BOOL ConnectToServer(char *, int);
void SendToServer_Nickname(char *);
void SendToServer_ProtocolVersion(void);
+void SendToServer_NrWanted(int);
void SendToServer_StartPlaying(void);
-void SendToServer_MovePlayer(byte);
+void SendToServer_MovePlayer(byte, unsigned long);
void HandleNetworking(void);
#endif