added creating engine snapshots when using mouse click events
[rocksndiamonds.git] / src / network.h
index c682105ce89a7b3985e7e68e1ef872b512183a13..0a89f199f269da49b75f20887cd1ed59d727fcfe 100644 (file)
@@ -4,7 +4,7 @@
 // (c) 1995-2014 by Artsoft Entertainment
 //                         Holger Schemel
 //                 info@artsoft.org
-//                 http://www.artsoft.org/
+//                 https://www.artsoft.org/
 // ----------------------------------------------------------------------------
 // network.h
 // ============================================================================
 #define NETWORK_STOP_BY_ERROR          1
 
 char *getNetworkPlayerName(int);
+boolean hasStartedNetworkGame(void);
 
 boolean ConnectToServer(char *, int);
 void SendToServer_PlayerName(char *);
 void SendToServer_ProtocolVersion(void);
 void SendToServer_NrWanted(int);
+void SendToServer_LevelFile(void);
 void SendToServer_StartPlaying(void);
 void SendToServer_PausePlaying(void);
 void SendToServer_ContinuePlaying(void);