OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
}
+#if 0
static void gotoTopLevelDir()
{
/* move upwards to top level directory */
leveldir_current = leveldir_current->node_parent;
}
}
+#endif
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
if (new_level_nr > leveldir_current->last_level)
new_level_nr = leveldir_current->last_level;
+#if 1
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level + 1)
+ new_level_nr = leveldir_current->handicap_level;
+
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level &&
+ leveldir_current->handicap_level < leveldir_current->last_level)
+ {
+ if (setup.skip_levels &&
+ Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
+ {
+ leveldir_current->handicap_level++;
+ SaveLevelSetup_SeriesInfo();
+ }
+
+ new_level_nr = leveldir_current->handicap_level;
+ }
+#else
if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
new_level_nr = leveldir_current->handicap_level;
+#endif
if (new_level_nr != old_level_nr &&
DelayReached(&level_delay, GADGET_FRAME_DELAY))
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
+#if 0
gotoTopLevelDir();
+#endif
DrawChooseLevel();
}
{
{ TYPE_SWITCH, &setup.team_mode, "Team-Mode:" },
{ TYPE_SWITCH, &setup.handicap, "Handicap:" },
+ { TYPE_SWITCH, &setup.skip_levels, "Skip Levels:" },
{ TYPE_SWITCH, &setup.time_limit, "Timelimit:" },
{ TYPE_SWITCH, &setup.autorecord, "Auto-Record:" },
{ TYPE_EMPTY, NULL, "" },
TimeFrames = 0;
TapeTime++;
+ if (!level.use_step_counter)
+ {
+ TimePlayed++;
+
+ if (TimeLeft > 0)
+ {
+ TimeLeft--;
+
+ if (TimeLeft <= 10 && setup.time_limit)
+ PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
+
+ DrawGameValue_Time(TimeLeft);
+
+ if (!TimeLeft && setup.time_limit)
+ level.native_em_level->lev->killed_out_of_time = TRUE;
+ }
+ else if (level.time == 0 && level.native_em_level->lev->home > 0)
+ DrawGameValue_Time(TimePlayed);
+
+ level.native_em_level->lev->time =
+ (level.time == 0 ? TimePlayed : TimeLeft);
+ }
+
if (tape.recording || tape.playing)
DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
}