added loading custom artwork for network games
[rocksndiamonds.git] / src / network.c
index bfe53c37c829e388dbf5ffb2bb197f9be720ef2e..d780e0d548ecb0755171fd599fb670cd95652629 100644 (file)
@@ -22,6 +22,7 @@
 #include "files.h"
 #include "tools.h"
 #include "screens.h"
+#include "init.h"
 
 struct NetworkClientPlayerInfo
 {
@@ -693,6 +694,9 @@ static void Handle_OP_START_PLAYING()
     level_nr = new_level_nr;
   }
 
+  /* needed if level set of network game changed graphics, sounds or music */
+  ReloadCustomArtwork(0);
+
   TapeErase();
 
   if (network_level.use_network_level_files)