added asking to reset/remove user when clearing user name
[rocksndiamonds.git] / src / screens.c
index 4fd0a412b739d075818aa479029704f098f9d658..22d3887bc8420e4cec60845b06e0abd1e3add341 100644 (file)
@@ -4100,6 +4100,9 @@ static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
 static void setTypeNameValues(char *name, struct TextPosInfo *pos,
                              boolean changed)
 {
+  boolean reset_setup = strEqual(name, "");
+  boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
+
   if (!changed)
     strcpy(name, type_name_last);
 
@@ -4132,8 +4135,46 @@ static void setTypeNameValues(char *name, struct TextPosInfo *pos,
   // save setup of edited user
   SaveSetup();
 
-  if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+  if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
   {
+    drawTypeNameText(name, pos, FALSE);
+
+    if (reset_setup)
+    {
+      if (Request("Reset setup values for this player?", REQ_ASK))
+      {
+       // remove setup config file
+       unlink(getSetupFilename());
+
+       // set player name to default player name
+       LoadSetup();
+
+       // update player name used by name typing functions
+       strcpy(name, setup.player_name);
+
+       setTypeNameValues_Name(name, pos);
+
+       Request("Setup values reset to default values!", REQ_CONFIRM);
+      }
+    }
+    else if (remove_user && type_name_nr != 0)
+    {
+      if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
+      {
+       char *user_dir = getUserGameDataDir();
+       char *user_dir_removed =
+         getStringCat3WithSeparator(user_dir, "REMOVED",
+                                    getCurrentTimestamp(), ".");
+
+       if (rename(user_dir, user_dir_removed) == 0)
+         Request("Player settings and tapes removed!", REQ_CONFIRM);
+       else
+         Request("Removing settings and tapes failed!", REQ_CONFIRM);
+
+       checked_free(user_dir_removed);
+      }
+    }
+
     // restore currently active user
     user.nr = last_user_nr;