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fixed potential bug with default step size when increasing/decreasing level
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index 80c10ca96f67415c723070b7d8bc723ee42e1a37..067f630aa2be16bc287964e6039def923020b006 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-8251,7
+8251,9
@@
static void HandleScreenGadgets(struct GadgetInfo *gi)
{
int id = gi->custom_id;
int button = gi->event.button;
{
int id = gi->custom_id;
int button = gi->event.button;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int step = (button == MB_LEFTBUTTON ? 1 :
+ button == MB_MIDDLEBUTTON ? 5 :
+ button == MB_RIGHTBUTTON ? 10 : 1);
switch (id)
{
switch (id)
{