rnd-19990829-1-src
[rocksndiamonds.git] / src / screens.c
index a27dcba819af1910a6d8a9afc81a167fb7d6059b..347ae23c65af4f0d71ff06518854fb645f6a2a46 100644 (file)
 
 /* for DrawSetupScreen(), HandleSetupScreen() */
 #define SETUP_SCREEN_POS_START         2
-#define SETUP_SCREEN_POS_END           16
+#define SETUP_SCREEN_POS_END           (SCR_FIELDY - 1)
 #define SETUP_SCREEN_POS_EMPTY1                (SETUP_SCREEN_POS_END - 2)
 #define SETUP_SCREEN_POS_EMPTY2                (SETUP_SCREEN_POS_END - 2)
 
 /* for HandleSetupInputScreen() */
 #define SETUPINPUT_SCREEN_POS_START    2
-#define SETUPINPUT_SCREEN_POS_END      15
+#define SETUPINPUT_SCREEN_POS_END      (SCR_FIELDY - 2)
 #define SETUPINPUT_SCREEN_POS_EMPTY1   (SETUPINPUT_SCREEN_POS_START + 3)
 #define SETUPINPUT_SCREEN_POS_EMPTY2   (SETUPINPUT_SCREEN_POS_END - 1)
 
 /* for HandleChooseLevel() */
-#define MAX_LEVEL_SERIES_ON_SCREEN     15
+#define MAX_LEVEL_SERIES_ON_SCREEN     (SCR_FIELDY - 2)
 
 #ifdef MSDOS
 extern unsigned char get_ascii(KeySym);
@@ -70,6 +70,9 @@ void DrawMainMenu()
     return;
   }
 
+  /* needed if last screen was the editor screen */
+  UndrawSpecialEditorDoor();
+
   /* map gadgets for main menu screen */
   MapTapeButtons();
 
@@ -104,8 +107,8 @@ void DrawMainMenu()
 
   for(i=2; i<10; i++)
     DrawGraphic(0, i, GFX_KUGEL_BLAU);
-  DrawGraphic(10, 3, GFX_PFEIL_L);
-  DrawGraphic(14, 3, GFX_PFEIL_R);
+  DrawGraphic(10, 3, GFX_PFEIL_LEFT);
+  DrawGraphic(14, 3, GFX_PFEIL_RIGHT);
 
   DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
           FS_SMALL, FC_RED);
@@ -130,7 +133,10 @@ void DrawMainMenu()
 
   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
 
+#if 0
   ClearEventQueue();
+#endif
+
 }
 
 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
@@ -374,10 +380,10 @@ static int helpscreen_action[] =
   GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1,                      HA_NEXT,
   GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
   GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1,                            HA_NEXT,
-  GFX_MAULWURF_DOWN,4,2,
-  GFX_MAULWURF_UP,4,2,
-  GFX_MAULWURF_LEFT,4,2,
-  GFX_MAULWURF_RIGHT,4,2,                                      HA_NEXT,
+  GFX_MOLE_DOWN,4,2,
+  GFX_MOLE_UP,4,2,
+  GFX_MOLE_LEFT,4,2,
+  GFX_MOLE_RIGHT,4,2,                                          HA_NEXT,
   GFX_PINGUIN_DOWN,4,2,
   GFX_PINGUIN_UP,4,2,
   GFX_PINGUIN_LEFT,4,2,
@@ -455,7 +461,7 @@ static char *helpscreen_eltext[][2] =
  {"Cruncher: Eats diamonds and you,",  "if you're not careful"},
  {"Cruncher (BD style):",              "Eats almost everything"},
  {"Robot: Tries to kill the player",   ""},
- {"The mole: You must guide him savely","to the exit; he will follow you"},
+ {"The mole: Eats the amoeba and turns","empty space into normal sand"},
  {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
  {"The Pig: Harmless, but eats all",   "gems it can get"},
  {"The Dragon: Breathes fire,",                "especially to some monsters"},
@@ -757,7 +763,7 @@ void HandleTypeName(int newxpos, KeySym key)
   }
 
   if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) && 
-      xpos < MAX_NAMELEN - 1)
+      xpos < MAX_PLAYER_NAME_LEN)
   {
     char ascii;
 
@@ -814,7 +820,7 @@ static void drawChooseLevelList(int first_entry, int num_page_entries)
 
   for(i=0; i<num_page_entries; i++)
   {
-    strncpy(buffer, leveldir[first_entry + i].name , SCR_FIELDX - 1);
+    strncpy(buffer, leveldir[first_entry + i].name_short , SCR_FIELDX - 1);
     buffer[SCR_FIELDX - 1] = '\0';
     DrawText(SX + 32, SY + (i + 2) * 32, buffer,
             FS_BIG, leveldir[first_entry + i].color);
@@ -822,10 +828,10 @@ static void drawChooseLevelList(int first_entry, int num_page_entries)
   }
 
   if (first_entry > 0)
-    DrawGraphic(0, 1, GFX_PFEIL_O);
+    DrawGraphic(0, 1, GFX_PFEIL_UP);
 
   if (first_entry + num_page_entries < num_leveldirs)
-    DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U);
+    DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_DOWN);
 }
 
 static void drawChooseLevelInfo(int leveldir_nr)
@@ -833,9 +839,16 @@ static void drawChooseLevelInfo(int leveldir_nr)
   int x, last_redraw_mask = redraw_mask;
 
   XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
+
+#if 0
   DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
                    leveldir[leveldir_nr].levels,
                    leveldir[leveldir_nr].readonly ? "readonly" : "writable");
+#else
+  DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
+                   leveldir[leveldir_nr].levels,
+                   leveldir[leveldir_nr].class_desc);
+#endif
 
   /* let BackToFront() redraw only what is needed */
   redraw_mask = last_redraw_mask | REDRAW_TILES;
@@ -846,7 +859,7 @@ static void drawChooseLevelInfo(int leveldir_nr)
 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
 {
   static int choice = 3;
-  static int first_entry = 0;
+  static int first_entry = -1;
   static unsigned long choose_delay = 0;
   static int redraw = TRUE;
   int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
@@ -860,17 +873,15 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
 
   if (button == MB_MENU_INITIALIZE)
   {
-    redraw = TRUE;
-    choice = leveldir_nr + 3 - first_entry;
-
-    if (choice > num_page_entries + 2)
+    if (first_entry == -1)
     {
-      choice = num_page_entries + 2;
-      first_entry = num_leveldirs - num_page_entries;
+      first_entry = MAX(0, leveldir_nr - num_page_entries + 1);
+      choice = leveldir_nr - first_entry + 3;
     }
 
     drawChooseLevelList(first_entry, num_page_entries);
     drawChooseLevelInfo(leveldir_nr);
+    redraw = TRUE;
   }
 
   if (redraw)
@@ -890,7 +901,15 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
       y = choice + dy;
     }
     else
-      x = y = 0;
+      x = y = 0;       /* no action */
+
+    if (ABS(dy) == SCR_FIELDY) /* handle XK_Page_Up, XK_Page_Down */
+    {
+      dy = SIGN(dy);
+      step = num_page_entries - 1;
+      x = 1;
+      y = (dy < 0 ? 2 : num_page_entries + 3);
+    }
   }
 
   if (x == 1 && y == 2)
@@ -898,15 +917,12 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
     if (first_entry > 0 &&
        (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
     {
-#if 0
-      first_entry--;
-#else
       first_entry -= step;
       if (first_entry < 0)
        first_entry = 0;
-#endif
+
       drawChooseLevelList(first_entry, num_page_entries);
-      drawChooseLevelInfo(first_entry);
+      drawChooseLevelInfo(first_entry + choice - 3);
       DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
       return;
     }
@@ -916,15 +932,12 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
     if (first_entry + num_page_entries < num_leveldirs &&
        (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
     {
-#if 0
-      first_entry++;
-#else
       first_entry += step;
       if (first_entry + num_page_entries > num_leveldirs)
-       first_entry = num_leveldirs - num_page_entries;
-#endif
+       first_entry = MAX(0, num_leveldirs - num_page_entries);
+
       drawChooseLevelList(first_entry, num_page_entries);
-      drawChooseLevelInfo(first_entry + num_page_entries - 1);
+      drawChooseLevelInfo(first_entry + choice - 3);
       DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
       return;
     }
@@ -1287,8 +1300,8 @@ void DrawSetupInputScreen()
   DrawGraphic(0, 3, GFX_KUGEL_BLAU);
   DrawGraphic(0, 4, GFX_KUGEL_BLAU);
   DrawGraphic(0, 15, GFX_KUGEL_BLAU);
-  DrawGraphic(10, 2, GFX_PFEIL_L);
-  DrawGraphic(12, 2, GFX_PFEIL_R);
+  DrawGraphic(10, 2, GFX_PFEIL_LEFT);
+  DrawGraphic(12, 2, GFX_PFEIL_RIGHT);
 
   DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
   DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
@@ -1368,10 +1381,10 @@ static void drawPlayerSetupInputInfo(int player_nr)
   }
 
   DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
-  DrawGraphic(1, 6, GFX_PFEIL_L);
-  DrawGraphic(1, 7, GFX_PFEIL_R);
-  DrawGraphic(1, 8, GFX_PFEIL_O);
-  DrawGraphic(1, 9, GFX_PFEIL_U);
+  DrawGraphic(1, 6, GFX_PFEIL_LEFT);
+  DrawGraphic(1, 7, GFX_PFEIL_RIGHT);
+  DrawGraphic(1, 8, GFX_PFEIL_UP);
+  DrawGraphic(1, 9, GFX_PFEIL_DOWN);
   DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
   DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
   DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
@@ -1928,186 +1941,6 @@ void CalibrateJoystick(int player_nr)
   DrawSetupInputScreen();
 }
 
-
-
-#if 0
-
-void CalibrateJoystick_OLD()
-{
-#ifdef __FreeBSD__
-  struct joystick joy_ctrl;
-#else
-  struct joystick_control
-  {
-    int buttons;
-    int x;
-    int y;
-  } joy_ctrl;
-#endif
-
-#ifdef MSDOS
-  char joy_nr[4];
-#endif
-
-  int joystick_nr = setup.input[0].joystick_nr;
-  int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
-  int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
-
-  if (joystick_status == JOYSTICK_OFF)
-    goto error_out;
-
-#ifndef MSDOS
-  ClearWindow();
-  DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
-  DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
-  DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
-  BackToFront();
-
-#ifdef __FreeBSD__
-  joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
-  joy_ctrl.buttons = 0;
-#endif
-  while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
-  while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
-  while(!joy_ctrl.buttons)
-#endif
-  {
-    if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
-    {
-      joystick_status=JOYSTICK_OFF;
-      goto error_out;
-    }
-    Delay(10);
-  }
-
-  new_joystick_xleft = joy_ctrl.x;
-  new_joystick_yupper = joy_ctrl.y;
-
-  ClearWindow();
-  DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
-  DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
-  DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
-  BackToFront();
-
-#ifdef __FreeBSD__
-  joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
-  joy_ctrl.buttons = 0;
-#endif
-  while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
-  while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
-  while(!joy_ctrl.buttons)
-#endif
-  {
-    if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
-    {
-      joystick_status=JOYSTICK_OFF;
-      goto error_out;
-    }
-    Delay(10);
-  }
-
-  new_joystick_xright = joy_ctrl.x;
-  new_joystick_ylower = joy_ctrl.y;
-
-  ClearWindow();
-  DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
-  DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
-  BackToFront();
-
-#ifdef __FreeBSD__
-  joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
-  joy_ctrl.buttons = 0;
-#endif
-  while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
-  while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
-  while(!joy_ctrl.buttons)
-#endif
-  {
-    if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
-    {
-      joystick_status=JOYSTICK_OFF;
-      goto error_out;
-    }
-    Delay(10);
-  }
-
-  new_joystick_xmiddle = joy_ctrl.x;
-  new_joystick_ymiddle = joy_ctrl.y;
-
-  setup.input[player_nr].joy.xleft = new_joystick_xleft;
-  setup.input[player_nr].joy.yupper = new_joystick_yupper;
-  setup.input[player_nr].joy.xright = new_joystick_xright;
-  setup.input[player_nr].joy.ylower = new_joystick_ylower;
-  setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
-  setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
-
-  CheckJoystickData();
-
-  DrawSetupScreen();
-  while(Joystick() & JOY_BUTTON);
-  return;
-
-#endif
-  error_out:
-
-#ifdef MSDOS
-  joy_nr[0] = '#';
-  joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
-  joy_nr[2] = '\0';
-
-  remove_joystick();
-  ClearWindow();
-  DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
-  DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
-  DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
-  BackToFront();
-
-  for(clear_keybuf();!keypressed(););
-  install_joystick(JOY_TYPE_2PADS);
-
-  ClearWindow();
-  DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
-  DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
-  DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
-  BackToFront();
-
-  for(clear_keybuf();!keypressed(););
-  calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
-
-  ClearWindow();
-  DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
-  DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
-  DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
-  BackToFront();
-
-  for(clear_keybuf();!keypressed(););
-  calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
-
-  DrawSetupScreen();
-  return;
-#endif
-
-  ClearWindow();
-  DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
-  DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
-  BackToFront();
-  Delay(3000);
-  DrawSetupScreen();
-}
-
-#endif
-
-
-
 void HandleGameActions()
 {
   if (game_status != PLAYING)
@@ -2123,256 +1956,3 @@ void HandleGameActions()
 
   BackToFront();
 }
-
-void HandleVideoButtons(int mx, int my, int button)
-{
-  return;
-
-
-
-
-  if (game_status != MAINMENU && game_status != PLAYING)
-    return;
-
-  switch(CheckVideoButtons(mx,my,button))
-  {
-    case BUTTON_VIDEO_EJECT:
-      TapeStop();
-      if (TAPE_IS_EMPTY(tape))
-      {
-       LoadTape(level_nr);
-       if (TAPE_IS_EMPTY(tape))
-         Request("No tape for this level !",REQ_CONFIRM);
-      }
-      else
-      {
-       if (tape.changed)
-         SaveTape(tape.level_nr);
-       TapeErase();
-      }
-      DrawCompleteVideoDisplay();
-      break;
-
-    case BUTTON_VIDEO_STOP:
-      TapeStop();
-      break;
-
-    case BUTTON_VIDEO_PAUSE:
-      TapeTogglePause();
-      break;
-
-    case BUTTON_VIDEO_REC:
-      if (TAPE_IS_STOPPED(tape))
-      {
-       TapeStartRecording();
-
-#ifndef MSDOS
-       if (options.network)
-         SendToServer_StartPlaying();
-       else
-#endif
-       {
-         game_status = PLAYING;
-         InitGame();
-       }
-      }
-      else if (tape.pausing)
-      {
-       if (tape.playing)       /* PLAYING -> PAUSING -> RECORDING */
-       {
-         tape.pos[tape.counter].delay = tape.delay_played;
-         tape.playing = FALSE;
-         tape.recording = TRUE;
-         tape.changed = TRUE;
-
-         DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
-       }
-       else
-         TapeTogglePause();
-      }
-      break;
-
-    case BUTTON_VIDEO_PLAY:
-      if (TAPE_IS_EMPTY(tape))
-       break;
-
-      if (TAPE_IS_STOPPED(tape))
-      {
-       TapeStartPlaying();
-
-       game_status = PLAYING;
-       InitGame();
-      }
-      else if (tape.playing)
-      {
-       if (tape.pausing)                       /* PAUSE -> PLAY */
-         TapeTogglePause();
-       else if (!tape.fast_forward)            /* PLAY -> FAST FORWARD PLAY */
-       {
-         tape.fast_forward = TRUE;
-         DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
-       }
-       else if (!tape.pause_before_death)      /* FFWD PLAY -> + AUTO PAUSE */
-       {
-         tape.pause_before_death = TRUE;
-         DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY);
-       }
-       else                                    /* -> NORMAL PLAY */
-       {
-         tape.fast_forward = FALSE;
-         tape.pause_before_death = FALSE;
-         DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0);
-       }
-      }
-      break;
-
-    default:
-      break;
-  }
-
-  BackToFront();
-}
-
-void HandleSoundButtons(int mx, int my, int button)
-{
-
-
-
-  return;
-
-
-
-  if (game_status != PLAYING)
-    return;
-
-  switch(CheckSoundButtons(mx,my,button))
-  {
-    case BUTTON_SOUND_MUSIC:
-      if (setup.sound_music)
-      { 
-       setup.sound_music = FALSE;
-       FadeSound(background_loop[level_nr % num_bg_loops]);
-       DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
-      }
-      else if (sound_loops_allowed)
-      { 
-       setup.sound = setup.sound_music = TRUE;
-       PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
-       DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
-      }
-      else
-       DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
-      break;
-
-    case BUTTON_SOUND_LOOPS:
-      if (setup.sound_loops)
-      { 
-       setup.sound_loops = FALSE;
-       DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
-      }
-      else if (sound_loops_allowed)
-      { 
-       setup.sound = setup.sound_loops = TRUE;
-       DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
-      }
-      else
-       DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
-      break;
-
-    case BUTTON_SOUND_SIMPLE:
-      if (setup.sound_simple)
-      { 
-       setup.sound_simple = FALSE;
-       DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
-      }
-      else if (sound_status==SOUND_AVAILABLE)
-      { 
-       setup.sound = setup.sound_simple = TRUE;
-       DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
-      }
-      else
-       DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
-      break;
-
-    default:
-      break;
-  }
-
-  BackToFront();
-}
-
-void HandleGameButtons(int mx, int my, int button)
-{
-
-
-
-  return;
-
-
-
-  if (game_status != PLAYING)
-    return;
-
-  switch(CheckGameButtons(mx,my,button))
-  {
-    case BUTTON_GAME_STOP:
-      if (AllPlayersGone)
-      {
-       CloseDoor(DOOR_CLOSE_1);
-       game_status = MAINMENU;
-       DrawMainMenu();
-       break;
-      }
-
-      if (Request("Do you really want to quit the game ?",
-                 REQ_ASK | REQ_STAY_CLOSED))
-      { 
-#ifndef MSDOS
-       if (options.network)
-         SendToServer_StopPlaying();
-       else
-#endif
-       {
-         game_status = MAINMENU;
-         DrawMainMenu();
-       }
-      }
-      else
-       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
-      break;
-
-    case BUTTON_GAME_PAUSE:
-      if (options.network)
-      {
-#ifndef MSDOS
-       if (tape.pausing)
-         SendToServer_ContinuePlaying();
-       else
-         SendToServer_PausePlaying();
-#endif
-      }
-      else
-       TapeTogglePause();
-      break;
-
-    case BUTTON_GAME_PLAY:
-      if (tape.pausing)
-      {
-#ifndef MSDOS
-       if (options.network)
-         SendToServer_ContinuePlaying();
-       else
-#endif
-       {
-         tape.pausing = FALSE;
-         DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
-       }
-      }
-      break;
-
-    default:
-      break;
-  }
-
-  BackToFront();
-}