GFX_MORAST_LEER,1,100, HA_NEXT,
GFX_BETON,1,100, HA_NEXT,
GFX_MAUERWERK,1,100, HA_NEXT,
- GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
- GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
+ GFX_MAUER_L1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+ GFX_MAUER_R1, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+ GFX_MAUER_UP, 3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+ GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
GFX_UNSICHTBAR,1,100, HA_NEXT,
GFX_FELSBODEN,1,100, HA_NEXT,
GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
+ GFX_SOKOBAN_OBJEKT,1,100, HA_NEXT,
+ GFX_SOKOBAN_FELD_LEER,1,100, HA_NEXT,
+ GFX_SOKOBAN_FELD_VOLL,1,100, HA_NEXT,
+ GFX_SPEED_PILL,1,100, HA_NEXT,
HA_END
};
static char *helpscreen_eltext[][2] =
{"Quicksand: You cannot pass it,", "but rocks can fall though it"},
{"Massive Wall:", "Nothing can go through it"},
{"Normal Wall: You can't go through", "it, but you can bomb it away"},
- {"Growing Wall: Grows to the left or", "right if there is an empty field"},
+ {"Growing Wall: Grows in several di-", "rections if there is an empty field"},
{"Invisible Wall: Behaves like normal","wall, but is invisible"},
{"Old Wall: Like normal wall, but", "some things can fall down from it"},
{"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
{"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
{"Exit door: Opens if you have enough","emeralds to finish the level"},
{"Open exit door: Enter here to leave","the level and exit the actual game"},
+ {"Sokoban element: Object which must", "be pushed to an empty field"},
+ {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
+ {"Sokoban element: Field with object", "which can be pushed away"},
+ {"Speed pill: Lets the player run", "twice as fast as normally"},
};
static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));