else
BackToFront();
+ SetMouseCursor(CURSOR_DEFAULT);
+
InitAnimation();
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
title.auto_delay_final = -1;
}
+ SetMouseCursor(CURSOR_NONE);
+
FadeIn(REDRAW_ALL);
DelayReached(&title_delay, 0); /* reset delay counter */
RedrawBackground();
+ SetMouseCursor(CURSOR_DEFAULT);
+
if (game_status == GAME_MODE_INFO)
{
OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);