added score selection buttons for score info page (not used yet)
[rocksndiamonds.git] / src / screens.c
index eefb5df9d551f41a1cd260d985b6ef9950bd04c8..0d26b8e9b12cfa0999c916f8054822c756744332 100644 (file)
 #define SCREEN_CTRL_ID_NEXT_LEVEL      1
 #define SCREEN_CTRL_ID_PREV_LEVEL2     2
 #define SCREEN_CTRL_ID_NEXT_LEVEL2     3
-#define SCREEN_CTRL_ID_FIRST_LEVEL     4
-#define SCREEN_CTRL_ID_LAST_LEVEL      5
-#define SCREEN_CTRL_ID_LEVEL_NUMBER    6
-#define SCREEN_CTRL_ID_PREV_PLAYER     7
-#define SCREEN_CTRL_ID_NEXT_PLAYER     8
-#define SCREEN_CTRL_ID_INSERT_SOLUTION 9
-#define SCREEN_CTRL_ID_PLAY_SOLUTION   10
-#define SCREEN_CTRL_ID_SWITCH_ECS_AGA  11
-#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 12
-#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 13
-#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2        14
-#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2        15
-#define SCREEN_CTRL_ID_SCROLL_UP       16
-#define SCREEN_CTRL_ID_SCROLL_DOWN     17
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 18
-#define SCREEN_CTRL_ID_NETWORK_SERVER  19
-
-#define NUM_SCREEN_GADGETS             20
-
-#define NUM_SCREEN_MENUBUTTONS         16
+#define SCREEN_CTRL_ID_PREV_SCORE      4
+#define SCREEN_CTRL_ID_NEXT_SCORE      5
+#define SCREEN_CTRL_ID_FIRST_LEVEL     6
+#define SCREEN_CTRL_ID_LAST_LEVEL      7
+#define SCREEN_CTRL_ID_LEVEL_NUMBER    8
+#define SCREEN_CTRL_ID_PREV_PLAYER     9
+#define SCREEN_CTRL_ID_NEXT_PLAYER     10
+#define SCREEN_CTRL_ID_INSERT_SOLUTION 11
+#define SCREEN_CTRL_ID_PLAY_SOLUTION   12
+#define SCREEN_CTRL_ID_SWITCH_ECS_AGA  13
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 14
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 15
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2        16
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2        17
+
+#define NUM_SCREEN_MENUBUTTONS         18
+
+#define SCREEN_CTRL_ID_SCROLL_UP       18
+#define SCREEN_CTRL_ID_SCROLL_DOWN     19
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 20
+#define SCREEN_CTRL_ID_NETWORK_SERVER  21
+
+#define NUM_SCREEN_GADGETS             22
+
 #define NUM_SCREEN_SCROLLBUTTONS       2
 #define NUM_SCREEN_SCROLLBARS          1
 #define NUM_SCREEN_TEXTINPUT           1
 #define SCREEN_MASK_TOUCH              (1 << 3)
 #define SCREEN_MASK_TOUCH2             (1 << 4)
 #define SCREEN_MASK_SCORES             (1 << 5)
+#define SCREEN_MASK_SCORES_INFO                (1 << 6)
 
 // graphic position and size values for buttons and scrollbars
 #define SC_MENUBUTTON_XSIZE            TILEX
@@ -9857,7 +9862,7 @@ static struct
     IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
     &menu.scores.button.prev_level, NULL,
     SCREEN_CTRL_ID_PREV_LEVEL2,
-    SCREEN_MASK_SCORES,
+    SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
     FALSE, "previous level"
   },
@@ -9865,10 +9870,26 @@ static struct
     IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
     &menu.scores.button.next_level, NULL,
     SCREEN_CTRL_ID_NEXT_LEVEL2,
-    SCREEN_MASK_SCORES,
+    SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
     GD_EVENT_PRESSED | GD_EVENT_REPEATED,
     FALSE, "next level"
   },
+  {
+    IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
+    &menu.scores.button.prev_score, NULL,
+    SCREEN_CTRL_ID_PREV_SCORE,
+    SCREEN_MASK_SCORES_INFO,
+    GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+    FALSE, "previous score"
+  },
+  {
+    IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
+    &menu.scores.button.next_score, NULL,
+    SCREEN_CTRL_ID_NEXT_SCORE,
+    SCREEN_MASK_SCORES_INFO,
+    GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+    FALSE, "next score"
+  },
   {
     IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
     &menu.main.button.first_level, NULL,
@@ -10041,7 +10062,7 @@ static void CreateScreenMenubuttons(void)
     int screen_mask = menubutton_info[i].screen_mask;
     boolean is_touch_button = menubutton_info[i].is_touch_button;
     boolean is_check_button = menubutton_info[i].check_value != NULL;
-    boolean is_score_button = (screen_mask == SCREEN_MASK_SCORES);
+    boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
     int gfx_unpressed, gfx_pressed;
     int x, y, width, height;
@@ -10101,7 +10122,8 @@ static void CreateScreenMenubuttons(void)
             SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
 
       if (pos->y == -1)
-       y = mSY + MENU_TITLE1_YPOS;
+       y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
+            id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
     }
 
     gi = CreateGadget(GDI_CUSTOM_ID, id,