swapped active/pressed logic for level set info button graphics
[rocksndiamonds.git] / src / screens.c
index 3e0dd34395e10bed20fe43594895ee2a65dead76..15dc1a737d1a3d12d7a874b57eb8800e5b4f8d88 100644 (file)
@@ -9664,8 +9664,8 @@ static struct
     FALSE, "play solution tape"
   },
   {
-    IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
-    IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED,
+    IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED,
+    IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
     &menu.main.button.levelset_info, NULL,
     SCREEN_CTRL_ID_LEVELSET_INFO,
     SCREEN_MASK_MAIN_HAS_SET_INFO,