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disabled auto-playing next level when playing in network mode
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index 9deb974cc553d439dc8279ff8e45e61f22b5c28f..337bd5652fafbfb5934c884626da4f9618646d05 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-4630,16
+4630,17
@@
void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
FadeSound(SND_BACKGROUND_SCORES);
FadeSound(SND_BACKGROUND_SCORES);
- if (game_status_last_screen != GAME_MODE_PLAYING ||
- !setup.auto_play_next_level || !setup.increment_levels)
+ if (game_status_last_screen == GAME_MODE_PLAYING &&
+ setup.auto_play_next_level && setup.increment_levels &&
+ !network_playing)
{
{
- SetGameStatus(GAME_MODE_MAIN);
-
- DrawMainMenu();
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
}
else
{
}
else
{
- StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
}
}
}
}