rnd-20021023-1-src
[rocksndiamonds.git] / src / screens.c
index a04d75dc3e6b204e7538d9c384ccd323ea8a62fe..386094d46615c2a095d83a2b52e85b16c0eb3c78 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment                      *
+* (c) 1995-2002 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
@@ -80,11 +80,11 @@ static void drawCursorExt(int pos, int color, int graphic)
   graphic = cursor_array[pos];
 
   if (color == FC_RED)
-    graphic = (graphic == GFX_ARROW_BLUE_LEFT  ? GFX_ARROW_RED_LEFT  :
-              graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT :
-              GFX_KUGEL_ROT);
+    graphic = (graphic == IMG_ARROW_BLUE_LEFT  ? IMG_ARROW_RED_LEFT  :
+              graphic == IMG_ARROW_BLUE_RIGHT ? IMG_ARROW_RED_RIGHT :
+              IMG_BALL_RED);
 
-  DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic);
+  DrawNewGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic, 0);
 }
 
 static void initCursor(int pos, int graphic)
@@ -155,7 +155,7 @@ void DrawMainMenu()
   /* needed if last screen was the setup screen and fullscreen state changed */
   ToggleFullscreenIfNeeded();
 
-  /* needed if last screen (setup/level) changed graphics, sounds or music */
+  /* needed if last screen (level choice) changed graphics, sounds or music */
   ReloadCustomArtwork();
 
 #ifdef TARGET_SDL
@@ -206,10 +206,10 @@ void DrawMainMenu()
   }
 
   for(i=0; i<8; i++)
-    initCursor(i, (i == 1 || i == 6 ? GFX_ARROW_BLUE_RIGHT : GFX_KUGEL_BLAU));
+    initCursor(i, (i == 1 || i == 6 ? IMG_ARROW_BLUE_RIGHT : IMG_BALL_BLUE));
 
-  DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
-  DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
+  DrawNewGraphic(10, 3, IMG_ARROW_BLUE_LEFT, 0);
+  DrawNewGraphic(14, 3, IMG_ARROW_BLUE_RIGHT, 0);
 
   DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
           FS_SMALL, FC_RED);
@@ -674,7 +674,7 @@ void DrawHelpScreenElAction(int start)
     }
     j++;
 
-    DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
+    DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
     i++;
   }
 
@@ -837,8 +837,8 @@ void HandleHelpScreen(int button)
       for(i=0;i<MAX_HELPSCREEN_ELS;i++)
        helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
       helpscreen_state++;
-      DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
-      DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
+      DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
+      DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
     }
     else if (helpscreen_state <
             num_helpscreen_els_pages + num_helpscreen_music - 1)
@@ -867,11 +867,17 @@ void HandleHelpScreen(int button)
   }
   else
   {
-    if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
+    if (DelayReached(&hs_delay, GAME_FRAME_DELAY * 2))
     {
-      if (helpscreen_state<num_helpscreen_els_pages)
-       DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
+      if (helpscreen_state < num_helpscreen_els_pages)
+       DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
     }
+
+    /* !!! workaround for playing "music" that is really a sound loop (and
+       must therefore periodically be reactivated with the current sound
+       engine !!! */
+    PlaySoundLoop(SND_MENU_INFO_SCREEN);
+
     DoAnimation();
   }
 
@@ -886,7 +892,7 @@ void HandleTypeName(int newxpos, Key key)
   {
     xpos = newxpos;
     DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
-    DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
+    DrawNewGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
     return;
   }
 
@@ -908,19 +914,19 @@ void HandleTypeName(int newxpos, Key key)
                setup.player_name, FS_BIG, FC_YELLOW);
     DrawTextExt(window, SX + 6*32, SY + ypos*32,
                setup.player_name, FS_BIG, FC_YELLOW);
-    DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
+    DrawNewGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
   }
   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
   {
     xpos--;
     setup.player_name[xpos] = 0;
-    DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
-    DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
+    DrawNewGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
+    DrawNewGraphic(xpos + 7, ypos, IMG_EMPTY, 0);
   }
   else if (key == KSYM_Return && xpos > 0)
   {
     DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
-    DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
+    DrawNewGraphic(xpos + 6, ypos, IMG_EMPTY, 0);
 
     SaveSetup();
     game_status = MAINMENU;
@@ -995,18 +1001,18 @@ static void drawChooseTreeList(int first_entry, int num_page_entries,
     DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
 
     if (node->parent_link)
-      initCursor(i, GFX_ARROW_BLUE_LEFT);
+      initCursor(i, IMG_ARROW_BLUE_LEFT);
     else if (node->level_group)
-      initCursor(i, GFX_ARROW_BLUE_RIGHT);
+      initCursor(i, IMG_ARROW_BLUE_RIGHT);
     else
-      initCursor(i, GFX_KUGEL_BLAU);
+      initCursor(i, IMG_BALL_BLUE);
   }
 
   if (first_entry > 0)
-    DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
+    DrawNewGraphic(0, 1, IMG_ARROW_BLUE_UP, 0);
 
   if (first_entry + num_page_entries < num_entries)
-    DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
+    DrawNewGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, IMG_ARROW_BLUE_DOWN, 0);
 }
 
 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
@@ -1356,6 +1362,10 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
 static struct TokenInfo *setup_info;
 static int num_setup_info;
 
+static char *graphics_set_name;
+static char *sounds_set_name;
+static char *music_set_name;
+
 static void execSetupMain()
 {
   setup_mode = SETUP_MODE_MAIN;
@@ -1370,23 +1380,30 @@ static void execSetupGame()
 
 static void execSetupGraphics()
 {
-  setup.graphics_set = artwork.gfx_current->name;
-
   setup_mode = SETUP_MODE_GRAPHICS;
   DrawSetupScreen();
 }
 
 static void execSetupSound()
 {
-  setup.sounds_set = artwork.snd_current->name;
-  setup.music_set = artwork.mus_current->name;
-
   setup_mode = SETUP_MODE_SOUND;
   DrawSetupScreen();
 }
 
 static void execSetupArtwork()
 {
+  /* needed if last screen (setup choice) changed graphics, sounds or music */
+  ReloadCustomArtwork();
+
+  setup.graphics_set = artwork.gfx_current->identifier;
+  setup.sounds_set = artwork.snd_current->identifier;
+  setup.music_set = artwork.mus_current->identifier;
+
+  /* needed for displaying artwork name instead of artwork identifier */
+  graphics_set_name = artwork.gfx_current->name;
+  sounds_set_name = artwork.snd_current->name;
+  music_set_name = artwork.mus_current->name;
+
   setup_mode = SETUP_MODE_ARTWORK;
   DrawSetupScreen();
 }
@@ -1489,11 +1506,11 @@ static struct TokenInfo setup_info_sound[] =
 static struct TokenInfo setup_info_artwork[] =
 {
   { TYPE_ENTER_MENU,   execSetupChooseGraphics,"Custom Graphics"       },
-  { TYPE_STRING,       &setup.graphics_set,    ""                      },
+  { TYPE_STRING,       &graphics_set_name,     ""                      },
   { TYPE_ENTER_MENU,   execSetupChooseSounds,  "Custom Sounds"         },
-  { TYPE_STRING,       &setup.sounds_set,      ""                      },
+  { TYPE_STRING,       &sounds_set_name,       ""                      },
   { TYPE_ENTER_MENU,   execSetupChooseMusic,   "Custom Music"          },
-  { TYPE_STRING,       &setup.music_set,       ""                      },
+  { TYPE_STRING,       &music_set_name,        ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_STRING,       NULL,                   "Override Level Artwork:"},
   { TYPE_YES_NO,       &setup.override_level_graphics, "Graphics:"     },
@@ -1661,7 +1678,7 @@ static void DrawSetupScreen_Generic()
   else if (setup_mode == SETUP_MODE_ARTWORK)
   {
     setup_info = setup_info_artwork;
-    title_string = "Setup Sound";
+    title_string = "Custom Artwork";
   }
   else if (setup_mode == SETUP_MODE_SHORTCUT)
   {
@@ -1691,11 +1708,11 @@ static void DrawSetupScreen_Generic()
     DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN);
 
     if (setup_info[i].type & TYPE_ENTER_MENU)
-      initCursor(i, GFX_ARROW_BLUE_RIGHT);
+      initCursor(i, IMG_ARROW_BLUE_RIGHT);
     else if (setup_info[i].type & TYPE_LEAVE_MENU)
-      initCursor(i, GFX_ARROW_BLUE_LEFT);
+      initCursor(i, IMG_ARROW_BLUE_LEFT);
     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
-      initCursor(i, GFX_KUGEL_BLAU);
+      initCursor(i, IMG_BALL_BLUE);
 
     if (setup_info[i].type & TYPE_VALUE)
       drawSetupValue(i);
@@ -1803,13 +1820,13 @@ void DrawSetupScreen_Input()
   ClearWindow();
   DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
 
-  initCursor(0, GFX_KUGEL_BLAU);
-  initCursor(1, GFX_KUGEL_BLAU);
-  initCursor(2, GFX_ARROW_BLUE_RIGHT);
-  initCursor(13, GFX_ARROW_BLUE_LEFT);
+  initCursor(0, IMG_BALL_BLUE);
+  initCursor(1, IMG_BALL_BLUE);
+  initCursor(2, IMG_ARROW_BLUE_RIGHT);
+  initCursor(13, IMG_ARROW_BLUE_LEFT);
 
-  DrawGraphic(10, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_LEFT);
-  DrawGraphic(12, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_RIGHT);
+  DrawNewGraphic(10, MENU_SCREEN_START_YPOS, IMG_ARROW_BLUE_LEFT, 0);
+  DrawNewGraphic(12, MENU_SCREEN_START_YPOS, IMG_ARROW_BLUE_RIGHT, 0);
 
   DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
   DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
@@ -1875,7 +1892,7 @@ static void drawPlayerSetupInputInfo(int player_nr)
   custom_key = setup.input[player_nr].key;
 
   DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
-  DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
+  DrawNewGraphic(8, 2, PLAYER_NR_GFX(IMG_PLAYER1, player_nr), 0);
 
   if (setup.input[player_nr].use_joystick)
   {
@@ -1893,10 +1910,10 @@ static void drawPlayerSetupInputInfo(int player_nr)
   }
 
   DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
-  DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
-  DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
-  DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
-  DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
+  DrawNewGraphic(1, 6, IMG_ARROW_BLUE_LEFT, 0);
+  DrawNewGraphic(1, 7, IMG_ARROW_BLUE_RIGHT, 0);
+  DrawNewGraphic(1, 8, IMG_ARROW_BLUE_UP, 0);
+  DrawNewGraphic(1, 9, IMG_ARROW_BLUE_DOWN, 0);
   DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
   DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
   DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
@@ -2089,7 +2106,7 @@ void CustomizeKeyboard(int player_nr)
       {
         case EVENT_KEYPRESS:
          {
-           Key key = GetEventKey((KeyEvent *)&event, TRUE);
+           Key key = GetEventKey((KeyEvent *)&event, FALSE);
 
            if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
            {
@@ -2198,7 +2215,7 @@ static boolean CalibrateJoystickMain(int player_nr)
     for(x=0; x<3; x++)
     {
       check[x][y] = FALSE;
-      DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
+      DrawNewGraphic(xpos + x - 1, ypos + y - 1, IMG_BALL_BLUE, 0);
     }
   }
 
@@ -2221,7 +2238,7 @@ static boolean CalibrateJoystickMain(int player_nr)
   new_joystick_xmiddle = joy_x;
   new_joystick_ymiddle = joy_y;
 
-  DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
+  DrawNewGraphic(xpos + last_x, ypos + last_y, IMG_BALL_RED, 0);
   BackToFront();
 
   while(Joystick(player_nr) & JOY_BUTTON);     /* wait for released button */
@@ -2291,8 +2308,8 @@ static boolean CalibrateJoystickMain(int player_nr)
 
     if (x != last_x || y != last_y)
     {
-      DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
-      DrawGraphic(xpos + x,      ypos + y,      GFX_KUGEL_ROT);
+      DrawNewGraphic(xpos + last_x, ypos + last_y, IMG_BALL_YELLOW, 0);
+      DrawNewGraphic(xpos + x,      ypos + y,      IMG_BALL_RED, 0);
 
       last_x = x;
       last_y = y;