fixed asking all network clients to "play again" after unsolved game end
[rocksndiamonds.git] / src / network.h
index fbbea6dbb1495ee9bc9300e76a01acdb4cf1582e..69e3b69e864e690d61be49cfb46851178ca32dd7 100644 (file)
 #define NETWORK_STOP_BY_PLAYER         0
 #define NETWORK_STOP_BY_ERROR          1
 
+char *getNetworkPlayerName(int);
+boolean hasStartedNetworkGame(void);
+
 boolean ConnectToServer(char *, int);
 void SendToServer_PlayerName(char *);
 void SendToServer_ProtocolVersion(void);
 void SendToServer_NrWanted(int);
+void SendToServer_LevelFile(void);
 void SendToServer_StartPlaying(void);
 void SendToServer_PausePlaying(void);
 void SendToServer_ContinuePlaying(void);