moved variables for network server thread to network structure
[rocksndiamonds.git] / src / network.c
index b61f861abd857a1299770e340eeed16b0b9010b1..a21c16e71062308923e551b7dd5962b0d8f05020 100644 (file)
@@ -189,9 +189,8 @@ static void StartNetworkServer(int port)
 
   p = port;
 
-  server_thread = SDL_CreateThread(NetworkServerThread,
-                                  "NetworkServerThread", &p);
-  network_server = TRUE;
+  network.server_thread = SDL_CreateThread(NetworkServerThread,
+                                          "NetworkServerThread", &p);
 }
 
 boolean ConnectToServer(char *hostname, int port)