projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
rnd-20030313-1-src
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index 285aa2cf0a97e74cd7d77cb913381aa196af814b..18fe8f12b44f4b4a272d54e9fd1607de748eb848 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-1156,9
+1156,9
@@
void DrawHelpScreen()
InitAnimation();
#if 0
InitAnimation();
#if 0
- PlaySoundLoop(SND_
MENU_INFO_SCREEN
);
+ PlaySoundLoop(SND_
BACKGROUND_INFO
);
#else
#else
- PlaySound_Menu_Start(SND_
MENU_INFO_SCREEN
);
+ PlaySound_Menu_Start(SND_
BACKGROUND_INFO
);
#endif
}
#endif
}
@@
-1220,9
+1220,9
@@
void HandleHelpScreen(int button)
must therefore periodically be reactivated with the current sound
engine !!! */
#if 0
must therefore periodically be reactivated with the current sound
engine !!! */
#if 0
- PlaySoundLoop(SND_
MENU_INFO_SCREEN
);
+ PlaySoundLoop(SND_
BACKGROUND_INFO
);
#else
#else
- PlaySound_Menu_Continue(SND_
MENU_INFO_SCREEN
);
+ PlaySound_Menu_Continue(SND_
BACKGROUND_INFO
);
#endif
DoAnimation();
#endif
DoAnimation();
@@
-1638,9
+1638,9
@@
void DrawHallOfFame(int highlight_position)
HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
#if 0
HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
#if 0
- PlaySound(SND_
MENU_HALL_OF_FAME
);
+ PlaySound(SND_
BACKGROUND_SCORES
);
#else
#else
- PlaySound_Menu_Start(SND_
MENU_HALL_OF_FAME
);
+ PlaySound_Menu_Start(SND_
BACKGROUND_SCORES
);
#endif
}
#endif
}
@@
-1715,7
+1715,7
@@
void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
if (button_released)
{
if (button_released)
{
- FadeSound(SND_
MENU_HALL_OF_FAME
);
+ FadeSound(SND_
BACKGROUND_SCORES
);
game_status = MAINMENU;
DrawMainMenu();
}
game_status = MAINMENU;
DrawMainMenu();
}
@@
-1726,7
+1726,7
@@
void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
{
DoAnimation();
#if 1
{
DoAnimation();
#if 1
- PlaySound_Menu_Continue(SND_
MENU_HALL_OF_FAME
);
+ PlaySound_Menu_Continue(SND_
BACKGROUND_SCORES
);
#endif
}
}
#endif
}
}