improved screen output text when trying to connect to network server
[rocksndiamonds.git] / src / network.c
index d0c156198408b3af688b3f106119b9a9280af3b0..f67f819c0e98334277586611c669ae5995702657 100644 (file)
@@ -38,15 +38,6 @@ static struct NetworkClientPlayerInfo first_player =
   NULL
 };
 
-struct NetworkLevelFileInfo
-{
-  char *leveldir_identifier;
-  struct LevelFileInfo file_info;
-  struct LevelFileInfo tmpl_info;
-  boolean use_network_level_files;
-  boolean use_custom_template;
-};
-
 /* server stuff */
 
 static TCPsocket sfd;          /* TCP server socket */
@@ -60,7 +51,7 @@ static boolean stop_network_game = FALSE;
 static boolean stop_network_client = FALSE;
 static char stop_network_client_message[MAX_OUTPUT_LINESIZE + 1];
 
-static struct NetworkLevelFileInfo network_level;
+static struct NetworkLevelInfo network_level;
 
 static void DrawNetworkTextExt(char *message, int font_nr, boolean initialize)
 {
@@ -151,7 +142,7 @@ static void SendNetworkBufferToServer(struct NetworkBuffer *nb)
   SDLNet_TCP_Send(sfd, nb->buffer, nb->size);
 }
 
-struct NetworkClientPlayerInfo *getNetworkPlayer(int player_nr)
+static struct NetworkClientPlayerInfo *getNetworkPlayer(int player_nr)
 {
   struct NetworkClientPlayerInfo *player = NULL;
 
@@ -254,9 +245,9 @@ boolean ConnectToServer(char *hostname, int port)
 
     SDLNet_UDP_Send(udp, -1, &packet);
 
-    DrawNetworkText("Looking for local network server ...");
+    DrawNetworkText("Looking for nearby network server ...");
 
-    /* wait for any local network server to answer UDP broadcast */
+    /* wait for any nearby network server to answer UDP broadcast */
     for (i = 0; i < 5; i++)
     {
       if (SDLNet_CheckSockets(udp_socket_set, 0) == 1)
@@ -265,9 +256,17 @@ boolean ConnectToServer(char *hostname, int port)
 
        if (num_packets == 1)
        {
-         DrawNetworkText_Success("Network server found!");
+         char message[100];
 
          server_host = SDLNet_Read32(&packet.address.host);
+
+         sprintf(message, "Network server found at %d.%d.%d.%d!",
+                 (server_host >> 24) & 0xff,
+                 (server_host >> 16) & 0xff,
+                 (server_host >>  8) & 0xff,
+                 (server_host >>  0) & 0xff);
+
+         DrawNetworkText_Success(message);
        }
        else
        {
@@ -283,33 +282,52 @@ boolean ConnectToServer(char *hostname, int port)
     }
 
     if (server_host == 0)
-      DrawNetworkText_Failed("No network server found!");
+      DrawNetworkText_Failed("No nearby network server found!");
   }
 
   rfds = SDLNet_AllocSocketSet(1);
 
   if (hostname)
   {
+    char message[100];
+
     SDLNet_ResolveHost(&ip, hostname, port);
 
     if (ip.host == INADDR_NONE)
-      Error(ERR_EXIT, "cannot locate host '%s'", hostname);
+    {
+      sprintf(message, "Failed to resolve network server hostname '%s'!",
+             hostname);
+
+      DrawNetworkText_Failed(message);
+
+      return FALSE;
+    }
     else
+    {
       server_host = SDLNet_Read32(&ip.host);
+    }
+
+    sprintf(message, "Connecting to network server host %s ...", hostname);
 
-    DrawNetworkText("Connecting to remote host ...");
+    DrawNetworkText(message);
   }
   else
   {
     // if no hostname was given and no network server was auto-detected in the
     // local network, try to connect to a network server at the local host
     if (server_host == 0)
+    {
       server_host = 0x7f000001;                        /* 127.0.0.1 */
 
+      DrawNetworkText("Looking for local network server ...");
+    }
+    else
+    {
+      DrawNetworkText("Connecting to network server ...");
+    }
+
     SDLNet_Write32(server_host, &ip.host);
     SDLNet_Write16(port,        &ip.port);
-
-    DrawNetworkText("Connecting to local host ...");
   }
 
   Error(ERR_DEBUG, "trying to connect to network server at %d.%d.%d.%d ...",
@@ -330,7 +348,10 @@ boolean ConnectToServer(char *hostname, int port)
   }
   else
   {
-    DrawNetworkText_Failed("Failed to connect to network server!");
+    if (hostname)
+      DrawNetworkText_Failed("Failed to connect to network server!");
+    else
+      DrawNetworkText_Failed("No local network server found!");
 
     printf("SDLNet_TCP_Open(): %s\n", SDLNet_GetError());
   }
@@ -347,16 +368,17 @@ boolean ConnectToServer(char *hostname, int port)
   {
     if ((sfd = SDLNet_TCP_Open(&ip)))          /* connected */
     {
-      DrawNetworkText_Success("Successfully connected!");
+      DrawNetworkText_Success("Successfully connected to newly started network server!");
 
       SDLNet_TCP_AddSocket(rfds, sfd);
+
       return TRUE;
     }
 
     Delay_WithScreenUpdates(100);
   }
 
-  DrawNetworkText_Failed("Failed to connect to network server!");
+  DrawNetworkText_Failed("Failed to connect to newly started network server!");
 
   /* when reaching this point, connect to newly started server has failed */
   return FALSE;
@@ -373,7 +395,7 @@ void SendToServer_PlayerName(char *player_name)
   Error(ERR_NETWORK_CLIENT, "you set your player name to \"%s\"", player_name);
 }
 
-void SendToServer_ProtocolVersion()
+void SendToServer_ProtocolVersion(void)
 {
   initNetworkBufferForWriting(write_buffer, OP_PROTOCOL_VERSION, 0);
 
@@ -393,7 +415,7 @@ void SendToServer_NrWanted(int nr_wanted)
   SendNetworkBufferToServer(write_buffer);
 }
 
-void SendToServer_LevelFile()
+void SendToServer_LevelFile(void)
 {
   initNetworkBufferForWriting(write_buffer, OP_LEVEL_FILE, 0);
 
@@ -431,7 +453,7 @@ void SendToServer_LevelFile()
 #endif
 }
 
-void SendToServer_StartPlaying()
+void SendToServer_StartPlaying(void)
 {
   unsigned int new_random_seed = InitRND(level.random_seed);
 
@@ -444,14 +466,14 @@ void SendToServer_StartPlaying()
   SendNetworkBufferToServer(write_buffer);
 }
 
-void SendToServer_PausePlaying()
+void SendToServer_PausePlaying(void)
 {
   initNetworkBufferForWriting(write_buffer, OP_PAUSE_PLAYING, 0);
 
   SendNetworkBufferToServer(write_buffer);
 }
 
-void SendToServer_ContinuePlaying()
+void SendToServer_ContinuePlaying(void)
 {
   initNetworkBufferForWriting(write_buffer, OP_CONTINUE_PLAYING, 0);
 
@@ -476,7 +498,7 @@ void SendToServer_MovePlayer(byte player_action)
   SendNetworkBufferToServer(write_buffer);
 }
 
-static void Handle_OP_BAD_PROTOCOL_VERSION()
+static void Handle_OP_BAD_PROTOCOL_VERSION(void)
 {
   int protocol_version_major = getNetworkBuffer8BitInteger(read_buffer);
   int protocol_version_minor = getNetworkBuffer8BitInteger(read_buffer);
@@ -499,7 +521,7 @@ static void Handle_OP_BAD_PROTOCOL_VERSION()
   stop_network_client = TRUE;
 }
 
-static void Handle_OP_YOUR_NUMBER()
+static void Handle_OP_YOUR_NUMBER(void)
 {
   int old_client_nr = getNetworkBuffer8BitInteger(read_buffer);
   int new_client_nr = getNetworkBuffer8BitInteger(read_buffer);
@@ -531,7 +553,7 @@ static void Handle_OP_YOUR_NUMBER()
   stored_player[new_index_nr].connected_network = TRUE;
 }
 
-static void Handle_OP_NUMBER_WANTED()
+static void Handle_OP_NUMBER_WANTED(void)
 {
   int old_client_nr    = getNetworkBuffer8BitInteger(read_buffer);
   int client_nr_wanted = getNetworkBuffer8BitInteger(read_buffer);
@@ -590,7 +612,7 @@ static void Handle_OP_NUMBER_WANTED()
     DrawNetworkPlayers();
 }
 
-static void Handle_OP_PLAYER_NAME()
+static void Handle_OP_PLAYER_NAME(void)
 {
   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
   char *player_name = getNetworkBufferString(read_buffer);
@@ -605,7 +627,7 @@ static void Handle_OP_PLAYER_NAME()
        player_nr, player->name);
 }
 
-static void Handle_OP_PLAYER_CONNECTED()
+static void Handle_OP_PLAYER_CONNECTED(void)
 {
   struct NetworkClientPlayerInfo *player, *last_player = NULL;
   int new_client_nr = getNetworkBuffer8BitInteger(read_buffer);
@@ -631,7 +653,7 @@ static void Handle_OP_PLAYER_CONNECTED()
   stored_player[new_index_nr].connected_network = TRUE;
 }
 
-static void Handle_OP_PLAYER_DISCONNECTED()
+static void Handle_OP_PLAYER_DISCONNECTED(void)
 {
   struct NetworkClientPlayerInfo *player, *player_disconnected;
   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
@@ -669,7 +691,7 @@ static void Handle_OP_PLAYER_DISCONNECTED()
   }
 }
 
-static void Handle_OP_START_PLAYING()
+static void Handle_OP_START_PLAYING(void)
 {
   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
   char *new_leveldir_identifier = getNetworkBufferString(read_buffer);
@@ -699,23 +721,20 @@ static void Handle_OP_START_PLAYING()
     level_nr = new_level_nr;
   }
 
-  SetLevelSetInfo(new_leveldir_identifier, new_level_nr);
-
   /* needed if level set of network game changed graphics, sounds or music */
   ReloadCustomArtwork(0);
 
   TapeErase();
 
   if (network_level.use_network_level_files)
-    LoadLevelFromNetwork(&network_level.file_info,
-                        &network_level.tmpl_info);
+    LoadNetworkLevel(&network_level);
   else
     LoadLevel(level_nr);
 
   StartGameActions(FALSE, setup.autorecord, new_random_seed);
 }
 
-static void Handle_OP_PAUSE_PLAYING()
+static void Handle_OP_PAUSE_PLAYING(void)
 {
   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
 
@@ -729,7 +748,7 @@ static void Handle_OP_PAUSE_PLAYING()
   }
 }
 
-static void Handle_OP_CONTINUE_PLAYING()
+static void Handle_OP_CONTINUE_PLAYING(void)
 {
   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
 
@@ -743,7 +762,7 @@ static void Handle_OP_CONTINUE_PLAYING()
   }
 }
 
-static void Handle_OP_STOP_PLAYING()
+static void Handle_OP_STOP_PLAYING(void)
 {
   int client_nr = getNetworkBuffer8BitInteger(read_buffer);
   int cause_for_stopping = getNetworkBuffer8BitInteger(read_buffer);
@@ -759,11 +778,12 @@ static void Handle_OP_STOP_PLAYING()
     boolean stopped_by_remote_player = (!client_player->connected_locally);
     char message[100];
 
-    sprintf(message, (cause_for_stopping == NETWORK_STOP_BY_PLAYER ?
-                     "Network game stopped by player %d!" :
-                     cause_for_stopping == NETWORK_STOP_BY_ERROR ?
-                     "Network game stopped due to internal error!" :
-                     "Network game stopped!"), client_nr);
+    if (cause_for_stopping == NETWORK_STOP_BY_PLAYER)
+      sprintf(message, "Network game stopped by player %d!", client_nr);
+    else
+      sprintf(message, (cause_for_stopping == NETWORK_STOP_BY_ERROR ?
+                       "Network game stopped due to internal error!" :
+                       "Network game stopped!"));
 
     if (cause_for_stopping != NETWORK_STOP_BY_PLAYER ||
        stopped_by_remote_player)
@@ -775,7 +795,7 @@ static void Handle_OP_STOP_PLAYING()
   }
 }
 
-static void Handle_OP_MOVE_PLAYER()
+static void Handle_OP_MOVE_PLAYER(void)
 {
   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
   int server_frame_counter = getNetworkBuffer32BitInteger(read_buffer);
@@ -805,7 +825,7 @@ static void Handle_OP_MOVE_PLAYER()
   network_player_action_received = TRUE;
 }
 
-static void Handle_OP_BROADCAST_MESSAGE()
+static void Handle_OP_BROADCAST_MESSAGE(void)
 {
   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
 
@@ -813,7 +833,7 @@ static void Handle_OP_BROADCAST_MESSAGE()
   Error(ERR_NETWORK_CLIENT, "client %d sends message", player_nr);
 }
 
-static void Handle_OP_LEVEL_FILE()
+static void Handle_OP_LEVEL_FILE(void)
 {
   int player_nr = getNetworkBuffer8BitInteger(read_buffer);
   char *leveldir_identifier;
@@ -883,7 +903,7 @@ static void Handle_OP_LEVEL_FILE()
 #endif
 }
 
-static void HandleNetworkingMessage()
+static void HandleNetworkingMessage(void)
 {
   stop_network_game = FALSE;
 
@@ -958,7 +978,7 @@ static void HandleNetworkingMessage()
     SendToServer_StopPlaying(NETWORK_STOP_BY_ERROR);
 }
 
-static char *HandleNetworkingPackets()
+static char *HandleNetworkingPackets(void)
 {
   while (1)
   {
@@ -1004,7 +1024,7 @@ static void FreeNetworkClientPlayerInfo(struct NetworkClientPlayerInfo *player)
   checked_free(player);
 }
 
-static void HandleNetworkingDisconnect()
+static void HandleNetworkingDisconnect(void)
 {
   int i;
 
@@ -1027,7 +1047,7 @@ static void HandleNetworkingDisconnect()
   first_player.next = NULL;
 }
 
-void HandleNetworking()
+void HandleNetworking(void)
 {
   char *error_message = HandleNetworkingPackets();
 
@@ -1053,7 +1073,7 @@ void HandleNetworking()
   }
 }
 
-void DisconnectFromNetworkServer()
+void DisconnectFromNetworkServer(void)
 {
   DrawNetworkText_Title("Terminating Network");
   DrawNetworkText("Disconnecting from network server ...");
@@ -1061,7 +1081,4 @@ void DisconnectFromNetworkServer()
   HandleNetworkingDisconnect();
 
   DrawNetworkText_Success("Successfully disconnected!");
-
-  /* short time to recognize result of network initialization */
-  Delay_WithScreenUpdates(1000);
 }