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disabled auto-playing next level when playing in network mode
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index 4b8af186277318ca209d22cc6447919efab9ed4b..337bd5652fafbfb5934c884626da4f9618646d05 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-4631,7
+4631,8
@@
void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
FadeSound(SND_BACKGROUND_SCORES);
if (game_status_last_screen == GAME_MODE_PLAYING &&
FadeSound(SND_BACKGROUND_SCORES);
if (game_status_last_screen == GAME_MODE_PLAYING &&
- setup.auto_play_next_level && setup.increment_levels)
+ setup.auto_play_next_level && setup.increment_levels &&
+ !network_playing)
{
StartGameActions(network.enabled, setup.autorecord, level.random_seed);
}
{
StartGameActions(network.enabled, setup.autorecord, level.random_seed);
}