// screen rendering mode may have changed at this point
SDLSetScreenRenderingMode(setup.screen_rendering_mode);
+ int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
+ int video_vsync_mode = video.vsync_mode;
+
// screen vsync mode may have changed at this point
ChangeVsyncModeIfNeeded();
+
+ // check if setting vsync mode to selected value failed
+ if (setup_vsync_mode != video_vsync_mode &&
+ setup_vsync_mode != video.vsync_mode)
+ {
+ // changing vsync mode to selected value failed -- reset displayed value
+ execSetupGraphics_setVsyncModes(TRUE);
+
+ Request("Setting VSync failed!", REQ_CONFIRM);
+
+ DrawSetupScreen();
+ }
}
static void execSetupChooseWindowSize(void)
#if DEBUG_JOYSTICKS
// print info about the joystick we are watching
- Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
+ Debug("joystick", "watching joystick %d: (%s)",
SDL_JoystickInstanceID(joystick), name);
- Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
+ Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
#endif
if (success)
{
#if DEBUG_JOYSTICKS
- Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
+ Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
#endif
// activate mapping for this game
GameActions(); // main game loop
if (tape.auto_play && !tape.playing)
- AutoPlayTape(); // continue automatically playing next tape
+ AutoPlayTapes(); // continue automatically playing next tape
}