fixed asking all network clients to "play again" after unsolved game end
[rocksndiamonds.git] / src / network.h
index 72c58445d24e0509727e1e043e32f292dcbb6f9a..69e3b69e864e690d61be49cfb46851178ca32dd7 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* network.h                                                *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// network.h
+// ============================================================================
 
 #ifndef NETWORK_H
 #define NETWORK_H
 #define NETWORK_STOP_BY_PLAYER         0
 #define NETWORK_STOP_BY_ERROR          1
 
+char *getNetworkPlayerName(int);
+boolean hasStartedNetworkGame(void);
+
 boolean ConnectToServer(char *, int);
 void SendToServer_PlayerName(char *);
 void SendToServer_ProtocolVersion(void);
 void SendToServer_NrWanted(int);
+void SendToServer_LevelFile(void);
 void SendToServer_StartPlaying(void);
 void SendToServer_PausePlaying(void);
 void SendToServer_ContinuePlaying(void);
 void SendToServer_StopPlaying(int);
 void SendToServer_MovePlayer(byte);
 void HandleNetworking(void);
+void DisconnectFromNetworkServer(void);
 
 #endif