fixed bug with comparing wrong viewport variables
[rocksndiamonds.git] / src / network.h
index c682105ce89a7b3985e7e68e1ef872b512183a13..69e3b69e864e690d61be49cfb46851178ca32dd7 100644 (file)
 #define NETWORK_STOP_BY_ERROR          1
 
 char *getNetworkPlayerName(int);
+boolean hasStartedNetworkGame(void);
 
 boolean ConnectToServer(char *, int);
 void SendToServer_PlayerName(char *);
 void SendToServer_ProtocolVersion(void);
 void SendToServer_NrWanted(int);
+void SendToServer_LevelFile(void);
 void SendToServer_StartPlaying(void);
 void SendToServer_PausePlaying(void);
 void SendToServer_ContinuePlaying(void);