fixed asking all network clients to "play again" after unsolved game end
[rocksndiamonds.git] / src / network.h
index 22a826c6ba4228341137d0345e0f56ade391c13b..69e3b69e864e690d61be49cfb46851178ca32dd7 100644 (file)
@@ -18,6 +18,7 @@
 #define NETWORK_STOP_BY_ERROR          1
 
 char *getNetworkPlayerName(int);
+boolean hasStartedNetworkGame(void);
 
 boolean ConnectToServer(char *, int);
 void SendToServer_PlayerName(char *);