moved game values for score and health from player to game structure
[rocksndiamonds.git] / src / network.h
index 893f4c5a769ed9178ee79dd8fd1048feeae067f6..69e3b69e864e690d61be49cfb46851178ca32dd7 100644 (file)
@@ -1,27 +1,36 @@
-/***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
-*----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
-*----------------------------------------------------------*
-*  network.h                                               *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// network.h
+// ============================================================================
 
 #ifndef NETWORK_H
 #define NETWORK_H
 
 #include "main.h"
 
-BOOL ConnectToServer(char *, int);
-void SendToServer_Nickname(char *);
+#define NETWORK_STOP_BY_PLAYER         0
+#define NETWORK_STOP_BY_ERROR          1
+
+char *getNetworkPlayerName(int);
+boolean hasStartedNetworkGame(void);
+
+boolean ConnectToServer(char *, int);
+void SendToServer_PlayerName(char *);
 void SendToServer_ProtocolVersion(void);
 void SendToServer_NrWanted(int);
+void SendToServer_LevelFile(void);
 void SendToServer_StartPlaying(void);
-void SendToServer_MovePlayer(byte, unsigned long);
+void SendToServer_PausePlaying(void);
+void SendToServer_ContinuePlaying(void);
+void SendToServer_StopPlaying(int);
+void SendToServer_MovePlayer(byte);
 void HandleNetworking(void);
+void DisconnectFromNetworkServer(void);
 
 #endif