = getJoystickNrFromDeviceName(device_name);
     boolean joystick_active = CheckJoystickOpened(joystick_nr);
     char *text = joystick_name[joystick_nr];
-    int font_nr = (joystick_active ? FONT_VALUE_1 : FONT_VALUE_OLD);
+    int font_nr = (joystick_active ? font_nr_on : font_nr_off);
 
     DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
-    DrawText(mSX + 32, mSY + 4 * 32, "Configure", text_font_nr);
+    DrawText(mSX + 32, mSY + 4 * 32, "Configure", font_nr_menu);
   }
   else
   {
-    DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
-    DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", text_font_nr);
+    DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", font_nr_on);
+    DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", font_nr_menu);
   }
 
-  DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
+  if (SCR_FIELDY >= SCR_FIELDY_DEFAULT)
+    DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", font_nr_info);
+  else
+    pos = 3;
 
-  drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
-  drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
-  drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
-  drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
+  drawCursorXY(1, pos + 0, IMG_MENU_BUTTON_LEFT);
+  drawCursorXY(1, pos + 1, IMG_MENU_BUTTON_RIGHT);
+  drawCursorXY(1, pos + 2, IMG_MENU_BUTTON_UP);
+  drawCursorXY(1, pos + 3, IMG_MENU_BUTTON_DOWN);
 
-  DrawText(mSX + 2 * 32, mSY +  6 * 32, ":", FONT_VALUE_OLD);
-  DrawText(mSX + 2 * 32, mSY +  7 * 32, ":", FONT_VALUE_OLD);
-  DrawText(mSX + 2 * 32, mSY +  8 * 32, ":", FONT_VALUE_OLD);
-  DrawText(mSX + 2 * 32, mSY +  9 * 32, ":", FONT_VALUE_OLD);
-  DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
-  DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
+  DrawText(mSX + 2 * 32, mSY + (pos + 2) * 32, ":", font_nr_name);
+  DrawText(mSX + 2 * 32, mSY + (pos + 3) * 32, ":", font_nr_name);
+  DrawText(mSX + 2 * 32, mSY + (pos + 4) * 32, ":", font_nr_name);
+  DrawText(mSX + 2 * 32, mSY + (pos + 5) * 32, ":", font_nr_name);
+  DrawText(mSX + 1 * 32, mSY + (pos + 6) * 32, "Snap Field:", font_nr_name);
+  DrawText(mSX + 1 * 32, mSY + (pos + 8) * 32, "Drop Element:", font_nr_name);
 
   for (i = 0; i < 6; i++)
   {
-    int ypos = 6 + i + (i > 3 ? i-3 : 0);
+    int ypos = (pos + 2) + i + (i > 3 ? i - 3 : 0);
 
     DrawText(mSX + 3 * 32, mSY + ypos * 32,
-            "              ", FONT_VALUE_1);
+            "              ", font_nr_on);
     DrawText(mSX + 3 * 32, mSY + ypos * 32,
             (setup.input[player_nr].use_joystick ?
              custom[i].text :
-             getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
+             getKeyNameFromKey(*custom[i].key)), font_nr_on);
   }
 }
 
 static int input_player_nr = 0;
 
-void HandleSetupScreen_Input_Player(int step, int direction)
+static void HandleSetupScreen_Input_Player(int step, int direction)
 {
   int old_player_nr = input_player_nr;
   int new_player_nr;
@@ -6352,8 +7623,27 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
   int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
   int pos_end    = SETUPINPUT_SCREEN_POS_END;
 
+  if (SCR_FIELDY < SCR_FIELDY_DEFAULT)
+  {
+    int i;
+
+    for (i = 0; setup_info_input[i].type != 0; i++)
+    {
+      // adjust menu structure according to skipped setup entries
+      if (setup_info_input[i].type == TYPE_SKIPPABLE)
+      {
+       pos_empty2--;
+       pos_end--;
+      }
+    }
+  }
+
   if (button == MB_MENU_INITIALIZE)
   {
+    // input setup menu may have changed size due to graphics configuration
+    if (choice >= pos_empty1)
+      choice = pos_end;
+
     drawPlayerSetupInputInfo(input_player_nr, (choice == 2));
 
     DrawCursorAndText_Setup(choice, -1, TRUE);
@@ -6369,12 +7659,12 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
     return;
   }
 
-  if (mx || my)                /* mouse input */
+  if (mx || my)                // mouse input
   {
     x = (mx - mSX) / 32;
     y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
   }
-  else if (dx || dy)   /* keyboard input */
+  else if (dx || dy)   // keyboard input
   {
     if (dx && choice == 0)
       x = (dx < 0 ? 10 : 12);
@@ -6454,7 +7744,7 @@ void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
   }
 }
 
-void CustomizeKeyboard(int player_nr)
+static boolean CustomizeKeyboardMain(int player_nr)
 {
   int i;
   int step_nr;
@@ -6473,8 +7763,17 @@ void CustomizeKeyboard(int player_nr)
     { &custom_key.snap,  "Snap Field"  },
     { &custom_key.drop,  "Drop Element"        }
   };
+  int font_nr_old = FONT_VALUE_OLD;
+  int font_nr_new = FONT_VALUE_1;
+  boolean success = FALSE;
+
+  if (SCR_FIELDX < SCR_FIELDX_DEFAULT)
+  {
+    font_nr_old = FONT_VALUE_OLD_NARROW;
+    font_nr_new = FONT_VALUE_NARROW;
+  }
 
-  /* read existing key bindings from player setup */
+  // read existing key bindings from player setup
   custom_key = setup.input[player_nr].key;
 
   FadeSetEnterMenu();
@@ -6490,7 +7789,7 @@ void CustomizeKeyboard(int player_nr)
   DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
           "Key:", FONT_INPUT_1_ACTIVE);
   DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
-          getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
+          getKeyNameFromKey(*customize_step[step_nr].key), font_nr_old);
 
   FadeIn(REDRAW_FIELD);
 
@@ -6506,60 +7805,58 @@ void CustomizeKeyboard(int player_nr)
          {
            Key key = GetEventKey((KeyEvent *)&event, FALSE);
 
-           if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
+           // press 'Escape' to abort and keep the old key bindings
+           if (key == KSYM_Escape)
            {
-             if (key == KSYM_Escape)
-               FadeSkipNextFadeIn();
+             FadeSkipNextFadeIn();
 
              finished = TRUE;
-             break;
-           }
 
-           /* all keys configured -- wait for "Escape" or "Return" key */
-           if (step_nr == 6)
              break;
+           }
 
-           /* press 'Enter' to keep the existing key binding */
+           // press 'Enter' to keep the existing key binding
            if (key == KSYM_Return)
              key = *customize_step[step_nr].key;
 
-           /* check if key already used */
+           // check if key already used
            for (i = 0; i < step_nr; i++)
              if (*customize_step[i].key == key)
                break;
            if (i < step_nr)
              break;
 
-           /* got new key binding */
+           // got new key binding
            *customize_step[step_nr].key = key;
            DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
-                    "             ", FONT_VALUE_1);
+                    "             ", font_nr_new);
            DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
-                    getKeyNameFromKey(key), FONT_VALUE_1);
+                    getKeyNameFromKey(key), font_nr_new);
            step_nr++;
 
-           /* un-highlight last query */
+           // un-highlight last query
            DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
                     customize_step[step_nr - 1].text, FONT_MENU_1);
            DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
                     "Key:", FONT_MENU_1);
 
-           /* press 'Enter' to leave */
+           // all keys configured
            if (step_nr == 6)
            {
-             DrawText(mSX + 16, mSY + 15 * 32 + 16,
-                      "Press Enter", FONT_TITLE_1);
+             finished = TRUE;
+             success = TRUE;
+
              break;
            }
 
-           /* query next key binding */
+           // query next key binding
            DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
                     customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
            DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
                     "Key:", FONT_INPUT_1_ACTIVE);
            DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
                     getKeyNameFromKey(*customize_step[step_nr].key),
-                    FONT_VALUE_OLD);
+                    font_nr_old);
          }
          break;
 
@@ -6576,13 +7873,43 @@ void CustomizeKeyboard(int player_nr)
     BackToFront();
   }
 
-  /* write new key bindings back to player setup */
-  setup.input[player_nr].key = custom_key;
+  // write new key bindings back to player setup, if successfully finished
+  if (success)
+    setup.input[player_nr].key = custom_key;
+
+  return success;
+}
+
+void CustomizeKeyboard(int player_nr)
+{
+  boolean success = CustomizeKeyboardMain(player_nr);
+
+  if (success)
+  {
+    int font_nr = FONT_TITLE_1;
+    int font_height = getFontHeight(font_nr);
+    int ypos1 = SYSIZE / 2 - font_height * 2;
+    int ypos2 = SYSIZE / 2 - font_height * 1;
+    unsigned int wait_frame_delay = 0;
+    unsigned int wait_frame_delay_value = 2000;
+
+    ResetDelayCounter(&wait_frame_delay);
+
+    ClearField();
+
+    DrawTextSCentered(ypos1, font_nr, "Keyboard");
+    DrawTextSCentered(ypos2, font_nr, "configured!");
+
+    while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
+      BackToFront();
+
+    ClearEventQueue();
+  }
 
   DrawSetupScreen_Input();
 }
 
-/* game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com> */
+// game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
 
 #define MARKER_BUTTON          1
 #define MARKER_AXIS_X          2
@@ -6590,7 +7917,6 @@ void CustomizeKeyboard(int player_nr)
 
 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
 {
-#if defined(TARGET_SDL2)
   static boolean bitmaps_initialized = FALSE;
   boolean screen_initialized = FALSE;
   static Bitmap *controller, *button, *axis_x, *axis_y;
@@ -6600,7 +7926,7 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
   Event event;
   int alpha = 200, alpha_step = -1;
   int alpha_ticks = 0;
-  char mapping[4096], temp[4096];
+  char mapping[4096], temp[256];
   int font_name = MENU_SETUP_FONT_TITLE;
   int font_info = MENU_SETUP_FONT_TEXT;
   int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
@@ -6662,24 +7988,24 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
   name = getFormattedJoystickName(SDL_JoystickName(joystick));
 
 #if DEBUG_JOYSTICKS
-  /* print info about the joystick we are watching */
-  Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
+  // print info about the joystick we are watching
+  Debug("joystick", "watching joystick %d: (%s)",
        SDL_JoystickInstanceID(joystick), name);
-  Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
+  Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
        SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
        SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
 #endif
 
-  /* initialize mapping with GUID and name */
+  // initialize mapping with GUID and name
   SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
 
   snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
           temp, name, SDL_GetPlatform());
 
-  /* loop through all steps (buttons and axes), getting joystick events */
+  // loop through all steps (buttons and axes), getting joystick events
   for (i = 0; i < SDL_arraysize(steps) && !done;)
   {
-    Bitmap *marker = button;   /* initialize with reliable default value */
+    Bitmap *marker = button;   // initialize with reliable default value
 
     step = &steps[i];
     strcpy(step->mapping, mapping);
@@ -6766,6 +8092,7 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
                       controller->width, controller->height,
                       controller_x, controller_y);
 
+      SDL_SetSurfaceBlendMode(marker->surface_masked, SDL_BLENDMODE_BLEND);
       SDL_SetSurfaceAlphaMod(marker->surface_masked, alpha);
 
       BlitBitmapMasked(marker, drawto, 0, 0,
@@ -6809,8 +8136,8 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
            break;
 
          case SDL_JOYHATMOTION:
-           /* ignore centering; we're probably just coming back
-              to the center from the previous item we set */
+           // ignore centering; we're probably just coming back
+           // to the center from the previous item we set
            if (event.jhat.value == SDL_HAT_CENTERED)
              break;
 
@@ -6855,7 +8182,7 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
 
          case SDL_FINGERDOWN:
          case SDL_MOUSEBUTTONDOWN:
-           /* skip this step */
+           // skip this step
            i++;
            next = TRUE;
 
@@ -6867,12 +8194,14 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
            {
              if (i == 0)
              {
-               /* leave screen */
+               // leave screen
                success = FALSE;
                done = TRUE;
+
+               break;
              }
 
-             /* undo this step */
+             // undo this step
              prev_step = &steps[i - 1];
              strcpy(mapping, prev_step->mapping);
              i--;
@@ -6885,7 +8214,7 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
                event.key.keysym.sym == KSYM_Return ||
                event.key.keysym.sym == KSYM_Menu)
            {
-             /* skip this step */
+             // skip this step
              i++;
              next = TRUE;
 
@@ -6894,7 +8223,7 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
 
            if (event.key.keysym.sym == KSYM_Escape)
            {
-             /* leave screen */
+             // leave screen
              success = FALSE;
              done = TRUE;
            }
@@ -6919,7 +8248,7 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
   if (success)
   {
 #if DEBUG_JOYSTICKS
-    Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
+    Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
 #endif
 
     // activate mapping for this game
@@ -6929,13 +8258,10 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
     SaveSetup_AddGameControllerMapping(mapping);
   }
 
-  /* wait until the last pending event was removed from event queue */
+  // wait until the last pending event was removed from event queue
   while (NextValidEvent(&event));
 
   return success;
-#else
-  return TRUE;
-#endif
 }
 
 static int ConfigureJoystickMain(int player_nr)
@@ -6989,11 +8315,14 @@ void ConfigureJoystick(int player_nr)
   if (state != JOYSTICK_NOT_CONFIGURED)
   {
     boolean success = (state == JOYSTICK_CONFIGURED);
-    char *message = (success ? " IS CONFIGURED! " : " NOT AVAILABLE! ");
+    char message1[MAX_OUTPUT_LINESIZE + 1];
+    char *message2 = (success ? "configured!" : "not available!");
     char *device_name = setup.input[player_nr].joy.device_name;
     int nr = getJoystickNrFromDeviceName(device_name) + 1;
-    int xpos = mSX - SX;
-    int ypos = mSY - SY;
+    int font_nr = FONT_TITLE_1;
+    int font_height = getFontHeight(font_nr);
+    int ypos1 = SYSIZE / 2 - font_height * 2;
+    int ypos2 = SYSIZE / 2 - font_height * 1;
     unsigned int wait_frame_delay = 0;
     unsigned int wait_frame_delay_value = 2000;
 
@@ -7001,8 +8330,10 @@ void ConfigureJoystick(int player_nr)
 
     ClearField();
 
-    DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, "   JOYSTICK %d   ", nr);
-    DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, message);
+    sprintf(message1, "Joystick %d", nr);
+
+    DrawTextSCentered(ypos1, font_nr, message1);
+    DrawTextSCentered(ypos2, font_nr, message2);
 
     while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
       BackToFront();
@@ -7013,8 +8344,337 @@ void ConfigureJoystick(int player_nr)
   DrawSetupScreen_Input();
 }
 
-void DrawSetupScreen()
+static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
+{
+  if (y < video.screen_height / 3)
+  {
+    // remap touch gadgets to access upper part of the screen
+    UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
+    MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
+  }
+  else if (y > 2 * video.screen_height / 3)
+  {
+    // remap touch gadgets to access lower part of the screen
+    MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
+    UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
+  }
+}
+
+static boolean ConfigureVirtualButtonsMain(void)
+{
+  static char *customize_step_text[] =
+  {
+    "Move Left",
+    "Move Right",
+    "Move Up",
+    "Move Down",
+    "Snap Field",
+    "Drop Element"
+  };
+  char grid_button[] =
+  {
+    CHAR_GRID_BUTTON_LEFT,
+    CHAR_GRID_BUTTON_RIGHT,
+    CHAR_GRID_BUTTON_UP,
+    CHAR_GRID_BUTTON_DOWN,
+    CHAR_GRID_BUTTON_SNAP,
+    CHAR_GRID_BUTTON_DROP
+  };
+  enum
+  {
+    ACTION_NONE,
+    ACTION_ESCAPE,
+    ACTION_BACK,
+    ACTION_NEXT
+  };
+  int font_nr = FONT_INPUT_1_ACTIVE;
+  int font_height = getFontHeight(font_nr);
+  int ypos1 = SYSIZE / 2 - font_height * 2;
+  int ypos2 = SYSIZE / 2 - font_height * 1;
+  boolean success = FALSE;
+  boolean finished = FALSE;
+  int step_nr = 0;
+  char grid_button_draw = CHAR_GRID_BUTTON_NONE;
+  char grid_button_old[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+  char grid_button_tmp[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+  boolean set_grid_button = FALSE;
+  int nr = GRID_ACTIVE_NR();
+  int x, y;
+
+  for (x = 0; x < MAX_GRID_XSIZE; x++)
+    for (y = 0; y < MAX_GRID_YSIZE; y++)
+      grid_button_old[x][y] = grid_button_tmp[x][y] = overlay.grid_button[x][y];
+
+  overlay.grid_button_highlight = grid_button[step_nr];
+
+  UnmapAllGadgets();
+
+  FadeSetEnterMenu();
+  FadeOut(REDRAW_FIELD);
+
+  ClearField();
+
+  DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
+  DrawTextSCentered(ypos1, font_nr, "Select tiles to");
+  DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
+
+  FadeIn(REDRAW_FIELD);
+
+  SetOverlayShowGrid(TRUE);
+
+  // map gadgets for setup touch buttons menu screen
+  MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
+
+  while (!finished)
+  {
+    Event event;
+
+    while (NextValidEvent(&event))
+    {
+      int action = ACTION_NONE;
+
+      // ---------- handle events and set the resulting action ----------
+
+      switch (event.type)
+      {
+       case EVENT_USER:
+         {
+           UserEvent *user = (UserEvent *)&event;
+           int id = user->value1;
+
+           action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
+                     id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
+                     id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
+                     id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
+                     ACTION_NONE);
+         }
+         break;
+
+        case EVENT_KEYPRESS:
+         {
+           Key key = GetEventKey((KeyEvent *)&event, FALSE);
+
+           action = (key == KSYM_Escape ?      ACTION_ESCAPE :
+                     key == KSYM_BackSpace ||
+                     key == KSYM_Back ?        ACTION_BACK :
+                     key == KSYM_Return ||
+                     key == KSYM_Menu ||
+                     key == KSYM_space ?       ACTION_NEXT :
+                     ACTION_NONE);
+         }
+         break;
+
+        case EVENT_KEYRELEASE:
+         key_joystick_mapping = 0;
+         break;
+
+       case EVENT_BUTTONPRESS:
+       case EVENT_BUTTONRELEASE:
+         {
+           ButtonEvent *button = (ButtonEvent *)&event;
+
+           motion_status = FALSE;
+
+           if (button->type == EVENT_BUTTONPRESS)
+             button_status = button->button;
+           else
+             button_status = MB_RELEASED;
+
+           if (HandleGadgets(button->x, button->y, button_status))
+           {
+             // do not handle this button event anymore
+             break;
+           }
+
+           button->x += video.screen_xoffset;
+           button->y += video.screen_yoffset;
+
+           x = button->x * overlay.grid_xsize / video.screen_width;
+           y = button->y * overlay.grid_ysize / video.screen_height;
+
+           if (button->type == EVENT_BUTTONPRESS)
+           {
+             grid_button_draw =
+               (overlay.grid_button[x][y] != grid_button[step_nr] ?
+                grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
+
+             set_grid_button = TRUE;
+           }
+
+           MapScreenMenuGadgets_OverlayTouchButtons(button->y);
+         }
+         break;
+
+       case EVENT_MOTIONNOTIFY:
+         {
+           MotionEvent *motion = (MotionEvent *)&event;
+
+           motion_status = TRUE;
+
+           if (HandleGadgets(motion->x, motion->y, button_status))
+           {
+             // do not handle this button event anymore
+             break;
+           }
+
+           motion->x += video.screen_xoffset;
+           motion->y += video.screen_yoffset;
+
+           x = motion->x * overlay.grid_xsize / video.screen_width;
+           y = motion->y * overlay.grid_ysize / video.screen_height;
+
+           set_grid_button = TRUE;
+
+           MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
+         }
+         break;
+
+       case SDL_WINDOWEVENT:
+         HandleWindowEvent((WindowEvent *) &event);
+
+         // check if device has been rotated
+         if (nr != GRID_ACTIVE_NR())
+         {
+           nr = GRID_ACTIVE_NR();
+
+           for (x = 0; x < MAX_GRID_XSIZE; x++)
+             for (y = 0; y < MAX_GRID_YSIZE; y++)
+               grid_button_old[x][y] = grid_button_tmp[x][y] =
+                 overlay.grid_button[x][y];
+         }
+
+         break;
+
+       case SDL_APP_WILLENTERBACKGROUND:
+       case SDL_APP_DIDENTERBACKGROUND:
+       case SDL_APP_WILLENTERFOREGROUND:
+       case SDL_APP_DIDENTERFOREGROUND:
+         HandlePauseResumeEvent((PauseResumeEvent *) &event);
+         break;
+
+        default:
+         HandleOtherEvents(&event);
+         break;
+      }
+
+      // ---------- perform action set by handling events ----------
+
+      if (action == ACTION_ESCAPE)
+      {
+       // abort and restore the old key bindings
+
+       for (x = 0; x < MAX_GRID_XSIZE; x++)
+         for (y = 0; y < MAX_GRID_YSIZE; y++)
+           overlay.grid_button[x][y] = grid_button_old[x][y];
+
+       FadeSkipNextFadeIn();
+
+       finished = TRUE;
+      }
+      else if (action == ACTION_BACK)
+      {
+       // keep the configured key bindings and go to previous page
+
+       step_nr--;
+
+       if (step_nr < 0)
+       {
+         FadeSkipNextFadeIn();
+
+         finished = TRUE;
+       }
+      }
+      else if (action == ACTION_NEXT)
+      {
+       // keep the configured key bindings and go to next page
+
+       step_nr++;
+
+       // all virtual buttons configured
+       if (step_nr == 6)
+       {
+         finished = TRUE;
+         success = TRUE;
+       }
+      }
+
+      if (action != ACTION_NONE && !finished)
+      {
+       for (x = 0; x < MAX_GRID_XSIZE; x++)
+         for (y = 0; y < MAX_GRID_YSIZE; y++)
+           grid_button_tmp[x][y] = overlay.grid_button[x][y];
+
+       overlay.grid_button_highlight = grid_button[step_nr];
+
+       // configure next virtual button
+
+       ClearField();
+
+       DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
+       DrawTextSCentered(ypos1, font_nr, "Select tiles to");
+       DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
+      }
+
+      if (set_grid_button)
+      {
+       overlay.grid_button[x][y] =
+         (grid_button_draw != CHAR_GRID_BUTTON_NONE ? grid_button_draw :
+          grid_button_tmp[x][y] == grid_button[step_nr] ? CHAR_GRID_BUTTON_NONE :
+          grid_button_tmp[x][y]);
+
+       set_grid_button = FALSE;
+      }
+    }
+
+    BackToFront();
+  }
+
+  for (x = 0; x < MAX_GRID_XSIZE; x++)
+    for (y = 0; y < MAX_GRID_YSIZE; y++)
+      setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
+
+  overlay.grid_button_highlight = CHAR_GRID_BUTTON_NONE;
+
+  SetOverlayShowGrid(FALSE);
+
+  return success;
+}
+
+void ConfigureVirtualButtons(void)
 {
+  boolean success = ConfigureVirtualButtonsMain();
+
+  UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
+                        SCREEN_MASK_TOUCH2);
+
+  if (success)
+  {
+    int font_nr = FONT_TITLE_1;
+    int font_height = getFontHeight(font_nr);
+    int ypos1 = SYSIZE / 2 - font_height * 2;
+    int ypos2 = SYSIZE / 2 - font_height * 1;
+    unsigned int wait_frame_delay = 0;
+    unsigned int wait_frame_delay_value = 2000;
+
+    ResetDelayCounter(&wait_frame_delay);
+
+    ClearField();
+
+    DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
+    DrawTextSCentered(ypos2, font_nr, "configured!");
+
+    while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
+      BackToFront();
+
+    ClearEventQueue();
+  }
+}
+
+void DrawSetupScreen(void)
+{
+  align_xoffset = 0;
+  align_yoffset = 0;
+
   if (setup_mode == SETUP_MODE_INPUT)
     DrawSetupScreen_Input();
   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
@@ -7029,6 +8689,8 @@ void DrawSetupScreen()
     DrawChooseTree(&scaling_type_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
     DrawChooseTree(&rendering_mode_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+    DrawChooseTree(&vsync_mode_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
     DrawChooseTree(&artwork.gfx_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
@@ -7047,13 +8709,23 @@ void DrawSetupScreen()
     DrawChooseTree(&move_distance_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
     DrawChooseTree(&drop_distance_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
+    DrawChooseTree(&transparency_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
+    DrawChooseTree(&grid_size_current[0][0]);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
+    DrawChooseTree(&grid_size_current[0][1]);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
+    DrawChooseTree(&grid_size_current[1][0]);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
+    DrawChooseTree(&grid_size_current[1][1]);
   else
     DrawSetupScreen_Generic();
 
   PlayMenuSoundsAndMusic();
 }
 
-void RedrawSetupScreenAfterFullscreenToggle()
+void RedrawSetupScreenAfterFullscreenToggle(void)
 {
   if (setup_mode == SETUP_MODE_GRAPHICS ||
       setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
@@ -7065,6 +8737,24 @@ void RedrawSetupScreenAfterFullscreenToggle()
   }
 }
 
+void RedrawSetupScreenAfterScreenRotation(int nr)
+{
+  int x, y;
+
+  if (setup_mode == SETUP_MODE_TOUCH)
+  {
+    // update virtual button settings (depending on screen orientation)
+    DrawSetupScreen();
+  }
+  else if (setup_mode == SETUP_MODE_CONFIG_VIRT_BUTTONS)
+  {
+    // save already configured virtual buttons
+    for (x = 0; x < MAX_GRID_XSIZE; x++)
+      for (y = 0; y < MAX_GRID_YSIZE; y++)
+       setup.touch.grid_button[nr][x][y] = overlay.grid_button[x][y];
+  }
+}
+
 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
 {
   if (setup_mode == SETUP_MODE_INPUT)
@@ -7081,6 +8771,8 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
     HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
     HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+    HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
     HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
@@ -7099,89 +8791,167 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
     HandleChooseTree(mx, my, dx, dy, button, &move_distance_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_DROP_DISTANCE)
     HandleChooseTree(mx, my, dx, dy, button, &drop_distance_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_TRANSPARENCY)
+    HandleChooseTree(mx, my, dx, dy, button, &transparency_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_0)
+    HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][0]);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_0)
+    HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[0][1]);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRID_XSIZE_1)
+    HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][0]);
+  else if (setup_mode == SETUP_MODE_CHOOSE_GRID_YSIZE_1)
+    HandleChooseTree(mx, my, dx, dy, button, &grid_size_current[1][1]);
   else
     HandleSetupScreen_Generic(mx, my, dx, dy, button);
 }
 
-void HandleGameActions()
+void HandleGameActions(void)
 {
+  if (setup.ask_on_game_over)
+    CheckGameOver();
+
+  if (game.restart_game_message != NULL)
+  {
+    RequestRestartGame(game.restart_game_message);
+
+    return;
+  }
+
   if (game_status != GAME_MODE_PLAYING)
     return;
 
-  GameActions();       /* main game loop */
+  GameActions();       // main game loop
 
   if (tape.auto_play && !tape.playing)
-    AutoPlayTape();    /* continue automatically playing next tape */
+    AutoPlayTapes();   // continue automatically playing next tape
 }
 
 
-/* ---------- new screen button stuff -------------------------------------- */
-
-static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
-{
-  switch (gadget_id)
-  {
-    case SCREEN_CTRL_ID_PREV_LEVEL:
-      *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
-      *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
-      break;
-
-    case SCREEN_CTRL_ID_NEXT_LEVEL:
-      *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
-      *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
-      break;
-
-    case SCREEN_CTRL_ID_PREV_PLAYER:
-      *x = mSX + TILEX * 10;
-      *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
-      break;
-
-    case SCREEN_CTRL_ID_NEXT_PLAYER:
-      *x = mSX + TILEX * 12;
-      *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
-      break;
-
-    default:
-      Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
-  }
-}
+// ---------- new screen button stuff --------------------------------------
 
 static struct
 {
   int gfx_unpressed, gfx_pressed;
-  void (*get_gadget_position)(int *, int *, int);
+  struct MenuPosInfo *pos;
+  boolean *check_value;
   int gadget_id;
   int screen_mask;
+  unsigned int event_mask;
+  boolean is_touch_button;
   char *infotext;
 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
 {
   {
     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
-    getScreenMenuButtonPos,
+    &menu.main.button.prev_level, NULL,
     SCREEN_CTRL_ID_PREV_LEVEL,
     SCREEN_MASK_MAIN,
-    "last level"
+    GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+    FALSE, "previous level"
   },
   {
     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
-    getScreenMenuButtonPos,
+    &menu.main.button.next_level, NULL,
     SCREEN_CTRL_ID_NEXT_LEVEL,
     SCREEN_MASK_MAIN,
-    "next level"
+    GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+    FALSE, "next level"
+  },
+  {
+    IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
+    &menu.main.button.first_level, NULL,
+    SCREEN_CTRL_ID_FIRST_LEVEL,
+    SCREEN_MASK_MAIN,
+    GD_EVENT_RELEASED,
+    FALSE, "first level"
+  },
+  {
+    IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
+    &menu.main.button.last_level, NULL,
+    SCREEN_CTRL_ID_LAST_LEVEL,
+    SCREEN_MASK_MAIN,
+    GD_EVENT_RELEASED,
+    FALSE, "last level"
+  },
+  {
+    IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
+    &menu.main.button.level_number, NULL,
+    SCREEN_CTRL_ID_LEVEL_NUMBER,
+    SCREEN_MASK_MAIN,
+    GD_EVENT_RELEASED,
+    FALSE, "level number"
   },
   {
     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
-    getScreenMenuButtonPos,
+    &menu.setup.button.prev_player, NULL,
     SCREEN_CTRL_ID_PREV_PLAYER,
     SCREEN_MASK_INPUT,
-    "last player"
+    GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+    FALSE, "previous player"
   },
   {
     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
-    getScreenMenuButtonPos,
+    &menu.setup.button.next_player, NULL,
     SCREEN_CTRL_ID_NEXT_PLAYER,
     SCREEN_MASK_INPUT,
-    "next player"
+    GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+    FALSE, "next player"
+  },
+  {
+    IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
+    &menu.main.button.insert_solution, NULL,
+    SCREEN_CTRL_ID_INSERT_SOLUTION,
+    SCREEN_MASK_MAIN_HAS_SOLUTION,
+    GD_EVENT_RELEASED,
+    FALSE, "insert solution tape"
+  },
+  {
+    IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
+    &menu.main.button.play_solution, NULL,
+    SCREEN_CTRL_ID_PLAY_SOLUTION,
+    SCREEN_MASK_MAIN_HAS_SOLUTION,
+    GD_EVENT_RELEASED,
+    FALSE, "play solution tape"
+  },
+  {
+    IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
+    &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
+    SCREEN_CTRL_ID_SWITCH_ECS_AGA,
+    SCREEN_MASK_MAIN,
+    GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
+    FALSE, "switch ECS/AGA chipset"
+  },
+  {
+    IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
+    &menu.setup.button.touch_back, NULL,
+    SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
+    SCREEN_MASK_TOUCH,
+    GD_EVENT_RELEASED,
+    TRUE, "previous page"
+  },
+  {
+    IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
+    &menu.setup.button.touch_next, NULL,
+    SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
+    SCREEN_MASK_TOUCH,
+    GD_EVENT_RELEASED,
+    TRUE, "next page"
+  },
+  {
+    IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
+    &menu.setup.button.touch_back2, NULL,
+    SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
+    SCREEN_MASK_TOUCH2,
+    GD_EVENT_RELEASED,
+    TRUE, "previous page"
+  },
+  {
+    IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
+    &menu.setup.button.touch_next2, NULL,
+    SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
+    SCREEN_MASK_TOUCH2,
+    GD_EVENT_RELEASED,
+    TRUE, "next page"
   },
 };
 
@@ -7195,13 +8965,13 @@ static struct
 {
   {
     IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
-    -1, -1,    /* these values are not constant, but can change at runtime */
+    -1, -1,    // these values are not constant, but can change at runtime
     SCREEN_CTRL_ID_SCROLL_UP,
     "scroll up"
   },
   {
     IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
-    -1, -1,    /* these values are not constant, but can change at runtime */
+    -1, -1,    // these values are not constant, but can change at runtime
     SCREEN_CTRL_ID_SCROLL_DOWN,
     "scroll down"
   }
@@ -7219,15 +8989,35 @@ static struct
 {
   {
     IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
-    -1, -1,    /* these values are not constant, but can change at runtime */
-    -1, -1,    /* these values are not constant, but can change at runtime */
+    -1, -1,    // these values are not constant, but can change at runtime
+    -1, -1,    // these values are not constant, but can change at runtime
     GD_TYPE_SCROLLBAR_VERTICAL,
     SCREEN_CTRL_ID_SCROLL_VERTICAL,
     "scroll level series vertically"
   }
 };
 
-static void CreateScreenMenubuttons()
+static struct
+{
+  int graphic;
+  int gadget_id;
+  int x, y;
+  int size;
+  char *value;
+  char *infotext;
+} textinput_info[NUM_SCREEN_TEXTINPUT] =
+{
+  {
+    IMG_SETUP_INPUT_TEXT,
+    SCREEN_CTRL_ID_NETWORK_SERVER,
+    -1, -1,    // these values are not constant, but can change at runtime
+    MAX_SETUP_TEXT_INPUT_LEN,
+    network_server_hostname,
+    "Network Server Hostname / IP"
+  },
+};
+
+static void CreateScreenMenubuttons(void)
 {
   struct GadgetInfo *gi;
   unsigned int event_mask;
@@ -7235,18 +9025,25 @@ static void CreateScreenMenubuttons()
 
   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
   {
+    struct MenuPosInfo *pos = menubutton_info[i].pos;
+    boolean is_touch_button = menubutton_info[i].is_touch_button;
+    boolean is_check_button = menubutton_info[i].check_value != NULL;
     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
     int gfx_unpressed, gfx_pressed;
     int x, y, width, height;
     int gd_x1, gd_x2, gd_y1, gd_y2;
+    int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
     int id = menubutton_info[i].gadget_id;
+    int type = GD_TYPE_NORMAL_BUTTON;
+    boolean checked = FALSE;
 
-    event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+    event_mask = menubutton_info[i].event_mask;
 
-    menubutton_info[i].get_gadget_position(&x, &y, id);
+    x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
+    y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
 
-    width = SC_MENUBUTTON_XSIZE;
-    height = SC_MENUBUTTON_YSIZE;
+    width  = graphic_info[menubutton_info[i].gfx_pressed].width;
+    height = graphic_info[menubutton_info[i].gfx_pressed].height;
 
     gfx_unpressed = menubutton_info[i].gfx_unpressed;
     gfx_pressed   = menubutton_info[i].gfx_pressed;
@@ -7256,37 +9053,63 @@ static void CreateScreenMenubuttons()
     gd_y1 = graphic_info[gfx_unpressed].src_y;
     gd_x2 = graphic_info[gfx_pressed].src_x;
     gd_y2 = graphic_info[gfx_pressed].src_y;
+    gd_x1a = gd_x1;
+    gd_y1a = gd_y1;
+    gd_x2a = gd_x2;
+    gd_y2a = gd_y2;
+
+    if (is_touch_button)
+    {
+      gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
+      gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
+    }
+
+    if (is_check_button)
+    {
+      gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
+      gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
+      gd_x2a += graphic_info[gfx_pressed].active_xoffset;
+      gd_y2a += graphic_info[gfx_pressed].active_yoffset;
+
+      type = GD_TYPE_CHECK_BUTTON;
+      checked = *menubutton_info[i].check_value;
+    }
 
     gi = CreateGadget(GDI_CUSTOM_ID, id,
                      GDI_CUSTOM_TYPE_ID, i,
+                     GDI_IMAGE_ID, gfx_unpressed,
                      GDI_INFO_TEXT, menubutton_info[i].infotext,
                      GDI_X, x,
                      GDI_Y, y,
                      GDI_WIDTH, width,
                      GDI_HEIGHT, height,
-                     GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+                     GDI_TYPE, type,
                      GDI_STATE, GD_BUTTON_UNPRESSED,
+                     GDI_CHECKED, checked,
                      GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
                      GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+                      GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
+                      GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
                      GDI_DIRECT_DRAW, FALSE,
+                     GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
                      GDI_EVENT_MASK, event_mask,
                      GDI_CALLBACK_ACTION, HandleScreenGadgets,
                      GDI_END);
 
     if (gi == NULL)
-      Error(ERR_EXIT, "cannot create gadget");
+      Fail("cannot create gadget");
 
     screen_gadget[id] = gi;
   }
 }
 
-static void CreateScreenScrollbuttons()
+static void CreateScreenScrollbuttons(void)
 {
   struct GadgetInfo *gi;
   unsigned int event_mask;
   int i;
 
-  /* these values are not constant, but can change at runtime */
+  // these values are not constant, but can change at runtime
   scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
   scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
   scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
@@ -7307,7 +9130,7 @@ static void CreateScreenScrollbuttons()
     width = SC_SCROLLBUTTON_XSIZE;
     height = SC_SCROLLBUTTON_YSIZE;
 
-    /* correct scrollbar position if placed outside menu (playfield) area */
+    // correct scrollbar position if placed outside menu (playfield) area
     if (x > SX + SC_SCROLL_UP_XPOS)
       x = SX + SC_SCROLL_UP_XPOS;
 
@@ -7326,6 +9149,7 @@ static void CreateScreenScrollbuttons()
 
     gi = CreateGadget(GDI_CUSTOM_ID, id,
                      GDI_CUSTOM_TYPE_ID, i,
+                     GDI_IMAGE_ID, gfx_unpressed,
                      GDI_INFO_TEXT, scrollbutton_info[i].infotext,
                      GDI_X, x,
                      GDI_Y, y,
@@ -7341,17 +9165,17 @@ static void CreateScreenScrollbuttons()
                      GDI_END);
 
     if (gi == NULL)
-      Error(ERR_EXIT, "cannot create gadget");
+      Fail("cannot create gadget");
 
     screen_gadget[id] = gi;
   }
 }
 
-static void CreateScreenScrollbars()
+static void CreateScreenScrollbars(void)
 {
   int i;
 
-  /* these values are not constant, but can change at runtime */
+  // these values are not constant, but can change at runtime
   scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
   scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
   scrollbar_info[0].width  = SC_SCROLL_VERTICAL_XSIZE;
@@ -7376,7 +9200,7 @@ static void CreateScreenScrollbars()
     width  = scrollbar_info[i].width;
     height = scrollbar_info[i].height;
 
-    /* correct scrollbar position if placed outside menu (playfield) area */
+    // correct scrollbar position if placed outside menu (playfield) area
     if (x > SX + SC_SCROLL_VERTICAL_XPOS)
       x = SX + SC_SCROLL_VERTICAL_XPOS;
 
@@ -7398,6 +9222,7 @@ static void CreateScreenScrollbars()
 
     gi = CreateGadget(GDI_CUSTOM_ID, id,
                      GDI_CUSTOM_TYPE_ID, i,
+                     GDI_IMAGE_ID, gfx_unpressed,
                      GDI_INFO_TEXT, scrollbar_info[i].infotext,
                      GDI_X, x,
                      GDI_Y, y,
@@ -7421,21 +9246,69 @@ static void CreateScreenScrollbars()
                      GDI_END);
 
     if (gi == NULL)
-      Error(ERR_EXIT, "cannot create gadget");
+      Fail("cannot create gadget");
 
     screen_gadget[id] = gi;
   }
 }
 
-void CreateScreenGadgets()
+static void CreateScreenTextInputGadgets(void)
+{
+  int i;
+
+  for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
+  {
+    int graphic = textinput_info[i].graphic;
+    struct GraphicInfo *gd = &graphic_info[graphic];
+    int gd_x1 = gd->src_x;
+    int gd_y1 = gd->src_y;
+    int gd_x2 = gd->src_x + gd->active_xoffset;
+    int gd_y2 = gd->src_y + gd->active_yoffset;
+    struct GadgetInfo *gi;
+    unsigned int event_mask;
+    int id = textinput_info[i].gadget_id;
+    int x = textinput_info[i].x;
+    int y = textinput_info[i].y;
+
+    event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
+
+    gi = CreateGadget(GDI_CUSTOM_ID, id,
+                     GDI_CUSTOM_TYPE_ID, i,
+                     GDI_INFO_TEXT, textinput_info[i].infotext,
+                     GDI_X, SX + x,
+                     GDI_Y, SY + y,
+                     GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
+                     GDI_TEXT_VALUE, textinput_info[i].value,
+                     GDI_TEXT_SIZE, textinput_info[i].size,
+                     GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
+                     GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
+                     GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+                     GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+                     GDI_BORDER_SIZE, gd->border_size, gd->border_size,
+                     GDI_DESIGN_WIDTH, gd->width,
+                     GDI_EVENT_MASK, event_mask,
+                     GDI_CALLBACK_ACTION, HandleScreenGadgets,
+                     GDI_CALLBACK_ACTION_ALWAYS, TRUE,
+                     GDI_END);
+
+    if (gi == NULL)
+      Fail("cannot create gadget");
+
+    screen_gadget[id] = gi;
+  }
+}
+
+void CreateScreenGadgets(void)
 {
   CreateScreenMenubuttons();
 
   CreateScreenScrollbuttons();
   CreateScreenScrollbars();
+
+  CreateScreenTextInputGadgets();
 }
 
-void FreeScreenGadgets()
+void FreeScreenGadgets(void)
 {
   int i;
 
@@ -7443,7 +9316,7 @@ void FreeScreenGadgets()
     FreeGadget(screen_gadget[i]);
 }
 
-void MapScreenMenuGadgets(int screen_mask)
+static void MapScreenMenuGadgets(int screen_mask)
 {
   int i;
 
@@ -7452,7 +9325,34 @@ void MapScreenMenuGadgets(int screen_mask)
       MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
 }
 
-void MapScreenGadgets(int num_entries)
+static void UnmapScreenMenuGadgets(int screen_mask)
+{
+  int i;
+
+  for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+  {
+    if (screen_mask & menubutton_info[i].screen_mask)
+    {
+      UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
+
+      if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
+       DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
+                      screen_gadget[menubutton_info[i].gadget_id]->y,
+                      screen_gadget[menubutton_info[i].gadget_id]->width,
+                      screen_gadget[menubutton_info[i].gadget_id]->height);
+    }
+  }
+}
+
+static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
+{
+  if (map_gadgets)
+    MapScreenMenuGadgets(screen_mask);
+  else
+    UnmapScreenMenuGadgets(screen_mask);
+}
+
+static void MapScreenGadgets(int num_entries)
 {
   int i;
 
@@ -7466,7 +9366,7 @@ void MapScreenGadgets(int num_entries)
     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
 }
 
-void MapScreenTreeGadgets(TreeInfo *ti)
+static void MapScreenTreeGadgets(TreeInfo *ti)
 {
   MapScreenGadgets(numTreeInfoInGroup(ti));
 }
@@ -7475,7 +9375,9 @@ static void HandleScreenGadgets(struct GadgetInfo *gi)
 {
   int id = gi->custom_id;
   int button = gi->event.button;
-  int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+  int step = (button == MB_LEFTBUTTON   ? 1 :
+             button == MB_MIDDLEBUTTON ? 5 :
+             button == MB_RIGHTBUTTON  ? 10 : 1);
 
   switch (id)
   {
@@ -7487,6 +9389,20 @@ static void HandleScreenGadgets(struct GadgetInfo *gi)
       HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
       break;
 
+    case SCREEN_CTRL_ID_FIRST_LEVEL:
+      HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
+      break;
+
+    case SCREEN_CTRL_ID_LAST_LEVEL:
+      HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
+      break;
+
+    case SCREEN_CTRL_ID_LEVEL_NUMBER:
+      CloseDoor(DOOR_CLOSE_2);
+      SetGameStatus(GAME_MODE_LEVELNR);
+      DrawChooseLevelNr();
+      break;
+
     case SCREEN_CTRL_ID_PREV_PLAYER:
       HandleSetupScreen_Input_Player(step, -1);
       break;
@@ -7495,8 +9411,30 @@ static void HandleScreenGadgets(struct GadgetInfo *gi)
       HandleSetupScreen_Input_Player(step, +1);
       break;
 
+    case SCREEN_CTRL_ID_INSERT_SOLUTION:
+      InsertSolutionTape();
+      break;
+
+    case SCREEN_CTRL_ID_PLAY_SOLUTION:
+      PlaySolutionTape();
+      break;
+
+    case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
+      setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
+      DrawMainMenu();
+      break;
+
+    case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
+    case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
+    case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
+    case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
+      PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
+      break;
+
     case SCREEN_CTRL_ID_SCROLL_UP:
-      if (game_status == GAME_MODE_LEVELS)
+      if (game_status == GAME_MODE_NAMES)
+       HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+      else if (game_status == GAME_MODE_LEVELS)
        HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
       else if (game_status == GAME_MODE_LEVELNR)
        HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
@@ -7507,7 +9445,9 @@ static void HandleScreenGadgets(struct GadgetInfo *gi)
       break;
 
     case SCREEN_CTRL_ID_SCROLL_DOWN:
-      if (game_status == GAME_MODE_LEVELS)
+      if (game_status == GAME_MODE_NAMES)
+       HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+      else if (game_status == GAME_MODE_LEVELS)
        HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
       else if (game_status == GAME_MODE_LEVELNR)
        HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
@@ -7518,7 +9458,9 @@ static void HandleScreenGadgets(struct GadgetInfo *gi)
       break;
 
     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
-      if (game_status == GAME_MODE_LEVELS)
+      if (game_status == GAME_MODE_NAMES)
+       HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
+      else if (game_status == GAME_MODE_LEVELS)
        HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
       else if (game_status == GAME_MODE_LEVELNR)
        HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
@@ -7528,7 +9470,147 @@ static void HandleScreenGadgets(struct GadgetInfo *gi)
        HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
       break;
 
+    case SCREEN_CTRL_ID_NETWORK_SERVER:
+    {
+      if (!strEqual(gi->textinput.value, ""))
+      {
+       setString(&setup.network_server_hostname, gi->textinput.value);
+
+       network.server_host = setup.network_server_hostname;
+      }
+      else
+      {
+       setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
+
+       network.server_host = NULL;
+      }
+
+      if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
+       network.server_host = NULL;
+
+      execSetupGame_setNetworkServerText();
+
+      DrawSetupScreen();
+
+      break;
+    }
+
     default:
       break;
   }
 }
+
+void DumpScreenIdentifiers(void)
+{
+  int i;
+
+  Print("Active screen elements on current screen:\n");
+
+  for (i = 0; main_controls[i].nr != -1; i++)
+  {
+    struct MainControlInfo *mci = &main_controls[i];
+
+    if (mci->button_graphic != -1)
+    {
+      char *token = getTokenFromImageID(mci->button_graphic);
+
+      Print("- '%s'\n", token);
+    }
+  }
+
+  Print("Done.\n");
+}
+
+boolean DoScreenAction(int image_id)
+{
+  int i;
+
+  if (game_status != GAME_MODE_MAIN)
+    return FALSE;
+
+  for (i = 0; main_controls[i].nr != -1; i++)
+  {
+    struct MainControlInfo *mci = &main_controls[i];
+    struct MenuPosInfo *pos = mci->pos_button;
+
+    if (mci->button_graphic == image_id)
+    {
+      int x = mSX + pos->x;
+      int y = mSY + pos->y;
+
+      HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
+
+      return TRUE;
+    }
+  }
+
+  return FALSE;
+}
+
+void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
+{
+  // get tree info node of newly added level or artwork set
+  TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
+  TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
+                                                     tree_subdir_new);
+  if (tree_node_new == NULL)   // should not happen
+    return;
+
+  // if request dialog is active, do nothing
+  if (game.request_active)
+    return;
+
+  if (game_status == GAME_MODE_MAIN &&
+      tree_type == TREE_TYPE_LEVEL_DIR)
+  {
+    // when adding new level set in main menu, select it as current level set
+
+    // change current level set to newly added level set from zip file
+    leveldir_current = tree_node_new;
+
+    // change current level number to first level of newly added level set
+    level_nr = leveldir_current->first_level;
+
+    // redraw screen to reflect changed level set
+    DrawMainMenu();
+
+    // save this level set and level number as last selected level set
+    SaveLevelSetup_LastSeries();
+    SaveLevelSetup_SeriesInfo();
+  }
+  else if (game_status == GAME_MODE_LEVELS &&
+          tree_type == TREE_TYPE_LEVEL_DIR)
+  {
+    // when adding new level set in level set menu, set cursor and update screen
+
+    leveldir_current = tree_node_new;
+
+    DrawChooseTree(&leveldir_current);
+  }
+  else if (game_status == GAME_MODE_SETUP)
+  {
+    // when adding new artwork set in setup menu, set cursor and update screen
+
+    if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
+       tree_type == TREE_TYPE_GRAPHICS_DIR)
+    {
+      artwork.gfx_current = tree_node_new;
+
+      DrawChooseTree(&artwork.gfx_current);
+    }
+    else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
+            tree_type == TREE_TYPE_SOUNDS_DIR)
+    {
+      artwork.snd_current = tree_node_new;
+
+      DrawChooseTree(&artwork.snd_current);
+    }
+    else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
+            tree_type == TREE_TYPE_MUSIC_DIR)
+    {
+      artwork.mus_current = tree_node_new;
+
+      DrawChooseTree(&artwork.mus_current);
+    }
+  }
+}