fixed "level_nr" style global animations on level selection screen
[rocksndiamonds.git] / src / screens.c
index d48ba4ecf99d7edfc588828899b5c149729b91dc..c919220ef8f8b680792b44d25b9a8564755b9acf 100644 (file)
@@ -1792,6 +1792,9 @@ void DrawMainMenu(void)
   // store valid level series information
   leveldir_last_valid = leveldir_current;
 
+  // store first level of this level set for "level_nr" style animations
+  SetAnimationFirstLevel(leveldir_current->first_level);
+
   // needed if last screen (level choice) changed graphics, sounds or music
   ReloadCustomArtwork(0);