byte tape_action[MAX_PLAYERS];
int i;
+ if (level.native_em_level->lev->home == 0) /* all players at home */
+ {
+ GameWon();
+
+ if (!TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+ }
+
+ /* --- game actions --- */
+
if (tape.pausing)
return;