small change to prevent compiler warning
[rocksndiamonds.git] / src / network.c
index bfe53c37c829e388dbf5ffb2bb197f9be720ef2e..cd004f62f8f3ad732b72d91288940b2d6fcc53d0 100644 (file)
@@ -22,6 +22,7 @@
 #include "files.h"
 #include "tools.h"
 #include "screens.h"
+#include "init.h"
 
 struct NetworkClientPlayerInfo
 {
@@ -37,15 +38,6 @@ static struct NetworkClientPlayerInfo first_player =
   NULL
 };
 
-struct NetworkLevelFileInfo
-{
-  char *leveldir_identifier;
-  struct LevelFileInfo file_info;
-  struct LevelFileInfo tmpl_info;
-  boolean use_network_level_files;
-  boolean use_custom_template;
-};
-
 /* server stuff */
 
 static TCPsocket sfd;          /* TCP server socket */
@@ -59,7 +51,7 @@ static boolean stop_network_game = FALSE;
 static boolean stop_network_client = FALSE;
 static char stop_network_client_message[MAX_OUTPUT_LINESIZE + 1];
 
-static struct NetworkLevelFileInfo network_level;
+static struct NetworkLevelInfo network_level;
 
 static void DrawNetworkTextExt(char *message, int font_nr, boolean initialize)
 {
@@ -181,6 +173,11 @@ char *getNetworkPlayerName(int player_nr)
   return(EMPTY_PLAYER_NAME);
 }
 
+static boolean hasPathSeparator(char *s)
+{
+  return (strchr(s, '/') != NULL);
+}
+
 static void StartNetworkServer(int port)
 {
   static int p;
@@ -693,11 +690,13 @@ static void Handle_OP_START_PLAYING()
     level_nr = new_level_nr;
   }
 
+  /* needed if level set of network game changed graphics, sounds or music */
+  ReloadCustomArtwork(0);
+
   TapeErase();
 
   if (network_level.use_network_level_files)
-    LoadLevelFromNetwork(&network_level.file_info,
-                        &network_level.tmpl_info);
+    LoadNetworkLevel(&network_level);
   else
     LoadLevel(level_nr);
 
@@ -748,11 +747,12 @@ static void Handle_OP_STOP_PLAYING()
     boolean stopped_by_remote_player = (!client_player->connected_locally);
     char message[100];
 
-    sprintf(message, (cause_for_stopping == NETWORK_STOP_BY_PLAYER ?
-                     "Network game stopped by player %d!" :
-                     cause_for_stopping == NETWORK_STOP_BY_ERROR ?
-                     "Network game stopped due to internal error!" :
-                     "Network game stopped!"), client_nr);
+    if (cause_for_stopping == NETWORK_STOP_BY_PLAYER)
+      sprintf(message, "Network game stopped by player %d!", client_nr);
+    else
+      sprintf(message, (cause_for_stopping == NETWORK_STOP_BY_ERROR ?
+                       "Network game stopped due to internal error!" :
+                       "Network game stopped!"));
 
     if (cause_for_stopping != NETWORK_STOP_BY_PLAYER ||
        stopped_by_remote_player)
@@ -820,6 +820,12 @@ static void Handle_OP_LEVEL_FILE()
   printf("OP_LEVEL_FILE: %d\n", player_nr);
 
   leveldir_identifier = getStringCopy(getNetworkBufferString(read_buffer));
+
+  if (hasPathSeparator(leveldir_identifier))
+    Error(ERR_EXIT, "protocol error: invalid filename from network client");
+
+  InitNetworkLevelDirectory(leveldir_identifier);
+
   network_level_dir   = getNetworkLevelDir(leveldir_identifier);
 
   file_info->nr       = getNetworkBuffer16BitInteger(read_buffer);
@@ -828,7 +834,8 @@ static void Handle_OP_LEVEL_FILE()
   file_info->basename = getStringCopy(getNetworkBufferString(read_buffer));
   file_info->filename = getPath2(network_level_dir, file_info->basename);
 
-  InitNetworkLevelDirectory(leveldir_identifier);
+  if (hasPathSeparator(file_info->basename))
+    Error(ERR_EXIT, "protocol error: invalid filename from network client");
 
   getNetworkBufferFile(read_buffer, file_info->filename);
 
@@ -840,6 +847,9 @@ static void Handle_OP_LEVEL_FILE()
     tmpl_info->basename = getStringCopy(getNetworkBufferString(read_buffer));
     tmpl_info->filename = getPath2(network_level_dir, tmpl_info->basename);
 
+    if (hasPathSeparator(tmpl_info->basename))
+      Error(ERR_EXIT, "protocol error: invalid filename from network client");
+
     getNetworkBufferFile(read_buffer, tmpl_info->filename);
   }