improved handling network protocol version mismatch
[rocksndiamonds.git] / src / network.c
index 2bbdf6b18b1277c576258cee3982775f379e858b..b0a6a0eee2fcc78096a6c25eae72a34cd4358b94 100644 (file)
@@ -48,6 +48,85 @@ static byte readbuffer[MAX_BUFFER_SIZE], writbuffer[MAX_BUFFER_SIZE];
 static byte *buffer = realbuffer + 4;
 static int nread = 0, nwrite = 0;
 static boolean stop_network_game = FALSE;
+static boolean stop_network_client = FALSE;
+static char stop_network_client_message[MAX_OUTPUT_LINESIZE + 1];
+
+static void DrawNetworkTextExt(char *message, int font_nr, boolean initialize)
+{
+  static int xpos = 0, ypos = 0;
+  static int max_line_width = 0;
+  int font_width = getFontWidth(font_nr);
+  int font_height = getFontHeight(font_nr);
+  int ypos_1 = 120;
+  int ypos_2 = 150;
+
+  if (initialize)
+  {
+    if (game_status == GAME_MODE_LOADING)
+    {
+      max_line_width = WIN_XSIZE;
+
+      xpos = (max_line_width - getTextWidth(message, font_nr)) / 2;
+      ypos = ypos_1;
+
+      DrawText(xpos, ypos, message, font_nr);
+
+      xpos = 0;
+      ypos = ypos_2;
+    }
+    else
+    {
+      max_line_width = SXSIZE;
+
+      DrawTextSCentered(ypos_1, font_nr, message);
+
+      /* calculate offset to x position caused by rounding */
+      int max_chars_per_line = max_line_width / font_width;
+      int xoffset = (max_line_width - max_chars_per_line * font_width) / 2;
+
+      xpos = SX + xoffset;
+      ypos = SY + ypos_2;
+    }
+
+    Error(ERR_DEBUG, "========== %s ==========", message);
+  }
+  else
+  {
+    int max_chars_per_line = max_line_width / font_width;
+    int max_lines_per_text = 10;
+    int num_lines_spacing = (font_nr == FC_YELLOW ? 1 : 3);
+    int num_lines_printed = DrawTextBuffer(xpos, ypos, message, font_nr,
+                                          max_chars_per_line, -1,
+                                          max_lines_per_text, 0, -1,
+                                          TRUE, TRUE, FALSE);
+
+    ypos += (num_lines_printed + num_lines_spacing) * font_height;
+
+    Error(ERR_DEBUG, "%s", message);
+  }
+
+  BackToFront();
+}
+
+static void DrawNetworkText(char *message)
+{
+  DrawNetworkTextExt(message, FC_YELLOW, FALSE);
+}
+
+static void DrawNetworkText_Success(char *message)
+{
+  DrawNetworkTextExt(message, FC_GREEN, FALSE);
+}
+
+static void DrawNetworkText_Failed(char *message)
+{
+  DrawNetworkTextExt(message, FC_RED, FALSE);
+}
+
+static void DrawNetworkText_Title(char *message)
+{
+  DrawNetworkTextExt(message, FC_GREEN, TRUE);
+}
 
 static void SendBufferToServer(int size)
 {
@@ -120,6 +199,8 @@ boolean ConnectToServer(char *hostname, int port)
   int server_host = 0;
   int i;
 
+  DrawNetworkText_Title("Initializing Network");
+
   if (port == 0)
     port = DEFAULT_SERVER_PORT;
 
@@ -159,27 +240,36 @@ boolean ConnectToServer(char *hostname, int port)
 
     SDLNet_UDP_Send(udp, -1, &packet);
 
-    Error(ERR_DEBUG, "doing UDP broadcast for local network server ...");
+    DrawNetworkText("Looking for local network server ...");
 
-    if (SDLNet_CheckSockets(udp_socket_set, 1000) == 1)
+    /* wait for any local network server to answer UDP broadcast */
+    for (i = 0; i < 5; i++)
     {
-      int num_packets = SDLNet_UDP_Recv(udp, &packet);
-
-      if (num_packets == 1)
+      if (SDLNet_CheckSockets(udp_socket_set, 0) == 1)
       {
-        Error(ERR_DEBUG, "network server found");
+       int num_packets = SDLNet_UDP_Recv(udp, &packet);
+
+       if (num_packets == 1)
+       {
+         DrawNetworkText_Success("Network server found!");
+
+         server_host = SDLNet_Read32(&packet.address.host);
+       }
+       else
+       {
+         DrawNetworkText_Failed("No answer from network server!");
+       }
 
-        server_host = SDLNet_Read32(&packet.address.host);
+       break;
       }
       else
       {
-       Error(ERR_DEBUG, "no answer from network server");
+       Delay_WithScreenUpdates(100);
       }
     }
-    else
-    {
-      Error(ERR_DEBUG, "no network server found");
-    }
+
+    if (server_host == 0)
+      DrawNetworkText_Failed("No network server found!");
   }
 
   rfds = SDLNet_AllocSocketSet(1);
@@ -192,6 +282,8 @@ boolean ConnectToServer(char *hostname, int port)
       Error(ERR_EXIT, "cannot locate host '%s'", hostname);
     else
       server_host = SDLNet_Read32(&ip.host);
+
+    DrawNetworkText("Connecting to remote host ...");
   }
   else
   {
@@ -202,6 +294,8 @@ boolean ConnectToServer(char *hostname, int port)
 
     SDLNet_Write32(server_host, &ip.host);
     SDLNet_Write16(port,        &ip.port);
+
+    DrawNetworkText("Connecting to local host ...");
   }
 
   Error(ERR_DEBUG, "trying to connect to network server at %d.%d.%d.%d ...",
@@ -215,31 +309,41 @@ boolean ConnectToServer(char *hostname, int port)
   if (sfd)
   {
     SDLNet_TCP_AddSocket(rfds, sfd);
+
+    DrawNetworkText_Success("Successfully connected!");
+
     return TRUE;
   }
   else
   {
+    DrawNetworkText_Failed("Failed to connect to network server!");
+
     printf("SDLNet_TCP_Open(): %s\n", SDLNet_GetError());
   }
 
   if (hostname)                        /* connect to specified server failed */
     return FALSE;
 
-  printf("No rocksndiamonds server on localhost -- starting up one ...\n");
+  DrawNetworkText("Starting new local network server ...");
+
   StartNetworkServer(port);
 
   /* wait for server to start up and try connecting several times */
-  for (i = 0; i < 6; i++)
+  for (i = 0; i < 30; i++)
   {
-    Delay(500);                        /* wait 500 ms == 0.5 seconds */
-
     if ((sfd = SDLNet_TCP_Open(&ip)))          /* connected */
     {
+      DrawNetworkText_Success("Successfully connected!");
+
       SDLNet_TCP_AddSocket(rfds, sfd);
       return TRUE;
     }
+
+    Delay_WithScreenUpdates(100);
   }
 
+  DrawNetworkText_Failed("Failed to connect to network server!");
+
   /* when reaching this point, connect to newly started server has failed */
   return FALSE;
 }
@@ -328,9 +432,15 @@ void SendToServer_MovePlayer(byte player_action)
 static void Handle_OP_BAD_PROTOCOL_VERSION()
 {
   Error(ERR_WARN, "protocol version mismatch");
-  Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
+  Error(ERR_WARN, "server expects %d.%d.x instead of %d.%d.%d",
        buffer[2], buffer[3],
        PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3);
+
+  sprintf(stop_network_client_message, "Network protocol version mismatch! Server expects version %d.%d.x instead of %d.%d.%d!",
+         buffer[2], buffer[3],
+         PROTOCOL_VERSION_1, PROTOCOL_VERSION_2, PROTOCOL_VERSION_3);
+
+  stop_network_client = TRUE;
 }
 
 static void Handle_OP_YOUR_NUMBER()
@@ -360,6 +470,8 @@ static void Handle_OP_YOUR_NUMBER()
     Error(ERR_EXIT, "sorry, more than %d players not allowed", MAX_PLAYERS);
 
   Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr);
+
+  stored_player[new_index_nr].connected_network = TRUE;
 }
 
 static void Handle_OP_NUMBER_WANTED()
@@ -416,6 +528,9 @@ static void Handle_OP_NUMBER_WANTED()
     Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d",
          new_client_nr);
   }
+
+  if (game_status == GAME_MODE_MAIN)
+    DrawNetworkPlayers();
 }
 
 static void Handle_OP_PLAYER_NAME(unsigned int len)
@@ -475,6 +590,24 @@ static void Handle_OP_PLAYER_DISCONNECTED()
 
   stored_player[index_nr].connected_locally = FALSE;
   stored_player[index_nr].connected_network = FALSE;
+
+  if (game_status == GAME_MODE_PLAYING)
+  {
+    char message[100];
+
+    sprintf(message, "Player %d left network server! Network game stopped!",
+           player_nr);
+
+    Request(message, REQ_CONFIRM | REQ_STAY_CLOSED);
+
+    SetGameStatus(GAME_MODE_MAIN);
+
+    DrawMainMenu();
+  }
+  else if (game_status == GAME_MODE_MAIN)
+  {
+    DrawNetworkPlayers();
+  }
 }
 
 static void Handle_OP_START_PLAYING()
@@ -495,8 +628,9 @@ static void Handle_OP_START_PLAYING()
   {
     Error(ERR_WARN, "no such level identifier: '%s'", new_leveldir_identifier);
 
-    new_leveldir = leveldir_first;
-    Error(ERR_WARN, "using default level set: '%s'", new_leveldir->identifier);
+    stop_network_game = TRUE;
+
+    return;
   }
 
   printf("OP_START_PLAYING: %d\n", buffer[0]);
@@ -519,8 +653,11 @@ static void Handle_OP_PAUSE_PLAYING()
   printf("OP_PAUSE_PLAYING: %d\n", buffer[0]);
   Error(ERR_NETWORK_CLIENT, "client %d pauses game", buffer[0]);
 
-  tape.pausing = TRUE;
-  DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+  if (game_status == GAME_MODE_PLAYING)
+  {
+    tape.pausing = TRUE;
+    DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+  }
 }
 
 static void Handle_OP_CONTINUE_PLAYING()
@@ -528,8 +665,11 @@ static void Handle_OP_CONTINUE_PLAYING()
   printf("OP_CONTINUE_PLAYING: %d\n", buffer[0]);
   Error(ERR_NETWORK_CLIENT, "client %d continues game", buffer[0]);
 
-  tape.pausing = FALSE;
-  DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+  if (game_status == GAME_MODE_PLAYING)
+  {
+    tape.pausing = FALSE;
+    DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+  }
 }
 
 static void Handle_OP_STOP_PLAYING()
@@ -543,19 +683,21 @@ static void Handle_OP_STOP_PLAYING()
     int index_nr = client_nr - 1;
     struct PlayerInfo *client_player = &stored_player[index_nr];
     boolean stopped_by_remote_player = (!client_player->connected_locally);
-    char *message = (buffer[2] == NETWORK_STOP_BY_PLAYER ?
-                    "Network game stopped by player!" :
-                    buffer[2] == NETWORK_STOP_BY_ERROR ?
-                    "Network game stopped due to internal error!" :
-                    "Network game stopped!");
+    char message[100];
+
+    sprintf(message, (buffer[2] == NETWORK_STOP_BY_PLAYER ?
+                     "Network game stopped by player %d!" :
+                     buffer[2] == NETWORK_STOP_BY_ERROR ?
+                     "Network game stopped due to internal error!" :
+                     "Network game stopped!"), client_nr);
 
     if (buffer[2] != NETWORK_STOP_BY_PLAYER || stopped_by_remote_player)
       Request(message, REQ_CONFIRM | REQ_STAY_CLOSED);
-  }
 
-  SetGameStatus(GAME_MODE_MAIN);
+    SetGameStatus(GAME_MODE_MAIN);
 
-  DrawMainMenu();
+    DrawMainMenu();
+  }
 }
 
 static void Handle_OP_MOVE_PLAYER(unsigned int len)
@@ -692,11 +834,25 @@ static char *HandleNetworkingPackets()
     nread += num_bytes;
 
     HandleNetworkingMessages();
+
+    if (stop_network_client)
+      return stop_network_client_message;
   }
 
   return NULL;
 }
 
+static void FreeNetworkClientPlayerInfo(struct NetworkClientPlayerInfo *player)
+{
+  if (player == NULL)
+    return;
+
+  if (player->next)
+    FreeNetworkClientPlayerInfo(player->next);
+
+  checked_free(player);
+}
+
 static void HandleNetworkingDisconnect()
 {
   int i;
@@ -704,11 +860,20 @@ static void HandleNetworkingDisconnect()
   SDLNet_TCP_DelSocket(rfds, sfd);
   SDLNet_TCP_Close(sfd);
 
-  network.enabled = FALSE;
   network_playing = FALSE;
 
+  network.enabled = FALSE;
+  network.connected = FALSE;
+
+  setup.network_mode = FALSE;
+
   for (i = 0; i < MAX_PLAYERS; i++)
     stored_player[i].connected_network = FALSE;
+
+  FreeNetworkClientPlayerInfo(first_player.next);
+
+  first_player.nr = 0;
+  first_player.next = NULL;
 }
 
 void HandleNetworking()
@@ -730,6 +895,22 @@ void HandleNetworking()
     else
     {
       Request(error_message, REQ_CONFIRM);
+
+      if (game_status == GAME_MODE_MAIN)
+       ClearNetworkPlayers();
     }
   }
 }
+
+void DisconnectFromNetworkServer()
+{
+  DrawNetworkText_Title("Terminating Network");
+  DrawNetworkText("Disconnecting from network server ...");
+
+  HandleNetworkingDisconnect();
+
+  DrawNetworkText_Success("Successfully disconnected!");
+
+  /* short time to recognize result of network initialization */
+  Delay_WithScreenUpdates(1000);
+}