added parent link to custom artwork tree to go back to setup menu
[rocksndiamonds.git] / src / screens.c
index d596e2674eaa13c9ce9265d0b6562b4b04cc9b51..36125cd573a898de20f0abc1ce7b2a977f8df5ce 100644 (file)
@@ -1634,7 +1634,11 @@ void DrawMainMenu(void)
     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
 
   if (leveldir_current != leveldir_last_valid)
+  {
+    UpdateLastPlayedLevels_TreeInfo();
+
     levelset_has_changed = TRUE;
+  }
 
   // store valid level series information
   leveldir_last_valid = leveldir_current;
@@ -2169,9 +2173,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
       {
        if (leveldir_current->readonly &&
            setup.editor.show_read_only_warning)
-         Request("This level is read-only!", REQ_CONFIRM);
+         Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
 
-       CloseDoor(DOOR_CLOSE_2);
+       CloseDoor(DOOR_CLOSE_ALL);
 
        SetGameStatus(GAME_MODE_EDITOR);
 
@@ -4351,9 +4355,16 @@ static void DrawChooseTree(TreeInfo **ti_ptr)
 
   if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
   {
-    SetGameStatus(GAME_MODE_MAIN);
+    if (game_status == GAME_MODE_SETUP)
+    {
+      execSetupArtwork();
+    }
+    else       // GAME_MODE_LEVELS
+    {
+      SetGameStatus(GAME_MODE_MAIN);
 
-    DrawMainMenu();
+      DrawMainMenu();
+    }
 
     return;
   }
@@ -5080,9 +5091,15 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
   if (button == MB_MENU_INITIALIZE)
   {
     level_nr = mx;
-    first_entry = 0;
     highlight_position = my;
 
+    first_entry = highlight_position - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
+
+    if (first_entry < 0)
+      first_entry = 0;
+    else if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+      first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+
     drawHallOfFameList(level_nr, first_entry, highlight_position);
 
     return;
@@ -6319,6 +6336,23 @@ static void execSetupTouch(void)
 
 static void execSetupArtwork(void)
 {
+  static ArtworkDirTree *gfx_last_valid = NULL;
+  static ArtworkDirTree *snd_last_valid = NULL;
+  static ArtworkDirTree *mus_last_valid = NULL;
+
+  // current artwork directory may be invalid (level group, parent link)
+  if (!validLevelSeries(artwork.gfx_current))
+    artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
+  if (!validLevelSeries(artwork.snd_current))
+    artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
+  if (!validLevelSeries(artwork.mus_current))
+    artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
+
+  // store valid artwork directory information
+  gfx_last_valid = artwork.gfx_current;
+  snd_last_valid = artwork.snd_current;
+  mus_last_valid = artwork.mus_current;
+
 #if 0
   Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
        artwork.gfx_current->subdir,
@@ -6665,7 +6699,8 @@ static struct TokenInfo setup_info_game[] =
   { TYPE_SWITCH,       &setup.skip_levels,     "Skip Unsolved Levels:" },
   { TYPE_SWITCH,       &setup.increment_levels,"Increment Solved Levels:" },
   { TYPE_SWITCH,       &setup.auto_play_next_level,"Auto-play Next Level:" },
-  { TYPE_SWITCH,       &setup.skip_scores_after_game,"Skip Scores After Game:" },
+  { TYPE_SWITCH,       &setup.count_score_after_game,"Count Score After Game:" },
+  { TYPE_SWITCH,       &setup.show_scores_after_game,"Show Scores After Game:" },
   { TYPE_YES_NO,       &setup.ask_on_game_over, "Ask on Game Over:"    },
   { TYPE_SWITCH,       &setup.autorecord,      "Auto-Record Tapes:"    },
   { TYPE_ENTER_LIST,   execSetupChooseGameSpeed, "Game Speed:"         },